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SDL_sysyuv.cc
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/*
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Simple DirectMedia Layer
Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_config.h"
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/* This is the BeOS version of SDL YUV video overlays */
#include "SDL_video.h"
#include "SDL_sysyuv.h"
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#include "../SDL_yuvfuncs.h"
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extern "C"
{
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/* The functions used to manipulate software video overlays */
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static struct private_yuvhwfuncs be_yuvfuncs = {
BE_LockYUVOverlay,
BE_UnlockYUVOverlay,
BE_DisplayYUVOverlay,
BE_FreeYUVOverlay
};
BBitmap *BE_GetOverlayBitmap(BRect bounds, color_space cs)
{
BBitmap *bbitmap;
bbitmap = new BBitmap(bounds, B_BITMAP_WILL_OVERLAY, cs);
if (!bbitmap || bbitmap->InitCheck() != B_OK) {
delete bbitmap;
return 0;
}
overlay_restrictions r;
bbitmap->GetOverlayRestrictions(&r);
uint32 width = bounds.IntegerWidth() + 1;
uint32 height = bounds.IntegerHeight() + 1;
uint32 width_padding = 0;
uint32 height_padding = 0;
if ((r.source.horizontal_alignment != 0) ||
(r.source.vertical_alignment != 0)) {
delete bbitmap;
return 0;
}
if (r.source.width_alignment != 0) {
uint32 aligned_width = r.source.width_alignment + 1;
if (width % aligned_width > 0) {
width_padding = aligned_width - width % aligned_width;
}
}
if (r.source.height_alignment != 0) {
uint32 aligned_height = r.source.height_alignment + 1;
if (height % aligned_height > 0) {
fprintf(stderr, "GetOverlayBitmap failed height alignment\n");
fprintf(stderr, "- height = %lu, aligned_height = %lu\n",
height, aligned_height);
delete bbitmap;
return 0;
}
}
if ((r.source.min_width > width) ||
(r.source.min_height > height) ||
(r.source.max_width < width) || (r.source.max_height < height)) {
fprintf(stderr, "GetOverlayBitmap failed bounds tests\n");
delete bbitmap;
return 0;
}
if ((width_padding != 0) || (height_padding != 0)) {
delete bbitmap;
bounds.Set(bounds.left, bounds.top,
bounds.right + width_padding,
bounds.bottom + height_padding);
bbitmap = new BBitmap(bounds, B_BITMAP_WILL_OVERLAY, cs);
if (!bbitmap || bbitmap->InitCheck() != B_OK) {
fprintf(stderr, "GetOverlayBitmap failed late\n");
delete bbitmap;
return 0;
}
}
return bbitmap;
}
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// See <GraphicsDefs.h> [btw: Cb=U, Cr=V]
// See also http://www.fourcc.org/indexyuv.htm
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enum color_space convert_color_space(Uint32 format)
{
switch (format) {
case SDL_YV12_OVERLAY:
return B_YUV9;
case SDL_IYUV_OVERLAY:
return B_YUV12;
case SDL_YUY2_OVERLAY:
return B_YCbCr422;
case SDL_UYVY_OVERLAY:
return B_YUV422;
case SDL_YVYU_OVERLAY: // not supported on beos?
return B_NO_COLOR_SPACE;
default:
return B_NO_COLOR_SPACE;
}
}
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// See SDL_video.h
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int count_planes(Uint32 format)
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{
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switch (format) {
case SDL_YV12_OVERLAY:
case SDL_IYUV_OVERLAY:
return 3;
case SDL_YUY2_OVERLAY:
case SDL_UYVY_OVERLAY:
case SDL_YVYU_OVERLAY:
return 1;
default:
return 0;
}
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}
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SDL_Overlay *BE_CreateYUVOverlay(_THIS, int width, int height,
Uint32 format, SDL_Surface * display)
{
SDL_Overlay *overlay;
struct private_yuvhwdata *hwdata;
BBitmap *bbitmap;
int planes;
BRect bounds;
color_space cs;
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/* find the appropriate BeOS colorspace descriptor */
cs = convert_color_space(format);
if (cs == B_NO_COLOR_SPACE) {
return NULL;
}
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/* count planes */
planes = count_planes(format);
if (planes == 0) {
return NULL;
}
/* TODO: figure out planar modes, if anyone cares */
if (planes == 3) {
return NULL;
}
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/* Create the overlay structure */
overlay = (SDL_Overlay *) SDL_calloc(1, sizeof(SDL_Overlay));
if (overlay == NULL) {
SDL_OutOfMemory();
return NULL;
}
/* Fill in the basic members */
overlay->format = format;
overlay->w = width;
overlay->h = height;
overlay->hwdata = NULL;
/* Set up the YUV surface function structure */
overlay->hwfuncs = &be_yuvfuncs;
/* Create the pixel data and lookup tables */
hwdata =
(struct private_yuvhwdata *) SDL_calloc(1,
sizeof(struct
private_yuvhwdata));
if (hwdata == NULL) {
SDL_OutOfMemory();
SDL_FreeYUVOverlay(overlay);
return NULL;
}
overlay->hwdata = hwdata;
overlay->hwdata->display = display;
overlay->hwdata->bview = NULL;
overlay->hwdata->bbitmap = NULL;
overlay->hwdata->locked = 0;
/* Create the BBitmap framebuffer */
bounds.top = 0;
bounds.left = 0;
bounds.right = width - 1;
bounds.bottom = height - 1;
BView *bview =
new BView(bounds, "overlay", B_FOLLOW_NONE, B_WILL_DRAW);
if (!bview) {
SDL_OutOfMemory();
SDL_FreeYUVOverlay(overlay);
return NULL;
}
overlay->hwdata->bview = bview;
overlay->hwdata->first_display = true;
bview->Hide();
bbitmap = BE_GetOverlayBitmap(bounds, cs);
if (!bbitmap) {
overlay->hwdata->bbitmap = NULL;
SDL_FreeYUVOverlay(overlay);
return NULL;
}
overlay->hwdata->bbitmap = bbitmap;
overlay->planes = planes;
overlay->pitches =
(Uint16 *) SDL_calloc(overlay->planes, sizeof(Uint16));
overlay->pixels =
(Uint8 **) SDL_calloc(overlay->planes, sizeof(Uint8 *));
if (!overlay->pitches || !overlay->pixels) {
SDL_OutOfMemory();
SDL_FreeYUVOverlay(overlay);
return (NULL);
}
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overlay->pitches[0] = bbitmap->BytesPerRow();
overlay->pixels[0] = (Uint8 *) bbitmap->Bits();
overlay->hw_overlay = 1;
if (SDL_Win->LockWithTimeout(1000000) != B_OK) {
SDL_FreeYUVOverlay(overlay);
return (NULL);
}
BView *view = SDL_Win->View();
view->AddChild(bview);
rgb_color key;
bview->SetViewOverlay(bbitmap, bounds, bview->Bounds(), &key,
B_FOLLOW_ALL,
B_OVERLAY_FILTER_HORIZONTAL |
B_OVERLAY_FILTER_VERTICAL);
bview->SetViewColor(key);
bview->Flush();
SDL_Win->Unlock();
current_overlay = overlay;
return overlay;
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}
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int BE_LockYUVOverlay(_THIS, SDL_Overlay * overlay)
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{
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if (overlay == NULL) {
return 0;
}
overlay->hwdata->locked = 1;
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return 0;
}
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void BE_UnlockYUVOverlay(_THIS, SDL_Overlay * overlay)
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{
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if (overlay == NULL) {
return;
}
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overlay->hwdata->locked = 0;
}
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int BE_DisplayYUVOverlay(_THIS, SDL_Overlay * overlay, SDL_Rect * src,
SDL_Rect * dst)
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{
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if ((overlay == NULL) || (overlay->hwdata == NULL)
|| (overlay->hwdata->bview == NULL) || (SDL_Win->View() == NULL)) {
return -1;
}
if (SDL_Win->LockWithTimeout(50000) != B_OK) {
return 0;
}
BView *bview = overlay->hwdata->bview;
if (SDL_Win->IsFullScreen()) {
int left, top;
SDL_Win->GetXYOffset(left, top);
bview->MoveTo(left + dst->x, top + dst->y);
} else {
bview->MoveTo(dst->x, dst->y);
}
bview->ResizeTo(dst->w, dst->h);
bview->Flush();
if (overlay->hwdata->first_display) {
bview->Show();
overlay->hwdata->first_display = false;
}
SDL_Win->Unlock();
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return 0;
}
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void BE_FreeYUVOverlay(_THIS, SDL_Overlay * overlay)
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{
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if (overlay == NULL) {
return;
}
if (overlay->hwdata == NULL) {
return;
}
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current_overlay = NULL;
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delete overlay->hwdata->bbitmap;
SDL_free(overlay->hwdata);
}
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}; // extern "C"
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/* vi: set ts=4 sw=4 expandtab: */