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SDL_wingl.c
625 lines (546 loc) · 16.6 KB
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/*
SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2006 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#include "SDL_config.h"
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/* WGL implementation of SDL OpenGL support */
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#if SDL_VIDEO_OPENGL
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#include "SDL_opengl.h"
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#endif
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#include "SDL_lowvideo.h"
#include "SDL_wingl_c.h"
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#if SDL_VIDEO_OPENGL
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#define DEFAULT_GL_DRIVER_PATH "OPENGL32.DLL"
#endif
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/* If setting the HDC fails, we may need to recreate the window (MSDN) */
static int WIN_GL_ResetWindow(_THIS)
{
int status = 0;
#ifndef _WIN32_WCE /* FIXME WinCE needs the UNICODE version of CreateWindow() */
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/* This doesn't work with DirectX code (see CVS comments) */
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/* If we were passed a window, then we can't create a new one */
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if ( !SDL_windowid && SDL_strcmp(this->name, "windib") == 0 ) {
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/* Save the existing window attributes */
LONG style;
RECT rect = { 0, 0, 0, 0 };
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style = GetWindowLong(SDL_Window, GWL_STYLE);
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GetWindowRect(SDL_Window, &rect);
DestroyWindow(SDL_Window);
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WIN_FlushMessageQueue();
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SDL_Window = CreateWindow(SDL_Appname, SDL_Appname,
style,
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rect.left, rect.top,
(rect.right-rect.left)+1,
(rect.top-rect.bottom)+1,
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NULL, NULL, SDL_Instance, NULL);
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WIN_FlushMessageQueue();
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if ( SDL_Window ) {
this->SetCaption(this, this->wm_title, this->wm_icon);
} else {
SDL_SetError("Couldn't create window");
status = -1;
}
} else
#endif /* !_WIN32_WCE */
{
SDL_SetError("Unable to reset window for OpenGL context");
status = -1;
}
return(status);
}
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#if SDL_VIDEO_OPENGL
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static int ExtensionSupported(const char *extension, const char *extensions)
{
const char *start;
const char *where, *terminator;
/* Extension names should not have spaces. */
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where = SDL_strchr(extension, ' ');
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if ( where || *extension == '\0' )
return 0;
if ( ! extensions )
return 0;
/* It takes a bit of care to be fool-proof about parsing the
* OpenGL extensions string. Don't be fooled by sub-strings,
* etc. */
start = extensions;
for (;;)
{
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where = SDL_strstr(start, extension);
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if (!where) break;
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terminator = where + SDL_strlen(extension);
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if (where == start || *(where - 1) == ' ')
if (*terminator == ' ' || *terminator == '\0') return 1;
start = terminator;
}
return 0;
}
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static void Init_WGL_ARB_extensions(_THIS)
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{
HWND hwnd;
HDC hdc;
HGLRC hglrc;
int pformat;
const char * (WINAPI *wglGetExtensionsStringARB)(HDC) = 0;
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const char *extensions;
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hwnd = CreateWindow(SDL_Appname, SDL_Appname, WS_POPUP | WS_DISABLED,
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0, 0, 10, 10,
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NULL, NULL, SDL_Instance, NULL);
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WIN_FlushMessageQueue();
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hdc = GetDC(hwnd);
pformat = ChoosePixelFormat(hdc, &GL_pfd);
SetPixelFormat(hdc, pformat, &GL_pfd);
hglrc = this->gl_data->wglCreateContext(hdc);
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if ( hglrc ) {
this->gl_data->wglMakeCurrent(hdc, hglrc);
}
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wglGetExtensionsStringARB = (const char * (WINAPI *)(HDC))
this->gl_data->wglGetProcAddress("wglGetExtensionsStringARB");
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if( wglGetExtensionsStringARB ) {
extensions = wglGetExtensionsStringARB(hdc);
} else {
extensions = NULL;
}
this->gl_data->WGL_ARB_pixel_format = 0;
if( ExtensionSupported("WGL_ARB_pixel_format", extensions) ) {
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this->gl_data->wglChoosePixelFormatARB =
(BOOL (WINAPI *)(HDC, const int *, const FLOAT *, UINT, int *, UINT *))
this->gl_data->wglGetProcAddress("wglChoosePixelFormatARB");
this->gl_data->wglGetPixelFormatAttribivARB =
(BOOL (WINAPI *)(HDC, int, int, UINT, const int *, int *))
this->gl_data->wglGetProcAddress("wglGetPixelFormatAttribivARB");
if( (this->gl_data->wglChoosePixelFormatARB != NULL) &&
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(this->gl_data->wglGetPixelFormatAttribivARB != NULL) ) {
this->gl_data->WGL_ARB_pixel_format = 1;
}
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}
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if ( hglrc ) {
this->gl_data->wglMakeCurrent(NULL, NULL);
this->gl_data->wglDeleteContext(hglrc);
}
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ReleaseDC(hwnd, hdc);
DestroyWindow(hwnd);
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WIN_FlushMessageQueue();
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}
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#endif /* SDL_VIDEO_OPENGL */
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int WIN_GL_SetupWindow(_THIS)
{
int retval;
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#if SDL_VIDEO_OPENGL
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int i;
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unsigned int matching;
int iAttribs[64];
int *iAttr;
float fAttribs[1] = { 0 };
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const char *wglext;
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/* load the gl driver from a default path */
if ( ! this->gl_config.driver_loaded ) {
/* no driver has been loaded, use default (ourselves) */
if ( WIN_GL_LoadLibrary(this, NULL) < 0 ) {
return(-1);
}
}
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for ( i=0; ; ++i ) {
/* Get the window device context for our OpenGL drawing */
GL_hdc = GetDC(SDL_Window);
if ( GL_hdc == NULL ) {
SDL_SetError("Unable to get DC for SDL_Window");
return(-1);
}
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/* Set up the pixel format descriptor with our needed format */
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SDL_memset(&GL_pfd, 0, sizeof(GL_pfd));
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GL_pfd.nSize = sizeof(GL_pfd);
GL_pfd.nVersion = 1;
GL_pfd.dwFlags = (PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL);
if ( this->gl_config.double_buffer ) {
GL_pfd.dwFlags |= PFD_DOUBLEBUFFER;
}
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if ( this->gl_config.stereo ) {
GL_pfd.dwFlags |= PFD_STEREO;
}
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GL_pfd.iPixelType = PFD_TYPE_RGBA;
GL_pfd.cColorBits = this->gl_config.buffer_size;
GL_pfd.cRedBits = this->gl_config.red_size;
GL_pfd.cGreenBits = this->gl_config.green_size;
GL_pfd.cBlueBits = this->gl_config.blue_size;
GL_pfd.cAlphaBits = this->gl_config.alpha_size;
GL_pfd.cAccumRedBits = this->gl_config.accum_red_size;
GL_pfd.cAccumGreenBits = this->gl_config.accum_green_size;
GL_pfd.cAccumBlueBits = this->gl_config.accum_blue_size;
GL_pfd.cAccumAlphaBits = this->gl_config.accum_alpha_size;
GL_pfd.cAccumBits =
(GL_pfd.cAccumRedBits + GL_pfd.cAccumGreenBits +
GL_pfd.cAccumBlueBits + GL_pfd.cAccumAlphaBits);
GL_pfd.cDepthBits = this->gl_config.depth_size;
GL_pfd.cStencilBits = this->gl_config.stencil_size;
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/* initialize WGL_ARB_pixel_format */
Init_WGL_ARB_extensions(this);
/* setup WGL_ARB_pixel_format attribs */
iAttr = &iAttribs[0];
*iAttr++ = WGL_DRAW_TO_WINDOW_ARB;
*iAttr++ = GL_TRUE;
*iAttr++ = WGL_ACCELERATION_ARB;
*iAttr++ = WGL_FULL_ACCELERATION_ARB;
*iAttr++ = WGL_RED_BITS_ARB;
*iAttr++ = this->gl_config.red_size;
*iAttr++ = WGL_GREEN_BITS_ARB;
*iAttr++ = this->gl_config.green_size;
*iAttr++ = WGL_BLUE_BITS_ARB;
*iAttr++ = this->gl_config.blue_size;
if ( this->gl_config.alpha_size ) {
*iAttr++ = WGL_ALPHA_BITS_ARB;
*iAttr++ = this->gl_config.alpha_size;
}
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*iAttr++ = WGL_DOUBLE_BUFFER_ARB;
*iAttr++ = this->gl_config.double_buffer;
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*iAttr++ = WGL_DEPTH_BITS_ARB;
*iAttr++ = this->gl_config.depth_size;
if ( this->gl_config.stencil_size ) {
*iAttr++ = WGL_STENCIL_BITS_ARB;
*iAttr++ = this->gl_config.stencil_size;
}
if ( this->gl_config.accum_red_size ) {
*iAttr++ = WGL_ACCUM_RED_BITS_ARB;
*iAttr++ = this->gl_config.accum_red_size;
}
if ( this->gl_config.accum_green_size ) {
*iAttr++ = WGL_ACCUM_GREEN_BITS_ARB;
*iAttr++ = this->gl_config.accum_green_size;
}
if ( this->gl_config.accum_blue_size ) {
*iAttr++ = WGL_ACCUM_BLUE_BITS_ARB;
*iAttr++ = this->gl_config.accum_blue_size;
}
if ( this->gl_config.accum_alpha_size ) {
*iAttr++ = WGL_ACCUM_ALPHA_BITS_ARB;
*iAttr++ = this->gl_config.accum_alpha_size;
}
if ( this->gl_config.stereo ) {
*iAttr++ = WGL_STEREO_ARB;
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*iAttr++ = GL_TRUE;
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}
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if ( this->gl_config.multisamplebuffers ) {
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*iAttr++ = WGL_SAMPLE_BUFFERS_ARB;
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*iAttr++ = this->gl_config.multisamplebuffers;
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}
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if ( this->gl_config.multisamplesamples ) {
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*iAttr++ = WGL_SAMPLES_ARB;
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*iAttr++ = this->gl_config.multisamplesamples;
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}
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if ( this->gl_config.accelerated >= 0 ) {
*iAttr++ = WGL_ACCELERATION_ARB;
*iAttr++ = (this->gl_config.accelerated ? WGL_GENERIC_ACCELERATION_ARB : WGL_NO_ACCELERATION_ARB);
}
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*iAttr = 0;
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/* Choose and set the closest available pixel format */
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if ( !this->gl_data->WGL_ARB_pixel_format ||
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!this->gl_data->wglChoosePixelFormatARB(GL_hdc, iAttribs, fAttribs, 1, &pixel_format, &matching) ||
!matching ) {
pixel_format = ChoosePixelFormat(GL_hdc, &GL_pfd);
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this->gl_data->WGL_ARB_pixel_format = 0;
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}
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if ( !pixel_format ) {
SDL_SetError("No matching GL pixel format available");
return(-1);
}
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if ( !SetPixelFormat(GL_hdc, pixel_format, &GL_pfd) ) {
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if ( i == 0 ) {
/* First time through, try resetting the window */
if ( WIN_GL_ResetWindow(this) < 0 ) {
return(-1);
}
continue;
}
SDL_SetError("Unable to set HDC pixel format");
return(-1);
}
/* We either succeeded or failed by this point */
break;
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}
DescribePixelFormat(GL_hdc, pixel_format, sizeof(GL_pfd), &GL_pfd);
GL_hrc = this->gl_data->wglCreateContext(GL_hdc);
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if ( GL_hrc == NULL ) {
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SDL_SetError("Unable to create GL context");
return(-1);
}
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if ( WIN_GL_MakeCurrent(this) < 0 ) {
return(-1);
}
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gl_active = 1;
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/* Vsync control under Windows. Checking glGetString here is
* somewhat a documented and reliable hack - it was originally
* as a feature added by mistake, but since so many people rely
* on it, it will not be removed. strstr should be safe here.*/
wglext = (const char *)this->glGetString(GL_EXTENSIONS);
if ( !SDL_strstr(wglext, "WGL_EXT_swap_control") ) {
this->gl_data->wglSwapIntervalEXT = NULL;
this->gl_data->wglGetSwapIntervalEXT = NULL;
}
if ( this->gl_config.swap_control >= 0 ) {
if ( this->gl_data->wglSwapIntervalEXT ) {
this->gl_data->wglSwapIntervalEXT(this->gl_config.swap_control);
}
}
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#else
SDL_SetError("WIN driver not configured with OpenGL");
#endif
if ( gl_active ) {
retval = 0;
} else {
retval = -1;
}
return(retval);
}
void WIN_GL_ShutDown(_THIS)
{
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#if SDL_VIDEO_OPENGL
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/* Clean up OpenGL */
if ( GL_hrc ) {
this->gl_data->wglMakeCurrent(NULL, NULL);
this->gl_data->wglDeleteContext(GL_hrc);
GL_hrc = NULL;
}
if ( GL_hdc ) {
ReleaseDC(SDL_Window, GL_hdc);
GL_hdc = NULL;
}
gl_active = 0;
WIN_GL_UnloadLibrary(this);
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#endif /* SDL_VIDEO_OPENGL */
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}
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#if SDL_VIDEO_OPENGL
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/* Make the current context active */
int WIN_GL_MakeCurrent(_THIS)
{
int retval;
retval = 0;
if ( ! this->gl_data->wglMakeCurrent(GL_hdc, GL_hrc) ) {
SDL_SetError("Unable to make GL context current");
retval = -1;
}
return(retval);
}
/* Get attribute data from glX. */
int WIN_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value)
{
int retval;
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if ( this->gl_data->WGL_ARB_pixel_format ) {
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int wgl_attrib;
switch(attrib) {
case SDL_GL_RED_SIZE:
wgl_attrib = WGL_RED_BITS_ARB;
break;
case SDL_GL_GREEN_SIZE:
wgl_attrib = WGL_GREEN_BITS_ARB;
break;
case SDL_GL_BLUE_SIZE:
wgl_attrib = WGL_BLUE_BITS_ARB;
break;
case SDL_GL_ALPHA_SIZE:
wgl_attrib = WGL_ALPHA_BITS_ARB;
break;
case SDL_GL_DOUBLEBUFFER:
wgl_attrib = WGL_DOUBLE_BUFFER_ARB;
break;
case SDL_GL_BUFFER_SIZE:
wgl_attrib = WGL_COLOR_BITS_ARB;
break;
case SDL_GL_DEPTH_SIZE:
wgl_attrib = WGL_DEPTH_BITS_ARB;
break;
case SDL_GL_STENCIL_SIZE:
wgl_attrib = WGL_STENCIL_BITS_ARB;
break;
case SDL_GL_ACCUM_RED_SIZE:
wgl_attrib = WGL_ACCUM_RED_BITS_ARB;
break;
case SDL_GL_ACCUM_GREEN_SIZE:
wgl_attrib = WGL_ACCUM_GREEN_BITS_ARB;
break;
case SDL_GL_ACCUM_BLUE_SIZE:
wgl_attrib = WGL_ACCUM_BLUE_BITS_ARB;
break;
case SDL_GL_ACCUM_ALPHA_SIZE:
wgl_attrib = WGL_ACCUM_ALPHA_BITS_ARB;
break;
case SDL_GL_STEREO:
wgl_attrib = WGL_STEREO_ARB;
break;
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case SDL_GL_MULTISAMPLEBUFFERS:
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wgl_attrib = WGL_SAMPLE_BUFFERS_ARB;
break;
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case SDL_GL_MULTISAMPLESAMPLES:
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wgl_attrib = WGL_SAMPLES_ARB;
break;
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case SDL_GL_ACCELERATED_VISUAL:
wgl_attrib = WGL_ACCELERATION_ARB;
this->gl_data->wglGetPixelFormatAttribivARB(GL_hdc, pixel_format, 0, 1, &wgl_attrib, value);
if ( *value == WGL_NO_ACCELERATION_ARB ) {
*value = SDL_FALSE;
} else {
*value = SDL_TRUE;
}
return 0;
break;
case SDL_GL_SWAP_CONTROL:
if ( this->gl_data->wglGetSwapIntervalEXT ) {
return this->gl_data->wglGetSwapIntervalEXT();
} else {
return -1;
}
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default:
return(-1);
}
this->gl_data->wglGetPixelFormatAttribivARB(GL_hdc, pixel_format, 0, 1, &wgl_attrib, value);
return 0;
}
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retval = 0;
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switch ( attrib ) {
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case SDL_GL_RED_SIZE:
*value = GL_pfd.cRedBits;
break;
case SDL_GL_GREEN_SIZE:
*value = GL_pfd.cGreenBits;
break;
case SDL_GL_BLUE_SIZE:
*value = GL_pfd.cBlueBits;
break;
case SDL_GL_ALPHA_SIZE:
*value = GL_pfd.cAlphaBits;
break;
case SDL_GL_DOUBLEBUFFER:
if ( GL_pfd.dwFlags & PFD_DOUBLEBUFFER ) {
*value = 1;
} else {
*value = 0;
}
break;
case SDL_GL_BUFFER_SIZE:
*value = GL_pfd.cColorBits;
break;
case SDL_GL_DEPTH_SIZE:
*value = GL_pfd.cDepthBits;
break;
case SDL_GL_STENCIL_SIZE:
*value = GL_pfd.cStencilBits;
break;
case SDL_GL_ACCUM_RED_SIZE:
*value = GL_pfd.cAccumRedBits;
break;
case SDL_GL_ACCUM_GREEN_SIZE:
*value = GL_pfd.cAccumGreenBits;
break;
case SDL_GL_ACCUM_BLUE_SIZE:
*value = GL_pfd.cAccumBlueBits;
break;
case SDL_GL_ACCUM_ALPHA_SIZE:
*value = GL_pfd.cAccumAlphaBits;
break;
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case SDL_GL_STEREO:
if ( GL_pfd.dwFlags & PFD_STEREO ) {
*value = 1;
} else {
*value = 0;
}
break;
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case SDL_GL_MULTISAMPLEBUFFERS:
*value = 0;
break;
case SDL_GL_MULTISAMPLESAMPLES:
*value = 1;
break;
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default:
retval = -1;
break;
}
return retval;
}
void WIN_GL_SwapBuffers(_THIS)
{
SwapBuffers(GL_hdc);
}
void WIN_GL_UnloadLibrary(_THIS)
{
if ( this->gl_config.driver_loaded ) {
FreeLibrary((HMODULE)this->gl_config.dll_handle);
this->gl_data->wglGetProcAddress = NULL;
this->gl_data->wglCreateContext = NULL;
this->gl_data->wglDeleteContext = NULL;
this->gl_data->wglMakeCurrent = NULL;
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this->gl_data->wglChoosePixelFormatARB = NULL;
this->gl_data->wglGetPixelFormatAttribivARB = NULL;
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this->gl_data->wglSwapIntervalEXT = NULL;
this->gl_data->wglGetSwapIntervalEXT = NULL;
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this->gl_config.dll_handle = NULL;
this->gl_config.driver_loaded = 0;
}
}
/* Passing a NULL path means load pointers from the application */
int WIN_GL_LoadLibrary(_THIS, const char* path)
{
HMODULE handle;
if ( gl_active ) {
SDL_SetError("OpenGL context already created");
return -1;
}
if ( path == NULL ) {
path = DEFAULT_GL_DRIVER_PATH;
}
handle = LoadLibrary(path);
if ( handle == NULL ) {
SDL_SetError("Could not load OpenGL library");
return -1;
}
/* Unload the old driver and reset the pointers */
WIN_GL_UnloadLibrary(this);
/* Load new function pointers */
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SDL_memset(this->gl_data, 0, sizeof(*this->gl_data));
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this->gl_data->wglGetProcAddress = (void * (WINAPI *)(const char *))
GetProcAddress(handle, "wglGetProcAddress");
this->gl_data->wglCreateContext = (HGLRC (WINAPI *)(HDC))
GetProcAddress(handle, "wglCreateContext");
this->gl_data->wglDeleteContext = (BOOL (WINAPI *)(HGLRC))
GetProcAddress(handle, "wglDeleteContext");
this->gl_data->wglMakeCurrent = (BOOL (WINAPI *)(HDC, HGLRC))
GetProcAddress(handle, "wglMakeCurrent");
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this->gl_data->wglSwapIntervalEXT = (void (WINAPI *)(int))
GetProcAddress(handle, "wglSwapIntervalEXT");
this->gl_data->wglGetSwapIntervalEXT = (int (WINAPI *)(void))
GetProcAddress(handle, "wglGetSwapIntervalEXT");
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if ( (this->gl_data->wglGetProcAddress == NULL) ||
(this->gl_data->wglCreateContext == NULL) ||
(this->gl_data->wglDeleteContext == NULL) ||
(this->gl_data->wglMakeCurrent == NULL) ) {
SDL_SetError("Could not retrieve OpenGL functions");
FreeLibrary(handle);
return -1;
}
this->gl_config.dll_handle = handle;
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SDL_strlcpy(this->gl_config.driver_path, path, SDL_arraysize(this->gl_config.driver_path));
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this->gl_config.driver_loaded = 1;
return 0;
}
void *WIN_GL_GetProcAddress(_THIS, const char* proc)
{
void *func;
/* This is to pick up extensions */
func = this->gl_data->wglGetProcAddress(proc);
if ( ! func ) {
/* This is probably a normal GL function */
func = GetProcAddress(this->gl_config.dll_handle, proc);
}
return func;
}
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#endif /* SDL_VIDEO_OPENGL */