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SDL_gapivideo.h

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171 lines (148 loc) · 5.38 KB
 
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/*
SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2009 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
slouken@libsdl.org
*/
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#include "SDL_config.h"
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#ifndef _SDL_gapivideo_h
#define _SDL_gapivideo_h
#include "SDL_mouse.h"
#include "SDL_mutex.h"
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#include "../SDL_sysvideo.h"
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/* From gx.h, since it's not really C compliant */
struct GXDisplayProperties {
DWORD cxWidth;
DWORD cyHeight; // notice lack of 'th' in the word height.
long cbxPitch; // number of bytes to move right one x pixel - can be negative.
long cbyPitch; // number of bytes to move down one y pixel - can be negative.
long cBPP; // # of bits in each pixel
DWORD ffFormat; // format flags.
};
struct GXKeyList {
short vkUp; // key for up
POINT ptUp; // x,y position of key/button. Not on screen but in screen coordinates.
short vkDown;
POINT ptDown;
short vkLeft;
POINT ptLeft;
short vkRight;
POINT ptRight;
short vkA;
POINT ptA;
short vkB;
POINT ptB;
short vkC;
POINT ptC;
short vkStart;
POINT ptStart;
};
typedef int (*PFNGXOpenDisplay)(HWND hWnd, DWORD dwFlags);
typedef int (*PFNGXCloseDisplay)();
typedef void* (*PFNGXBeginDraw)();
typedef int (*PFNGXEndDraw)();
typedef int (*PFNGXOpenInput)();
typedef int (*PFNGXCloseInput)();
typedef struct GXDisplayProperties (*PFNGXGetDisplayProperties)();
typedef struct GXKeyList (*PFNGXGetDefaultKeys)(int iOptions);
typedef int (*PFNGXSuspend)();
typedef int (*PFNGXResume)();
typedef int (*PFNGXSetViewport)( DWORD dwTop, DWORD dwHeight, DWORD dwReserved1, DWORD dwReserved2 );
typedef BOOL (*PFNGXIsDisplayDRAMBuffer)();
struct GapiFunc
{
PFNGXOpenDisplay GXOpenDisplay;
PFNGXCloseDisplay GXCloseDisplay;
PFNGXBeginDraw GXBeginDraw;
PFNGXEndDraw GXEndDraw;
PFNGXOpenInput GXOpenInput;
PFNGXCloseInput GXCloseInput;
PFNGXGetDisplayProperties GXGetDisplayProperties;
PFNGXGetDefaultKeys GXGetDefaultKeys;
PFNGXSuspend GXSuspend;
PFNGXResume GXResume;
PFNGXSetViewport GXSetViewport;
PFNGXIsDisplayDRAMBuffer GXIsDisplayDRAMBuffer;
};
#define kfLandscape 0x8 // Screen is rotated 270 degrees
#define kfPalette 0x10 // Pixel values are indexes into a palette
#define kfDirect 0x20 // Pixel values contain actual level information
#define kfDirect555 0x40 // 5 bits each for red, green and blue values in a pixel.
#define kfDirect565 0x80 // 5 red bits, 6 green bits and 5 blue bits per pixel
#define kfDirect888 0x100 // 8 bits each for red, green and blue values in a pixel.
#define kfDirect444 0x200 // 4 red, 4 green, 4 blue
#define kfDirectInverted 0x400
#define GX_FULLSCREEN 0x01 // for OpenDisplay()
#define GX_NORMALKEYS 0x02
#define GX_LANDSCAPEKEYS 0x03
typedef enum
{
SDL_ORIENTATION_UP,
SDL_ORIENTATION_DOWN,
SDL_ORIENTATION_LEFT,
SDL_ORIENTATION_RIGHT
} SDL_ScreenOrientation;
/* GAPI video mode */
typedef enum {
GAPI_NONE = 0,
GAPI_DIRECT_565,
GAPI_DIRECT_555,
GAPI_MONO,
GAPI_PALETTE
} GAPIVideoMode;
/* Hidden "this" pointer for the video functions */
#define _THIS SDL_VideoDevice *this
typedef unsigned short PIXEL;
/* Private display data
begin with DIB private structure to allow DIB events code sharing
*/
struct SDL_PrivateVideoData {
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HBITMAP screen_bmp;
HPALETTE screen_pal;
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#define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */
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int SDL_nummodes[NUM_MODELISTS];
SDL_Rect **SDL_modelist[NUM_MODELISTS];
// The orientation of the video mode user wants to get
// Probably restricted to UP and RIGHT
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SDL_ScreenOrientation userOrientation;
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int invert;
char hiresFix; // using hires mode without defining hires resource
// --------------
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int useGXOpenDisplay; /* use GXOpenDispplay */
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int alreadyGXOpened;
int w, h;
// The orientation of GAPI framebuffer.
// Never changes on the same device.
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SDL_ScreenOrientation gapiOrientation;
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void *buffer; // may be 8, 16, 24, 32 bpp
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PIXEL *videoMem;
BOOL needUpdate;
struct GXKeyList keyList;
struct GapiFunc gxFunc;
struct GXDisplayProperties gxProperties;
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GAPIVideoMode videoMode;
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int colorscale;
int dstLineStep; // in bytes
int dstPixelStep; // in bytes
int startOffset; // in bytes
int useVga;
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int suspended; // do not pu anything into video memory
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// The orientation of the system, as defined by SM_CXSCREEN and SM_CYSCREEN
// User can change it by using 'screen layout' in system options
// Restricted to UP or RIGHT
enum SDL_ScreenOrientation systemOrientation;
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};
#define gapiBuffer this->hidden->buffer
#define gapi this->hidden
#endif /* _SDL_gapivideo_h */