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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2009 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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This driver was written by:
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Erik Inge Bolsų
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knan@mo.himolde.no
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*/
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#include "SDL_config.h"
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/* Allow access to a raw mixing buffer */
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#include <signal.h>
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#include <unistd.h>
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#include "SDL_timer.h"
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#include "SDL_audio.h"
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#include "../SDL_audiomem.h"
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#include "../SDL_audio_c.h"
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#include "../SDL_audiodev_c.h"
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#include "SDL_nasaudio.h"
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/* The tag name used by artsc audio */
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#define NAS_DRIVER_NAME "nas"
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static struct SDL_PrivateAudioData *this2 = NULL;
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/* Audio driver functions */
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static int NAS_OpenAudio(_THIS, SDL_AudioSpec *spec);
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static void NAS_WaitAudio(_THIS);
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static void NAS_PlayAudio(_THIS);
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static Uint8 *NAS_GetAudioBuf(_THIS);
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static void NAS_CloseAudio(_THIS);
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/* Audio driver bootstrap functions */
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static int Audio_Available(void)
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{
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AuServer *aud = AuOpenServer("", 0, NULL, 0, NULL, NULL);
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if (!aud) return 0;
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AuCloseServer(aud);
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return 1;
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}
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static void Audio_DeleteDevice(SDL_AudioDevice *device)
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{
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SDL_free(device->hidden);
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SDL_free(device);
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}
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static SDL_AudioDevice *Audio_CreateDevice(int devindex)
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{
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SDL_AudioDevice *this;
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/* Initialize all variables that we clean on shutdown */
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this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice));
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if ( this ) {
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SDL_memset(this, 0, (sizeof *this));
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this->hidden = (struct SDL_PrivateAudioData *)
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SDL_malloc((sizeof *this->hidden));
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}
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if ( (this == NULL) || (this->hidden == NULL) ) {
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SDL_OutOfMemory();
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if ( this ) {
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SDL_free(this);
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}
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return(0);
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}
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SDL_memset(this->hidden, 0, (sizeof *this->hidden));
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/* Set the function pointers */
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this->OpenAudio = NAS_OpenAudio;
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this->WaitAudio = NAS_WaitAudio;
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this->PlayAudio = NAS_PlayAudio;
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this->GetAudioBuf = NAS_GetAudioBuf;
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this->CloseAudio = NAS_CloseAudio;
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this->free = Audio_DeleteDevice;
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return this;
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}
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AudioBootStrap NAS_bootstrap = {
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NAS_DRIVER_NAME, "Network Audio System",
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Audio_Available, Audio_CreateDevice
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};
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/* This function waits until it is possible to write a full sound buffer */
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static void NAS_WaitAudio(_THIS)
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{
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while ( this->hidden->buf_free < this->hidden->mixlen ) {
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AuEvent ev;
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AuNextEvent(this->hidden->aud, AuTrue, &ev);
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AuDispatchEvent(this->hidden->aud, &ev);
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}
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}
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static void NAS_PlayAudio(_THIS)
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{
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while (this->hidden->mixlen > this->hidden->buf_free) { /* We think the buffer is full? Yikes! Ask the server for events,
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in the hope that some of them is LowWater events telling us more
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of the buffer is free now than what we think. */
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AuEvent ev;
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AuNextEvent(this->hidden->aud, AuTrue, &ev);
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AuDispatchEvent(this->hidden->aud, &ev);
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}
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this->hidden->buf_free -= this->hidden->mixlen;
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/* Write the audio data */
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AuWriteElement(this->hidden->aud, this->hidden->flow, 0, this->hidden->mixlen, this->hidden->mixbuf, AuFalse, NULL);
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this->hidden->written += this->hidden->mixlen;
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#ifdef DEBUG_AUDIO
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fprintf(stderr, "Wrote %d bytes of audio data\n", this->hidden->mixlen);
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#endif
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}
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static Uint8 *NAS_GetAudioBuf(_THIS)
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{
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return(this->hidden->mixbuf);
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}
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static void NAS_CloseAudio(_THIS)
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{
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if ( this->hidden->mixbuf != NULL ) {
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SDL_FreeAudioMem(this->hidden->mixbuf);
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this->hidden->mixbuf = NULL;
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}
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if ( this->hidden->aud ) {
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AuCloseServer(this->hidden->aud);
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this->hidden->aud = 0;
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}
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}
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static unsigned char sdlformat_to_auformat(unsigned int fmt)
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{
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switch (fmt)
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{
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case AUDIO_U8:
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return AuFormatLinearUnsigned8;
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case AUDIO_S8:
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return AuFormatLinearSigned8;
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case AUDIO_U16LSB:
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return AuFormatLinearUnsigned16LSB;
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case AUDIO_U16MSB:
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return AuFormatLinearUnsigned16MSB;
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case AUDIO_S16LSB:
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return AuFormatLinearSigned16LSB;
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case AUDIO_S16MSB:
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return AuFormatLinearSigned16MSB;
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}
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return AuNone;
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}
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static AuBool
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event_handler(AuServer* aud, AuEvent* ev, AuEventHandlerRec* hnd)
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{
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switch (ev->type) {
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case AuEventTypeElementNotify: {
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AuElementNotifyEvent* event = (AuElementNotifyEvent *)ev;
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switch (event->kind) {
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case AuElementNotifyKindLowWater:
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if (this2->buf_free >= 0) {
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this2->really += event->num_bytes;
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gettimeofday(&this2->last_tv, 0);
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this2->buf_free += event->num_bytes;
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} else {
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this2->buf_free = event->num_bytes;
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}
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break;
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case AuElementNotifyKindState:
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switch (event->cur_state) {
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case AuStatePause:
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if (event->reason != AuReasonUser) {
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if (this2->buf_free >= 0) {
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this2->really += event->num_bytes;
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gettimeofday(&this2->last_tv, 0);
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this2->buf_free += event->num_bytes;
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} else {
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this2->buf_free = event->num_bytes;
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}
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}
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break;
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}
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}
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}
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}
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return AuTrue;
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}
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static AuDeviceID
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find_device(_THIS, int nch)
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{
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int i;
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for (i = 0; i < AuServerNumDevices(this->hidden->aud); i++) {
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if ((AuDeviceKind(AuServerDevice(this->hidden->aud, i)) ==
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AuComponentKindPhysicalOutput) &&
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AuDeviceNumTracks(AuServerDevice(this->hidden->aud, i)) == nch) {
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return AuDeviceIdentifier(AuServerDevice(this->hidden->aud, i));
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}
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}
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return AuNone;
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}
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static int NAS_OpenAudio(_THIS, SDL_AudioSpec *spec)
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{
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AuElement elms[3];
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int buffer_size;
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Uint16 test_format, format;
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this->hidden->mixbuf = NULL;
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/* Try for a closest match on audio format */
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format = 0;
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for ( test_format = SDL_FirstAudioFormat(spec->format);
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! format && test_format; ) {
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format = sdlformat_to_auformat(test_format);
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if (format == AuNone) {
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test_format = SDL_NextAudioFormat();
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}
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}
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if ( format == 0 ) {
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SDL_SetError("Couldn't find any hardware audio formats");
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return(-1);
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}
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spec->format = test_format;
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this->hidden->aud = AuOpenServer("", 0, NULL, 0, NULL, NULL);
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if (this->hidden->aud == 0)
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{
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SDL_SetError("Couldn't open connection to NAS server");
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return (-1);
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}
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this->hidden->dev = find_device(this, spec->channels);
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if ((this->hidden->dev == AuNone) || (!(this->hidden->flow = AuCreateFlow(this->hidden->aud, NULL)))) {
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AuCloseServer(this->hidden->aud);
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this->hidden->aud = 0;
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SDL_SetError("Couldn't find a fitting playback device on NAS server");
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return (-1);
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}
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slouken@0
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buffer_size = spec->freq;
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if (buffer_size < 4096)
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buffer_size = 4096;
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if (buffer_size > 32768)
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buffer_size = 32768; /* So that the buffer won't get unmanageably big. */
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slouken@0
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/* Calculate the final parameters for this audio specification */
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SDL_CalculateAudioSpec(spec);
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this2 = this->hidden;
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slouken@0
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AuMakeElementImportClient(elms, spec->freq, format, spec->channels, AuTrue,
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buffer_size, buffer_size / 4, 0, NULL);
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AuMakeElementExportDevice(elms+1, 0, this->hidden->dev, spec->freq,
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AuUnlimitedSamples, 0, NULL);
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AuSetElements(this->hidden->aud, this->hidden->flow, AuTrue, 2, elms, NULL);
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slouken@0
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AuRegisterEventHandler(this->hidden->aud, AuEventHandlerIDMask, 0, this->hidden->flow,
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event_handler, (AuPointer) NULL);
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slouken@0
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283 |
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AuStartFlow(this->hidden->aud, this->hidden->flow, NULL);
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slouken@0
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slouken@0
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/* Allocate mixing buffer */
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slouken@0
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this->hidden->mixlen = spec->size;
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slouken@0
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this->hidden->mixbuf = (Uint8 *)SDL_AllocAudioMem(this->hidden->mixlen);
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slouken@0
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289 |
if ( this->hidden->mixbuf == NULL ) {
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slouken@0
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290 |
return(-1);
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}
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SDL_memset(this->hidden->mixbuf, spec->silence, spec->size);
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slouken@0
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slouken@0
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/* Get the parent process id (we're the parent of the audio thread) */
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slouken@0
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this->hidden->parent = getpid();
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slouken@0
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slouken@0
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/* We're ready to rock and roll. :-) */
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slouken@0
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298 |
return(0);
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299 |
}
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