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SDL_yuv_sw.c

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/*
SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2006 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#include "SDL_config.h"
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/* This is the software implementation of the YUV video overlay support */
/* This code was derived from code carrying the following copyright notices:
* Copyright (c) 1995 The Regents of the University of California.
* All rights reserved.
*
* Permission to use, copy, modify, and distribute this software and its
* documentation for any purpose, without fee, and without written agreement is
* hereby granted, provided that the above copyright notice and the following
* two paragraphs appear in all copies of this software.
*
* IN NO EVENT SHALL THE UNIVERSITY OF CALIFORNIA BE LIABLE TO ANY PARTY FOR
* DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT
* OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF THE UNIVERSITY OF
* CALIFORNIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* THE UNIVERSITY OF CALIFORNIA SPECIFICALLY DISCLAIMS ANY WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
* AND FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS
* ON AN "AS IS" BASIS, AND THE UNIVERSITY OF CALIFORNIA HAS NO OBLIGATION TO
* PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
* Copyright (c) 1995 Erik Corry
* All rights reserved.
*
* Permission to use, copy, modify, and distribute this software and its
* documentation for any purpose, without fee, and without written agreement is
* hereby granted, provided that the above copyright notice and the following
* two paragraphs appear in all copies of this software.
*
* IN NO EVENT SHALL ERIK CORRY BE LIABLE TO ANY PARTY FOR DIRECT, INDIRECT,
* SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OF
* THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF ERIK CORRY HAS BEEN ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*
* ERIK CORRY SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
* PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS ON AN "AS IS"
* BASIS, AND ERIK CORRY HAS NO OBLIGATION TO PROVIDE MAINTENANCE, SUPPORT,
* UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
* Portions of this software Copyright (c) 1995 Brown University.
* All rights reserved.
*
* Permission to use, copy, modify, and distribute this software and its
* documentation for any purpose, without fee, and without written agreement
* is hereby granted, provided that the above copyright notice and the
* following two paragraphs appear in all copies of this software.
*
* IN NO EVENT SHALL BROWN UNIVERSITY BE LIABLE TO ANY PARTY FOR
* DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT
* OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF BROWN
* UNIVERSITY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* BROWN UNIVERSITY SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
* PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS ON AN "AS IS"
* BASIS, AND BROWN UNIVERSITY HAS NO OBLIGATION TO PROVIDE MAINTENANCE,
* SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
*/
#include "SDL_video.h"
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#include "SDL_cpuinfo.h"
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#include "SDL_stretch_c.h"
#include "SDL_yuvfuncs.h"
#include "SDL_yuv_sw_c.h"
/* The functions used to manipulate software video overlays */
static struct private_yuvhwfuncs sw_yuvfuncs = {
SDL_LockYUV_SW,
SDL_UnlockYUV_SW,
SDL_DisplayYUV_SW,
SDL_FreeYUV_SW
};
/* RGB conversion lookup tables */
struct private_yuvhwdata {
SDL_Surface *stretch;
SDL_Surface *display;
Uint8 *pixels;
int *colortab;
Uint32 *rgb_2_pix;
void (*Display1X)(int *colortab, Uint32 *rgb_2_pix,
unsigned char *lum, unsigned char *cr,
unsigned char *cb, unsigned char *out,
int rows, int cols, int mod );
void (*Display2X)(int *colortab, Uint32 *rgb_2_pix,
unsigned char *lum, unsigned char *cr,
unsigned char *cb, unsigned char *out,
int rows, int cols, int mod );
/* These are just so we don't have to allocate them separately */
Uint16 pitches[3];
Uint8 *planes[3];
};
/* The colorspace conversion functions */
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#if 0 /*defined(__GNUC__) && defined(__i386__) && SDL_ASSEMBLY_ROUTINES*/
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extern void Color565DitherYV12MMX1X( int *colortab, Uint32 *rgb_2_pix,
unsigned char *lum, unsigned char *cr,
unsigned char *cb, unsigned char *out,
int rows, int cols, int mod );
extern void ColorRGBDitherYV12MMX1X( int *colortab, Uint32 *rgb_2_pix,
unsigned char *lum, unsigned char *cr,
unsigned char *cb, unsigned char *out,
int rows, int cols, int mod );
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#endif
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static void Color16DitherYV12Mod1X( int *colortab, Uint32 *rgb_2_pix,
unsigned char *lum, unsigned char *cr,
unsigned char *cb, unsigned char *out,
int rows, int cols, int mod )
{
unsigned short* row1;
unsigned short* row2;
unsigned char* lum2;
int x, y;
int cr_r;
int crb_g;
int cb_b;
int cols_2 = cols / 2;
row1 = (unsigned short*) out;
row2 = row1 + cols + mod;
lum2 = lum + cols;
mod += cols + mod;
y = rows / 2;
while( y-- )
{
x = cols_2;
while( x-- )
{
register int L;
cr_r = 0*768+256 + colortab[ *cr + 0*256 ];
crb_g = 1*768+256 + colortab[ *cr + 1*256 ]
+ colortab[ *cb + 2*256 ];
cb_b = 2*768+256 + colortab[ *cb + 3*256 ];
++cr; ++cb;
L = *lum++;
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*row1++ = (unsigned short)(rgb_2_pix[ L + cr_r ] |
rgb_2_pix[ L + crb_g ] |
rgb_2_pix[ L + cb_b ]);
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L = *lum++;
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*row1++ = (unsigned short)(rgb_2_pix[ L + cr_r ] |
rgb_2_pix[ L + crb_g ] |
rgb_2_pix[ L + cb_b ]);
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/* Now, do second row. */
L = *lum2++;
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*row2++ = (unsigned short)(rgb_2_pix[ L + cr_r ] |
rgb_2_pix[ L + crb_g ] |
rgb_2_pix[ L + cb_b ]);
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L = *lum2++;
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*row2++ = (unsigned short)(rgb_2_pix[ L + cr_r ] |
rgb_2_pix[ L + crb_g ] |
rgb_2_pix[ L + cb_b ]);
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}
/*
* These values are at the start of the next line, (due
* to the ++'s above),but they need to be at the start
* of the line after that.
*/
lum += cols;
lum2 += cols;
row1 += mod;
row2 += mod;
}
}
static void Color24DitherYV12Mod1X( int *colortab, Uint32 *rgb_2_pix,
unsigned char *lum, unsigned char *cr,
unsigned char *cb, unsigned char *out,
int rows, int cols, int mod )
{
unsigned int value;
unsigned char* row1;
unsigned char* row2;
unsigned char* lum2;
int x, y;
int cr_r;
int crb_g;
int cb_b;
int cols_2 = cols / 2;
row1 = out;
row2 = row1 + cols*3 + mod*3;
lum2 = lum + cols;
mod += cols + mod;
mod *= 3;
y = rows / 2;
while( y-- )
{
x = cols_2;
while( x-- )
{
register int L;
cr_r = 0*768+256 + colortab[ *cr + 0*256 ];
crb_g = 1*768+256 + colortab[ *cr + 1*256 ]
+ colortab[ *cb + 2*256 ];
cb_b = 2*768+256 + colortab[ *cb + 3*256 ];
++cr; ++cb;
L = *lum++;
value = (rgb_2_pix[ L + cr_r ] |
rgb_2_pix[ L + crb_g ] |
rgb_2_pix[ L + cb_b ]);
*row1++ = (value ) & 0xFF;
*row1++ = (value >> 8) & 0xFF;
*row1++ = (value >> 16) & 0xFF;
L = *lum++;
value = (rgb_2_pix[ L + cr_r ] |
rgb_2_pix[ L + crb_g ] |
rgb_2_pix[ L + cb_b ]);
*row1++ = (value ) & 0xFF;
*row1++ = (value >> 8) & 0xFF;
*row1++ = (value >> 16) & 0xFF;
/* Now, do second row. */
L = *lum2++;
value = (rgb_2_pix[ L + cr_r ] |
rgb_2_pix[ L + crb_g ] |
rgb_2_pix[ L + cb_b ]);
*row2++ = (value ) & 0xFF;
*row2++ = (value >> 8) & 0xFF;
*row2++ = (value >> 16) & 0xFF;
L = *lum2++;
value = (rgb_2_pix[ L + cr_r ] |
rgb_2_pix[ L + crb_g ] |
rgb_2_pix[ L + cb_b ]);
*row2++ = (value ) & 0xFF;
*row2++ = (value >> 8) & 0xFF;
*row2++ = (value >> 16) & 0xFF;
}
/*
* These values are at the start of the next line, (due
* to the ++'s above),but they need to be at the start
* of the line after that.
*/
lum += cols;
lum2 += cols;
row1 += mod;
row2 += mod;
}
}
static void Color32DitherYV12Mod1X( int *colortab, Uint32 *rgb_2_pix,
unsigned char *lum, unsigned char *cr,
unsigned char *cb, unsigned char *out,
int rows, int cols, int mod )
{
unsigned int* row1;
unsigned int* row2;
unsigned char* lum2;
int x, y;
int cr_r;
int crb_g;
int cb_b;
int cols_2 = cols / 2;
row1 = (unsigned int*) out;
row2 = row1 + cols + mod;
lum2 = lum + cols;
mod += cols + mod;
y = rows / 2;
while( y-- )
{
x = cols_2;
while( x-- )
{
register int L;
cr_r = 0*768+256 + colortab[ *cr + 0*256 ];
crb_g = 1*768+256 + colortab[ *cr + 1*256 ]
+ colortab[ *cb + 2*256 ];
cb_b = 2*768+256 + colortab[ *cb + 3*256 ];
++cr; ++cb;
L = *lum++;
*row1++ = (rgb_2_pix[ L + cr_r ] |
rgb_2_pix[ L + crb_g ] |
rgb_2_pix[ L + cb_b ]);
L = *lum++;
*row1++ = (rgb_2_pix[ L + cr_r ] |
rgb_2_pix[ L + crb_g ] |
rgb_2_pix[ L + cb_b ]);
/* Now, do second row. */
L = *lum2++;
*row2++ = (rgb_2_pix[ L + cr_r ] |
rgb_2_pix[ L + crb_g ] |
rgb_2_pix[ L + cb_b ]);
L = *lum2++;
*row2++ = (rgb_2_pix[ L + cr_r ] |
rgb_2_pix[ L + crb_g ] |
rgb_2_pix[ L + cb_b ]);
}
/*
* These values are at the start of the next line, (due
* to the ++'s above),but they need to be at the start
* of the line after that.
*/
lum += cols;
lum2 += cols;
row1 += mod;
row2 += mod;
}
}
/*
* In this function I make use of a nasty trick. The tables have the lower
* 16 bits replicated in the upper 16. This means I can write ints and get
* the horisontal doubling for free (almost).
*/
static void Color16DitherYV12Mod2X( int *colortab, Uint32 *rgb_2_pix,
unsigned char *lum, unsigned char *cr,
unsigned char *cb, unsigned char *out,
int rows, int cols, int mod )
{
unsigned int* row1 = (unsigned int*) out;
const int next_row = cols+(mod/2);
unsigned int* row2 = row1 + 2*next_row;
unsigned char* lum2;
int x, y;
int cr_r;
int crb_g;
int cb_b;
int cols_2 = cols / 2;
lum2 = lum + cols;
mod = (next_row * 3) + (mod/2);
y = rows / 2;
while( y-- )
{
x = cols_2;
while( x-- )
{
register int L;
cr_r = 0*768+256 + colortab[ *cr + 0*256 ];
crb_g = 1*768+256 + colortab[ *cr + 1*256 ]
+ colortab[ *cb + 2*256 ];
cb_b = 2*768+256 + colortab[ *cb + 3*256 ];
++cr; ++cb;
L = *lum++;
row1[0] = row1[next_row] = (rgb_2_pix[ L + cr_r ] |
rgb_2_pix[ L + crb_g ] |
rgb_2_pix[ L + cb_b ]);
row1++;
L = *lum++;
row1[0] = row1[next_row] = (rgb_2_pix[ L + cr_r ] |
rgb_2_pix[ L + crb_g ] |
rgb_2_pix[ L + cb_b ]);
row1++;
/* Now, do second row. */
L = *lum2++;
row2[0] = row2[next_row] = (rgb_2_pix[ L + cr_r ] |
rgb_2_pix[ L + crb_g ] |
rgb_2_pix[ L + cb_b ]);
row2++;
L = *lum2++;
row2[0] = row2[next_row] = (rgb_2_pix[ L + cr_r ] |
rgb_2_pix[ L + crb_g ] |
rgb_2_pix[ L + cb_b ]);
row2++;
}
/*
* These values are at the start of the next line, (due
* to the ++'s above),but they need to be at the start
* of the line after that.
*/
lum += cols;
lum2 += cols;
row1 += mod;
row2 += mod;
}
}
static void Color24DitherYV12Mod2X( int *colortab, Uint32 *rgb_2_pix,
unsigned char *lum, unsigned char *cr,
unsigned char *cb, unsigned char *out,
int rows, int cols, int mod )
{
unsigned int value;
unsigned char* row1 = out;
const int next_row = (cols*2 + mod) * 3;
unsigned char* row2 = row1 + 2*next_row;
unsigned char* lum2;
int x, y;
int cr_r;
int crb_g;
int cb_b;
int cols_2 = cols / 2;
lum2 = lum + cols;
mod = next_row*3 + mod*3;
y = rows / 2;
while( y-- )
{
x = cols_2;
while( x-- )
{
register int L;
cr_r = 0*768+256 + colortab[ *cr + 0*256 ];
crb_g = 1*768+256 + colortab[ *cr + 1*256 ]
+ colortab[ *cb + 2*256 ];
cb_b = 2*768+256 + colortab[ *cb + 3*256 ];
++cr; ++cb;
L = *lum++;
value = (rgb_2_pix[ L + cr_r ] |
rgb_2_pix[ L + crb_g ] |
rgb_2_pix[ L + cb_b ]);
row1[0+0] = row1[3+0] = row1[next_row+0] = row1[next_row+3+0] =
(value ) & 0xFF;
row1[0+1] = row1[3+1] = row1[next_row+1] = row1[next_row+3+1] =
(value >> 8) & 0xFF;
row1[0+2] = row1[3+2] = row1[next_row+2] = row1[next_row+3+2] =
(value >> 16) & 0xFF;
row1 += 2*3;
L = *lum++;
value = (rgb_2_pix[ L + cr_r ] |
rgb_2_pix[ L + crb_g ] |
rgb_2_pix[ L + cb_b ]);
row1[0+0] = row1[3+0] = row1[next_row+0] = row1[next_row+3+0] =
(value ) & 0xFF;
row1[0+1] = row1[3+1] = row1[next_row+1] = row1[next_row+3+1] =
(value >> 8) & 0xFF;
row1[0+2] = row1[3+2] = row1[next_row+2] = row1[next_row+3+2] =
(value >> 16) & 0xFF;
row1 += 2*3;
/* Now, do second row. */
L = *lum2++;
value = (rgb_2_pix[ L + cr_r ] |
rgb_2_pix[ L + crb_g ] |
rgb_2_pix[ L + cb_b ]);
row2[0+0] = row2[3+0] = row2[next_row+0] = row2[next_row+3+0] =
(value ) & 0xFF;
row2[0+1] = row2[3+1] = row2[next_row+1] = row2[next_row+3+1] =
(value >> 8) & 0xFF;
row2[0+2] = row2[3+2] = row2[next_row+2] = row2[next_row+3+2] =
(value >> 16) & 0xFF;
row2 += 2*3;
L = *lum2++;
value = (rgb_2_pix[ L + cr_r ] |
rgb_2_pix[ L + crb_g ] |
rgb_2_pix[ L + cb_b ]);
row2[0+0] = row2[3+0] = row2[next_row+0] = row2[next_row+3+0] =
(value ) & 0xFF;
row2[0+1] = row2[3+1] = row2[next_row+1] = row2[next_row+3+1] =
(value >> 8) & 0xFF;
row2[0+2] = row2[3+2] = row2[next_row+2] = row2[next_row+3+2] =
(value >> 16) & 0xFF;
row2 += 2*3;
}
/*
* These values are at the start of the next line, (due
* to the ++'s above),but they need to be at the start
* of the line after that.
*/
lum += cols;
lum2 += cols;
row1 += mod;
row2 += mod;
}
}
static void Color32DitherYV12Mod2X( int *colortab, Uint32 *rgb_2_pix,
unsigned char *lum, unsigned char *cr,
unsigned char *cb, unsigned char *out,
int rows, int cols, int mod )
{
unsigned int* row1 = (unsigned int*) out;
const int next_row = cols*2+mod;
unsigned int* row2 = row1 + 2*next_row;
unsigned char* lum2;
int x, y;
int cr_r;
int crb_g;
int cb_b;
int cols_2 = cols / 2;
lum2 = lum + cols;
mod = (next_row * 3) + mod;
y = rows / 2;
while( y-- )
{
x = cols_2;
while( x-- )
{
register int L;
cr_r = 0*768+256 + colortab[ *cr + 0*256 ];
crb_g = 1*768+256 + colortab[ *cr + 1*256 ]
+ colortab[ *cb + 2*256 ];
cb_b = 2*768+256 + colortab[ *cb + 3*256 ];
++cr; ++cb;
L = *lum++;
row1[0] = row1[1] = row1[next_row] = row1[next_row+1] =
(rgb_2_pix[ L + cr_r ] |
rgb_2_pix[ L + crb_g ] |
rgb_2_pix[ L + cb_b ]);
row1 += 2;
L = *lum++;
row1[0] = row1[1] = row1[next_row] = row1[next_row+1] =
(rgb_2_pix[ L + cr_r ] |
rgb_2_pix[ L + crb_g ] |
rgb_2_pix[ L + cb_b ]);
row1 += 2;
/* Now, do second row. */
L = *lum2++;
row2[0] = row2[1] = row2[next_row] = row2[next_row+1] =
(rgb_2_pix[ L + cr_r ] |
rgb_2_pix[ L + crb_g ] |
rgb_2_pix[ L + cb_b ]);
row2 += 2;
L = *lum2++;
row2[0] = row2[1] = row2[next_row] = row2[next_row+1] =
(rgb_2_pix[ L + cr_r ] |
rgb_2_pix[ L + crb_g ] |
rgb_2_pix[ L + cb_b ]);
row2 += 2;
}
/*
* These values are at the start of the next line, (due
* to the ++'s above),but they need to be at the start
* of the line after that.
*/
lum += cols;
lum2 += cols;
row1 += mod;
row2 += mod;
}
}
static void Color16DitherYUY2Mod1X( int *colortab, Uint32 *rgb_2_pix,
unsigned char *lum, unsigned char *cr,
unsigned char *cb, unsigned char *out,
int rows, int cols, int mod )
{
unsigned short* row;
int x, y;
int cr_r;
int crb_g;
int cb_b;
int cols_2 = cols / 2;
row = (unsigned short*) out;
y = rows;
while( y-- )
{
x = cols_2;
while( x-- )
{
register int L;
cr_r = 0*768+256 + colortab[ *cr + 0*256 ];
crb_g = 1*768+256 + colortab[ *cr + 1*256 ]
+ colortab[ *cb + 2*256 ];
cb_b = 2*768+256 + colortab[ *cb + 3*256 ];
cr += 4; cb += 4;
L = *lum; lum += 2;
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*row++ = (unsigned short)(rgb_2_pix[ L + cr_r ] |
rgb_2_pix[ L + crb_g ] |
rgb_2_pix[ L + cb_b ]);
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L = *lum; lum += 2;
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*row++ = (unsigned short)(rgb_2_pix[ L + cr_r ] |
rgb_2_pix[ L + crb_g ] |
rgb_2_pix[ L + cb_b ]);
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}
row += mod;
}
}
static void Color24DitherYUY2Mod1X( int *colortab, Uint32 *rgb_2_pix,
unsigned char *lum, unsigned char *cr,
unsigned char *cb, unsigned char *out,
int rows, int cols, int mod )
{
unsigned int value;
unsigned char* row;
int x, y;
int cr_r;
int crb_g;
int cb_b;
int cols_2 = cols / 2;
row = (unsigned char*) out;
mod *= 3;
y = rows;
while( y-- )
{
x = cols_2;
while( x-- )
{
register int L;
cr_r = 0*768+256 + colortab[ *cr + 0*256 ];
crb_g = 1*768+256 + colortab[ *cr + 1*256 ]
+ colortab[ *cb + 2*256 ];
cb_b = 2*768+256 + colortab[ *cb + 3*256 ];
cr += 4; cb += 4;
L = *lum; lum += 2;
value = (rgb_2_pix[ L + cr_r ] |
rgb_2_pix[ L + crb_g ] |
rgb_2_pix[ L + cb_b ]);
*row++ = (value ) & 0xFF;
*row++ = (value >> 8) & 0xFF;
*row++ = (value >> 16) & 0xFF;
L = *lum; lum += 2;
value = (rgb_2_pix[ L + cr_r ] |
rgb_2_pix[ L + crb_g ] |
rgb_2_pix[ L + cb_b ]);
*row++ = (value ) & 0xFF;
*row++ = (value >> 8) & 0xFF;
*row++ = (value >> 16) & 0xFF;
}
row += mod;
}
}
static void Color32DitherYUY2Mod1X( int *colortab, Uint32 *rgb_2_pix,
unsigned char *lum, unsigned char *cr,
unsigned char *cb, unsigned char *out,
int rows, int cols, int mod )
{
unsigned int* row;
int x, y;
int cr_r;
int crb_g;
int cb_b;
int cols_2 = cols / 2;
row = (unsigned int*) out;
y = rows;
while( y-- )
{
x = cols_2;
while( x-- )
{
register int L;
cr_r = 0*768+256 + colortab[ *cr + 0*256 ];
crb_g = 1*768+256 + colortab[ *cr + 1*256 ]
+ colortab[ *cb + 2*256 ];
cb_b = 2*768+256 + colortab[ *cb + 3*256 ];
cr += 4; cb += 4;
L = *lum; lum += 2;
*row++ = (rgb_2_pix[ L + cr_r ] |
rgb_2_pix[ L + crb_g ] |
rgb_2_pix[ L + cb_b ]);
L = *lum; lum += 2;
*row++ = (rgb_2_pix[ L + cr_r ] |
rgb_2_pix[ L + crb_g ] |
rgb_2_pix[ L + cb_b ]);
}
row += mod;
}
}
/*
* In this function I make use of a nasty trick. The tables have the lower
* 16 bits replicated in the upper 16. This means I can write ints and get
* the horisontal doubling for free (almost).
*/
static void Color16DitherYUY2Mod2X( int *colortab, Uint32 *rgb_2_pix,
unsigned char *lum, unsigned char *cr,
unsigned char *cb, unsigned char *out,
int rows, int cols, int mod )
{
unsigned int* row = (unsigned int*) out;
const int next_row = cols+(mod/2);
int x, y;
int cr_r;
int crb_g;
int cb_b;
int cols_2 = cols / 2;
y = rows;
while( y-- )
{
x = cols_2;
while( x-- )
{
register int L;
cr_r = 0*768+256 + colortab[ *cr + 0*256 ];
crb_g = 1*768+256 + colortab[ *cr + 1*256 ]
+ colortab[ *cb + 2*256 ];
cb_b = 2*768+256 + colortab[ *cb + 3*256 ];
cr += 4; cb += 4;
L = *lum; lum += 2;
row[0] = row[next_row] = (rgb_2_pix[ L + cr_r ] |
rgb_2_pix[ L + crb_g ] |
rgb_2_pix[ L + cb_b ]);
row++;
L = *lum; lum += 2;
row[0] = row[next_row] = (rgb_2_pix[ L + cr_r ] |
rgb_2_pix[ L + crb_g ] |
rgb_2_pix[ L + cb_b ]);
row++;
}
row += next_row;
}
}
static void Color24DitherYUY2Mod2X( int *colortab, Uint32 *rgb_2_pix,
unsigned char *lum, unsigned char *cr,
unsigned char *cb, unsigned char *out,
int rows, int cols, int mod )
{
unsigned int value;
unsigned char* row = out;
const int next_row = (cols*2 + mod) * 3;
int x, y;
int cr_r;
int crb_g;
int cb_b;
int cols_2 = cols / 2;
y = rows;
while( y-- )
{
x = cols_2;
while( x-- )
{
register int L;
cr_r = 0*768+256 + colortab[ *cr + 0*256 ];
crb_g = 1*768+256 + colortab[ *cr + 1*256 ]
+ colortab[ *cb + 2*256 ];
cb_b = 2*768+256 + colortab[ *cb + 3*256 ];
cr += 4; cb += 4;
L = *lum; lum += 2;
value = (rgb_2_pix[ L + cr_r ] |
rgb_2_pix[ L + crb_g ] |
rgb_2_pix[ L + cb_b ]);
row[0+0] = row[3+0] = row[next_row+0] = row[next_row+3+0] =
(value ) & 0xFF;
row[0+1] = row[3+1] = row[next_row+1] = row[next_row+3+1] =
(value >> 8) & 0xFF;
row[0+2] = row[3+2] = row[next_row+2] = row[next_row+3+2] =
(value >> 16) & 0xFF;
row += 2*3;
L = *lum; lum += 2;
value = (rgb_2_pix[ L + cr_r ] |
rgb_2_pix[ L + crb_g ] |
rgb_2_pix[ L + cb_b ]);
row[0+0] = row[3+0] = row[next_row+0] = row[next_row+3+0] =
(value ) & 0xFF;
row[0+1] = row[3+1] = row[next_row+1] = row[next_row+3+1] =
(value >> 8) & 0xFF;
row[0+2] = row[3+2] = row[next_row+2] = row[next_row+3+2] =
(value >> 16) & 0xFF;
row += 2*3;
}
row += next_row;
}
}
static void Color32DitherYUY2Mod2X( int *colortab, Uint32 *rgb_2_pix,
unsigned char *lum, unsigned char *cr,
unsigned char *cb, unsigned char *out,
int rows, int cols, int mod )
{
unsigned int* row = (unsigned int*) out;
const int next_row = cols*2+mod;
int x, y;
int cr_r;
int crb_g;
int cb_b;
int cols_2 = cols / 2;
mod+=mod;
y = rows;
while( y-- )
{
x = cols_2;
while( x-- )
{
register int L;
cr_r = 0*768+256 + colortab[ *cr + 0*256 ];
crb_g = 1*768+256 + colortab[ *cr + 1*256 ]
+ colortab[ *cb + 2*256 ];
cb_b = 2*768+256 + colortab[ *cb + 3*256 ];
cr += 4; cb += 4;
L = *lum; lum += 2;
row[0] = row[1] = row[next_row] = row[next_row+1] =
(rgb_2_pix[ L + cr_r ] |
rgb_2_pix[ L + crb_g ] |
rgb_2_pix[ L + cb_b ]);
row += 2;
L = *lum; lum += 2;
row[0] = row[1] = row[next_row] = row[next_row+1] =
(rgb_2_pix[ L + cr_r ] |
rgb_2_pix[ L + crb_g ] |
rgb_2_pix[ L + cb_b ]);
row += 2;
}
row += next_row;
}
}
/*
* How many 1 bits are there in the Uint32.
* Low performance, do not call often.
*/
static int number_of_bits_set( Uint32 a )
{
if(!a) return 0;
if(a & 1) return 1 + number_of_bits_set(a >> 1);
return(number_of_bits_set(a >> 1));
}
/*
* How many 0 bits are there at least significant end of Uint32.
* Low performance, do not call often.
*/
static int free_bits_at_bottom( Uint32 a )
{
/* assume char is 8 bits */
if(!a) return sizeof(Uint32) * 8;
if(((Sint32)a) & 1l) return 0;
return 1 + free_bits_at_bottom ( a >> 1);
}
SDL_Overlay *SDL_CreateYUV_SW(_THIS, int width, int height, Uint32 format, SDL_Surface *display)
{
SDL_Overlay *overlay;
struct private_yuvhwdata *swdata;
int *Cr_r_tab;
int *Cr_g_tab;
int *Cb_g_tab;
int *Cb_b_tab;
Uint32 *r_2_pix_alloc;
Uint32 *g_2_pix_alloc;
Uint32 *b_2_pix_alloc;
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937
int i;
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int CR, CB;
Uint32 Rmask, Gmask, Bmask;
/* Only RGB packed pixel conversion supported */
if ( (display->format->BytesPerPixel != 2) &&
(display->format->BytesPerPixel != 3) &&
(display->format->BytesPerPixel != 4) ) {
SDL_SetError("Can't use YUV data on non 16/24/32 bit surfaces");
return(NULL);
}
/* Verify that we support the format */
switch (format) {
case SDL_YV12_OVERLAY:
case SDL_IYUV_OVERLAY:
case SDL_YUY2_OVERLAY:
case SDL_UYVY_OVERLAY:
case SDL_YVYU_OVERLAY:
break;
default:
SDL_SetError("Unsupported YUV format");
return(NULL);
}
/* Create the overlay structure */
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overlay = (SDL_Overlay *)SDL_malloc(sizeof *overlay);
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if ( overlay == NULL ) {
SDL_OutOfMemory();
return(NULL);
}
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SDL_memset(overlay, 0, (sizeof *overlay));
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/* Fill in the basic members */
overlay->format = format;
overlay->w = width;
overlay->h = height;
/* Set up the YUV surface function structure */
overlay->hwfuncs = &sw_yuvfuncs;
/* Create the pixel data and lookup tables */
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swdata = (struct private_yuvhwdata *)SDL_malloc(sizeof *swdata);
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overlay->hwdata = swdata;
if ( swdata == NULL ) {
SDL_OutOfMemory();
SDL_FreeYUVOverlay(overlay);
return(NULL);
}
swdata->stretch = NULL;
swdata->display = display;
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swdata->pixels = (Uint8 *) SDL_malloc(width*height*2);
swdata->colortab = (int *)SDL_malloc(4*256*sizeof(int));
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Cr_r_tab = &swdata->colortab[0*256];
Cr_g_tab = &swdata->colortab[1*256];
Cb_g_tab = &swdata->colortab[2*256];
Cb_b_tab = &swdata->colortab[3*256];
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swdata->rgb_2_pix = (Uint32 *)SDL_malloc(3*768*sizeof(Uint32));
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r_2_pix_alloc = &swdata->rgb_2_pix[0*768];
g_2_pix_alloc = &swdata->rgb_2_pix[1*768];
b_2_pix_alloc = &swdata->rgb_2_pix[2*768];
if ( ! swdata->pixels || ! swdata->colortab || ! swdata->rgb_2_pix ) {
SDL_OutOfMemory();
SDL_FreeYUVOverlay(overlay);