docs/man3/SDL_GL_GetAttribute.3
author Sam Lantinga <slouken@libsdl.org>
Wed, 08 Mar 2006 18:30:12 +0000
changeset 1486 9d77fc9d0ace
parent 181 e5bc29de3f0a
child 2283 546f7c1eb755
permissions -rw-r--r--
Re-added C runtime support for Visual C++ 5,6
slouken@181
     1
.TH "SDL_GL_GetAttribute" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" 
slouken@0
     2
.SH "NAME"
slouken@0
     3
SDL_GL_GetAttribute\- Get the value of a special SDL/OpenGL attribute
slouken@0
     4
.SH "SYNOPSIS"
slouken@0
     5
.PP
slouken@0
     6
\fB#include "SDL\&.h"
slouken@0
     7
.sp
slouken@0
     8
\fBint \fBSDL_GL_GetAttribute\fP\fR(\fBSDLGLattr attr, int *value\fR);
slouken@0
     9
.SH "DESCRIPTION"
slouken@0
    10
.PP
slouken@0
    11
Places the value of the SDL/OpenGL \fIattribute\fR \fBattr\fR into \fBvalue\fR\&. This is useful after a call to \fI\fBSDL_SetVideoMode\fP\fR to check whether your attributes have been \fIset\fR as you expected\&.
slouken@0
    12
.SH "RETURN VALUE"
slouken@0
    13
.PP
slouken@0
    14
Returns \fB0\fR on success, or \fB-1\fR on an error\&.
slouken@0
    15
.SH "SEE ALSO"
slouken@0
    16
.PP
slouken@0
    17
\fI\fBSDL_GL_SetAttribute\fP\fR, \fIGL Attributes\fR
slouken@181
    18
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01