docs/man3/SDL_InitSubSystem.3
author Sam Lantinga <slouken@libsdl.org>
Wed, 08 Mar 2006 18:30:12 +0000
changeset 1486 9d77fc9d0ace
parent 181 e5bc29de3f0a
child 2283 546f7c1eb755
permissions -rw-r--r--
Re-added C runtime support for Visual C++ 5,6
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.TH "SDL_InitSubSystem" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" 
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.SH "NAME"
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SDL_InitSubSystem\- Initialize subsystems
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.SH "SYNOPSIS"
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.PP
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\fB#include "SDL\&.h"
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.sp
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\fBint \fBSDL_InitSubSystem\fP\fR(\fBUint32 flags\fR);
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.SH "DESCRIPTION"
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.PP
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After SDL has been initialized with \fI\fBSDL_Init\fP\fR you may initialize uninitialized subsystems with \fBSDL_InitSubSystem\fP\&. The \fBflags\fR parameter is the same as that used in \fI\fBSDL_Init\fP\fR\&.
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.SH "EXAMPLES"
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.PP
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.nf
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\f(CW/* Seperating Joystick and Video initialization\&. */
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SDL_Init(SDL_INIT_VIDEO);
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\&.
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\&.
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SDL_SetVideoMode(640, 480, 16, SDL_DOUBLEBUF|SDL_FULLSCREEN);
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\&.
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/* Do Some Video stuff */
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\&.
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\&.
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/* Initialize the joystick subsystem */
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SDL_InitSubSystem(SDL_INIT_JOYSTICK);
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/* Do some stuff with video and joystick */
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\&.
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\&.
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\&.
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/* Shut them both down */
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SDL_Quit();\fR
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.fi
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.PP
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.SH "RETURN VALUE"
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.PP
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Returns \fB-1\fR on an error or \fB0\fR on success\&.
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.SH "SEE ALSO"
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.PP
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\fI\fBSDL_Init\fP\fR, \fI\fBSDL_Quit\fP\fR, \fI\fBSDL_QuitSubSystem\fP\fR
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...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00