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|
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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2006 Sam Lantinga
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|
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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|
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License as published by the Free Software Foundation; either
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|
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version 2.1 of the License, or (at your option) any later version.
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|
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|
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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|
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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|
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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|
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License along with this library; if not, write to the Free Software
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17 |
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18 |
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19 |
Sam Lantinga
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slouken@libsdl.org
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*/
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#include "SDL_config.h"
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23 |
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/* Allow access to a raw mixing buffer */
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25 |
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#include "SDL_timer.h"
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27 |
#include "SDL_audio.h"
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#include "../SDL_audio_c.h"
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#include "SDL_dx5audio.h"
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30 |
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/* Define this if you want to use DirectX 6 DirectSoundNotify interface */
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32 |
//#define USE_POSITION_NOTIFY
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33 |
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34 |
/* DirectX function pointers for audio */
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HRESULT (WINAPI *DSoundCreate)(LPGUID, LPDIRECTSOUND *, LPUNKNOWN);
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36 |
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/* Audio driver functions */
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static int DX5_OpenAudio(_THIS, SDL_AudioSpec *spec);
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39 |
static void DX5_ThreadInit(_THIS);
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40 |
static void DX5_WaitAudio_BusyWait(_THIS);
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41 |
#ifdef USE_POSITION_NOTIFY
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42 |
static void DX6_WaitAudio_EventWait(_THIS);
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43 |
#endif
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static void DX5_PlayAudio(_THIS);
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45 |
static Uint8 *DX5_GetAudioBuf(_THIS);
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46 |
static void DX5_WaitDone(_THIS);
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static void DX5_CloseAudio(_THIS);
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/* Audio driver bootstrap functions */
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static int Audio_Available(void)
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{
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HINSTANCE DSoundDLL;
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int dsound_ok;
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56 |
/* Version check DSOUND.DLL (Is DirectX okay?) */
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dsound_ok = 0;
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DSoundDLL = LoadLibrary(TEXT("DSOUND.DLL"));
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if ( DSoundDLL != NULL ) {
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/* We just use basic DirectSound, we're okay */
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/* Yay! */
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|
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/* Unfortunately, the sound drivers on NT have
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higher latencies than the audio buffers used
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by many SDL applications, so there are gaps
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in the audio - it sounds terrible. Punt for now.
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*/
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OSVERSIONINFO ver;
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ver.dwOSVersionInfoSize = sizeof (OSVERSIONINFO);
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GetVersionEx(&ver);
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switch (ver.dwPlatformId) {
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case VER_PLATFORM_WIN32_NT:
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if ( ver.dwMajorVersion > 4 ) {
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/* Win2K */
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dsound_ok = 1;
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} else {
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/* WinNT */
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dsound_ok = 0;
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}
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break;
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default:
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/* Win95 or Win98 */
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dsound_ok = 1;
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break;
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}
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/* Now check for DirectX 5 or better - otherwise
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* we will fail later in DX5_OpenAudio without a chance
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* to fall back to the DIB driver. */
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if (dsound_ok) {
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/* DirectSoundCaptureCreate was added in DX5 */
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if (!GetProcAddress(DSoundDLL, TEXT("DirectSoundCaptureCreate")))
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dsound_ok = 0;
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}
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/* Clean up.. */
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FreeLibrary(DSoundDLL);
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96 |
}
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return(dsound_ok);
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98 |
}
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100 |
/* Functions for loading the DirectX functions dynamically */
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static HINSTANCE DSoundDLL = NULL;
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102 |
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103 |
static void DX5_Unload(void)
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{
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|
105 |
if ( DSoundDLL != NULL ) {
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106 |
FreeLibrary(DSoundDLL);
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DSoundCreate = NULL;
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108 |
DSoundDLL = NULL;
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109 |
}
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slouken@0
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110 |
}
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static int DX5_Load(void)
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{
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113 |
int status;
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slouken@0
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114 |
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115 |
DX5_Unload();
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116 |
DSoundDLL = LoadLibrary(TEXT("DSOUND.DLL"));
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117 |
if ( DSoundDLL != NULL ) {
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DSoundCreate = (void *)GetProcAddress(DSoundDLL,
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119 |
TEXT("DirectSoundCreate"));
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120 |
}
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121 |
if ( DSoundDLL && DSoundCreate ) {
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status = 0;
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123 |
} else {
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124 |
DX5_Unload();
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125 |
status = -1;
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126 |
}
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127 |
return status;
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128 |
}
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129 |
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slouken@0
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130 |
static void Audio_DeleteDevice(SDL_AudioDevice *device)
|
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131 |
{
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slouken@0
|
132 |
DX5_Unload();
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SDL_free(device->hidden);
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SDL_free(device);
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135 |
}
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136 |
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137 |
static SDL_AudioDevice *Audio_CreateDevice(int devindex)
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138 |
{
|
slouken@0
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SDL_AudioDevice *this;
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slouken@0
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140 |
|
slouken@0
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141 |
/* Load DirectX */
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142 |
if ( DX5_Load() < 0 ) {
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slouken@0
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143 |
return(NULL);
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slouken@0
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144 |
}
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slouken@0
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145 |
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slouken@0
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/* Initialize all variables that we clean on shutdown */
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this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice));
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if ( this ) {
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SDL_memset(this, 0, (sizeof *this));
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this->hidden = (struct SDL_PrivateAudioData *)
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slouken@1336
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151 |
SDL_malloc((sizeof *this->hidden));
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152 |
}
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slouken@0
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153 |
if ( (this == NULL) || (this->hidden == NULL) ) {
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slouken@0
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154 |
SDL_OutOfMemory();
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slouken@0
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155 |
if ( this ) {
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slouken@1336
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156 |
SDL_free(this);
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slouken@0
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157 |
}
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slouken@0
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158 |
return(0);
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slouken@0
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159 |
}
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slouken@1336
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160 |
SDL_memset(this->hidden, 0, (sizeof *this->hidden));
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slouken@0
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161 |
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slouken@0
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162 |
/* Set the function pointers */
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slouken@0
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163 |
this->OpenAudio = DX5_OpenAudio;
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slouken@0
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164 |
this->ThreadInit = DX5_ThreadInit;
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slouken@0
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165 |
this->WaitAudio = DX5_WaitAudio_BusyWait;
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slouken@0
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166 |
this->PlayAudio = DX5_PlayAudio;
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slouken@0
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167 |
this->GetAudioBuf = DX5_GetAudioBuf;
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slouken@0
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168 |
this->WaitDone = DX5_WaitDone;
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slouken@0
|
169 |
this->CloseAudio = DX5_CloseAudio;
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slouken@0
|
170 |
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slouken@0
|
171 |
this->free = Audio_DeleteDevice;
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slouken@0
|
172 |
|
slouken@0
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173 |
return this;
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slouken@0
|
174 |
}
|
slouken@0
|
175 |
|
slouken@0
|
176 |
AudioBootStrap DSOUND_bootstrap = {
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slouken@0
|
177 |
"dsound", "Win95/98/2000 DirectSound",
|
slouken@0
|
178 |
Audio_Available, Audio_CreateDevice
|
slouken@0
|
179 |
};
|
slouken@0
|
180 |
|
slouken@0
|
181 |
static void SetDSerror(const char *function, int code)
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slouken@0
|
182 |
{
|
slouken@0
|
183 |
static const char *error;
|
slouken@453
|
184 |
static char errbuf[1024];
|
slouken@0
|
185 |
|
slouken@0
|
186 |
errbuf[0] = 0;
|
slouken@0
|
187 |
switch (code) {
|
slouken@0
|
188 |
case E_NOINTERFACE:
|
slouken@0
|
189 |
error =
|
slouken@0
|
190 |
"Unsupported interface\n-- Is DirectX 5.0 or later installed?";
|
slouken@0
|
191 |
break;
|
slouken@0
|
192 |
case DSERR_ALLOCATED:
|
slouken@0
|
193 |
error = "Audio device in use";
|
slouken@0
|
194 |
break;
|
slouken@0
|
195 |
case DSERR_BADFORMAT:
|
slouken@0
|
196 |
error = "Unsupported audio format";
|
slouken@0
|
197 |
break;
|
slouken@0
|
198 |
case DSERR_BUFFERLOST:
|
slouken@0
|
199 |
error = "Mixing buffer was lost";
|
slouken@0
|
200 |
break;
|
slouken@0
|
201 |
case DSERR_CONTROLUNAVAIL:
|
slouken@0
|
202 |
error = "Control requested is not available";
|
slouken@0
|
203 |
break;
|
slouken@0
|
204 |
case DSERR_INVALIDCALL:
|
slouken@0
|
205 |
error = "Invalid call for the current state";
|
slouken@0
|
206 |
break;
|
slouken@0
|
207 |
case DSERR_INVALIDPARAM:
|
slouken@0
|
208 |
error = "Invalid parameter";
|
slouken@0
|
209 |
break;
|
slouken@0
|
210 |
case DSERR_NODRIVER:
|
slouken@0
|
211 |
error = "No audio device found";
|
slouken@0
|
212 |
break;
|
slouken@0
|
213 |
case DSERR_OUTOFMEMORY:
|
slouken@0
|
214 |
error = "Out of memory";
|
slouken@0
|
215 |
break;
|
slouken@0
|
216 |
case DSERR_PRIOLEVELNEEDED:
|
slouken@0
|
217 |
error = "Caller doesn't have priority";
|
slouken@0
|
218 |
break;
|
slouken@0
|
219 |
case DSERR_UNSUPPORTED:
|
slouken@0
|
220 |
error = "Function not supported";
|
slouken@0
|
221 |
break;
|
slouken@0
|
222 |
default:
|
slouken@1336
|
223 |
SDL_snprintf(errbuf, SDL_arraysize(errbuf),
|
slouken@1330
|
224 |
"%s: Unknown DirectSound error: 0x%x",
|
slouken@0
|
225 |
function, code);
|
slouken@0
|
226 |
break;
|
slouken@0
|
227 |
}
|
slouken@0
|
228 |
if ( ! errbuf[0] ) {
|
slouken@1336
|
229 |
SDL_snprintf(errbuf, SDL_arraysize(errbuf), "%s: %s", function, error);
|
slouken@0
|
230 |
}
|
slouken@0
|
231 |
SDL_SetError("%s", errbuf);
|
slouken@0
|
232 |
return;
|
slouken@0
|
233 |
}
|
slouken@0
|
234 |
|
slouken@0
|
235 |
/* DirectSound needs to be associated with a window */
|
slouken@0
|
236 |
static HWND mainwin = NULL;
|
slouken@0
|
237 |
/* */
|
slouken@0
|
238 |
void DX5_SoundFocus(HWND hwnd)
|
slouken@0
|
239 |
{
|
slouken@0
|
240 |
mainwin = hwnd;
|
slouken@0
|
241 |
}
|
slouken@0
|
242 |
|
slouken@0
|
243 |
static void DX5_ThreadInit(_THIS)
|
slouken@0
|
244 |
{
|
slouken@0
|
245 |
SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_HIGHEST);
|
slouken@0
|
246 |
}
|
slouken@0
|
247 |
|
slouken@0
|
248 |
static void DX5_WaitAudio_BusyWait(_THIS)
|
slouken@0
|
249 |
{
|
slouken@0
|
250 |
DWORD status;
|
slouken@0
|
251 |
DWORD cursor, junk;
|
slouken@0
|
252 |
HRESULT result;
|
slouken@0
|
253 |
|
slouken@0
|
254 |
/* Semi-busy wait, since we have no way of getting play notification
|
slouken@0
|
255 |
on a primary mixing buffer located in hardware (DirectX 5.0)
|
slouken@0
|
256 |
*/
|
slouken@1877
|
257 |
result = IDirectSoundBuffer_GetCurrentPosition(mixbuf, &junk, &cursor);
|
slouken@0
|
258 |
if ( result != DS_OK ) {
|
slouken@0
|
259 |
if ( result == DSERR_BUFFERLOST ) {
|
slouken@0
|
260 |
IDirectSoundBuffer_Restore(mixbuf);
|
slouken@0
|
261 |
}
|
slouken@0
|
262 |
#ifdef DEBUG_SOUND
|
slouken@0
|
263 |
SetDSerror("DirectSound GetCurrentPosition", result);
|
slouken@0
|
264 |
#endif
|
slouken@0
|
265 |
return;
|
slouken@0
|
266 |
}
|
slouken@0
|
267 |
|
slouken@1877
|
268 |
while ( (cursor/mixlen) == lastchunk ) {
|
slouken@0
|
269 |
/* FIXME: find out how much time is left and sleep that long */
|
slouken@1877
|
270 |
SDL_Delay(1);
|
slouken@0
|
271 |
|
slouken@0
|
272 |
/* Try to restore a lost sound buffer */
|
slouken@0
|
273 |
IDirectSoundBuffer_GetStatus(mixbuf, &status);
|
slouken@0
|
274 |
if ( (status&DSBSTATUS_BUFFERLOST) ) {
|
slouken@0
|
275 |
IDirectSoundBuffer_Restore(mixbuf);
|
slouken@0
|
276 |
IDirectSoundBuffer_GetStatus(mixbuf, &status);
|
slouken@0
|
277 |
if ( (status&DSBSTATUS_BUFFERLOST) ) {
|
slouken@0
|
278 |
break;
|
slouken@0
|
279 |
}
|
slouken@0
|
280 |
}
|
slouken@0
|
281 |
if ( ! (status&DSBSTATUS_PLAYING) ) {
|
slouken@0
|
282 |
result = IDirectSoundBuffer_Play(mixbuf, 0, 0, DSBPLAY_LOOPING);
|
slouken@0
|
283 |
if ( result == DS_OK ) {
|
slouken@0
|
284 |
continue;
|
slouken@0
|
285 |
}
|
slouken@0
|
286 |
#ifdef DEBUG_SOUND
|
slouken@0
|
287 |
SetDSerror("DirectSound Play", result);
|
slouken@0
|
288 |
#endif
|
slouken@0
|
289 |
return;
|
slouken@0
|
290 |
}
|
slouken@0
|
291 |
|
slouken@0
|
292 |
/* Find out where we are playing */
|
slouken@0
|
293 |
result = IDirectSoundBuffer_GetCurrentPosition(mixbuf,
|
slouken@1877
|
294 |
&junk, &cursor);
|
slouken@0
|
295 |
if ( result != DS_OK ) {
|
slouken@0
|
296 |
SetDSerror("DirectSound GetCurrentPosition", result);
|
slouken@0
|
297 |
return;
|
slouken@0
|
298 |
}
|
slouken@0
|
299 |
}
|
slouken@0
|
300 |
}
|
slouken@0
|
301 |
|
slouken@0
|
302 |
#ifdef USE_POSITION_NOTIFY
|
slouken@0
|
303 |
static void DX6_WaitAudio_EventWait(_THIS)
|
slouken@0
|
304 |
{
|
slouken@0
|
305 |
DWORD status;
|
slouken@0
|
306 |
HRESULT result;
|
slouken@0
|
307 |
|
slouken@0
|
308 |
/* Try to restore a lost sound buffer */
|
slouken@0
|
309 |
IDirectSoundBuffer_GetStatus(mixbuf, &status);
|
slouken@0
|
310 |
if ( (status&DSBSTATUS_BUFFERLOST) ) {
|
slouken@0
|
311 |
IDirectSoundBuffer_Restore(mixbuf);
|
slouken@0
|
312 |
IDirectSoundBuffer_GetStatus(mixbuf, &status);
|
slouken@0
|
313 |
if ( (status&DSBSTATUS_BUFFERLOST) ) {
|
slouken@0
|
314 |
return;
|
slouken@0
|
315 |
}
|
slouken@0
|
316 |
}
|
slouken@0
|
317 |
if ( ! (status&DSBSTATUS_PLAYING) ) {
|
slouken@0
|
318 |
result = IDirectSoundBuffer_Play(mixbuf, 0, 0, DSBPLAY_LOOPING);
|
slouken@0
|
319 |
if ( result != DS_OK ) {
|
slouken@0
|
320 |
#ifdef DEBUG_SOUND
|
slouken@0
|
321 |
SetDSerror("DirectSound Play", result);
|
slouken@0
|
322 |
#endif
|
slouken@0
|
323 |
return;
|
slouken@0
|
324 |
}
|
slouken@0
|
325 |
}
|
slouken@0
|
326 |
WaitForSingleObject(audio_event, INFINITE);
|
slouken@0
|
327 |
}
|
slouken@0
|
328 |
#endif /* USE_POSITION_NOTIFY */
|
slouken@0
|
329 |
|
slouken@0
|
330 |
static void DX5_PlayAudio(_THIS)
|
slouken@0
|
331 |
{
|
slouken@0
|
332 |
/* Unlock the buffer, allowing it to play */
|
slouken@0
|
333 |
if ( locked_buf ) {
|
slouken@0
|
334 |
IDirectSoundBuffer_Unlock(mixbuf, locked_buf, mixlen, NULL, 0);
|
slouken@0
|
335 |
}
|
slouken@0
|
336 |
|
slouken@0
|
337 |
}
|
slouken@0
|
338 |
|
slouken@0
|
339 |
static Uint8 *DX5_GetAudioBuf(_THIS)
|
slouken@0
|
340 |
{
|
slouken@0
|
341 |
DWORD cursor, junk;
|
slouken@0
|
342 |
HRESULT result;
|
slouken@0
|
343 |
DWORD rawlen;
|
slouken@0
|
344 |
|
slouken@0
|
345 |
/* Figure out which blocks to fill next */
|
slouken@0
|
346 |
locked_buf = NULL;
|
slouken@1877
|
347 |
result = IDirectSoundBuffer_GetCurrentPosition(mixbuf, &junk, &cursor);
|
slouken@0
|
348 |
if ( result == DSERR_BUFFERLOST ) {
|
slouken@0
|
349 |
IDirectSoundBuffer_Restore(mixbuf);
|
slouken@0
|
350 |
result = IDirectSoundBuffer_GetCurrentPosition(mixbuf,
|
slouken@1877
|
351 |
&junk, &cursor);
|
slouken@0
|
352 |
}
|
slouken@0
|
353 |
if ( result != DS_OK ) {
|
slouken@0
|
354 |
SetDSerror("DirectSound GetCurrentPosition", result);
|
slouken@0
|
355 |
return(NULL);
|
slouken@0
|
356 |
}
|
slouken@0
|
357 |
cursor /= mixlen;
|
slouken@1877
|
358 |
#ifdef DEBUG_SOUND
|
slouken@1877
|
359 |
/* Detect audio dropouts */
|
slouken@1877
|
360 |
{ DWORD spot = cursor;
|
slouken@1877
|
361 |
if ( spot < lastchunk ) {
|
slouken@1877
|
362 |
spot += NUM_BUFFERS;
|
slouken@1877
|
363 |
}
|
slouken@1877
|
364 |
if ( spot > lastchunk+1 ) {
|
slouken@1877
|
365 |
fprintf(stderr, "Audio dropout, missed %d fragments\n",
|
slouken@1877
|
366 |
(spot - (lastchunk+1)));
|
slouken@1877
|
367 |
}
|
slouken@1877
|
368 |
}
|
slouken@1877
|
369 |
#endif
|
slouken@1877
|
370 |
lastchunk = cursor;
|
slouken@0
|
371 |
cursor = (cursor+1)%NUM_BUFFERS;
|
slouken@0
|
372 |
cursor *= mixlen;
|
slouken@0
|
373 |
|
slouken@0
|
374 |
/* Lock the audio buffer */
|
slouken@0
|
375 |
result = IDirectSoundBuffer_Lock(mixbuf, cursor, mixlen,
|
slouken@0
|
376 |
(LPVOID *)&locked_buf, &rawlen, NULL, &junk, 0);
|
slouken@0
|
377 |
if ( result == DSERR_BUFFERLOST ) {
|
slouken@0
|
378 |
IDirectSoundBuffer_Restore(mixbuf);
|
slouken@0
|
379 |
result = IDirectSoundBuffer_Lock(mixbuf, cursor, mixlen,
|
slouken@0
|
380 |
(LPVOID *)&locked_buf, &rawlen, NULL, &junk, 0);
|
slouken@0
|
381 |
}
|
slouken@0
|
382 |
if ( result != DS_OK ) {
|
slouken@0
|
383 |
SetDSerror("DirectSound Lock", result);
|
slouken@0
|
384 |
return(NULL);
|
slouken@0
|
385 |
}
|
slouken@0
|
386 |
return(locked_buf);
|
slouken@0
|
387 |
}
|
slouken@0
|
388 |
|
slouken@0
|
389 |
static void DX5_WaitDone(_THIS)
|
slouken@0
|
390 |
{
|
slouken@0
|
391 |
Uint8 *stream;
|
slouken@0
|
392 |
|
slouken@0
|
393 |
/* Wait for the playing chunk to finish */
|
slouken@0
|
394 |
stream = this->GetAudioBuf(this);
|
slouken@0
|
395 |
if ( stream != NULL ) {
|
slouken@1336
|
396 |
SDL_memset(stream, silence, mixlen);
|
slouken@0
|
397 |
this->PlayAudio(this);
|
slouken@0
|
398 |
}
|
slouken@0
|
399 |
this->WaitAudio(this);
|
slouken@0
|
400 |
|
slouken@0
|
401 |
/* Stop the looping sound buffer */
|
slouken@0
|
402 |
IDirectSoundBuffer_Stop(mixbuf);
|
slouken@0
|
403 |
}
|
slouken@0
|
404 |
|
slouken@0
|
405 |
static void DX5_CloseAudio(_THIS)
|
slouken@0
|
406 |
{
|
slouken@0
|
407 |
if ( sound != NULL ) {
|
slouken@0
|
408 |
if ( mixbuf != NULL ) {
|
slouken@0
|
409 |
/* Clean up the audio buffer */
|
slouken@0
|
410 |
IDirectSoundBuffer_Release(mixbuf);
|
slouken@0
|
411 |
mixbuf = NULL;
|
slouken@0
|
412 |
}
|
slouken@0
|
413 |
if ( audio_event != NULL ) {
|
slouken@0
|
414 |
CloseHandle(audio_event);
|
slouken@0
|
415 |
audio_event = NULL;
|
slouken@0
|
416 |
}
|
slouken@0
|
417 |
IDirectSound_Release(sound);
|
slouken@0
|
418 |
sound = NULL;
|
slouken@0
|
419 |
}
|
slouken@0
|
420 |
}
|
slouken@0
|
421 |
|
slouken@469
|
422 |
#ifdef USE_PRIMARY_BUFFER
|
slouken@0
|
423 |
/* This function tries to create a primary audio buffer, and returns the
|
slouken@0
|
424 |
number of audio chunks available in the created buffer.
|
slouken@0
|
425 |
*/
|
slouken@0
|
426 |
static int CreatePrimary(LPDIRECTSOUND sndObj, HWND focus,
|
slouken@0
|
427 |
LPDIRECTSOUNDBUFFER *sndbuf, WAVEFORMATEX *wavefmt, Uint32 chunksize)
|
slouken@0
|
428 |
{
|
slouken@0
|
429 |
HRESULT result;
|
slouken@0
|
430 |
DSBUFFERDESC format;
|
slouken@0
|
431 |
DSBCAPS caps;
|
slouken@0
|
432 |
int numchunks;
|
slouken@0
|
433 |
|
slouken@0
|
434 |
/* Try to set primary mixing privileges */
|
slouken@0
|
435 |
result = IDirectSound_SetCooperativeLevel(sndObj, focus,
|
slouken@0
|
436 |
DSSCL_WRITEPRIMARY);
|
slouken@0
|
437 |
if ( result != DS_OK ) {
|
slouken@0
|
438 |
#ifdef DEBUG_SOUND
|
slouken@0
|
439 |
SetDSerror("DirectSound SetCooperativeLevel", result);
|
slouken@0
|
440 |
#endif
|
slouken@0
|
441 |
return(-1);
|
slouken@0
|
442 |
}
|
slouken@0
|
443 |
|
slouken@0
|
444 |
/* Try to create the primary buffer */
|
slouken@1336
|
445 |
SDL_memset(&format, 0, sizeof(format));
|
slouken@0
|
446 |
format.dwSize = sizeof(format);
|
slouken@0
|
447 |
format.dwFlags=(DSBCAPS_PRIMARYBUFFER|DSBCAPS_GETCURRENTPOSITION2);
|
slouken@217
|
448 |
format.dwFlags |= DSBCAPS_STICKYFOCUS;
|
slouken@0
|
449 |
#ifdef USE_POSITION_NOTIFY
|
slouken@0
|
450 |
format.dwFlags |= DSBCAPS_CTRLPOSITIONNOTIFY;
|
slouken@0
|
451 |
#endif
|
slouken@0
|
452 |
result = IDirectSound_CreateSoundBuffer(sndObj, &format, sndbuf, NULL);
|
slouken@0
|
453 |
if ( result != DS_OK ) {
|
slouken@0
|
454 |
#ifdef DEBUG_SOUND
|
slouken@0
|
455 |
SetDSerror("DirectSound CreateSoundBuffer", result);
|
slouken@0
|
456 |
#endif
|
slouken@0
|
457 |
return(-1);
|
slouken@0
|
458 |
}
|
slouken@0
|
459 |
|
slouken@0
|
460 |
/* Check the size of the fragment buffer */
|
slouken@1336
|
461 |
SDL_memset(&caps, 0, sizeof(caps));
|
slouken@0
|
462 |
caps.dwSize = sizeof(caps);
|
slouken@0
|
463 |
result = IDirectSoundBuffer_GetCaps(*sndbuf, &caps);
|
slouken@0
|
464 |
if ( result != DS_OK ) {
|
slouken@0
|
465 |
#ifdef DEBUG_SOUND
|
slouken@0
|
466 |
SetDSerror("DirectSound GetCaps", result);
|
slouken@0
|
467 |
#endif
|
slouken@0
|
468 |
IDirectSoundBuffer_Release(*sndbuf);
|
slouken@0
|
469 |
return(-1);
|
slouken@0
|
470 |
}
|
slouken@0
|
471 |
if ( (chunksize > caps.dwBufferBytes) ||
|
slouken@0
|
472 |
((caps.dwBufferBytes%chunksize) != 0) ) {
|
slouken@0
|
473 |
/* The primary buffer size is not a multiple of 'chunksize'
|
slouken@0
|
474 |
-- this hopefully doesn't happen when 'chunksize' is a
|
slouken@0
|
475 |
power of 2.
|
slouken@0
|
476 |
*/
|
slouken@0
|
477 |
IDirectSoundBuffer_Release(*sndbuf);
|
slouken@0
|
478 |
SDL_SetError(
|
slouken@0
|
479 |
"Primary buffer size is: %d, cannot break it into chunks of %d bytes\n",
|
slouken@0
|
480 |
caps.dwBufferBytes, chunksize);
|
slouken@0
|
481 |
return(-1);
|
slouken@0
|
482 |
}
|
slouken@0
|
483 |
numchunks = (caps.dwBufferBytes/chunksize);
|
slouken@0
|
484 |
|
slouken@0
|
485 |
/* Set the primary audio format */
|
slouken@0
|
486 |
result = IDirectSoundBuffer_SetFormat(*sndbuf, wavefmt);
|
slouken@0
|
487 |
if ( result != DS_OK ) {
|
slouken@0
|
488 |
#ifdef DEBUG_SOUND
|
slouken@0
|
489 |
SetDSerror("DirectSound SetFormat", result);
|
slouken@0
|
490 |
#endif
|
slouken@0
|
491 |
IDirectSoundBuffer_Release(*sndbuf);
|
slouken@0
|
492 |
return(-1);
|
slouken@0
|
493 |
}
|
slouken@0
|
494 |
return(numchunks);
|
slouken@0
|
495 |
}
|
slouken@469
|
496 |
#endif /* USE_PRIMARY_BUFFER */
|
slouken@0
|
497 |
|
slouken@0
|
498 |
/* This function tries to create a secondary audio buffer, and returns the
|
slouken@0
|
499 |
number of audio chunks available in the created buffer.
|
slouken@0
|
500 |
*/
|
slouken@0
|
501 |
static int CreateSecondary(LPDIRECTSOUND sndObj, HWND focus,
|
slouken@0
|
502 |
LPDIRECTSOUNDBUFFER *sndbuf, WAVEFORMATEX *wavefmt, Uint32 chunksize)
|
slouken@0
|
503 |
{
|
slouken@1877
|
504 |
const int numchunks = 8;
|
slouken@0
|
505 |
HRESULT result;
|
slouken@0
|
506 |
DSBUFFERDESC format;
|
slouken@118
|
507 |
LPVOID pvAudioPtr1, pvAudioPtr2;
|
slouken@118
|
508 |
DWORD dwAudioBytes1, dwAudioBytes2;
|
slouken@0
|
509 |
|
slouken@0
|
510 |
/* Try to set primary mixing privileges */
|
slouken@0
|
511 |
if ( focus ) {
|
slouken@0
|
512 |
result = IDirectSound_SetCooperativeLevel(sndObj,
|
slouken@0
|
513 |
focus, DSSCL_PRIORITY);
|
slouken@0
|
514 |
} else {
|
slouken@0
|
515 |
result = IDirectSound_SetCooperativeLevel(sndObj,
|
slouken@0
|
516 |
GetDesktopWindow(), DSSCL_NORMAL);
|
slouken@0
|
517 |
}
|
slouken@0
|
518 |
if ( result != DS_OK ) {
|
slouken@0
|
519 |
#ifdef DEBUG_SOUND
|
slouken@0
|
520 |
SetDSerror("DirectSound SetCooperativeLevel", result);
|
slouken@0
|
521 |
#endif
|
slouken@0
|
522 |
return(-1);
|
slouken@0
|
523 |
}
|
slouken@0
|
524 |
|
slouken@0
|
525 |
/* Try to create the secondary buffer */
|
slouken@1336
|
526 |
SDL_memset(&format, 0, sizeof(format));
|
slouken@0
|
527 |
format.dwSize = sizeof(format);
|
slouken@0
|
528 |
format.dwFlags = DSBCAPS_GETCURRENTPOSITION2;
|
slouken@0
|
529 |
#ifdef USE_POSITION_NOTIFY
|
slouken@0
|
530 |
format.dwFlags |= DSBCAPS_CTRLPOSITIONNOTIFY;
|
slouken@0
|
531 |
#endif
|
slouken@0
|
532 |
if ( ! focus ) {
|
slouken@0
|
533 |
format.dwFlags |= DSBCAPS_GLOBALFOCUS;
|
slouken@217
|
534 |
} else {
|
slouken@217
|
535 |
format.dwFlags |= DSBCAPS_STICKYFOCUS;
|
slouken@0
|
536 |
}
|
slouken@0
|
537 |
format.dwBufferBytes = numchunks*chunksize;
|
slouken@0
|
538 |
if ( (format.dwBufferBytes < DSBSIZE_MIN) ||
|
slouken@0
|
539 |
(format.dwBufferBytes > DSBSIZE_MAX) ) {
|
slouken@0
|
540 |
SDL_SetError("Sound buffer size must be between %d and %d",
|
slouken@0
|
541 |
DSBSIZE_MIN/numchunks, DSBSIZE_MAX/numchunks);
|
slouken@0
|
542 |
return(-1);
|
slouken@0
|
543 |
}
|
slouken@0
|
544 |
format.dwReserved = 0;
|
slouken@0
|
545 |
format.lpwfxFormat = wavefmt;
|
slouken@0
|
546 |
result = IDirectSound_CreateSoundBuffer(sndObj, &format, sndbuf, NULL);
|
slouken@0
|
547 |
if ( result != DS_OK ) {
|
slouken@0
|
548 |
SetDSerror("DirectSound CreateSoundBuffer", result);
|
slouken@0
|
549 |
return(-1);
|
slouken@0
|
550 |
}
|
slouken@0
|
551 |
IDirectSoundBuffer_SetFormat(*sndbuf, wavefmt);
|
slouken@0
|
552 |
|
slouken@118
|
553 |
/* Silence the initial audio buffer */
|
slouken@118
|
554 |
result = IDirectSoundBuffer_Lock(*sndbuf, 0, format.dwBufferBytes,
|
slouken@118
|
555 |
(LPVOID *)&pvAudioPtr1, &dwAudioBytes1,
|
slouken@118
|
556 |
(LPVOID *)&pvAudioPtr2, &dwAudioBytes2,
|
slouken@118
|
557 |
DSBLOCK_ENTIREBUFFER);
|
slouken@118
|
558 |
if ( result == DS_OK ) {
|
slouken@118
|
559 |
if ( wavefmt->wBitsPerSample == 8 ) {
|
slouken@1336
|
560 |
SDL_memset(pvAudioPtr1, 0x80, dwAudioBytes1);
|
slouken@118
|
561 |
} else {
|
slouken@1336
|
562 |
SDL_memset(pvAudioPtr1, 0x00, dwAudioBytes1);
|
slouken@118
|
563 |
}
|
slouken@118
|
564 |
IDirectSoundBuffer_Unlock(*sndbuf,
|
slouken@118
|
565 |
(LPVOID)pvAudioPtr1, dwAudioBytes1,
|
slouken@118
|
566 |
(LPVOID)pvAudioPtr2, dwAudioBytes2);
|
slouken@118
|
567 |
}
|
slouken@118
|
568 |
|
slouken@0
|
569 |
/* We're ready to go */
|
slouken@0
|
570 |
return(numchunks);
|
slouken@0
|
571 |
}
|
slouken@0
|
572 |
|
slouken@0
|
573 |
/* This function tries to set position notify events on the mixing buffer */
|
slouken@0
|
574 |
#ifdef USE_POSITION_NOTIFY
|
slouken@0
|
575 |
static int CreateAudioEvent(_THIS)
|
slouken@0
|
576 |
{
|
slouken@0
|
577 |
LPDIRECTSOUNDNOTIFY notify;
|
slouken@0
|
578 |
DSBPOSITIONNOTIFY *notify_positions;
|
slouken@0
|
579 |
int i, retval;
|
slouken@0
|
580 |
HRESULT result;
|
slouken@0
|
581 |
|
slouken@0
|
582 |
/* Default to fail on exit */
|
slouken@0
|
583 |
retval = -1;
|
slouken@0
|
584 |
notify = NULL;
|
slouken@0
|
585 |
|
slouken@0
|
586 |
/* Query for the interface */
|
slouken@0
|
587 |
result = IDirectSoundBuffer_QueryInterface(mixbuf,
|
slouken@0
|
588 |
&IID_IDirectSoundNotify, (void *)¬ify);
|
slouken@0
|
589 |
if ( result != DS_OK ) {
|
slouken@0
|
590 |
goto done;
|
slouken@0
|
591 |
}
|
slouken@0
|
592 |
|
slouken@0
|
593 |
/* Allocate the notify structures */
|
slouken@1336
|
594 |
notify_positions = (DSBPOSITIONNOTIFY *)SDL_malloc(NUM_BUFFERS*
|
slouken@0
|
595 |
sizeof(*notify_positions));
|
slouken@0
|
596 |
if ( notify_positions == NULL ) {
|
slouken@0
|
597 |
goto done;
|
slouken@0
|
598 |
}
|
slouken@0
|
599 |
|
slouken@0
|
600 |
/* Create the notify event */
|
slouken@0
|
601 |
audio_event = CreateEvent(NULL, FALSE, FALSE, NULL);
|
slouken@0
|
602 |
if ( audio_event == NULL ) {
|
slouken@0
|
603 |
goto done;
|
slouken@0
|
604 |
}
|
slouken@0
|
605 |
|
slouken@0
|
606 |
/* Set up the notify structures */
|
slouken@0
|
607 |
for ( i=0; i<NUM_BUFFERS; ++i ) {
|
slouken@0
|
608 |
notify_positions[i].dwOffset = i*mixlen;
|
slouken@0
|
609 |
notify_positions[i].hEventNotify = audio_event;
|
slouken@0
|
610 |
}
|
slouken@0
|
611 |
result = IDirectSoundNotify_SetNotificationPositions(notify,
|
slouken@0
|
612 |
NUM_BUFFERS, notify_positions);
|
slouken@0
|
613 |
if ( result == DS_OK ) {
|
slouken@0
|
614 |
retval = 0;
|
slouken@0
|
615 |
}
|
slouken@0
|
616 |
done:
|
slouken@0
|
617 |
if ( notify != NULL ) {
|
slouken@0
|
618 |
IDirectSoundNotify_Release(notify);
|
slouken@0
|
619 |
}
|
slouken@0
|
620 |
return(retval);
|
slouken@0
|
621 |
}
|
slouken@0
|
622 |
#endif /* USE_POSITION_NOTIFY */
|
slouken@0
|
623 |
|
slouken@0
|
624 |
static int DX5_OpenAudio(_THIS, SDL_AudioSpec *spec)
|
slouken@0
|
625 |
{
|
slouken@0
|
626 |
HRESULT result;
|
slouken@0
|
627 |
WAVEFORMATEX waveformat;
|
slouken@0
|
628 |
|
slouken@0
|
629 |
/* Set basic WAVE format parameters */
|
slouken@1336
|
630 |
SDL_memset(&waveformat, 0, sizeof(waveformat));
|
slouken@0
|
631 |
waveformat.wFormatTag = WAVE_FORMAT_PCM;
|
slouken@0
|
632 |
|
slouken@0
|
633 |
/* Determine the audio parameters from the AudioSpec */
|
slouken@0
|
634 |
switch ( spec->format & 0xFF ) {
|
slouken@0
|
635 |
case 8:
|
slouken@0
|
636 |
/* Unsigned 8 bit audio data */
|
slouken@0
|
637 |
spec->format = AUDIO_U8;
|
slouken@0
|
638 |
silence = 0x80;
|
slouken@0
|
639 |
waveformat.wBitsPerSample = 8;
|
slouken@0
|
640 |
break;
|
slouken@0
|
641 |
case 16:
|
slouken@0
|
642 |
/* Signed 16 bit audio data */
|
slouken@0
|
643 |
spec->format = AUDIO_S16;
|
slouken@0
|
644 |
silence = 0x00;
|
slouken@0
|
645 |
waveformat.wBitsPerSample = 16;
|
slouken@0
|
646 |
break;
|
slouken@0
|
647 |
default:
|
slouken@0
|
648 |
SDL_SetError("Unsupported audio format");
|
slouken@0
|
649 |
return(-1);
|
slouken@0
|
650 |
}
|
slouken@0
|
651 |
waveformat.nChannels = spec->channels;
|
slouken@0
|
652 |
waveformat.nSamplesPerSec = spec->freq;
|
slouken@0
|
653 |
waveformat.nBlockAlign =
|
slouken@0
|
654 |
waveformat.nChannels * (waveformat.wBitsPerSample/8);
|
slouken@0
|
655 |
waveformat.nAvgBytesPerSec =
|
slouken@0
|
656 |
waveformat.nSamplesPerSec * waveformat.nBlockAlign;
|
slouken@0
|
657 |
|
slouken@0
|
658 |
/* Update the fragment size as size in bytes */
|
slouken@0
|
659 |
SDL_CalculateAudioSpec(spec);
|
slouken@0
|
660 |
|
slouken@0
|
661 |
/* Open the audio device */
|
slouken@0
|
662 |
result = DSoundCreate(NULL, &sound, NULL);
|
slouken@0
|
663 |
if ( result != DS_OK ) {
|
slouken@0
|
664 |
SetDSerror("DirectSoundCreate", result);
|
slouken@0
|
665 |
return(-1);
|
slouken@0
|
666 |
}
|
slouken@0
|
667 |
|
slouken@0
|
668 |
/* Create the audio buffer to which we write */
|
slouken@0
|
669 |
NUM_BUFFERS = -1;
|
slouken@375
|
670 |
#ifdef USE_PRIMARY_BUFFER
|
slouken@0
|
671 |
if ( mainwin ) {
|
slouken@0
|
672 |
NUM_BUFFERS = CreatePrimary(sound, mainwin, &mixbuf,
|
slouken@0
|
673 |
&waveformat, spec->size);
|
slouken@0
|
674 |
}
|
slouken@375
|
675 |
#endif /* USE_PRIMARY_BUFFER */
|
slouken@0
|
676 |
if ( NUM_BUFFERS < 0 ) {
|
slouken@0
|
677 |
NUM_BUFFERS = CreateSecondary(sound, mainwin, &mixbuf,
|
slouken@0
|
678 |
&waveformat, spec->size);
|
slouken@0
|
679 |
if ( NUM_BUFFERS < 0 ) {
|
slouken@0
|
680 |
return(-1);
|
slouken@0
|
681 |
}
|
slouken@0
|
682 |
#ifdef DEBUG_SOUND
|
slouken@0
|
683 |
fprintf(stderr, "Using secondary audio buffer\n");
|
slouken@0
|
684 |
#endif
|
slouken@0
|
685 |
}
|
slouken@0
|
686 |
#ifdef DEBUG_SOUND
|
slouken@0
|
687 |
else
|
slouken@0
|
688 |
fprintf(stderr, "Using primary audio buffer\n");
|
slouken@0
|
689 |
#endif
|
slouken@0
|
690 |
|
slouken@0
|
691 |
/* The buffer will auto-start playing in DX5_WaitAudio() */
|
slouken@1877
|
692 |
lastchunk = 0;
|
slouken@0
|
693 |
mixlen = spec->size;
|
slouken@0
|
694 |
|
slouken@0
|
695 |
#ifdef USE_POSITION_NOTIFY
|
slouken@0
|
696 |
/* See if we can use DirectX 6 event notification */
|
slouken@0
|
697 |
if ( CreateAudioEvent(this) == 0 ) {
|
slouken@0
|
698 |
this->WaitAudio = DX6_WaitAudio_EventWait;
|
slouken@0
|
699 |
} else {
|
slouken@0
|
700 |
this->WaitAudio = DX5_WaitAudio_BusyWait;
|
slouken@0
|
701 |
}
|
slouken@0
|
702 |
#endif
|
slouken@0
|
703 |
return(0);
|
slouken@0
|
704 |
}
|
slouken@0
|
705 |
|