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SDL_windowswindow.h
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/*
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Simple DirectMedia Layer
Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
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*/
#include "SDL_config.h"
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#ifndef _SDL_windowswindow_h
#define _SDL_windowswindow_h
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#ifdef _WIN32_WCE
#define SHFS_SHOWTASKBAR 0x0001
#define SHFS_HIDETASKBAR 0x0002
#define SHFS_SHOWSIPBUTTON 0x0004
#define SHFS_HIDESIPBUTTON 0x0008
#define SHFS_SHOWSTARTICON 0x0010
#define SHFS_HIDESTARTICON 0x0020
#endif
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typedef struct
{
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SDL_Window *window;
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HWND hwnd;
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HDC hdc;
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HDC mdc;
HBITMAP hbm;
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WNDPROC wndproc;
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SDL_bool created;
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int mouse_pressed;
struct SDL_VideoData *videodata;
} SDL_WindowData;
extern int WIN_CreateWindow(_THIS, SDL_Window * window);
extern int WIN_CreateWindowFrom(_THIS, SDL_Window * window, const void *data);
extern void WIN_SetWindowTitle(_THIS, SDL_Window * window);
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extern void WIN_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon);
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extern void WIN_SetWindowPosition(_THIS, SDL_Window * window);
extern void WIN_SetWindowSize(_THIS, SDL_Window * window);
extern void WIN_ShowWindow(_THIS, SDL_Window * window);
extern void WIN_HideWindow(_THIS, SDL_Window * window);
extern void WIN_RaiseWindow(_THIS, SDL_Window * window);
extern void WIN_MaximizeWindow(_THIS, SDL_Window * window);
extern void WIN_MinimizeWindow(_THIS, SDL_Window * window);
extern void WIN_RestoreWindow(_THIS, SDL_Window * window);
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extern void WIN_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen);
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extern int WIN_SetWindowGammaRamp(_THIS, SDL_Window * window, const Uint16 * ramp);
extern int WIN_GetWindowGammaRamp(_THIS, SDL_Window * window, Uint16 * ramp);
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extern void WIN_SetWindowGrab(_THIS, SDL_Window * window);
extern void WIN_DestroyWindow(_THIS, SDL_Window * window);
extern SDL_bool WIN_GetWindowWMInfo(_THIS, SDL_Window * window,
struct SDL_SysWMinfo *info);
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#endif /* _SDL_windowswindow_h */
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/* vi: set ts=4 sw=4 expandtab: */