src/joystick/SDL_sysjoystick.h
author Sam Lantinga <slouken@libsdl.org>
Sun, 14 Jul 2013 18:17:28 -0700
changeset 7523 9e9ab1dc3811
parent 6949 4de584a3a027
child 7685 89f669598b87
child 8471 456c005ec72c
permissions -rw-r--r--
Fixed bug 1919 - Window icon disappears as soon as a renderer is created

Sebastian

Setting a window icon works just fine until a renderer is added to the window.
After adding the renderer the icon disappears.

Reproduce by:
- Take the example code from the wiki: http://wiki.libsdl.org/moin.fcg/SDL_SetWindowIcon

- Add the following two lines after SDL_FreeSurface(surface);
SDL_Delay(1000);
SDL_Renderer* ren = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);

-compile and run

You will see the window icon correctly at first. After the Delay the Icon will disappear.
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/*
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  Simple DirectMedia Layer
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  Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely, subject to the following restrictions:
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  1. The origin of this software must not be misrepresented; you must not
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     claim that you wrote the original software. If you use this software
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     in a product, an acknowledgment in the product documentation would be
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     appreciated but is not required.
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  2. Altered source versions must be plainly marked as such, and must not be
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     misrepresented as being the original software.
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  3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_config.h"
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/* This is the system specific header for the SDL joystick API */
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#include "SDL_joystick.h"
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#include "SDL_joystick_c.h"
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/* The SDL joystick structure */
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struct _SDL_Joystick
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{
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    SDL_JoystickID instance_id; /* Device instance, monotonically increasing from 0 */
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    char *name;                 /* Joystick name - system dependent */
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    int naxes;                  /* Number of axis controls on the joystick */
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    Sint16 *axes;               /* Current axis states */
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    int nhats;                  /* Number of hats on the joystick */
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    Uint8 *hats;                /* Current hat states */
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    int nballs;                 /* Number of trackballs on the joystick */
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    struct balldelta {
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        int dx;
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        int dy;
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    } *balls;                   /* Current ball motion deltas */
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    int nbuttons;               /* Number of buttons on the joystick */
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    Uint8 *buttons;             /* Current button states */
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    struct joystick_hwdata *hwdata;     /* Driver dependent information */
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    int ref_count;              /* Reference count for multiple opens */
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    Uint8 closed;               /* 1 if this device is no longer valid */
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    Uint8 uncentered;           /* 1 if this device needs to have its state reset to 0 */
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    struct _SDL_Joystick *next; /* pointer to next joystick we have allocated */
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};
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/* Function to scan the system for joysticks.
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 * Joystick 0 should be the system default joystick.
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 * This function should return the number of available joysticks, or -1
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 * on an unrecoverable fatal error.
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 */
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extern int SDL_SYS_JoystickInit(void);
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/* Function to return the number of joystick devices plugged in right now */
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extern int SDL_SYS_NumJoysticks();
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/* Function to cause any queued joystick insertions to be processed */
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extern void SDL_SYS_JoystickDetect();
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/* Function to determine if the joystick loop needs to run right now */
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extern SDL_bool SDL_SYS_JoystickNeedsPolling();
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/* Function to get the device-dependent name of a joystick */
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extern const char *SDL_SYS_JoystickNameForDeviceIndex(int device_index);
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/* Function to get the current instance id of the joystick located at device_index */
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extern SDL_JoystickID SDL_SYS_GetInstanceIdOfDeviceIndex(int device_index);
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/* Function to open a joystick for use.
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   The joystick to open is specified by the index field of the joystick.
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   This should fill the nbuttons and naxes fields of the joystick structure.
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   It returns 0, or -1 if there is an error.
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 */
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extern int SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index);
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/* Function to query if the joystick is currently attached
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 *   It returns 1 if attached, 0 otherwise.
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 */
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extern SDL_bool SDL_SYS_JoystickAttached(SDL_Joystick * joystick);
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/* Function to update the state of a joystick - called as a device poll.
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 * This function shouldn't update the joystick structure directly,
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 * but instead should call SDL_PrivateJoystick*() to deliver events
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 * and update joystick device state.
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 */
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extern void SDL_SYS_JoystickUpdate(SDL_Joystick * joystick);
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/* Function to close a joystick after use */
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extern void SDL_SYS_JoystickClose(SDL_Joystick * joystick);
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/* Function to perform any system-specific joystick related cleanup */
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extern void SDL_SYS_JoystickQuit(void);
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/* Function to return the stable GUID for a plugged in device */
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extern SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID(int device_index);
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/* Function to return the stable GUID for a opened joystick */
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extern SDL_JoystickGUID SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick);
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#ifdef SDL_JOYSTICK_DINPUT
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/* Function to get the current instance id of the joystick located at device_index */
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extern SDL_bool SDL_SYS_IsXInputDeviceIndex( int device_index );
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#endif
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/* vi: set ts=4 sw=4 expandtab: */