Skip to content

Latest commit

 

History

History
394 lines (344 loc) · 14.9 KB

SDL_winrtpointerinput.cpp

File metadata and controls

394 lines (344 loc) · 14.9 KB
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
/*
Simple DirectMedia Layer
Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#if SDL_VIDEO_DRIVER_WINRT
/* SDL includes */
#include "SDL_winrtevents_c.h"
Sep 2, 2013
Sep 2, 2013
27
#include "SDL_winrtmouse_c.h"
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
#include "SDL_winrtvideo_cpp.h"
#include "SDL_assert.h"
#include "SDL_system.h"
extern "C" {
#include "../SDL_sysvideo.h"
#include "../../events/SDL_events_c.h"
#include "../../events/SDL_mouse_c.h"
#include "../../events/SDL_touch_c.h"
}
/* File-specific globals: */
static SDL_TouchID WINRT_TouchID = 1;
static unsigned int WINRT_LeftFingerDown = 0;
void
WINRT_InitTouch(_THIS)
{
SDL_AddTouch(WINRT_TouchID, "");
}
Nov 29, 2013
Nov 29, 2013
50
51
//
52
// Applies necessary geometric transformations to raw cursor positions:
Nov 29, 2013
Nov 29, 2013
53
//
54
Windows::Foundation::Point
Nov 29, 2013
Nov 29, 2013
55
56
57
WINRT_TransformCursorPosition(SDL_Window * window,
Windows::Foundation::Point rawPosition,
WINRT_CursorNormalizationType normalization)
58
59
60
61
62
63
64
65
66
67
68
69
70
71
{
using namespace Windows::UI::Core;
using namespace Windows::Graphics::Display;
if (!window) {
return rawPosition;
}
SDL_WindowData * windowData = (SDL_WindowData *) window->driverdata;
if (windowData->coreWindow == nullptr) {
// For some reason, the window isn't associated with a CoreWindow.
// This might end up being the case as XAML support is extended.
// For now, if there's no CoreWindow attached to the SDL_Window,
// don't do any transforms.
Nov 29, 2013
Nov 29, 2013
72
73
// TODO, WinRT: make sure touch input coordinate ranges are correct when using XAML support
74
75
76
77
78
79
80
81
82
return rawPosition;
}
// The CoreWindow can only be accessed on certain thread(s).
SDL_assert(CoreWindow::GetForCurrentThread() != nullptr);
CoreWindow ^ nativeWindow = windowData->coreWindow.Get();
Windows::Foundation::Point outputPosition;
Nov 29, 2013
Nov 29, 2013
83
84
85
// Compute coordinates normalized from 0..1.
// If the coordinates need to be sized to the SDL window,
// we'll do that after.
86
#if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP
Nov 29, 2013
Nov 29, 2013
87
88
outputPosition.X = rawPosition.X / nativeWindow->Bounds.Width;
outputPosition.Y = rawPosition.Y / nativeWindow->Bounds.Height;
89
90
91
92
#else
switch (DisplayProperties::CurrentOrientation)
{
case DisplayOrientations::Portrait:
Nov 29, 2013
Nov 29, 2013
93
94
outputPosition.X = rawPosition.X / nativeWindow->Bounds.Width;
outputPosition.Y = rawPosition.Y / nativeWindow->Bounds.Height;
95
96
break;
case DisplayOrientations::PortraitFlipped:
Nov 29, 2013
Nov 29, 2013
97
98
outputPosition.X = 1.0f - (rawPosition.X / nativeWindow->Bounds.Width);
outputPosition.Y = 1.0f - (rawPosition.Y / nativeWindow->Bounds.Height);
99
100
break;
case DisplayOrientations::Landscape:
Nov 29, 2013
Nov 29, 2013
101
102
outputPosition.X = rawPosition.Y / nativeWindow->Bounds.Height;
outputPosition.Y = 1.0f - (rawPosition.X / nativeWindow->Bounds.Width);
103
104
break;
case DisplayOrientations::LandscapeFlipped:
Nov 29, 2013
Nov 29, 2013
105
106
outputPosition.X = 1.0f - (rawPosition.Y / nativeWindow->Bounds.Height);
outputPosition.Y = rawPosition.X / nativeWindow->Bounds.Width;
107
108
109
110
111
112
break;
default:
break;
}
#endif
Nov 29, 2013
Nov 29, 2013
113
114
115
116
117
if (normalization == TransformToSDLWindowSize) {
outputPosition.X *= ((float32) window->w);
outputPosition.Y *= ((float32) window->h);
}
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
return outputPosition;
}
static inline int
_lround(float arg)
{
if (arg >= 0.0f) {
return (int)floor(arg + 0.5f);
} else {
return (int)ceil(arg - 0.5f);
}
}
Uint8
WINRT_GetSDLButtonForPointerPoint(Windows::UI::Input::PointerPoint ^pt)
{
using namespace Windows::UI::Input;
#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
return SDL_BUTTON_LEFT;
#else
switch (pt->Properties->PointerUpdateKind)
{
case PointerUpdateKind::LeftButtonPressed:
case PointerUpdateKind::LeftButtonReleased:
return SDL_BUTTON_LEFT;
case PointerUpdateKind::RightButtonPressed:
case PointerUpdateKind::RightButtonReleased:
return SDL_BUTTON_RIGHT;
case PointerUpdateKind::MiddleButtonPressed:
case PointerUpdateKind::MiddleButtonReleased:
return SDL_BUTTON_MIDDLE;
case PointerUpdateKind::XButton1Pressed:
case PointerUpdateKind::XButton1Released:
return SDL_BUTTON_X1;
case PointerUpdateKind::XButton2Pressed:
case PointerUpdateKind::XButton2Released:
return SDL_BUTTON_X2;
default:
break;
}
#endif
return 0;
}
//const char *
//WINRT_ConvertPointerUpdateKindToString(Windows::UI::Input::PointerUpdateKind kind)
//{
// using namespace Windows::UI::Input;
//
// switch (kind)
// {
// case PointerUpdateKind::Other:
// return "Other";
// case PointerUpdateKind::LeftButtonPressed:
// return "LeftButtonPressed";
// case PointerUpdateKind::LeftButtonReleased:
// return "LeftButtonReleased";
// case PointerUpdateKind::RightButtonPressed:
// return "RightButtonPressed";
// case PointerUpdateKind::RightButtonReleased:
// return "RightButtonReleased";
// case PointerUpdateKind::MiddleButtonPressed:
// return "MiddleButtonPressed";
// case PointerUpdateKind::MiddleButtonReleased:
// return "MiddleButtonReleased";
// case PointerUpdateKind::XButton1Pressed:
// return "XButton1Pressed";
// case PointerUpdateKind::XButton1Released:
// return "XButton1Released";
// case PointerUpdateKind::XButton2Pressed:
// return "XButton2Pressed";
// case PointerUpdateKind::XButton2Released:
// return "XButton2Released";
// }
//
// return "";
//}
static bool
WINRT_IsTouchEvent(Windows::UI::Input::PointerPoint ^pointerPoint)
{
#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
return true;
#else
using namespace Windows::Devices::Input;
switch (pointerPoint->PointerDevice->PointerDeviceType) {
case PointerDeviceType::Touch:
case PointerDeviceType::Pen:
return true;
default:
return false;
}
#endif
}
Sep 7, 2013
Sep 7, 2013
220
void WINRT_ProcessPointerPressedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint)
Sep 7, 2013
Sep 7, 2013
222
if (!window) {
Oct 27, 2013
Oct 27, 2013
226
Uint8 button = WINRT_GetSDLButtonForPointerPoint(pointerPoint);
Nov 29, 2013
Nov 29, 2013
228
if ( ! WINRT_IsTouchEvent(pointerPoint)) {
Oct 27, 2013
Oct 27, 2013
229
230
SDL_SendMouseButton(window, 0, SDL_PRESSED, button);
} else {
Nov 29, 2013
Nov 29, 2013
231
232
233
Windows::Foundation::Point normalizedPoint = WINRT_TransformCursorPosition(window, pointerPoint->Position, NormalizeZeroToOne);
Windows::Foundation::Point windowPoint = WINRT_TransformCursorPosition(window, pointerPoint->Position, TransformToSDLWindowSize);
Oct 27, 2013
Oct 27, 2013
234
235
if (!WINRT_LeftFingerDown) {
if (button) {
Nov 29, 2013
Nov 29, 2013
236
SDL_SendMouseMotion(window, 0, 0, (int)windowPoint.X, (int)windowPoint.Y);
Oct 27, 2013
Oct 27, 2013
237
238
SDL_SendMouseButton(window, 0, SDL_PRESSED, button);
}
Sep 7, 2013
Sep 7, 2013
239
Oct 27, 2013
Oct 27, 2013
240
241
WINRT_LeftFingerDown = pointerPoint->PointerId;
}
Sep 7, 2013
Sep 7, 2013
243
SDL_SendTouch(
244
245
WINRT_TouchID,
(SDL_FingerID) pointerPoint->PointerId,
Sep 7, 2013
Sep 7, 2013
246
SDL_TRUE,
Nov 29, 2013
Nov 29, 2013
247
248
normalizedPoint.X,
normalizedPoint.Y,
249
250
pointerPoint->Properties->Pressure);
}
Sep 7, 2013
Sep 7, 2013
251
}
Sep 7, 2013
Sep 7, 2013
254
WINRT_ProcessPointerMovedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint)
Sep 7, 2013
Sep 7, 2013
256
if (!window || WINRT_UsingRelativeMouseMode) {
Nov 29, 2013
Nov 29, 2013
260
261
Windows::Foundation::Point normalizedPoint = WINRT_TransformCursorPosition(window, pointerPoint->Position, NormalizeZeroToOne);
Windows::Foundation::Point windowPoint = WINRT_TransformCursorPosition(window, pointerPoint->Position, TransformToSDLWindowSize);
Sep 7, 2013
Sep 7, 2013
262
Nov 29, 2013
Nov 29, 2013
263
264
if ( ! WINRT_IsTouchEvent(pointerPoint)) {
SDL_SendMouseMotion(window, 0, 0, (int)windowPoint.X, (int)windowPoint.Y);
Oct 27, 2013
Oct 27, 2013
265
266
} else if (pointerPoint->PointerId == WINRT_LeftFingerDown) {
if (pointerPoint->PointerId == WINRT_LeftFingerDown) {
Nov 29, 2013
Nov 29, 2013
267
SDL_SendMouseMotion(window, 0, 0, (int)windowPoint.X, (int)windowPoint.Y);
Oct 27, 2013
Oct 27, 2013
268
}
Sep 7, 2013
Sep 7, 2013
269
270
271
272
SDL_SendTouchMotion(
WINRT_TouchID,
(SDL_FingerID) pointerPoint->PointerId,
Nov 29, 2013
Nov 29, 2013
273
274
normalizedPoint.X,
normalizedPoint.Y,
Sep 7, 2013
Sep 7, 2013
275
276
pointerPoint->Properties->Pressure);
}
277
278
279
280
281
282
283
284
}
void WINRT_ProcessPointerReleasedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint)
{
if (!window) {
return;
}
Oct 27, 2013
Oct 27, 2013
285
Uint8 button = WINRT_GetSDLButtonForPointerPoint(pointerPoint);
Oct 27, 2013
Oct 27, 2013
287
288
289
if (!WINRT_IsTouchEvent(pointerPoint)) {
SDL_SendMouseButton(window, 0, SDL_RELEASED, button);
} else {
Nov 29, 2013
Nov 29, 2013
290
291
Windows::Foundation::Point normalizedPoint = WINRT_TransformCursorPosition(window, pointerPoint->Position, NormalizeZeroToOne);
Oct 27, 2013
Oct 27, 2013
292
293
294
295
296
if (WINRT_LeftFingerDown == pointerPoint->PointerId) {
if (button) {
SDL_SendMouseButton(window, 0, SDL_RELEASED, button);
}
WINRT_LeftFingerDown = 0;
Oct 27, 2013
Oct 27, 2013
298
299
300
301
302
SDL_SendTouch(
WINRT_TouchID,
(SDL_FingerID) pointerPoint->PointerId,
SDL_FALSE,
Nov 29, 2013
Nov 29, 2013
303
304
normalizedPoint.X,
normalizedPoint.Y,
305
306
307
pointerPoint->Properties->Pressure);
}
}
Sep 7, 2013
Sep 7, 2013
308
309
310
void
WINRT_ProcessPointerWheelChangedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint)
311
312
313
314
315
{
if (!window) {
return;
}
Sep 7, 2013
Sep 7, 2013
316
317
318
319
320
321
322
323
324
325
// FIXME: This may need to accumulate deltas up to WHEEL_DELTA
short motion = pointerPoint->Properties->MouseWheelDelta / WHEEL_DELTA;
SDL_SendMouseWheel(window, 0, 0, motion);
}
void
WINRT_ProcessMouseMovedEvent(SDL_Window * window, Windows::Devices::Input::MouseEventArgs ^args)
{
if (!window || !WINRT_UsingRelativeMouseMode) {
return;
Sep 7, 2013
Sep 7, 2013
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
// DLudwig, 2012-12-28: On some systems, namely Visual Studio's Windows
// Simulator, as well as Windows 8 in a Parallels 8 VM, MouseEventArgs'
// MouseDelta field often reports very large values. More information
// on this can be found at the following pages on MSDN:
// - http://social.msdn.microsoft.com/Forums/en-US/winappswithnativecode/thread/a3c789fa-f1c5-49c4-9c0a-7db88d0f90f8
// - https://connect.microsoft.com/VisualStudio/Feedback/details/756515
//
// The values do not appear to be as large when running on some systems,
// most notably a Surface RT. Furthermore, the values returned by
// CoreWindow's PointerMoved event, and sent to this class' OnPointerMoved
// method, do not ever appear to be large, even when MouseEventArgs'
// MouseDelta is reporting to the contrary.
//
// On systems with the large-values behavior, it appears that the values
// get reported as if the screen's size is 65536 units in both the X and Y
// dimensions. This can be viewed by using Windows' now-private, "Raw Input"
// APIs. (GetRawInputData, RegisterRawInputDevices, WM_INPUT, etc.)
//
// MSDN's documentation on MouseEventArgs' MouseDelta field (at
// http://msdn.microsoft.com/en-us/library/windows/apps/windows.devices.input.mouseeventargs.mousedelta ),
// does not seem to indicate (to me) that its values should be so large. It
// says that its values should be a "change in screen location". I could
// be misinterpreting this, however a post on MSDN from a Microsoft engineer (see:
// http://social.msdn.microsoft.com/Forums/en-US/winappswithnativecode/thread/09a9868e-95bb-4858-ba1a-cb4d2c298d62 ),
// indicates that these values are in DIPs, which is the same unit used
// by CoreWindow's PointerMoved events (via the Position field in its CurrentPoint
// property. See http://msdn.microsoft.com/en-us/library/windows/apps/windows.ui.input.pointerpoint.position.aspx
// for details.)
//
// To note, PointerMoved events are sent a 'RawPosition' value (via the
// CurrentPoint property in MouseEventArgs), however these do not seem
// to exhibit the same large-value behavior.
//
// The values passed via PointerMoved events can't always be used for relative
// mouse motion, unfortunately. Its values are bound to the cursor's position,
// which stops when it hits one of the screen's edges. This can be a problem in
// first person shooters, whereby it is normal for mouse motion to travel far
// along any one axis for a period of time. MouseMoved events do not have the
// screen-bounding limitation, and can be used regardless of where the system's
// cursor is.
//
// One possible workaround would be to programmatically set the cursor's
// position to the screen's center (when SDL's relative mouse mode is enabled),
// however WinRT does not yet seem to have the ability to set the cursor's
// position via a public API. Win32 did this via an API call, SetCursorPos,
// however WinRT makes this function be private. Apps that use it won't get
// approved for distribution in the Windows Store. I've yet to be able to find
// a suitable, store-friendly counterpart for WinRT.
//
// There may be some room for a workaround whereby OnPointerMoved's values
// are compared to the values from OnMouseMoved in order to detect
// when this bug is active. A suitable transformation could then be made to
// OnMouseMoved's values. For now, however, the system-reported values are sent
// to SDL with minimal transformation: from native screen coordinates (in DIPs)
// to SDL window coordinates.
//
const Windows::Foundation::Point mouseDeltaInDIPs((float)args->MouseDelta.X, (float)args->MouseDelta.Y);
Nov 29, 2013
Nov 29, 2013
385
const Windows::Foundation::Point mouseDeltaInSDLWindowCoords = WINRT_TransformCursorPosition(window, mouseDeltaInDIPs, TransformToSDLWindowSize);
Sep 7, 2013
Sep 7, 2013
386
387
388
389
390
391
SDL_SendMouseMotion(
window,
0,
1,
_lround(mouseDeltaInSDLWindowCoords.X),
_lround(mouseDeltaInSDLWindowCoords.Y));
392
393
394
}
#endif // SDL_VIDEO_DRIVER_WINRT