Skip to content
This repository has been archived by the owner on Feb 11, 2021. It is now read-only.

Latest commit

 

History

History
199 lines (157 loc) · 6.85 KB

SDL_uikitopenglview.m

File metadata and controls

199 lines (157 loc) · 6.85 KB
 
Feb 12, 2011
Feb 12, 2011
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2011 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
#import <QuartzCore/QuartzCore.h>
#import <OpenGLES/EAGLDrawable.h>
#import "SDL_uikitopenglview.h"
@interface SDL_uikitopenglview (privateMethods)
- (BOOL) createFramebuffer;
- (void) destroyFramebuffer;
@end
@implementation SDL_uikitopenglview
@synthesize context;
+ (Class)layerClass {
Feb 1, 2011
Feb 1, 2011
40
return [CAEAGLLayer class];
41
42
43
}
- (id)initWithFrame:(CGRect)frame \
Feb 1, 2011
Feb 1, 2011
44
45
46
47
48
49
retainBacking:(BOOL)retained \
rBits:(int)rBits \
gBits:(int)gBits \
bBits:(int)bBits \
aBits:(int)aBits \
depthBits:(int)depthBits \
Feb 6, 2011
Feb 6, 2011
50
majorVersion:(int)majorVersion \
Feb 1, 2011
Feb 1, 2011
52
53
54
55
56
57
58
59
60
61
62
63
NSString *colorFormat=nil;
BOOL useDepthBuffer;
if (rBits == 8 && gBits == 8 && bBits == 8) {
/* if user specifically requests rbg888 or some color format higher than 16bpp */
colorFormat = kEAGLColorFormatRGBA8;
}
else {
/* default case (faster) */
colorFormat = kEAGLColorFormatRGB565;
}
Apr 3, 2011
Apr 3, 2011
64
65
depthBufferFormat = 0;
Feb 1, 2011
Feb 1, 2011
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
if (depthBits == 24) {
useDepthBuffer = YES;
depthBufferFormat = GL_DEPTH_COMPONENT24_OES;
}
else if (depthBits == 0) {
useDepthBuffer = NO;
}
else {
/* default case when depth buffer is not disabled */
/*
strange, even when we use this, we seem to get a 24 bit depth buffer on iPhone.
perhaps that's the only depth format iPhone actually supports
*/
useDepthBuffer = YES;
depthBufferFormat = GL_DEPTH_COMPONENT16_OES;
}
if ((self = [super initWithFrame:frame])) {
// Get the layer
CAEAGLLayer *eaglLayer = (CAEAGLLayer *)self.layer;
eaglLayer.opaque = YES;
eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys:
[NSNumber numberWithBool: retained], kEAGLDrawablePropertyRetainedBacking, colorFormat, kEAGLDrawablePropertyColorFormat, nil];
Feb 6, 2011
Feb 6, 2011
91
92
93
94
95
if (majorVersion > 1) {
context = [[EAGLContext alloc] initWithAPI: kEAGLRenderingAPIOpenGLES2];
} else {
context = [[EAGLContext alloc] initWithAPI: kEAGLRenderingAPIOpenGLES1];
}
Feb 1, 2011
Feb 1, 2011
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
if (!context || ![EAGLContext setCurrentContext:context]) {
[self release];
return nil;
}
/* create the buffers */
glGenFramebuffersOES(1, &viewFramebuffer);
glGenRenderbuffersOES(1, &viewRenderbuffer);
glBindFramebufferOES(GL_FRAMEBUFFER_OES, viewFramebuffer);
glBindRenderbufferOES(GL_RENDERBUFFER_OES, viewRenderbuffer);
[context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:(CAEAGLLayer*)self.layer];
glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, viewRenderbuffer);
glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth);
glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight);
Apr 3, 2011
Apr 3, 2011
112
Feb 1, 2011
Feb 1, 2011
113
114
115
116
117
118
119
120
121
122
123
if (useDepthBuffer) {
glGenRenderbuffersOES(1, &depthRenderbuffer);
glBindRenderbufferOES(GL_RENDERBUFFER_OES, depthRenderbuffer);
glRenderbufferStorageOES(GL_RENDERBUFFER_OES, depthBufferFormat, backingWidth, backingHeight);
glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_DEPTH_ATTACHMENT_OES, GL_RENDERBUFFER_OES, depthRenderbuffer);
}
if(glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) != GL_FRAMEBUFFER_COMPLETE_OES) {
return NO;
}
/* end create buffers */
Feb 1, 2011
Feb 1, 2011
124
Mar 29, 2011
Mar 29, 2011
125
// !!! FIXME: use the screen this is on!
Feb 1, 2011
Feb 1, 2011
126
127
128
/* Use the main screen scale (for retina display support) */
if ([[UIScreen mainScreen] respondsToSelector:@selector(scale)])
self.contentScaleFactor = [UIScreen mainScreen].scale;
Mar 29, 2011
Mar 29, 2011
129
Apr 3, 2011
Apr 3, 2011
130
self.autoresizingMask = 0; // don't allow autoresize, since we need to do some magic in -(void)updateFrame.
Feb 1, 2011
Feb 1, 2011
131
132
}
return self;
Apr 3, 2011
Apr 3, 2011
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
- (void)updateFrame {
glBindFramebufferOES(GL_FRAMEBUFFER_OES, viewFramebuffer);
glBindRenderbufferOES(GL_RENDERBUFFER_OES, 0);
glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, 0);
glDeleteRenderbuffersOES(1, &viewRenderbuffer);
glGenRenderbuffersOES(1, &viewRenderbuffer);
glBindRenderbufferOES(GL_RENDERBUFFER_OES, viewRenderbuffer);
[context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:(CAEAGLLayer*)self.layer];
glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, viewRenderbuffer);
glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth);
glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight);
if (depthRenderbuffer != 0) {
glBindRenderbufferOES(GL_RENDERBUFFER_OES, depthRenderbuffer);
glRenderbufferStorageOES(GL_RENDERBUFFER_OES, depthBufferFormat, backingWidth, backingHeight);
}
// !!! FIXME: use the screen this is on!
/* Use the main screen scale (for retina display support) */
if ([[UIScreen mainScreen] respondsToSelector:@selector(scale)])
self.contentScaleFactor = [UIScreen mainScreen].scale;
}
160
- (void)setCurrentContext {
Feb 1, 2011
Feb 1, 2011
161
[EAGLContext setCurrentContext:context];
162
163
164
165
}
- (void)swapBuffers {
Feb 1, 2011
Feb 1, 2011
166
167
glBindRenderbufferOES(GL_RENDERBUFFER_OES, viewRenderbuffer);
[context presentRenderbuffer:GL_RENDERBUFFER_OES];
168
169
170
171
}
- (void)layoutSubviews {
Feb 1, 2011
Feb 1, 2011
172
[EAGLContext setCurrentContext:context];
173
174
175
}
- (void)destroyFramebuffer {
Feb 1, 2011
Feb 1, 2011
176
177
178
179
180
181
182
183
184
glDeleteFramebuffersOES(1, &viewFramebuffer);
viewFramebuffer = 0;
glDeleteRenderbuffersOES(1, &viewRenderbuffer);
viewRenderbuffer = 0;
if (depthRenderbuffer) {
glDeleteRenderbuffersOES(1, &depthRenderbuffer);
depthRenderbuffer = 0;
}
185
186
187
188
}
- (void)dealloc {
Feb 1, 2011
Feb 1, 2011
189
190
191
192
193
194
[self destroyFramebuffer];
if ([EAGLContext currentContext] == context) {
[EAGLContext setCurrentContext:nil];
}
[context release];
[super dealloc];
Dec 8, 2008
Dec 8, 2008
197
@end
Feb 1, 2011
Feb 1, 2011
198
199
/* vi: set ts=4 sw=4 expandtab: */