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SDL_render_gles.c

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743 lines (630 loc) · 21.1 KB
 
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/*
SDL - Simple DirectMedia Layer
Jan 24, 2010
Jan 24, 2010
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Copyright (C) 1997-2010 Sam Lantinga
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This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
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#if SDL_VIDEO_RENDER_OGL_ES && !SDL_RENDER_DISABLED
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#include "SDL_opengles.h"
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#include "../SDL_sysrender.h"
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#if defined(SDL_VIDEO_DRIVER_PANDORA)
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/* Empty function stub to get OpenGL ES 1.x support without */
/* OpenGL ES extension GL_OES_draw_texture supported */
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GL_API void GL_APIENTRY
glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height)
{
return;
}
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#endif /* PANDORA */
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/* OpenGL ES 1.1 renderer implementation, based on the OpenGL renderer */
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/* Used to re-create the window with OpenGL capability */
extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags);
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static const float inv255f = 1.0f / 255.0f;
static SDL_Renderer *GLES_CreateRenderer(SDL_Window * window, Uint32 flags);
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static void GLES_WindowEvent(SDL_Renderer * renderer,
const SDL_WindowEvent *event);
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static int GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
static int GLES_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, const void *pixels,
int pitch);
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static int GLES_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, void **pixels, int *pitch);
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static void GLES_UnlockTexture(SDL_Renderer * renderer,
SDL_Texture * texture);
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static void GLES_SetClipRect(SDL_Renderer * renderer, const SDL_Rect * rect);
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static int GLES_RenderDrawPoints(SDL_Renderer * renderer,
const SDL_Point * points, int count);
static int GLES_RenderDrawLines(SDL_Renderer * renderer,
const SDL_Point * points, int count);
static int GLES_RenderFillRects(SDL_Renderer * renderer,
const SDL_Rect ** rects, int count);
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static int GLES_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * srcrect,
const SDL_Rect * dstrect);
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static void GLES_RenderPresent(SDL_Renderer * renderer);
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static void GLES_DestroyTexture(SDL_Renderer * renderer,
SDL_Texture * texture);
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static void GLES_DestroyRenderer(SDL_Renderer * renderer);
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SDL_RenderDriver GLES_RenderDriver = {
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GLES_CreateRenderer,
{
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"opengles",
(SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC),
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1,
{SDL_PIXELFORMAT_ABGR8888},
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0,
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0}
};
typedef struct
{
SDL_GLContext context;
SDL_bool updateSize;
int blendMode;
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SDL_bool useDrawTexture;
SDL_bool GL_OES_draw_texture_supported;
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} GLES_RenderData;
typedef struct
{
GLuint texture;
GLenum type;
GLfloat texw;
GLfloat texh;
GLenum format;
GLenum formattype;
void *pixels;
int pitch;
} GLES_TextureData;
static void
GLES_SetError(const char *prefix, GLenum result)
{
const char *error;
switch (result) {
case GL_NO_ERROR:
error = "GL_NO_ERROR";
break;
case GL_INVALID_ENUM:
error = "GL_INVALID_ENUM";
break;
case GL_INVALID_VALUE:
error = "GL_INVALID_VALUE";
break;
case GL_INVALID_OPERATION:
error = "GL_INVALID_OPERATION";
break;
case GL_STACK_OVERFLOW:
error = "GL_STACK_OVERFLOW";
break;
case GL_STACK_UNDERFLOW:
error = "GL_STACK_UNDERFLOW";
break;
case GL_OUT_OF_MEMORY:
error = "GL_OUT_OF_MEMORY";
break;
default:
error = "UNKNOWN";
break;
}
SDL_SetError("%s: %s", prefix, error);
}
SDL_Renderer *
GLES_CreateRenderer(SDL_Window * window, Uint32 flags)
{
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SDL_Renderer *renderer;
GLES_RenderData *data;
GLint value;
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Uint32 window_flags;
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window_flags = SDL_GetWindowFlags(window);
if (!(window_flags & SDL_WINDOW_OPENGL)) {
if (SDL_RecreateWindow(window, window_flags | SDL_WINDOW_OPENGL) < 0) {
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return NULL;
}
}
renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
if (!renderer) {
SDL_OutOfMemory();
return NULL;
}
data = (GLES_RenderData *) SDL_calloc(1, sizeof(*data));
if (!data) {
GLES_DestroyRenderer(renderer);
SDL_OutOfMemory();
return NULL;
}
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renderer->WindowEvent = GLES_WindowEvent;
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renderer->CreateTexture = GLES_CreateTexture;
renderer->UpdateTexture = GLES_UpdateTexture;
renderer->LockTexture = GLES_LockTexture;
renderer->UnlockTexture = GLES_UnlockTexture;
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renderer->SetClipRect = GLES_SetClipRect;
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renderer->RenderDrawPoints = GLES_RenderDrawPoints;
renderer->RenderDrawLines = GLES_RenderDrawLines;
renderer->RenderFillRects = GLES_RenderFillRects;
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renderer->RenderCopy = GLES_RenderCopy;
renderer->RenderPresent = GLES_RenderPresent;
renderer->DestroyTexture = GLES_DestroyTexture;
renderer->DestroyRenderer = GLES_DestroyRenderer;
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renderer->info = GLES_RenderDriver.info;
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renderer->driverdata = data;
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renderer->info.flags = SDL_RENDERER_ACCELERATED;
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
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data->context = SDL_GL_CreateContext(window);
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if (!data->context) {
GLES_DestroyRenderer(renderer);
return NULL;
}
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if (SDL_GL_MakeCurrent(window, data->context) < 0) {
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GLES_DestroyRenderer(renderer);
return NULL;
}
if (flags & SDL_RENDERER_PRESENTVSYNC) {
SDL_GL_SetSwapInterval(1);
} else {
SDL_GL_SetSwapInterval(0);
}
if (SDL_GL_GetSwapInterval() > 0) {
renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
}
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#if SDL_VIDEO_DRIVER_PANDORA
data->GL_OES_draw_texture_supported = SDL_FALSE;
data->useDrawTexture = SDL_FALSE;
#else
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if (SDL_GL_ExtensionSupported("GL_OES_draw_texture")) {
data->GL_OES_draw_texture_supported = SDL_TRUE;
data->useDrawTexture = SDL_TRUE;
} else {
data->GL_OES_draw_texture_supported = SDL_FALSE;
data->useDrawTexture = SDL_FALSE;
}
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#endif
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
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renderer->info.max_texture_width = value;
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
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renderer->info.max_texture_height = value;
/* Set up parameters for rendering */
data->blendMode = -1;
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glDisable(GL_DEPTH_TEST);
glDisable(GL_CULL_FACE);
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data->updateSize = SDL_TRUE;
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glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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return renderer;
}
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static SDL_GLContext SDL_CurrentContext = NULL;
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static int
GLES_ActivateRenderer(SDL_Renderer * renderer)
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GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
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SDL_Window *window = renderer->window;
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if (SDL_CurrentContext != data->context) {
if (SDL_GL_MakeCurrent(window, data->context) < 0) {
return -1;
}
SDL_CurrentContext = data->context;
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}
if (data->updateSize) {
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int w, h;
SDL_GetWindowSize(window, &w, &h);
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glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glViewport(0, 0, w, h);
glOrthof(0.0, (GLfloat) w, (GLfloat) h, 0.0, 0.0, 1.0);
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data->updateSize = SDL_FALSE;
}
return 0;
}
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static void
GLES_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
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{
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
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if (event->event == SDL_WINDOWEVENT_RESIZED) {
/* Rebind the context to the window area and update matrices */
SDL_CurrentContext = NULL;
data->updateSize = SDL_TRUE;
}
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}
static __inline__ int
power_of_2(int input)
{
int value = 1;
while (value < input) {
value <<= 1;
}
return value;
}
static int
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GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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{
GLES_TextureData *data;
GLint internalFormat;
GLenum format, type;
int texture_w, texture_h;
GLenum result;
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GLES_ActivateRenderer(renderer);
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switch (texture->format) {
case SDL_PIXELFORMAT_ABGR8888:
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internalFormat = GL_RGBA;
format = GL_RGBA;
type = GL_UNSIGNED_BYTE;
break;
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default:
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SDL_SetError("Texture format not supported");
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return -1;
}
data = (GLES_TextureData *) SDL_calloc(1, sizeof(*data));
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if (!data) {
SDL_OutOfMemory();
return -1;
}
if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
data->pitch = texture->w * SDL_BYTESPERPIXEL(texture->format);
data->pixels = SDL_malloc(texture->h * data->pitch);
if (!data->pixels) {
SDL_OutOfMemory();
SDL_free(data);
return -1;
}
}
texture->driverdata = data;
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glGetError();
glEnable(GL_TEXTURE_2D);
glGenTextures(1, &data->texture);
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data->type = GL_TEXTURE_2D;
/* no NPOV textures allowed in OpenGL ES (yet) */
texture_w = power_of_2(texture->w);
texture_h = power_of_2(texture->h);
data->texw = (GLfloat) texture->w / texture_w;
data->texh = (GLfloat) texture->h / texture_h;
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data->format = format;
data->formattype = type;
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glBindTexture(data->type, data->texture);
glTexParameteri(data->type, GL_TEXTURE_MIN_FILTER,
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GL_LINEAR);
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glTexParameteri(data->type, GL_TEXTURE_MAG_FILTER,
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GL_LINEAR);
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glTexParameteri(data->type, GL_TEXTURE_WRAP_S,
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glTexParameteri(data->type, GL_TEXTURE_WRAP_T,
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glTexImage2D(data->type, 0, internalFormat, texture_w,
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texture_h, 0, format, type, NULL);
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glDisable(GL_TEXTURE_2D);
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result = glGetError();
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if (result != GL_NO_ERROR) {
GLES_SetError("glTexImage2D()", result);
return -1;
}
return 0;
}
static int
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GLES_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels, int pitch)
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{
GLES_TextureData *data = (GLES_TextureData *) texture->driverdata;
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Uint8 *blob = NULL;
Uint8 *src;
int srcPitch;
int y;
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GLES_ActivateRenderer(renderer);
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/* Bail out if we're supposed to update an empty rectangle */
if (rect->w <= 0 || rect->h <= 0)
return 0;
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/* Reformat the texture data into a tightly packed array */
srcPitch = rect->w * SDL_BYTESPERPIXEL(texture->format);
src = (Uint8 *)pixels;
if (pitch != srcPitch)
{
blob = (Uint8 *)SDL_malloc(srcPitch * rect->h);
if (!blob)
{
SDL_OutOfMemory();
return -1;
}
src = blob;
for (y = 0; y < rect->h; ++y)
{
SDL_memcpy(src, pixels, srcPitch);
src += srcPitch;
pixels = (Uint8 *)pixels + pitch;
}
src = blob;
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}
Feb 8, 2011
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/* Create a texture subimage with the supplied data */
glGetError();
glEnable(data->type);
glBindTexture(data->type, data->texture);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexSubImage2D(data->type,
0,
rect->x,
rect->y,
rect->w,
rect->h,
data->format,
data->formattype,
src);
if (blob) {
SDL_free(blob);
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}
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if (glGetError() != GL_NO_ERROR)
{
SDL_SetError("Failed to update texture");
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return -1;
}
return 0;
}
static int
GLES_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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433
const SDL_Rect * rect, void **pixels, int *pitch)
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{
GLES_TextureData *data = (GLES_TextureData *) texture->driverdata;
*pixels =
(void *) ((Uint8 *) data->pixels + rect->y * data->pitch +
rect->x * SDL_BYTESPERPIXEL(texture->format));
*pitch = data->pitch;
return 0;
}
static void
GLES_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
GLES_TextureData *data = (GLES_TextureData *) texture->driverdata;
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SDL_Rect rect;
/* We do whole texture updates, at least for now */
rect.x = 0;
rect.y = 0;
rect.w = texture->w;
rect.h = texture->h;
GLES_UpdateTexture(renderer, texture, &rect, data->pixels, data->pitch);
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static void
GLES_SetClipRect(SDL_Renderer * renderer, const SDL_Rect * rect)
{
Feb 8, 2011
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GLES_ActivateRenderer(renderer);
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Feb 8, 2011
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if (rect) {
int w, h;
SDL_GetWindowSize(renderer->window, &w, &h);
glScissor(rect->x, (h-(rect->y+rect->h)), rect->w, rect->h);
glEnable(GL_SCISSOR_TEST);
} else {
glDisable(GL_SCISSOR_TEST);
}
}
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static void
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GLES_SetBlendMode(GLES_RenderData * data, int blendMode)
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{
if (blendMode != data->blendMode) {
switch (blendMode) {
case SDL_BLENDMODE_NONE:
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glDisable(GL_BLEND);
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break;
case SDL_BLENDMODE_BLEND:
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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break;
case SDL_BLENDMODE_ADD:
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
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break;
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case SDL_BLENDMODE_MOD:
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glEnable(GL_BLEND);
glBlendFunc(GL_ZERO, GL_SRC_COLOR);
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break;
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}
data->blendMode = blendMode;
}
}
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GLES_RenderDrawPoints(SDL_Renderer * renderer, const SDL_Point * points,
int count)
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GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
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int i;
GLshort *vertices;
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GLES_ActivateRenderer(renderer);
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GLES_SetBlendMode(data, renderer->blendMode);
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glColor4f((GLfloat) renderer->r * inv255f,
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(GLfloat) renderer->g * inv255f,
(GLfloat) renderer->b * inv255f,
(GLfloat) renderer->a * inv255f);
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vertices = SDL_stack_alloc(GLshort, count*2);
for (i = 0; i < count; ++i) {
vertices[2*i+0] = (GLshort)points[i].x;
vertices[2*i+1] = (GLshort)points[i].y;
}
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glVertexPointer(2, GL_SHORT, 0, vertices);
glDrawArrays(GL_POINTS, 0, count);
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SDL_stack_free(vertices);
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return 0;
}
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static int
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Jan 13, 2010
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GLES_RenderDrawLines(SDL_Renderer * renderer, const SDL_Point * points,
int count)
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535
{
Sep 15, 2008
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GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
Dec 12, 2009
Dec 12, 2009
537
538
int i;
GLshort *vertices;
Sep 15, 2008
Sep 15, 2008
539
Feb 2, 2011
Feb 2, 2011
540
541
GLES_ActivateRenderer(renderer);
Feb 1, 2011
Feb 1, 2011
542
GLES_SetBlendMode(data, renderer->blendMode);
Sep 15, 2008
Sep 15, 2008
543
Feb 6, 2011
Feb 6, 2011
544
glColor4f((GLfloat) renderer->r * inv255f,
Dec 31, 2008
Dec 31, 2008
545
546
547
548
(GLfloat) renderer->g * inv255f,
(GLfloat) renderer->b * inv255f,
(GLfloat) renderer->a * inv255f);
Dec 12, 2009
Dec 12, 2009
549
550
551
552
553
vertices = SDL_stack_alloc(GLshort, count*2);
for (i = 0; i < count; ++i) {
vertices[2*i+0] = (GLshort)points[i].x;
vertices[2*i+1] = (GLshort)points[i].y;
}
Feb 6, 2011
Feb 6, 2011
554
glVertexPointer(2, GL_SHORT, 0, vertices);
Dec 9, 2009
Dec 9, 2009
555
556
557
558
if (count > 2 &&
points[0].x == points[count-1].x && points[0].y == points[count-1].y) {
/* GL_LINE_LOOP takes care of the final segment */
--count;
Feb 6, 2011
Feb 6, 2011
559
glDrawArrays(GL_LINE_LOOP, 0, count);
Dec 9, 2009
Dec 9, 2009
560
} else {
Feb 6, 2011
Feb 6, 2011
561
glDrawArrays(GL_LINE_STRIP, 0, count);
Dec 9, 2009
Dec 9, 2009
562
}
Dec 12, 2009
Dec 12, 2009
563
SDL_stack_free(vertices);
Jan 1, 2009
Jan 1, 2009
564
Dec 31, 2008
Dec 31, 2008
565
566
return 0;
}
Sep 15, 2008
Sep 15, 2008
567
Jan 13, 2010
Jan 13, 2010
568
569
570
static int
GLES_RenderFillRects(SDL_Renderer * renderer, const SDL_Rect ** rects,
int count)
Dec 31, 2008
Dec 31, 2008
571
572
{
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
Dec 9, 2009
Dec 9, 2009
573
int i;
Sep 15, 2008
Sep 15, 2008
574
Feb 2, 2011
Feb 2, 2011
575
576
GLES_ActivateRenderer(renderer);
Feb 1, 2011
Feb 1, 2011
577
GLES_SetBlendMode(data, renderer->blendMode);
Sep 15, 2008
Sep 15, 2008
578
Feb 6, 2011
Feb 6, 2011
579
glColor4f((GLfloat) renderer->r * inv255f,
Dec 31, 2008
Dec 31, 2008
580
581
582
(GLfloat) renderer->g * inv255f,
(GLfloat) renderer->b * inv255f,
(GLfloat) renderer->a * inv255f);
Sep 15, 2008
Sep 15, 2008
583
Dec 9, 2009
Dec 9, 2009
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
for (i = 0; i < count; ++i) {
const SDL_Rect *rect = rects[i];
GLshort minx = rect->x;
GLshort maxx = rect->x + rect->w;
GLshort miny = rect->y;
GLshort maxy = rect->y + rect->h;
GLshort vertices[8];
vertices[0] = minx;
vertices[1] = miny;
vertices[2] = maxx;
vertices[3] = miny;
vertices[4] = minx;
vertices[5] = maxy;
vertices[6] = maxx;
vertices[7] = maxy;
Feb 6, 2011
Feb 6, 2011
600
601
glVertexPointer(2, GL_SHORT, 0, vertices);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
Dec 9, 2009
Dec 9, 2009
602
}
Jan 1, 2009
Jan 1, 2009
603
Sep 15, 2008
Sep 15, 2008
604
return 0;
605
606
607
608
}
static int
GLES_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
Sep 15, 2008
Sep 15, 2008
609
const SDL_Rect * srcrect, const SDL_Rect * dstrect)
Sep 15, 2008
Sep 15, 2008
611
612
613
614
615
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
GLES_TextureData *texturedata = (GLES_TextureData *) texture->driverdata;
int minx, miny, maxx, maxy;
GLfloat minu, maxu, minv, maxv;
Sep 15, 2008
Sep 15, 2008
616
617
618
619
int i;
void *temp_buffer; /* used for reformatting dirty rect pixels */
void *temp_ptr;
Feb 2, 2011
Feb 2, 2011
620
621
GLES_ActivateRenderer(renderer);
Feb 6, 2011
Feb 6, 2011
622
glEnable(GL_TEXTURE_2D);
May 14, 2009
May 14, 2009
623
Feb 6, 2011
Feb 6, 2011
624
glBindTexture(texturedata->type, texturedata->texture);
Sep 15, 2008
Sep 15, 2008
625
626
if (texture->modMode) {
Feb 6, 2011
Feb 6, 2011
627
glColor4f((GLfloat) texture->r * inv255f,
628
629
630
631
(GLfloat) texture->g * inv255f,
(GLfloat) texture->b * inv255f,
(GLfloat) texture->a * inv255f);
} else {
Feb 6, 2011
Feb 6, 2011
632
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
Feb 1, 2011
Feb 1, 2011
635
GLES_SetBlendMode(data, texture->blendMode);
Sep 15, 2008
Sep 15, 2008
637
638
639
if (data->GL_OES_draw_texture_supported && data->useDrawTexture) {
/* this code is a little funny because the viewport is upside down vs SDL's coordinate system */
GLint cropRect[4];
Feb 2, 2011
Feb 2, 2011
640
641
642
643
int w, h;
SDL_Window *window = renderer->window;
SDL_GetWindowSize(window, &w, &h);
Sep 15, 2008
Sep 15, 2008
644
645
646
647
cropRect[0] = srcrect->x;
cropRect[1] = srcrect->y + srcrect->h;
cropRect[2] = srcrect->w;
cropRect[3] = -srcrect->h;
Feb 6, 2011
Feb 6, 2011
648
glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES,
Sep 15, 2008
Sep 15, 2008
649
cropRect);
Feb 6, 2011
Feb 6, 2011
650
glDrawTexiOES(dstrect->x, h - dstrect->y - dstrect->h, 0,
Feb 2, 2011
Feb 2, 2011
651
dstrect->w, dstrect->h);
Sep 15, 2008
Sep 15, 2008
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
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675
676
677
678
679
680
681
682
683
684
685
686
687
688
} else {
minx = dstrect->x;
miny = dstrect->y;
maxx = dstrect->x + dstrect->w;
maxy = dstrect->y + dstrect->h;
minu = (GLfloat) srcrect->x / texture->w;
minu *= texturedata->texw;
maxu = (GLfloat) (srcrect->x + srcrect->w) / texture->w;
maxu *= texturedata->texw;
minv = (GLfloat) srcrect->y / texture->h;
minv *= texturedata->texh;
maxv = (GLfloat) (srcrect->y + srcrect->h) / texture->h;
maxv *= texturedata->texh;
GLshort vertices[8];
GLfloat texCoords[8];
vertices[0] = minx;
vertices[1] = miny;
vertices[2] = maxx;
vertices[3] = miny;
vertices[4] = minx;
vertices[5] = maxy;
vertices[6] = maxx;
vertices[7] = maxy;
texCoords[0] = minu;
texCoords[1] = minv;
texCoords[2] = maxu;
texCoords[3] = minv;
texCoords[4] = minu;
texCoords[5] = maxv;
texCoords[6] = maxu;
texCoords[7] = maxv;
Feb 6, 2011
Feb 6, 2011
689
690
691
glVertexPointer(2, GL_SHORT, 0, vertices);
glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
Sep 15, 2008
Sep 15, 2008
692
693
}
Feb 6, 2011
Feb 6, 2011
694
glDisable(GL_TEXTURE_2D);
May 14, 2009
May 14, 2009
695
696
697
698
699
return 0;
}
static void
May 23, 2009
May 23, 2009
700
GLES_RenderPresent(SDL_Renderer * renderer)
Feb 2, 2011
Feb 2, 2011
702
703
GLES_ActivateRenderer(renderer);
704
705
706
707
708
709
710
711
SDL_GL_SwapWindow(renderer->window);
}
static void
GLES_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
GLES_TextureData *data = (GLES_TextureData *) texture->driverdata;
Feb 2, 2011
Feb 2, 2011
712
713
GLES_ActivateRenderer(renderer);
714
715
716
717
if (!data) {
return;
}
if (data->texture) {
Sep 15, 2008
Sep 15, 2008
718
glDeleteTextures(1, &data->texture);
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
}
if (data->pixels) {
SDL_free(data->pixels);
}
SDL_free(data);
texture->driverdata = NULL;
}
static void
GLES_DestroyRenderer(SDL_Renderer * renderer)
{
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
if (data) {
if (data->context) {
SDL_GL_DeleteContext(data->context);
}
SDL_free(data);
}
SDL_free(renderer);
}
Feb 8, 2011
Feb 8, 2011
741
#endif /* SDL_VIDEO_RENDER_OGL_ES && !SDL_RENDER_DISABLED */
742
743
/* vi: set ts=4 sw=4 expandtab: */