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SDL_win32video.h

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86 lines (69 loc) · 2.42 KB
 
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/*
SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2010 Sam Lantinga
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This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#ifndef _SDL_win32video_h
#define _SDL_win32video_h
#include "../SDL_sysvideo.h"
#define WIN32_LEAN_AND_MEAN
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#define STRICT
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#undef WINVER
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#define WINVER 0x500 /* Need 0x410 for AlphaBlend() and 0x500 for EnumDisplayDevices() */
#include <windows.h>
#if SDL_VIDEO_RENDER_D3D
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//#include <d3d9.h>
#define D3D_DEBUG_INFO
#include "d3d9.h"
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#if SDL_VIDEO_RENDER_DDRAW
/* WIN32_LEAN_AND_MEAN was defined, so we have to include this by hand */
#include <objbase.h>
#include "ddraw.h"
#endif
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#include "SDL_win32clipboard.h"
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#include "SDL_win32events.h"
#include "SDL_win32gamma.h"
#include "SDL_win32keyboard.h"
#include "SDL_win32modes.h"
#include "SDL_win32mouse.h"
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#include "SDL_win32opengl.h"
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#include "SDL_win32window.h"
#ifdef UNICODE
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#define WIN_StringToUTF8(S) SDL_iconv_string("UTF-8", "UCS-2", (char *)S, (SDL_wcslen(S)+1)*sizeof(WCHAR))
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#define WIN_UTF8ToString(S) (WCHAR *)SDL_iconv_string("UCS-2", "UTF-8", (char *)S, SDL_strlen(S)+1)
#else
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#define WIN_StringToUTF8(S) SDL_iconv_string("UTF-8", "ASCII", (char *)S, (SDL_strlen(S)+1))
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#define WIN_UTF8ToString(S) SDL_iconv_string("ASCII", "UTF-8", (char *)S, SDL_strlen(S)+1)
#endif
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extern void WIN_SetError(const char *prefix);
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/* Private display data */
typedef struct SDL_VideoData
{
#if SDL_VIDEO_RENDER_D3D
HANDLE d3dDLL;
IDirect3D9 *d3d;
#endif
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#if SDL_VIDEO_RENDER_DDRAW
HANDLE ddrawDLL;
IDirectDraw *ddraw;
#endif
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DWORD clipboard_count;
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const SDL_scancode *key_layout;
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} SDL_VideoData;
#endif /* _SDL_win32video_h */
/* vi: set ts=4 sw=4 expandtab: */