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SDL_cocoamodes.m
329 lines (290 loc) · 9.89 KB
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/*
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Simple DirectMedia Layer
Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
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*/
#include "SDL_config.h"
#include "SDL_cocoavideo.h"
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#if MAC_OS_X_VERSION_MAX_ALLOWED < MAC_OS_X_VERSION_10_5
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/*
Add methods to get at private members of NSScreen.
Since there is a bug in Apple's screen switching code
that does not update this variable when switching
to fullscreen, we'll set it manually (but only for the
main screen).
*/
@interface NSScreen (NSScreenAccess)
- (void) setFrame:(NSRect)frame;
@end
@implementation NSScreen (NSScreenAccess)
- (void) setFrame:(NSRect)frame;
{
_frame = frame;
}
@end
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#endif
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static void
CG_SetError(const char *prefix, CGDisplayErr result)
{
const char *error;
switch (result) {
case kCGErrorFailure:
error = "kCGErrorFailure";
break;
case kCGErrorIllegalArgument:
error = "kCGErrorIllegalArgument";
break;
case kCGErrorInvalidConnection:
error = "kCGErrorInvalidConnection";
break;
case kCGErrorInvalidContext:
error = "kCGErrorInvalidContext";
break;
case kCGErrorCannotComplete:
error = "kCGErrorCannotComplete";
break;
case kCGErrorNameTooLong:
error = "kCGErrorNameTooLong";
break;
case kCGErrorNotImplemented:
error = "kCGErrorNotImplemented";
break;
case kCGErrorRangeCheck:
error = "kCGErrorRangeCheck";
break;
case kCGErrorTypeCheck:
error = "kCGErrorTypeCheck";
break;
case kCGErrorNoCurrentPoint:
error = "kCGErrorNoCurrentPoint";
break;
case kCGErrorInvalidOperation:
error = "kCGErrorInvalidOperation";
break;
case kCGErrorNoneAvailable:
error = "kCGErrorNoneAvailable";
break;
default:
error = "Unknown Error";
break;
}
SDL_SetError("%s: %s", prefix, error);
}
static SDL_bool
GetDisplayMode(CFDictionaryRef moderef, SDL_DisplayMode *mode)
{
SDL_DisplayModeData *data;
CFNumberRef number;
long width, height, bpp, refreshRate;
data = (SDL_DisplayModeData *) SDL_malloc(sizeof(*data));
if (!data) {
return SDL_FALSE;
}
data->moderef = moderef;
number = CFDictionaryGetValue(moderef, kCGDisplayWidth);
CFNumberGetValue(number, kCFNumberLongType, &width);
number = CFDictionaryGetValue(moderef, kCGDisplayHeight);
CFNumberGetValue(number, kCFNumberLongType, &height);
number = CFDictionaryGetValue(moderef, kCGDisplayBitsPerPixel);
CFNumberGetValue(number, kCFNumberLongType, &bpp);
number = CFDictionaryGetValue(moderef, kCGDisplayRefreshRate);
CFNumberGetValue(number, kCFNumberLongType, &refreshRate);
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mode->format = SDL_PIXELFORMAT_UNKNOWN;
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switch (bpp) {
case 8:
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/* We don't support palettized modes now */
return SDL_FALSE;
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case 16:
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mode->format = SDL_PIXELFORMAT_ARGB1555;
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break;
case 32:
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mode->format = SDL_PIXELFORMAT_ARGB8888;
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break;
}
mode->w = width;
mode->h = height;
mode->refresh_rate = refreshRate;
mode->driverdata = data;
return SDL_TRUE;
}
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void
Cocoa_InitModes(_THIS)
{
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CGDisplayErr result;
CGDirectDisplayID *displays;
CGDisplayCount numDisplays;
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int pass, i;
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result = CGGetOnlineDisplayList(0, NULL, &numDisplays);
if (result != kCGErrorSuccess) {
CG_SetError("CGGetOnlineDisplayList()", result);
return;
}
displays = SDL_stack_alloc(CGDirectDisplayID, numDisplays);
result = CGGetOnlineDisplayList(numDisplays, displays, &numDisplays);
if (result != kCGErrorSuccess) {
CG_SetError("CGGetOnlineDisplayList()", result);
SDL_stack_free(displays);
return;
}
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/* Pick up the primary display in the first pass, then get the rest */
for (pass = 0; pass < 2; ++pass) {
for (i = 0; i < numDisplays; ++i) {
SDL_VideoDisplay display;
SDL_DisplayData *displaydata;
SDL_DisplayMode mode;
CFDictionaryRef moderef;
if (pass == 0) {
if (!CGDisplayIsMain(displays[i])) {
continue;
}
} else {
if (CGDisplayIsMain(displays[i])) {
continue;
}
}
if (CGDisplayMirrorsDisplay(displays[i]) != kCGNullDirectDisplay) {
continue;
}
moderef = CGDisplayCurrentMode(displays[i]);
if (!moderef) {
continue;
}
displaydata = (SDL_DisplayData *) SDL_malloc(sizeof(*displaydata));
if (!displaydata) {
continue;
}
displaydata->display = displays[i];
SDL_zero(display);
if (!GetDisplayMode (moderef, &mode)) {
SDL_free(displaydata);
continue;
}
display.desktop_mode = mode;
display.current_mode = mode;
display.driverdata = displaydata;
SDL_AddVideoDisplay(&display);
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}
}
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SDL_stack_free(displays);
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}
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int
Cocoa_GetDisplayBounds(_THIS, SDL_VideoDisplay * display, SDL_Rect * rect)
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{
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SDL_DisplayData *displaydata = (SDL_DisplayData *) display->driverdata;
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CGRect cgrect;
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cgrect = CGDisplayBounds(displaydata->display);
rect->x = (int)cgrect.origin.x;
rect->y = (int)cgrect.origin.y;
rect->w = (int)cgrect.size.width;
rect->h = (int)cgrect.size.height;
return 0;
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}
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static void
AddDisplayMode(const void *moderef, void *context)
{
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SDL_VideoDisplay *display = (SDL_VideoDisplay *) context;
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SDL_DisplayMode mode;
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if (GetDisplayMode(moderef, &mode)) {
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SDL_AddDisplayMode(display, &mode);
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}
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}
void
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Cocoa_GetDisplayModes(_THIS, SDL_VideoDisplay * display)
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{
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SDL_DisplayData *data = (SDL_DisplayData *) display->driverdata;
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CFArrayRef modes;
CFRange range;
modes = CGDisplayAvailableModes(data->display);
if (!modes) {
return;
}
range.location = 0;
range.length = CFArrayGetCount(modes);
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CFArrayApplyFunction(modes, range, AddDisplayMode, display);
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}
int
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Cocoa_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode)
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{
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SDL_DisplayData *displaydata = (SDL_DisplayData *) display->driverdata;
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SDL_DisplayModeData *data = (SDL_DisplayModeData *) mode->driverdata;
CGDisplayFadeReservationToken fade_token = kCGDisplayFadeReservationInvalidToken;
CGError result;
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/* Fade to black to hide resolution-switching flicker */
if (CGAcquireDisplayFadeReservation(5, &fade_token) == kCGErrorSuccess) {
CGDisplayFade(fade_token, 0.3, kCGDisplayBlendNormal, kCGDisplayBlendSolidColor, 0.0, 0.0, 0.0, TRUE);
}
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if (data == display->desktop_mode.driverdata) {
/* Restoring desktop mode */
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CGDisplaySwitchToMode(displaydata->display, data->moderef);
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if (CGDisplayIsMain(displaydata->display)) {
CGReleaseAllDisplays();
} else {
CGDisplayRelease(displaydata->display);
}
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if (CGDisplayIsMain(displaydata->display)) {
ShowMenuBar();
}
} else {
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/* Put up the blanking window (a window above all other windows) */
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if (CGDisplayIsMain(displaydata->display)) {
/* If we don't capture all displays, Cocoa tries to rearrange windows... *sigh* */
result = CGCaptureAllDisplays();
} else {
result = CGDisplayCapture(displaydata->display);
}
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if (result != kCGErrorSuccess) {
CG_SetError("CGDisplayCapture()", result);
goto ERR_NO_CAPTURE;
}
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/* Do the physical switch */
result = CGDisplaySwitchToMode(displaydata->display, data->moderef);
if (result != kCGErrorSuccess) {
CG_SetError("CGDisplaySwitchToMode()", result);
goto ERR_NO_SWITCH;
}
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/* Hide the menu bar so it doesn't intercept events */
if (CGDisplayIsMain(displaydata->display)) {
HideMenuBar();
}
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}
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/* Fade in again (asynchronously) */
if (fade_token != kCGDisplayFadeReservationInvalidToken) {
CGDisplayFade(fade_token, 0.5, kCGDisplayBlendSolidColor, kCGDisplayBlendNormal, 0.0, 0.0, 0.0, FALSE);
CGReleaseDisplayFadeReservation(fade_token);
}
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return 0;
/* Since the blanking window covers *all* windows (even force quit) correct recovery is crucial */
ERR_NO_SWITCH:
CGDisplayRelease(displaydata->display);
ERR_NO_CAPTURE:
if (fade_token != kCGDisplayFadeReservationInvalidToken) {
CGDisplayFade (fade_token, 0.5, kCGDisplayBlendSolidColor, kCGDisplayBlendNormal, 0.0, 0.0, 0.0, FALSE);
CGReleaseDisplayFadeReservation(fade_token);
}
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return -1;
}
void
Cocoa_QuitModes(_THIS)
{
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int i;
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for (i = 0; i < _this->num_displays; ++i) {
SDL_VideoDisplay *display = &_this->displays[i];
if (display->current_mode.driverdata != display->desktop_mode.driverdata) {
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Cocoa_SetDisplayMode(_this, display, &display->desktop_mode);
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}
}
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ShowMenuBar();
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}
/* vi: set ts=4 sw=4 expandtab: */