src/audio/qsa/SDL_qsa_audio.h
author Sam Lantinga <slouken@libsdl.org>
Sun, 14 Jul 2013 18:17:28 -0700
changeset 7523 9e9ab1dc3811
parent 6885 700f1b25f77f
child 8093 b43765095a6f
permissions -rw-r--r--
Fixed bug 1919 - Window icon disappears as soon as a renderer is created

Sebastian

Setting a window icon works just fine until a renderer is added to the window.
After adding the renderer the icon disappears.

Reproduce by:
- Take the example code from the wiki: http://wiki.libsdl.org/moin.fcg/SDL_SetWindowIcon

- Add the following two lines after SDL_FreeSurface(surface);
SDL_Delay(1000);
SDL_Renderer* ren = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);

-compile and run

You will see the window icon correctly at first. After the Delay the Icon will disappear.
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/*
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  Simple DirectMedia Layer
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  Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely, subject to the following restrictions:
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  1. The origin of this software must not be misrepresented; you must not
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     claim that you wrote the original software. If you use this software
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     in a product, an acknowledgment in the product documentation would be
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     appreciated but is not required.
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  2. Altered source versions must be plainly marked as such, and must not be
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     misrepresented as being the original software.
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  3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_config.h"
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#ifndef __SDL_QSA_AUDIO_H__
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#define __SDL_QSA_AUDIO_H__
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#include <sys/asoundlib.h>
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#include "../SDL_sysaudio.h"
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/* Hidden "this" pointer for the audio functions */
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#define _THIS SDL_AudioDevice* this
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struct SDL_PrivateAudioData
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{
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    /* SDL capture state */
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    int iscapture;
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    /* The audio device handle */
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    int cardno;
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    int deviceno;
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    snd_pcm_t *audio_handle;
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    /* The audio file descriptor */
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    int audio_fd;
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    /* Select timeout status */
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    uint32_t timeout_on_wait;
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    /* Raw mixing buffer */
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    Uint8 *pcm_buf;
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    Uint32 pcm_len;
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};
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#endif /* __SDL_QSA_AUDIO_H__ */
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/* vi: set ts=4 sw=4 expandtab: */