src/audio/SDL_audio.c
author Sam Lantinga <slouken@libsdl.org>
Sun, 14 Jul 2013 18:17:28 -0700
changeset 7523 9e9ab1dc3811
parent 7518 febc83bc2a43
child 7678 286c42d7c5ed
permissions -rw-r--r--
Fixed bug 1919 - Window icon disappears as soon as a renderer is created

Sebastian

Setting a window icon works just fine until a renderer is added to the window.
After adding the renderer the icon disappears.

Reproduce by:
- Take the example code from the wiki: http://wiki.libsdl.org/moin.fcg/SDL_SetWindowIcon

- Add the following two lines after SDL_FreeSurface(surface);
SDL_Delay(1000);
SDL_Renderer* ren = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);

-compile and run

You will see the window icon correctly at first. After the Delay the Icon will disappear.
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/*
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  Simple DirectMedia Layer
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  Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely, subject to the following restrictions:
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  1. The origin of this software must not be misrepresented; you must not
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     claim that you wrote the original software. If you use this software
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     in a product, an acknowledgment in the product documentation would be
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     appreciated but is not required.
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  2. Altered source versions must be plainly marked as such, and must not be
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     misrepresented as being the original software.
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  3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_config.h"
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/* Allow access to a raw mixing buffer */
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#include "SDL.h"
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#include "SDL_audio.h"
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#include "SDL_audio_c.h"
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#include "SDL_audiomem.h"
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#include "SDL_sysaudio.h"
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#define _THIS SDL_AudioDevice *_this
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static SDL_AudioDriver current_audio;
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static SDL_AudioDevice *open_devices[16];
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/* !!! FIXME: These are wordy and unlocalized... */
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#define DEFAULT_OUTPUT_DEVNAME "System audio output device"
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#define DEFAULT_INPUT_DEVNAME "System audio capture device"
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/*
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 * Not all of these will be compiled and linked in, but it's convenient
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 *  to have a complete list here and saves yet-another block of #ifdefs...
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 *  Please see bootstrap[], below, for the actual #ifdef mess.
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 */
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extern AudioBootStrap BSD_AUDIO_bootstrap;
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extern AudioBootStrap DSP_bootstrap;
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extern AudioBootStrap ALSA_bootstrap;
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extern AudioBootStrap PULSEAUDIO_bootstrap;
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extern AudioBootStrap QSAAUDIO_bootstrap;
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extern AudioBootStrap SUNAUDIO_bootstrap;
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extern AudioBootStrap ARTS_bootstrap;
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extern AudioBootStrap ESD_bootstrap;
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extern AudioBootStrap NAS_bootstrap;
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extern AudioBootStrap XAUDIO2_bootstrap;
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extern AudioBootStrap DSOUND_bootstrap;
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extern AudioBootStrap WINMM_bootstrap;
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extern AudioBootStrap PAUDIO_bootstrap;
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extern AudioBootStrap BEOSAUDIO_bootstrap;
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extern AudioBootStrap COREAUDIO_bootstrap;
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extern AudioBootStrap SNDMGR_bootstrap;
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extern AudioBootStrap DISKAUD_bootstrap;
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extern AudioBootStrap DUMMYAUD_bootstrap;
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extern AudioBootStrap DCAUD_bootstrap;
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extern AudioBootStrap DART_bootstrap;
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extern AudioBootStrap NDSAUD_bootstrap;
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extern AudioBootStrap FUSIONSOUND_bootstrap;
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extern AudioBootStrap ANDROIDAUD_bootstrap;
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extern AudioBootStrap PSPAUD_bootstrap;
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extern AudioBootStrap SNDIO_bootstrap;
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/* Available audio drivers */
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static const AudioBootStrap *const bootstrap[] = {
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#if SDL_AUDIO_DRIVER_PULSEAUDIO
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    &PULSEAUDIO_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_ALSA
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    &ALSA_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_SNDIO
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    &SNDIO_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_BSD
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    &BSD_AUDIO_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_OSS
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    &DSP_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_QSA
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    &QSAAUDIO_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_SUNAUDIO
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    &SUNAUDIO_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_ARTS
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    &ARTS_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_ESD
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    &ESD_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_NAS
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    &NAS_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_XAUDIO2
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    &XAUDIO2_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_DSOUND
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    &DSOUND_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_WINMM
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    &WINMM_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_PAUDIO
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    &PAUDIO_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_BEOSAUDIO
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    &BEOSAUDIO_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_COREAUDIO
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    &COREAUDIO_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_DISK
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    &DISKAUD_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_DUMMY
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    &DUMMYAUD_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_FUSIONSOUND
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    &FUSIONSOUND_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_ANDROID
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    &ANDROIDAUD_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_PSP
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    &PSPAUD_bootstrap,
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#endif
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    NULL
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};
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static SDL_AudioDevice *
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get_audio_device(SDL_AudioDeviceID id)
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{
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    id--;
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    if ((id >= SDL_arraysize(open_devices)) || (open_devices[id] == NULL)) {
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        SDL_SetError("Invalid audio device ID");
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        return NULL;
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    }
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    return open_devices[id];
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}
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/* stubs for audio drivers that don't need a specific entry point... */
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static void
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SDL_AudioDetectDevices_Default(int iscapture, SDL_AddAudioDevice addfn)
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{                               /* no-op. */
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}
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static void
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SDL_AudioThreadInit_Default(_THIS)
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{                               /* no-op. */
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}
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static void
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SDL_AudioWaitDevice_Default(_THIS)
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{                               /* no-op. */
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}
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static void
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SDL_AudioPlayDevice_Default(_THIS)
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{                               /* no-op. */
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}
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static Uint8 *
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SDL_AudioGetDeviceBuf_Default(_THIS)
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{
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    return NULL;
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}
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static void
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SDL_AudioWaitDone_Default(_THIS)
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{                               /* no-op. */
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}
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static void
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SDL_AudioCloseDevice_Default(_THIS)
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{                               /* no-op. */
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}
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static void
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SDL_AudioDeinitialize_Default(void)
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{                               /* no-op. */
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}
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static int
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SDL_AudioOpenDevice_Default(_THIS, const char *devname, int iscapture)
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{
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    return -1;
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}
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static void
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SDL_AudioLockDevice_Default(SDL_AudioDevice * device)
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{
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    if (device->thread && (SDL_ThreadID() == device->threadid)) {
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        return;
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    }
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    SDL_LockMutex(device->mixer_lock);
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}
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static void
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SDL_AudioUnlockDevice_Default(SDL_AudioDevice * device)
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{
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    if (device->thread && (SDL_ThreadID() == device->threadid)) {
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        return;
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    }
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    SDL_UnlockMutex(device->mixer_lock);
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}
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static void
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finalize_audio_entry_points(void)
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{
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    /*
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     * Fill in stub functions for unused driver entry points. This lets us
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     *  blindly call them without having to check for validity first.
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     */
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#define FILL_STUB(x) \
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        if (current_audio.impl.x == NULL) { \
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            current_audio.impl.x = SDL_Audio##x##_Default; \
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        }
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    FILL_STUB(DetectDevices);
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    FILL_STUB(OpenDevice);
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    FILL_STUB(ThreadInit);
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    FILL_STUB(WaitDevice);
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    FILL_STUB(PlayDevice);
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    FILL_STUB(GetDeviceBuf);
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    FILL_STUB(WaitDone);
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    FILL_STUB(CloseDevice);
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    FILL_STUB(LockDevice);
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    FILL_STUB(UnlockDevice);
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    FILL_STUB(Deinitialize);
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#undef FILL_STUB
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}
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/* Streaming functions (for when the input and output buffer sizes are different) */
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/* Write [length] bytes from buf into the streamer */
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static void
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SDL_StreamWrite(SDL_AudioStreamer * stream, Uint8 * buf, int length)
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{
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    int i;
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    for (i = 0; i < length; ++i) {
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        stream->buffer[stream->write_pos] = buf[i];
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        ++stream->write_pos;
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    }
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}
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/* Read [length] bytes out of the streamer into buf */
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static void
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SDL_StreamRead(SDL_AudioStreamer * stream, Uint8 * buf, int length)
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{
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    int i;
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    for (i = 0; i < length; ++i) {
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        buf[i] = stream->buffer[stream->read_pos];
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        ++stream->read_pos;
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    }
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}
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static int
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SDL_StreamLength(SDL_AudioStreamer * stream)
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{
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    return (stream->write_pos - stream->read_pos) % stream->max_len;
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}
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/* Initialize the stream by allocating the buffer and setting the read/write heads to the beginning */
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#if 0
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static int
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SDL_StreamInit(SDL_AudioStreamer * stream, int max_len, Uint8 silence)
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{
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    /* First try to allocate the buffer */
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    stream->buffer = (Uint8 *) SDL_malloc(max_len);
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    if (stream->buffer == NULL) {
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        return -1;
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    }
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    stream->max_len = max_len;
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    stream->read_pos = 0;
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    stream->write_pos = 0;
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    /* Zero out the buffer */
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    SDL_memset(stream->buffer, silence, max_len);
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    return 0;
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}
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#endif
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/* Deinitialize the stream simply by freeing the buffer */
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static void
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SDL_StreamDeinit(SDL_AudioStreamer * stream)
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{
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    if (stream->buffer != NULL) {
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        SDL_free(stream->buffer);
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    }
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}
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#if defined(ANDROID)
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#include <android/log.h>
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#endif
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/* The general mixing thread function */
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int SDLCALL
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SDL_RunAudio(void *devicep)
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{
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    SDL_AudioDevice *device = (SDL_AudioDevice *) devicep;
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    Uint8 *stream;
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    int stream_len;
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    void *udata;
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    void (SDLCALL * fill) (void *userdata, Uint8 * stream, int len);
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    Uint32 delay;
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    /* For streaming when the buffer sizes don't match up */
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    Uint8 *istream;
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    int istream_len = 0;
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    /* The audio mixing is always a high priority thread */
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    SDL_SetThreadPriority(SDL_THREAD_PRIORITY_HIGH);
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    /* Perform any thread setup */
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    device->threadid = SDL_ThreadID();
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    current_audio.impl.ThreadInit(device);
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    /* Set up the mixing function */
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    fill = device->spec.callback;
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    udata = device->spec.userdata;
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    /* By default do not stream */
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    device->use_streamer = 0;
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    if (device->convert.needed) {
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#if 0                           /* !!! FIXME: I took len_div out of the structure. Use rate_incr instead? */
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        /* If the result of the conversion alters the length, i.e. resampling is being used, use the streamer */
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        if (device->convert.len_mult != 1 || device->convert.len_div != 1) {
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            /* The streamer's maximum length should be twice whichever is larger: spec.size or len_cvt */
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            stream_max_len = 2 * device->spec.size;
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            if (device->convert.len_mult > device->convert.len_div) {
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                stream_max_len *= device->convert.len_mult;
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                stream_max_len /= device->convert.len_div;
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            }
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            if (SDL_StreamInit(&device->streamer, stream_max_len, silence) <
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                0)
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                return -1;
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            device->use_streamer = 1;
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            /* istream_len should be the length of what we grab from the callback and feed to conversion,
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               so that we get close to spec_size. I.e. we want device.spec_size = istream_len * u / d
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             */
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            istream_len =
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                device->spec.size * device->convert.len_div /
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                device->convert.len_mult;
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        }
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#endif
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        stream_len = device->convert.len;
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    } else {
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        stream_len = device->spec.size;
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    }
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    /* Calculate the delay while paused */
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    delay = ((device->spec.samples * 1000) / device->spec.freq);
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    /* Determine if the streamer is necessary here */
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    if (device->use_streamer == 1) {
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        /* This code is almost the same as the old code. The difference is, instead of reading
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           directly from the callback into "stream", then converting and sending the audio off,
slouken@2716
   375
           we go: callback -> "istream" -> (conversion) -> streamer -> stream -> device.
slouken@2716
   376
           However, reading and writing with streamer are done separately:
slouken@2716
   377
           - We only call the callback and write to the streamer when the streamer does not
slouken@2716
   378
           contain enough samples to output to the device.
slouken@2716
   379
           - We only read from the streamer and tell the device to play when the streamer
slouken@2716
   380
           does have enough samples to output.
slouken@2716
   381
           This allows us to perform resampling in the conversion step, where the output of the
slouken@2716
   382
           resampling process can be any number. We will have to see what a good size for the
slouken@2716
   383
           stream's maximum length is, but I suspect 2*max(len_cvt, stream_len) is a good figure.
slouken@2716
   384
         */
slouken@2716
   385
        while (device->enabled) {
slouken@3336
   386
slouken@3336
   387
            if (device->paused) {
slouken@3336
   388
                SDL_Delay(delay);
slouken@3336
   389
                continue;
slouken@3336
   390
            }
slouken@3336
   391
slouken@2716
   392
            /* Only read in audio if the streamer doesn't have enough already (if it does not have enough samples to output) */
slouken@2716
   393
            if (SDL_StreamLength(&device->streamer) < stream_len) {
slouken@2716
   394
                /* Set up istream */
slouken@2716
   395
                if (device->convert.needed) {
slouken@2716
   396
                    if (device->convert.buf) {
slouken@2716
   397
                        istream = device->convert.buf;
slouken@2716
   398
                    } else {
slouken@2716
   399
                        continue;
slouken@2716
   400
                    }
slouken@2716
   401
                } else {
slouken@3336
   402
/* FIXME: Ryan, this is probably wrong.  I imagine we don't want to get
slouken@3336
   403
 * a device buffer both here and below in the stream output.
slouken@3336
   404
 */
slouken@2716
   405
                    istream = current_audio.impl.GetDeviceBuf(device);
slouken@2716
   406
                    if (istream == NULL) {
slouken@2716
   407
                        istream = device->fake_stream;
slouken@2716
   408
                    }
slouken@2716
   409
                }
slouken@0
   410
slouken@2716
   411
                /* Read from the callback into the _input_ stream */
slouken@6977
   412
                SDL_LockMutex(device->mixer_lock);
slouken@3336
   413
                (*fill) (udata, istream, istream_len);
slouken@6977
   414
                SDL_UnlockMutex(device->mixer_lock);
slouken@2716
   415
slouken@2716
   416
                /* Convert the audio if necessary and write to the streamer */
slouken@2716
   417
                if (device->convert.needed) {
slouken@2716
   418
                    SDL_ConvertAudio(&device->convert);
slouken@2716
   419
                    if (istream == NULL) {
slouken@2716
   420
                        istream = device->fake_stream;
slouken@2716
   421
                    }
slouken@2716
   422
                    /*SDL_memcpy(istream, device->convert.buf, device->convert.len_cvt); */
slouken@2716
   423
                    SDL_StreamWrite(&device->streamer, device->convert.buf,
slouken@2716
   424
                                    device->convert.len_cvt);
slouken@2716
   425
                } else {
slouken@2716
   426
                    SDL_StreamWrite(&device->streamer, istream, istream_len);
slouken@2716
   427
                }
slouken@1895
   428
            }
slouken@2716
   429
slouken@2716
   430
            /* Only output audio if the streamer has enough to output */
slouken@2716
   431
            if (SDL_StreamLength(&device->streamer) >= stream_len) {
slouken@2716
   432
                /* Set up the output stream */
slouken@2716
   433
                if (device->convert.needed) {
slouken@2716
   434
                    if (device->convert.buf) {
slouken@2716
   435
                        stream = device->convert.buf;
slouken@2716
   436
                    } else {
slouken@2716
   437
                        continue;
slouken@2716
   438
                    }
slouken@2716
   439
                } else {
slouken@2716
   440
                    stream = current_audio.impl.GetDeviceBuf(device);
slouken@2716
   441
                    if (stream == NULL) {
slouken@2716
   442
                        stream = device->fake_stream;
slouken@2716
   443
                    }
slouken@2716
   444
                }
slouken@2716
   445
slouken@2716
   446
                /* Now read from the streamer */
slouken@2716
   447
                SDL_StreamRead(&device->streamer, stream, stream_len);
slouken@2716
   448
slouken@2716
   449
                /* Ready current buffer for play and change current buffer */
slouken@3336
   450
                if (stream != device->fake_stream) {
slouken@2716
   451
                    current_audio.impl.PlayDevice(device);
slouken@3096
   452
                    /* Wait for an audio buffer to become available */
slouken@3096
   453
                    current_audio.impl.WaitDevice(device);
slouken@2716
   454
                } else {
slouken@3336
   455
                    SDL_Delay(delay);
slouken@2716
   456
                }
slouken@1895
   457
            }
slouken@0
   458
slouken@1895
   459
        }
slouken@2716
   460
    } else {
slouken@2716
   461
        /* Otherwise, do not use the streamer. This is the old code. */
icculus@7406
   462
        const int silence = (int) device->spec.silence;
slouken@0
   463
slouken@2716
   464
        /* Loop, filling the audio buffers */
slouken@2716
   465
        while (device->enabled) {
slouken@2716
   466
slouken@2716
   467
            /* Fill the current buffer with sound */
slouken@2716
   468
            if (device->convert.needed) {
slouken@2716
   469
                if (device->convert.buf) {
slouken@2716
   470
                    stream = device->convert.buf;
slouken@2716
   471
                } else {
slouken@2716
   472
                    continue;
slouken@2716
   473
                }
slouken@2716
   474
            } else {
slouken@2716
   475
                stream = current_audio.impl.GetDeviceBuf(device);
slouken@2716
   476
                if (stream == NULL) {
slouken@2716
   477
                    stream = device->fake_stream;
slouken@2716
   478
                }
slouken@1895
   479
            }
slouken@0
   480
icculus@7447
   481
            SDL_LockMutex(device->mixer_lock);
icculus@7406
   482
            if (device->paused) {
icculus@7406
   483
                SDL_memset(stream, silence, stream_len);
icculus@7406
   484
            } else {
icculus@7406
   485
                (*fill) (udata, stream, stream_len);
icculus@7406
   486
            }
icculus@7447
   487
            SDL_UnlockMutex(device->mixer_lock);
slouken@1562
   488
slouken@2716
   489
            /* Convert the audio if necessary */
slouken@2716
   490
            if (device->convert.needed) {
slouken@2716
   491
                SDL_ConvertAudio(&device->convert);
slouken@2716
   492
                stream = current_audio.impl.GetDeviceBuf(device);
slouken@2716
   493
                if (stream == NULL) {
slouken@2716
   494
                    stream = device->fake_stream;
slouken@2716
   495
                }
slouken@2716
   496
                SDL_memcpy(stream, device->convert.buf,
slouken@2716
   497
                           device->convert.len_cvt);
slouken@2716
   498
            }
slouken@2716
   499
slouken@2716
   500
            /* Ready current buffer for play and change current buffer */
slouken@3336
   501
            if (stream != device->fake_stream) {
slouken@2716
   502
                current_audio.impl.PlayDevice(device);
slouken@3096
   503
                /* Wait for an audio buffer to become available */
slouken@3096
   504
                current_audio.impl.WaitDevice(device);
slouken@2716
   505
            } else {
slouken@3336
   506
                SDL_Delay(delay);
slouken@2716
   507
            }
slouken@1895
   508
        }
slouken@1895
   509
    }
slouken@1562
   510
slouken@1895
   511
    /* Wait for the audio to drain.. */
icculus@2049
   512
    current_audio.impl.WaitDone(device);
slouken@21
   513
slouken@2716
   514
    /* If necessary, deinit the streamer */
slouken@2716
   515
    if (device->use_streamer == 1)
slouken@2716
   516
        SDL_StreamDeinit(&device->streamer);
slouken@2716
   517
slouken@1895
   518
    return (0);
slouken@0
   519
}
slouken@0
   520
slouken@322
   521
icculus@1982
   522
static SDL_AudioFormat
slouken@1895
   523
SDL_ParseAudioFormat(const char *string)
slouken@1794
   524
{
icculus@2076
   525
#define CHECK_FMT_STRING(x) if (SDL_strcmp(string, #x) == 0) return AUDIO_##x
icculus@2049
   526
    CHECK_FMT_STRING(U8);
icculus@2049
   527
    CHECK_FMT_STRING(S8);
icculus@2049
   528
    CHECK_FMT_STRING(U16LSB);
icculus@2049
   529
    CHECK_FMT_STRING(S16LSB);
icculus@2049
   530
    CHECK_FMT_STRING(U16MSB);
icculus@2049
   531
    CHECK_FMT_STRING(S16MSB);
icculus@2049
   532
    CHECK_FMT_STRING(U16SYS);
icculus@2049
   533
    CHECK_FMT_STRING(S16SYS);
icculus@2049
   534
    CHECK_FMT_STRING(U16);
icculus@2049
   535
    CHECK_FMT_STRING(S16);
icculus@2049
   536
    CHECK_FMT_STRING(S32LSB);
icculus@2049
   537
    CHECK_FMT_STRING(S32MSB);
icculus@2049
   538
    CHECK_FMT_STRING(S32SYS);
icculus@2049
   539
    CHECK_FMT_STRING(S32);
icculus@2049
   540
    CHECK_FMT_STRING(F32LSB);
icculus@2049
   541
    CHECK_FMT_STRING(F32MSB);
icculus@2049
   542
    CHECK_FMT_STRING(F32SYS);
icculus@2049
   543
    CHECK_FMT_STRING(F32);
slouken@2060
   544
#undef CHECK_FMT_STRING
icculus@2049
   545
    return 0;
slouken@1895
   546
}
slouken@1895
   547
slouken@1895
   548
int
slouken@1895
   549
SDL_GetNumAudioDrivers(void)
slouken@1895
   550
{
slouken@1895
   551
    return (SDL_arraysize(bootstrap) - 1);
slouken@1895
   552
}
slouken@1895
   553
slouken@1895
   554
const char *
slouken@1895
   555
SDL_GetAudioDriver(int index)
slouken@1895
   556
{
slouken@1895
   557
    if (index >= 0 && index < SDL_GetNumAudioDrivers()) {
slouken@1895
   558
        return (bootstrap[index]->name);
slouken@1895
   559
    }
slouken@1895
   560
    return (NULL);
slouken@1794
   561
}
slouken@1794
   562
slouken@1895
   563
int
slouken@1895
   564
SDL_AudioInit(const char *driver_name)
slouken@0
   565
{
icculus@2049
   566
    int i = 0;
icculus@2049
   567
    int initialized = 0;
icculus@2049
   568
    int tried_to_init = 0;
slouken@0
   569
icculus@2049
   570
    if (SDL_WasInit(SDL_INIT_AUDIO)) {
slouken@2060
   571
        SDL_AudioQuit();        /* shutdown driver if already running. */
slouken@1895
   572
    }
slouken@0
   573
slouken@2060
   574
    SDL_memset(&current_audio, '\0', sizeof(current_audio));
slouken@2060
   575
    SDL_memset(open_devices, '\0', sizeof(open_devices));
icculus@2049
   576
slouken@1895
   577
    /* Select the proper audio driver */
slouken@1909
   578
    if (driver_name == NULL) {
slouken@1909
   579
        driver_name = SDL_getenv("SDL_AUDIODRIVER");
slouken@1909
   580
    }
icculus@2049
   581
icculus@2049
   582
    for (i = 0; (!initialized) && (bootstrap[i]); ++i) {
icculus@2049
   583
        /* make sure we should even try this driver before doing so... */
icculus@2049
   584
        const AudioBootStrap *backend = bootstrap[i];
slouken@6900
   585
        if ((driver_name && (SDL_strncasecmp(backend->name, driver_name, SDL_strlen(driver_name)) != 0)) ||
slouken@6900
   586
            (!driver_name && backend->demand_only)) {
icculus@2049
   587
            continue;
icculus@2049
   588
        }
slouken@0
   589
icculus@2049
   590
        tried_to_init = 1;
slouken@2060
   591
        SDL_memset(&current_audio, 0, sizeof(current_audio));
icculus@2049
   592
        current_audio.name = backend->name;
icculus@2049
   593
        current_audio.desc = backend->desc;
icculus@3699
   594
        initialized = backend->init(&current_audio.impl);
slouken@1895
   595
    }
icculus@2049
   596
icculus@2049
   597
    if (!initialized) {
icculus@2049
   598
        /* specific drivers will set the error message if they fail... */
icculus@2049
   599
        if (!tried_to_init) {
slouken@1895
   600
            if (driver_name) {
icculus@3699
   601
                SDL_SetError("Audio target '%s' not available", driver_name);
slouken@1895
   602
            } else {
slouken@1895
   603
                SDL_SetError("No available audio device");
slouken@1895
   604
            }
slouken@1895
   605
        }
icculus@2049
   606
slouken@2060
   607
        SDL_memset(&current_audio, 0, sizeof(current_audio));
slouken@2060
   608
        return (-1);            /* No driver was available, so fail. */
slouken@1895
   609
    }
icculus@2049
   610
icculus@2049
   611
    finalize_audio_entry_points();
icculus@2049
   612
slouken@1895
   613
    return (0);
slouken@0
   614
}
slouken@0
   615
slouken@1895
   616
/*
slouken@1895
   617
 * Get the current audio driver name
slouken@1895
   618
 */
slouken@1895
   619
const char *
slouken@1895
   620
SDL_GetCurrentAudioDriver()
slouken@0
   621
{
icculus@2049
   622
    return current_audio.name;
slouken@0
   623
}
slouken@0
   624
icculus@5593
   625
static void
icculus@5593
   626
free_device_list(char ***devices, int *devCount)
icculus@5593
   627
{
icculus@5593
   628
    int i = *devCount;
icculus@5593
   629
    if ((i > 0) && (*devices != NULL)) {
icculus@5593
   630
        while (i--) {
icculus@5593
   631
            SDL_free((*devices)[i]);
icculus@5593
   632
        }
icculus@5593
   633
    }
icculus@5593
   634
icculus@5593
   635
    if (*devices != NULL) {
icculus@5593
   636
        SDL_free(*devices);
icculus@5593
   637
    }
icculus@5593
   638
icculus@5593
   639
    *devices = NULL;
icculus@5593
   640
    *devCount = 0;
icculus@5593
   641
}
icculus@5593
   642
icculus@5593
   643
static
icculus@5593
   644
void SDL_AddCaptureAudioDevice(const char *_name)
icculus@5593
   645
{
icculus@5593
   646
    char *name = NULL;
icculus@5593
   647
    void *ptr = SDL_realloc(current_audio.inputDevices,
icculus@5593
   648
                          (current_audio.inputDeviceCount+1) * sizeof(char*));
icculus@5593
   649
    if (ptr == NULL) {
icculus@5593
   650
        return;  /* oh well. */
icculus@5593
   651
    }
icculus@5593
   652
icculus@5593
   653
    current_audio.inputDevices = (char **) ptr;
icculus@5593
   654
    name = SDL_strdup(_name);  /* if this returns NULL, that's okay. */
icculus@5593
   655
    current_audio.inputDevices[current_audio.inputDeviceCount++] = name;
icculus@5593
   656
}
icculus@5593
   657
icculus@5593
   658
static
icculus@5593
   659
void SDL_AddOutputAudioDevice(const char *_name)
icculus@5593
   660
{
icculus@5593
   661
    char *name = NULL;
icculus@5593
   662
    void *ptr = SDL_realloc(current_audio.outputDevices,
icculus@5593
   663
                          (current_audio.outputDeviceCount+1) * sizeof(char*));
icculus@5593
   664
    if (ptr == NULL) {
icculus@5593
   665
        return;  /* oh well. */
icculus@5593
   666
    }
icculus@5593
   667
icculus@5593
   668
    current_audio.outputDevices = (char **) ptr;
icculus@5593
   669
    name = SDL_strdup(_name);  /* if this returns NULL, that's okay. */
icculus@5593
   670
    current_audio.outputDevices[current_audio.outputDeviceCount++] = name;
icculus@5593
   671
}
icculus@5593
   672
icculus@2049
   673
slouken@1895
   674
int
icculus@2049
   675
SDL_GetNumAudioDevices(int iscapture)
slouken@0
   676
{
icculus@5593
   677
    int retval = 0;
icculus@5593
   678
icculus@2049
   679
    if (!SDL_WasInit(SDL_INIT_AUDIO)) {
icculus@2049
   680
        return -1;
icculus@2049
   681
    }
icculus@5593
   682
icculus@2049
   683
    if ((iscapture) && (!current_audio.impl.HasCaptureSupport)) {
icculus@2049
   684
        return 0;
icculus@2049
   685
    }
icculus@2049
   686
icculus@2049
   687
    if ((iscapture) && (current_audio.impl.OnlyHasDefaultInputDevice)) {
icculus@2049
   688
        return 1;
icculus@2049
   689
    }
icculus@2049
   690
icculus@2049
   691
    if ((!iscapture) && (current_audio.impl.OnlyHasDefaultOutputDevice)) {
icculus@2049
   692
        return 1;
icculus@2049
   693
    }
icculus@2049
   694
icculus@5593
   695
    if (iscapture) {
icculus@5593
   696
        free_device_list(&current_audio.inputDevices,
icculus@5593
   697
                         &current_audio.inputDeviceCount);
icculus@5593
   698
        current_audio.impl.DetectDevices(iscapture, SDL_AddCaptureAudioDevice);
icculus@5593
   699
        retval = current_audio.inputDeviceCount;
icculus@5593
   700
    } else {
icculus@5593
   701
        free_device_list(&current_audio.outputDevices,
icculus@5593
   702
                         &current_audio.outputDeviceCount);
icculus@5593
   703
        current_audio.impl.DetectDevices(iscapture, SDL_AddOutputAudioDevice);
icculus@5593
   704
        retval = current_audio.outputDeviceCount;
icculus@5593
   705
    }
icculus@5593
   706
icculus@5593
   707
    return retval;
icculus@2049
   708
}
icculus@2049
   709
slouken@0
   710
icculus@2049
   711
const char *
icculus@2049
   712
SDL_GetAudioDeviceName(int index, int iscapture)
icculus@2049
   713
{
icculus@2049
   714
    if (!SDL_WasInit(SDL_INIT_AUDIO)) {
icculus@2049
   715
        SDL_SetError("Audio subsystem is not initialized");
icculus@2049
   716
        return NULL;
icculus@2049
   717
    }
icculus@2049
   718
icculus@2049
   719
    if ((iscapture) && (!current_audio.impl.HasCaptureSupport)) {
icculus@2049
   720
        SDL_SetError("No capture support");
icculus@2049
   721
        return NULL;
slouken@1895
   722
    }
icculus@2049
   723
icculus@2049
   724
    if (index < 0) {
icculus@5593
   725
        goto no_such_device;
icculus@2049
   726
    }
slouken@0
   727
icculus@2049
   728
    if ((iscapture) && (current_audio.impl.OnlyHasDefaultInputDevice)) {
icculus@2049
   729
        return DEFAULT_INPUT_DEVNAME;
icculus@2049
   730
    }
icculus@2049
   731
icculus@2049
   732
    if ((!iscapture) && (current_audio.impl.OnlyHasDefaultOutputDevice)) {
icculus@2049
   733
        return DEFAULT_OUTPUT_DEVNAME;
slouken@1895
   734
    }
slouken@262
   735
icculus@5593
   736
    if (iscapture) {
icculus@5593
   737
        if (index >= current_audio.inputDeviceCount) {
icculus@5593
   738
            goto no_such_device;
icculus@5593
   739
        }
icculus@5593
   740
        return current_audio.inputDevices[index];
icculus@5593
   741
    } else {
icculus@5593
   742
        if (index >= current_audio.outputDeviceCount) {
icculus@5593
   743
            goto no_such_device;
icculus@5593
   744
        }
icculus@5593
   745
        return current_audio.outputDevices[index];
icculus@5593
   746
    }
icculus@5593
   747
icculus@5593
   748
no_such_device:
icculus@5593
   749
    SDL_SetError("No such device");
icculus@5593
   750
    return NULL;
icculus@2049
   751
}
icculus@2049
   752
icculus@2049
   753
icculus@2049
   754
static void
slouken@2060
   755
close_audio_device(SDL_AudioDevice * device)
icculus@2049
   756
{
icculus@2049
   757
    device->enabled = 0;
icculus@2049
   758
    if (device->thread != NULL) {
icculus@2049
   759
        SDL_WaitThread(device->thread, NULL);
icculus@2049
   760
    }
icculus@2049
   761
    if (device->mixer_lock != NULL) {
icculus@2049
   762
        SDL_DestroyMutex(device->mixer_lock);
icculus@2049
   763
    }
icculus@2049
   764
    if (device->fake_stream != NULL) {
icculus@2049
   765
        SDL_FreeAudioMem(device->fake_stream);
icculus@2049
   766
    }
icculus@2049
   767
    if (device->convert.needed) {
icculus@2049
   768
        SDL_FreeAudioMem(device->convert.buf);
icculus@2049
   769
    }
icculus@2049
   770
    if (device->opened) {
icculus@2049
   771
        current_audio.impl.CloseDevice(device);
icculus@2049
   772
        device->opened = 0;
icculus@2049
   773
    }
icculus@2049
   774
    SDL_FreeAudioMem(device);
icculus@2049
   775
}
icculus@2049
   776
icculus@2049
   777
icculus@2049
   778
/*
icculus@2049
   779
 * Sanity check desired AudioSpec for SDL_OpenAudio() in (orig).
icculus@2049
   780
 *  Fills in a sanitized copy in (prepared).
icculus@2049
   781
 *  Returns non-zero if okay, zero on fatal parameters in (orig).
icculus@2049
   782
 */
icculus@2049
   783
static int
slouken@2060
   784
prepare_audiospec(const SDL_AudioSpec * orig, SDL_AudioSpec * prepared)
icculus@2049
   785
{
slouken@2060
   786
    SDL_memcpy(prepared, orig, sizeof(SDL_AudioSpec));
icculus@2049
   787
icculus@2049
   788
    if (orig->callback == NULL) {
icculus@2049
   789
        SDL_SetError("SDL_OpenAudio() passed a NULL callback");
icculus@2049
   790
        return 0;
icculus@2049
   791
    }
icculus@2049
   792
icculus@2049
   793
    if (orig->freq == 0) {
icculus@2049
   794
        const char *env = SDL_getenv("SDL_AUDIO_FREQUENCY");
slouken@2060
   795
        if ((!env) || ((prepared->freq = SDL_atoi(env)) == 0)) {
slouken@2060
   796
            prepared->freq = 22050;     /* a reasonable default */
slouken@1895
   797
        }
slouken@1895
   798
    }
icculus@2049
   799
icculus@2049
   800
    if (orig->format == 0) {
icculus@2049
   801
        const char *env = SDL_getenv("SDL_AUDIO_FORMAT");
icculus@2049
   802
        if ((!env) || ((prepared->format = SDL_ParseAudioFormat(env)) == 0)) {
slouken@2060
   803
            prepared->format = AUDIO_S16;       /* a reasonable default */
slouken@1895
   804
        }
slouken@1895
   805
    }
icculus@2049
   806
icculus@2049
   807
    switch (orig->channels) {
slouken@2060
   808
    case 0:{
slouken@2060
   809
            const char *env = SDL_getenv("SDL_AUDIO_CHANNELS");
slouken@2141
   810
            if ((!env) || ((prepared->channels = (Uint8) SDL_atoi(env)) == 0)) {
slouken@2060
   811
                prepared->channels = 2; /* a reasonable default */
slouken@2060
   812
            }
slouken@2060
   813
            break;
icculus@2049
   814
        }
slouken@1895
   815
    case 1:                    /* Mono */
slouken@1895
   816
    case 2:                    /* Stereo */
slouken@1895
   817
    case 4:                    /* surround */
slouken@1895
   818
    case 6:                    /* surround with center and lfe */
slouken@1895
   819
        break;
slouken@1895
   820
    default:
icculus@2049
   821
        SDL_SetError("Unsupported number of audio channels.");
icculus@2049
   822
        return 0;
slouken@1895
   823
    }
icculus@2049
   824
icculus@2049
   825
    if (orig->samples == 0) {
icculus@2049
   826
        const char *env = SDL_getenv("SDL_AUDIO_SAMPLES");
slouken@2060
   827
        if ((!env) || ((prepared->samples = (Uint16) SDL_atoi(env)) == 0)) {
icculus@2049
   828
            /* Pick a default of ~46 ms at desired frequency */
icculus@2049
   829
            /* !!! FIXME: remove this when the non-Po2 resampling is in. */
icculus@2049
   830
            const int samples = (prepared->freq / 1000) * 46;
icculus@2049
   831
            int power2 = 1;
icculus@2049
   832
            while (power2 < samples) {
icculus@2049
   833
                power2 *= 2;
icculus@2049
   834
            }
icculus@2049
   835
            prepared->samples = power2;
slouken@1895
   836
        }
slouken@1895
   837
    }
slouken@0
   838
slouken@1895
   839
    /* Calculate the silence and size of the audio specification */
icculus@2049
   840
    SDL_CalculateAudioSpec(prepared);
slouken@21
   841
icculus@2049
   842
    return 1;
icculus@2049
   843
}
slouken@1408
   844
slouken@21
   845
icculus@2049
   846
static SDL_AudioDeviceID
icculus@2049
   847
open_audio_device(const char *devname, int iscapture,
slouken@2866
   848
                  const SDL_AudioSpec * desired, SDL_AudioSpec * obtained,
slouken@2866
   849
                  int allowed_changes, int min_id)
icculus@2049
   850
{
icculus@2049
   851
    SDL_AudioDeviceID id = 0;
slouken@2866
   852
    SDL_AudioSpec _obtained;
icculus@2049
   853
    SDL_AudioDevice *device;
slouken@2866
   854
    SDL_bool build_cvt;
icculus@2049
   855
    int i = 0;
slouken@21
   856
icculus@2049
   857
    if (!SDL_WasInit(SDL_INIT_AUDIO)) {
icculus@2049
   858
        SDL_SetError("Audio subsystem is not initialized");
icculus@2049
   859
        return 0;
icculus@2049
   860
    }
icculus@2049
   861
icculus@2049
   862
    if ((iscapture) && (!current_audio.impl.HasCaptureSupport)) {
icculus@2049
   863
        SDL_SetError("No capture support");
icculus@2049
   864
        return 0;
icculus@2049
   865
    }
icculus@2049
   866
slouken@2866
   867
    if (!obtained) {
slouken@2866
   868
        obtained = &_obtained;
slouken@2866
   869
    }
slouken@2866
   870
    if (!prepare_audiospec(desired, obtained)) {
icculus@2049
   871
        return 0;
icculus@2049
   872
    }
icculus@2049
   873
icculus@2049
   874
    /* If app doesn't care about a specific device, let the user override. */
icculus@2049
   875
    if (devname == NULL) {
icculus@2049
   876
        devname = SDL_getenv("SDL_AUDIO_DEVICE_NAME");
slouken@1895
   877
    }
slouken@21
   878
icculus@2049
   879
    /*
icculus@2049
   880
     * Catch device names at the high level for the simple case...
icculus@2049
   881
     * This lets us have a basic "device enumeration" for systems that
icculus@2049
   882
     *  don't have multiple devices, but makes sure the device name is
icculus@2049
   883
     *  always NULL when it hits the low level.
icculus@2049
   884
     *
icculus@2049
   885
     * Also make sure that the simple case prevents multiple simultaneous
icculus@2049
   886
     *  opens of the default system device.
icculus@2049
   887
     */
icculus@2049
   888
icculus@2049
   889
    if ((iscapture) && (current_audio.impl.OnlyHasDefaultInputDevice)) {
icculus@2049
   890
        if ((devname) && (SDL_strcmp(devname, DEFAULT_INPUT_DEVNAME) != 0)) {
icculus@2049
   891
            SDL_SetError("No such device");
icculus@2049
   892
            return 0;
icculus@2049
   893
        }
icculus@2049
   894
        devname = NULL;
icculus@2049
   895
icculus@2049
   896
        for (i = 0; i < SDL_arraysize(open_devices); i++) {
icculus@2049
   897
            if ((open_devices[i]) && (open_devices[i]->iscapture)) {
icculus@2049
   898
                SDL_SetError("Audio device already open");
icculus@2049
   899
                return 0;
icculus@2049
   900
            }
icculus@2049
   901
        }
icculus@2049
   902
    }
icculus@2049
   903
icculus@2049
   904
    if ((!iscapture) && (current_audio.impl.OnlyHasDefaultOutputDevice)) {
icculus@2049
   905
        if ((devname) && (SDL_strcmp(devname, DEFAULT_OUTPUT_DEVNAME) != 0)) {
icculus@2049
   906
            SDL_SetError("No such device");
icculus@2049
   907
            return 0;
icculus@2049
   908
        }
icculus@2049
   909
        devname = NULL;
icculus@2049
   910
icculus@2049
   911
        for (i = 0; i < SDL_arraysize(open_devices); i++) {
icculus@2049
   912
            if ((open_devices[i]) && (!open_devices[i]->iscapture)) {
icculus@2049
   913
                SDL_SetError("Audio device already open");
icculus@2049
   914
                return 0;
icculus@2049
   915
            }
icculus@2049
   916
        }
icculus@2049
   917
    }
icculus@2049
   918
slouken@2060
   919
    device = (SDL_AudioDevice *) SDL_AllocAudioMem(sizeof(SDL_AudioDevice));
icculus@2049
   920
    if (device == NULL) {
icculus@2049
   921
        SDL_OutOfMemory();
icculus@2049
   922
        return 0;
icculus@2049
   923
    }
slouken@2060
   924
    SDL_memset(device, '\0', sizeof(SDL_AudioDevice));
slouken@2866
   925
    device->spec = *obtained;
icculus@2049
   926
    device->enabled = 1;
icculus@2049
   927
    device->paused = 1;
icculus@2049
   928
    device->iscapture = iscapture;
icculus@2049
   929
icculus@2049
   930
    /* Create a semaphore for locking the sound buffers */
icculus@2049
   931
    if (!current_audio.impl.SkipMixerLock) {
icculus@2049
   932
        device->mixer_lock = SDL_CreateMutex();
icculus@2049
   933
        if (device->mixer_lock == NULL) {
icculus@2049
   934
            close_audio_device(device);
icculus@2049
   935
            SDL_SetError("Couldn't create mixer lock");
icculus@2049
   936
            return 0;
icculus@2049
   937
        }
icculus@2049
   938
    }
icculus@2049
   939
icculus@5593
   940
    /* force a device detection if we haven't done one yet. */
icculus@5593
   941
    if ( ((iscapture) && (current_audio.inputDevices == NULL)) ||
icculus@5593
   942
         ((!iscapture) && (current_audio.outputDevices == NULL)) )
icculus@5593
   943
        SDL_GetNumAudioDevices(iscapture);
icculus@5593
   944
icculus@7038
   945
    if (current_audio.impl.OpenDevice(device, devname, iscapture) < 0) {
icculus@2049
   946
        close_audio_device(device);
icculus@2049
   947
        return 0;
icculus@2049
   948
    }
icculus@2049
   949
    device->opened = 1;
slouken@0
   950
slouken@1895
   951
    /* Allocate a fake audio memory buffer */
aschiffler@4865
   952
    device->fake_stream = (Uint8 *)SDL_AllocAudioMem(device->spec.size);
icculus@2049
   953
    if (device->fake_stream == NULL) {
icculus@2049
   954
        close_audio_device(device);
slouken@1895
   955
        SDL_OutOfMemory();
icculus@2049
   956
        return 0;
slouken@1895
   957
    }
slouken@0
   958
slouken@1895
   959
    /* See if we need to do any conversion */
slouken@2866
   960
    build_cvt = SDL_FALSE;
slouken@2866
   961
    if (obtained->freq != device->spec.freq) {
slouken@2866
   962
        if (allowed_changes & SDL_AUDIO_ALLOW_FREQUENCY_CHANGE) {
slouken@2866
   963
            obtained->freq = device->spec.freq;
slouken@2866
   964
        } else {
slouken@2866
   965
            build_cvt = SDL_TRUE;
slouken@2866
   966
        }
slouken@2866
   967
    }
slouken@2866
   968
    if (obtained->format != device->spec.format) {
slouken@2866
   969
        if (allowed_changes & SDL_AUDIO_ALLOW_FORMAT_CHANGE) {
slouken@2866
   970
            obtained->format = device->spec.format;
slouken@2866
   971
        } else {
slouken@2866
   972
            build_cvt = SDL_TRUE;
slouken@2866
   973
        }
slouken@2866
   974
    }
slouken@2866
   975
    if (obtained->channels != device->spec.channels) {
slouken@2866
   976
        if (allowed_changes & SDL_AUDIO_ALLOW_CHANNELS_CHANGE) {
slouken@2866
   977
            obtained->channels = device->spec.channels;
slouken@2866
   978
        } else {
slouken@2866
   979
            build_cvt = SDL_TRUE;
slouken@2866
   980
        }
slouken@2866
   981
    }
slouken@7518
   982
slouken@7518
   983
    /* If the audio driver changes the buffer size, accept it.
slouken@7518
   984
       This needs to be done after the format is modified above,
slouken@7518
   985
       otherwise it might not have the correct buffer size.
slouken@7518
   986
     */
slouken@7518
   987
    if (device->spec.samples != obtained->samples) {
slouken@7518
   988
        obtained->samples = device->spec.samples;
slouken@7518
   989
        SDL_CalculateAudioSpec(obtained);
slouken@7518
   990
    }
slouken@7518
   991
slouken@2866
   992
    if (build_cvt) {
slouken@1895
   993
        /* Build an audio conversion block */
icculus@2049
   994
        if (SDL_BuildAudioCVT(&device->convert,
slouken@2866
   995
                              obtained->format, obtained->channels,
slouken@2866
   996
                              obtained->freq,
icculus@2049
   997
                              device->spec.format, device->spec.channels,
icculus@2049
   998
                              device->spec.freq) < 0) {
icculus@2049
   999
            close_audio_device(device);
icculus@2049
  1000
            return 0;
slouken@1895
  1001
        }
icculus@2049
  1002
        if (device->convert.needed) {
slouken@7518
  1003
            device->convert.len = (int) (((double) device->spec.size) /
slouken@2060
  1004
                                         device->convert.len_ratio);
icculus@2053
  1005
icculus@2049
  1006
            device->convert.buf =
icculus@2049
  1007
                (Uint8 *) SDL_AllocAudioMem(device->convert.len *
icculus@2049
  1008
                                            device->convert.len_mult);
icculus@2049
  1009
            if (device->convert.buf == NULL) {
icculus@2049
  1010
                close_audio_device(device);
slouken@1895
  1011
                SDL_OutOfMemory();
icculus@2049
  1012
                return 0;
slouken@1895
  1013
            }
slouken@1895
  1014
        }
slouken@1895
  1015
    }
icculus@2049
  1016
icculus@2049
  1017
    /* Find an available device ID and store the structure... */
slouken@2060
  1018
    for (id = min_id - 1; id < SDL_arraysize(open_devices); id++) {
icculus@2049
  1019
        if (open_devices[id] == NULL) {
icculus@2049
  1020
            open_devices[id] = device;
icculus@2049
  1021
            break;
icculus@2049
  1022
        }
icculus@2049
  1023
    }
icculus@2049
  1024
icculus@2049
  1025
    if (id == SDL_arraysize(open_devices)) {
icculus@2049
  1026
        SDL_SetError("Too many open audio devices");
icculus@2049
  1027
        close_audio_device(device);
icculus@2049
  1028
        return 0;
icculus@2049
  1029
    }
icculus@2049
  1030
slouken@1895
  1031
    /* Start the audio thread if necessary */
icculus@2049
  1032
    if (!current_audio.impl.ProvidesOwnCallbackThread) {
slouken@1895
  1033
        /* Start the audio thread */
icculus@5969
  1034
        char name[64];
icculus@5969
  1035
        SDL_snprintf(name, sizeof (name), "SDLAudioDev%d", (int) (id + 1));
icculus@2049
  1036
/* !!! FIXME: this is nasty. */
icculus@6430
  1037
#if defined(__WIN32__) && !defined(HAVE_LIBC)
slouken@1330
  1038
#undef SDL_CreateThread
icculus@5969
  1039
        device->thread = SDL_CreateThread(SDL_RunAudio, name, device, NULL, NULL);
slouken@1330
  1040
#else
icculus@5969
  1041
        device->thread = SDL_CreateThread(SDL_RunAudio, name, device);
slouken@1330
  1042
#endif
icculus@2049
  1043
        if (device->thread == NULL) {
slouken@2060
  1044
            SDL_CloseAudioDevice(id + 1);
slouken@1895
  1045
            SDL_SetError("Couldn't create audio thread");
icculus@2049
  1046
            return 0;
icculus@2049
  1047
        }
icculus@2049
  1048
    }
icculus@2049
  1049
slouken@2060
  1050
    return id + 1;
icculus@2049
  1051
}
icculus@2049
  1052
icculus@2049
  1053
icculus@2049
  1054
int
slouken@2866
  1055
SDL_OpenAudio(SDL_AudioSpec * desired, SDL_AudioSpec * obtained)
icculus@2049
  1056
{
icculus@2049
  1057
    SDL_AudioDeviceID id = 0;
icculus@2049
  1058
icculus@2049
  1059
    /* Start up the audio driver, if necessary. This is legacy behaviour! */
icculus@2049
  1060
    if (!SDL_WasInit(SDL_INIT_AUDIO)) {
icculus@2049
  1061
        if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
slouken@1895
  1062
            return (-1);
slouken@1895
  1063
        }
icculus@2049
  1064
    }
slouken@0
  1065
icculus@2049
  1066
    /* SDL_OpenAudio() is legacy and can only act on Device ID #1. */
icculus@2049
  1067
    if (open_devices[0] != NULL) {
icculus@2049
  1068
        SDL_SetError("Audio device is already opened");
icculus@2049
  1069
        return (-1);
slouken@1895
  1070
    }
icculus@2049
  1071
slouken@2866
  1072
    if (obtained) {
slouken@2866
  1073
        id = open_audio_device(NULL, 0, desired, obtained,
slouken@2866
  1074
                               SDL_AUDIO_ALLOW_ANY_CHANGE, 1);
slouken@2866
  1075
    } else {
slouken@2866
  1076
        id = open_audio_device(NULL, 0, desired, desired, 0, 1);
slouken@2866
  1077
    }
slouken@21
  1078
icculus@5964
  1079
    SDL_assert((id == 0) || (id == 1));
icculus@2049
  1080
    return ((id == 0) ? -1 : 0);
icculus@2049
  1081
}
slouken@21
  1082
icculus@2049
  1083
SDL_AudioDeviceID
icculus@2049
  1084
SDL_OpenAudioDevice(const char *device, int iscapture,
slouken@2866
  1085
                    const SDL_AudioSpec * desired, SDL_AudioSpec * obtained,
slouken@2866
  1086
                    int allowed_changes)
icculus@2049
  1087
{
slouken@2866
  1088
    return open_audio_device(device, iscapture, desired, obtained,
slouken@2866
  1089
                             allowed_changes, 2);
slouken@1895
  1090
}
slouken@1895
  1091
slouken@3537
  1092
SDL_AudioStatus
icculus@2049
  1093
SDL_GetAudioDeviceStatus(SDL_AudioDeviceID devid)
slouken@1895
  1094
{
icculus@2049
  1095
    SDL_AudioDevice *device = get_audio_device(devid);
slouken@3537
  1096
    SDL_AudioStatus status = SDL_AUDIO_STOPPED;
icculus@2049
  1097
    if (device && device->enabled) {
icculus@2049
  1098
        if (device->paused) {
slouken@1895
  1099
            status = SDL_AUDIO_PAUSED;
slouken@1895
  1100
        } else {
slouken@1895
  1101
            status = SDL_AUDIO_PLAYING;
slouken@1895
  1102
        }
slouken@1895
  1103
    }
slouken@1895
  1104
    return (status);
slouken@0
  1105
}
slouken@0
  1106
icculus@2049
  1107
slouken@3537
  1108
SDL_AudioStatus
icculus@2049
  1109
SDL_GetAudioStatus(void)
icculus@2049
  1110
{
icculus@2049
  1111
    return SDL_GetAudioDeviceStatus(1);
icculus@2049
  1112
}
icculus@2049
  1113
icculus@2049
  1114
void
icculus@2049
  1115
SDL_PauseAudioDevice(SDL_AudioDeviceID devid, int pause_on)
icculus@2049
  1116
{
icculus@2049
  1117
    SDL_AudioDevice *device = get_audio_device(devid);
icculus@2049
  1118
    if (device) {
icculus@7447
  1119
        current_audio.impl.LockDevice(device);
icculus@2049
  1120
        device->paused = pause_on;
icculus@7447
  1121
        current_audio.impl.UnlockDevice(device);
icculus@2049
  1122
    }
icculus@2049
  1123
}
icculus@2049
  1124
slouken@1895
  1125
void
slouken@1895
  1126
SDL_PauseAudio(int pause_on)
slouken@0
  1127
{
icculus@2049
  1128
    SDL_PauseAudioDevice(1, pause_on);
icculus@2049
  1129
}
icculus@2049
  1130
slouken@0
  1131
icculus@2049
  1132
void
icculus@2049
  1133
SDL_LockAudioDevice(SDL_AudioDeviceID devid)
icculus@2049
  1134
{
icculus@2049
  1135
    /* Obtain a lock on the mixing buffers */
icculus@2049
  1136
    SDL_AudioDevice *device = get_audio_device(devid);
icculus@2049
  1137
    if (device) {
icculus@2049
  1138
        current_audio.impl.LockDevice(device);
slouken@1895
  1139
    }
slouken@0
  1140
}
slouken@0
  1141
slouken@1895
  1142
void
slouken@1895
  1143
SDL_LockAudio(void)
slouken@0
  1144
{
icculus@2049
  1145
    SDL_LockAudioDevice(1);
icculus@2049
  1146
}
slouken@0
  1147
icculus@2049
  1148
void
icculus@2049
  1149
SDL_UnlockAudioDevice(SDL_AudioDeviceID devid)
icculus@2049
  1150
{
slouken@1895
  1151
    /* Obtain a lock on the mixing buffers */
icculus@2049
  1152
    SDL_AudioDevice *device = get_audio_device(devid);
icculus@2049
  1153
    if (device) {
icculus@2049
  1154
        current_audio.impl.UnlockDevice(device);
slouken@1895
  1155
    }
slouken@0
  1156
}
slouken@0
  1157
slouken@1895
  1158
void
slouken@1895
  1159
SDL_UnlockAudio(void)
slouken@0
  1160
{
icculus@2049
  1161
    SDL_UnlockAudioDevice(1);
icculus@2049
  1162
}
slouken@0
  1163
icculus@2049
  1164
void
icculus@2049
  1165
SDL_CloseAudioDevice(SDL_AudioDeviceID devid)
icculus@2049
  1166
{
icculus@2049
  1167
    SDL_AudioDevice *device = get_audio_device(devid);
icculus@2049
  1168
    if (device) {
icculus@2049
  1169
        close_audio_device(device);
slouken@2060
  1170
        open_devices[devid - 1] = NULL;
slouken@1895
  1171
    }
slouken@0
  1172
}
slouken@0
  1173
slouken@1895
  1174
void
slouken@1895
  1175
SDL_CloseAudio(void)
slouken@0
  1176
{
icculus@2049
  1177
    SDL_CloseAudioDevice(1);
slouken@0
  1178
}
slouken@0
  1179
slouken@1895
  1180
void
slouken@1895
  1181
SDL_AudioQuit(void)
slouken@0
  1182
{
icculus@7348
  1183
    SDL_AudioDeviceID i;
icculus@7348
  1184
icculus@7345
  1185
    if (!current_audio.name) {  /* not initialized?! */
icculus@7345
  1186
        return;
icculus@7345
  1187
    }
icculus@7345
  1188
icculus@2049
  1189
    for (i = 0; i < SDL_arraysize(open_devices); i++) {
icculus@7342
  1190
        if (open_devices[i] != NULL) {
icculus@7446
  1191
            SDL_CloseAudioDevice(i+1);
icculus@7342
  1192
        }
icculus@2049
  1193
    }
slouken@0
  1194
icculus@2049
  1195
    /* Free the driver data */
icculus@2049
  1196
    current_audio.impl.Deinitialize();
icculus@5593
  1197
    free_device_list(&current_audio.outputDevices,
icculus@5593
  1198
                     &current_audio.outputDeviceCount);
icculus@5593
  1199
    free_device_list(&current_audio.inputDevices,
icculus@5593
  1200
                     &current_audio.inputDeviceCount);
slouken@2060
  1201
    SDL_memset(&current_audio, '\0', sizeof(current_audio));
slouken@2060
  1202
    SDL_memset(open_devices, '\0', sizeof(open_devices));
slouken@0
  1203
}
slouken@0
  1204
icculus@1982
  1205
#define NUM_FORMATS 10
slouken@0
  1206
static int format_idx;
slouken@0
  1207
static int format_idx_sub;
icculus@1982
  1208
static SDL_AudioFormat format_list[NUM_FORMATS][NUM_FORMATS] = {
slouken@1895
  1209
    {AUDIO_U8, AUDIO_S8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB,
icculus@1982
  1210
     AUDIO_U16MSB, AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB},
slouken@1895
  1211
    {AUDIO_S8, AUDIO_U8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB,
icculus@1982
  1212
     AUDIO_U16MSB, AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB},
icculus@1982
  1213
    {AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_S32LSB,
icculus@1982
  1214
     AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_U8, AUDIO_S8},
icculus@1982
  1215
    {AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_S32MSB,
icculus@1982
  1216
     AUDIO_S32LSB, AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_U8, AUDIO_S8},
icculus@1982
  1217
    {AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_S32LSB,
icculus@1982
  1218
     AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_U8, AUDIO_S8},
icculus@1982
  1219
    {AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_S32MSB,
icculus@1982
  1220
     AUDIO_S32LSB, AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_U8, AUDIO_S8},
icculus@1993
  1221
    {AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_S16LSB,
icculus@1993
  1222
     AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_U8, AUDIO_S8},
icculus@1993
  1223
    {AUDIO_S32MSB, AUDIO_S32LSB, AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_S16MSB,
icculus@1993
  1224
     AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_U8, AUDIO_S8},
icculus@1993
  1225
    {AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_S16LSB,
icculus@1993
  1226
     AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_U8, AUDIO_S8},
icculus@1993
  1227
    {AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_S32MSB, AUDIO_S32LSB, AUDIO_S16MSB,
icculus@1993
  1228
     AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_U8, AUDIO_S8},
slouken@0
  1229
};
slouken@0
  1230
icculus@1982
  1231
SDL_AudioFormat
icculus@1982
  1232
SDL_FirstAudioFormat(SDL_AudioFormat format)
slouken@0
  1233
{
slouken@1895
  1234
    for (format_idx = 0; format_idx < NUM_FORMATS; ++format_idx) {
slouken@1895
  1235
        if (format_list[format_idx][0] == format) {
slouken@1895
  1236
            break;
slouken@1895
  1237
        }
slouken@1895
  1238
    }
slouken@1895
  1239
    format_idx_sub = 0;
slouken@1895
  1240
    return (SDL_NextAudioFormat());
slouken@0
  1241
}
slouken@0
  1242
icculus@1982
  1243
SDL_AudioFormat
slouken@1895
  1244
SDL_NextAudioFormat(void)
slouken@0
  1245
{
slouken@1895
  1246
    if ((format_idx == NUM_FORMATS) || (format_idx_sub == NUM_FORMATS)) {
slouken@1895
  1247
        return (0);
slouken@1895
  1248
    }
slouken@1895
  1249
    return (format_list[format_idx][format_idx_sub++]);
slouken@0
  1250
}
slouken@0
  1251
slouken@1895
  1252
void
slouken@1895
  1253
SDL_CalculateAudioSpec(SDL_AudioSpec * spec)
slouken@0
  1254
{
slouken@1895
  1255
    switch (spec->format) {
slouken@1895
  1256
    case AUDIO_U8:
slouken@1895
  1257
        spec->silence = 0x80;
slouken@1895
  1258
        break;
slouken@1895
  1259
    default:
slouken@1895
  1260
        spec->silence = 0x00;
slouken@1895
  1261
        break;
slouken@1895
  1262
    }
icculus@2049
  1263
    spec->size = SDL_AUDIO_BITSIZE(spec->format) / 8;
slouken@1895
  1264
    spec->size *= spec->channels;
slouken@1895
  1265
    spec->size *= spec->samples;
slouken@0
  1266
}
slouken@1895
  1267
icculus@2049
  1268
icculus@2049
  1269
/*
icculus@2049
  1270
 * Moved here from SDL_mixer.c, since it relies on internals of an opened
icculus@2049
  1271
 *  audio device (and is deprecated, by the way!).
icculus@2049
  1272
 */
icculus@2049
  1273
void
icculus@2049
  1274
SDL_MixAudio(Uint8 * dst, const Uint8 * src, Uint32 len, int volume)
icculus@2049
  1275
{
icculus@2049
  1276
    /* Mix the user-level audio format */
icculus@2049
  1277
    SDL_AudioDevice *device = get_audio_device(1);
icculus@2049
  1278
    if (device != NULL) {
icculus@2049
  1279
        SDL_AudioFormat format;
icculus@2049
  1280
        if (device->convert.needed) {
icculus@2049
  1281
            format = device->convert.src_format;
icculus@2049
  1282
        } else {
icculus@2049
  1283
            format = device->spec.format;
icculus@2049
  1284
        }
icculus@2049
  1285
        SDL_MixAudioFormat(dst, src, format, len, volume);
icculus@2049
  1286
    }
icculus@2049
  1287
}
icculus@2049
  1288
slouken@1895
  1289
/* vi: set ts=4 sw=4 expandtab: */