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SDL_BWin.h
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/*
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Simple DirectMedia Layer
Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
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*/
#ifndef _SDL_BWin_h
#define _SDL_BWin_h
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#include "SDL_config.h"
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#include <stdio.h>
#include <AppKit.h>
#include <InterfaceKit.h>
#include <be/game/DirectWindow.h>
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#if SDL_VIDEO_OPENGL
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#include <be/opengl/GLView.h>
#endif
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#include <support/UTF8.h>
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#include "../../main/beos/SDL_BeApp.h"
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#include "SDL_events.h"
#include "SDL_BView.h"
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extern "C"
{
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#include "../../events/SDL_events_c.h"
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};
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class SDL_BWin:public BDirectWindow
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{
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public:
SDL_BWin(BRect bounds):BDirectWindow(bounds, "Untitled",
B_TITLED_WINDOW, 0)
{
InitKeyboard();
last_buttons = 0;
the_view = NULL;
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#if SDL_VIDEO_OPENGL
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SDL_GLView = NULL;
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#endif
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SDL_View = NULL;
Unlock();
shown = false;
inhibit_resize = false;
}
virtual ~ SDL_BWin()
{
Lock();
if (the_view) {
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#if SDL_VIDEO_OPENGL
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if (the_view == SDL_GLView) {
SDL_GLView->UnlockGL();
}
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#endif
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RemoveChild(the_view);
the_view = NULL;
}
Unlock();
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#if SDL_VIDEO_OPENGL
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if (SDL_GLView) {
delete SDL_GLView;
}
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#endif
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if (SDL_View) {
delete SDL_View;
}
}
virtual void InitKeyboard(void)
{
for (uint i = 0; i < SDL_TABLESIZE(keymap); ++i)
keymap[i] = SDLK_UNKNOWN;
keymap[0x01] = SDLK_ESCAPE;
keymap[B_F1_KEY] = SDLK_F1;
keymap[B_F2_KEY] = SDLK_F2;
keymap[B_F3_KEY] = SDLK_F3;
keymap[B_F4_KEY] = SDLK_F4;
keymap[B_F5_KEY] = SDLK_F5;
keymap[B_F6_KEY] = SDLK_F6;
keymap[B_F7_KEY] = SDLK_F7;
keymap[B_F8_KEY] = SDLK_F8;
keymap[B_F9_KEY] = SDLK_F9;
keymap[B_F10_KEY] = SDLK_F10;
keymap[B_F11_KEY] = SDLK_F11;
keymap[B_F12_KEY] = SDLK_F12;
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keymap[B_PRINT_KEY] = SDLK_PRINTSCREEN;
keymap[B_SCROLL_KEY] = SDLK_SCROLLLOCK;
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keymap[B_PAUSE_KEY] = SDLK_PAUSE;
keymap[0x11] = SDLK_BACKQUOTE;
keymap[0x12] = SDLK_1;
keymap[0x13] = SDLK_2;
keymap[0x14] = SDLK_3;
keymap[0x15] = SDLK_4;
keymap[0x16] = SDLK_5;
keymap[0x17] = SDLK_6;
keymap[0x18] = SDLK_7;
keymap[0x19] = SDLK_8;
keymap[0x1a] = SDLK_9;
keymap[0x1b] = SDLK_0;
keymap[0x1c] = SDLK_MINUS;
keymap[0x1d] = SDLK_EQUALS;
keymap[0x1e] = SDLK_BACKSPACE;
keymap[0x1f] = SDLK_INSERT;
keymap[0x20] = SDLK_HOME;
keymap[0x21] = SDLK_PAGEUP;
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keymap[0x22] = SDLK_NUMLOCKCLEAR;
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keymap[0x23] = SDLK_KP_DIVIDE;
keymap[0x24] = SDLK_KP_MULTIPLY;
keymap[0x25] = SDLK_KP_MINUS;
keymap[0x26] = SDLK_TAB;
keymap[0x27] = SDLK_q;
keymap[0x28] = SDLK_w;
keymap[0x29] = SDLK_e;
keymap[0x2a] = SDLK_r;
keymap[0x2b] = SDLK_t;
keymap[0x2c] = SDLK_y;
keymap[0x2d] = SDLK_u;
keymap[0x2e] = SDLK_i;
keymap[0x2f] = SDLK_o;
keymap[0x30] = SDLK_p;
keymap[0x31] = SDLK_LEFTBRACKET;
keymap[0x32] = SDLK_RIGHTBRACKET;
keymap[0x33] = SDLK_BACKSLASH;
keymap[0x34] = SDLK_DELETE;
keymap[0x35] = SDLK_END;
keymap[0x36] = SDLK_PAGEDOWN;
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keymap[0x37] = SDLK_KP_7;
keymap[0x38] = SDLK_KP_8;
keymap[0x39] = SDLK_KP_9;
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keymap[0x3a] = SDLK_KP_PLUS;
keymap[0x3b] = SDLK_CAPSLOCK;
keymap[0x3c] = SDLK_a;
keymap[0x3d] = SDLK_s;
keymap[0x3e] = SDLK_d;
keymap[0x3f] = SDLK_f;
keymap[0x40] = SDLK_g;
keymap[0x41] = SDLK_h;
keymap[0x42] = SDLK_j;
keymap[0x43] = SDLK_k;
keymap[0x44] = SDLK_l;
keymap[0x45] = SDLK_SEMICOLON;
keymap[0x46] = SDLK_QUOTE;
keymap[0x47] = SDLK_RETURN;
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keymap[0x48] = SDLK_KP_4;
keymap[0x49] = SDLK_KP_5;
keymap[0x4a] = SDLK_KP_6;
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keymap[0x4b] = SDLK_LSHIFT;
keymap[0x4c] = SDLK_z;
keymap[0x4d] = SDLK_x;
keymap[0x4e] = SDLK_c;
keymap[0x4f] = SDLK_v;
keymap[0x50] = SDLK_b;
keymap[0x51] = SDLK_n;
keymap[0x52] = SDLK_m;
keymap[0x53] = SDLK_COMMA;
keymap[0x54] = SDLK_PERIOD;
keymap[0x55] = SDLK_SLASH;
keymap[0x56] = SDLK_RSHIFT;
keymap[0x57] = SDLK_UP;
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keymap[0x58] = SDLK_KP_1;
keymap[0x59] = SDLK_KP_2;
keymap[0x5a] = SDLK_KP_3;
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keymap[0x5b] = SDLK_KP_ENTER;
keymap[0x5c] = SDLK_LCTRL;
keymap[0x5d] = SDLK_LALT;
keymap[0x5e] = SDLK_SPACE;
keymap[0x5f] = SDLK_RALT;
keymap[0x60] = SDLK_RCTRL;
keymap[0x61] = SDLK_LEFT;
keymap[0x62] = SDLK_DOWN;
keymap[0x63] = SDLK_RIGHT;
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keymap[0x64] = SDLK_KP_0;
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keymap[0x65] = SDLK_KP_PERIOD;
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keymap[0x66] = SDLK_LGUI;
keymap[0x67] = SDLK_RGUI;
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keymap[0x68] = SDLK_MENU;
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keymap[0x69] = SDLK_2; //SDLK_EURO;
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keymap[0x6a] = SDLK_KP_EQUALS;
keymap[0x6b] = SDLK_POWER;
}
/* Override the Show() method so we can tell when we've been shown */
virtual void Show(void)
{
BWindow::Show();
shown = true;
}
virtual bool Shown(void)
{
return (shown);
}
/* If called, the next resize event will not be forwarded to SDL. */
virtual void InhibitResize(void)
{
inhibit_resize = true;
}
/* Handle resizing of the window */
virtual void FrameResized(float width, float height)
{
if (inhibit_resize)
inhibit_resize = false;
else
SDL_PrivateResize((int) width, (int) height);
}
virtual int CreateView(Uint32 flags, Uint32 gl_flags)
{
int retval;
retval = 0;
Lock();
if (flags & SDL_INTERNALOPENGL) {
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#if SDL_VIDEO_OPENGL
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if (SDL_GLView == NULL) {
SDL_GLView = new BGLView(Bounds(), "SDL GLView",
B_FOLLOW_ALL_SIDES,
(B_WILL_DRAW | B_FRAME_EVENTS),
gl_flags);
}
if (the_view != SDL_GLView) {
if (the_view) {
RemoveChild(the_view);
}
AddChild(SDL_GLView);
SDL_GLView->LockGL();
the_view = SDL_GLView;
}
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#else
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SDL_SetError("OpenGL support not enabled");
retval = -1;
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#endif
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} else {
if (SDL_View == NULL) {
SDL_View = new SDL_BView(Bounds());
}
if (the_view != SDL_View) {
if (the_view) {
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#if SDL_VIDEO_OPENGL
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if (the_view == SDL_GLView) {
SDL_GLView->UnlockGL();
}
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#endif
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RemoveChild(the_view);
}
AddChild(SDL_View);
the_view = SDL_View;
}
}
Unlock();
return (retval);
}
virtual void SetBitmap(BBitmap * bitmap)
{
SDL_View->SetBitmap(bitmap);
}
virtual void SetXYOffset(int x, int y)
{
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#if SDL_VIDEO_OPENGL
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if (the_view == SDL_GLView) {
return;
}
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#endif
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SDL_View->SetXYOffset(x, y);
}
virtual void GetXYOffset(int &x, int &y)
{
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#if SDL_VIDEO_OPENGL
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if (the_view == SDL_GLView) {
x = 0;
y = 0;
return;
}
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#endif
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SDL_View->GetXYOffset(x, y);
}
virtual bool BeginDraw(void)
{
return (Lock());
}
virtual void DrawAsync(BRect updateRect)
{
SDL_View->DrawAsync(updateRect);
}
virtual void EndDraw(void)
{
SDL_View->Sync();
Unlock();
}
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#if SDL_VIDEO_OPENGL
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virtual void SwapBuffers(void)
{
SDL_GLView->UnlockGL();
SDL_GLView->LockGL();
SDL_GLView->SwapBuffers();
}
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#endif
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virtual BView *View(void)
{
return (the_view);
}
/* Hook functions -- overridden */
virtual void Minimize(bool minimize)
{
/* This is only called when mimimized, not when restored */
//SDL_PrivateAppActive(minimize, SDL_APPACTIVE);
BWindow::Minimize(minimize);
}
virtual void WindowActivated(bool active)
{
SDL_PrivateAppActive(active, SDL_APPINPUTFOCUS);
}
virtual bool QuitRequested(void)
{
if (SDL_BeAppActive > 0) {
SDL_PrivateQuit();
/* We don't ever actually close the window here because
the application should respond to the quit request,
or ignore it as desired.
*/
return (false);
}
return (true); /* Close the app window */
}
virtual void Quit()
{
if (!IsLocked())
Lock();
BDirectWindow::Quit();
}
virtual int16 Translate2Unicode(const char *buf)
{
int32 state, srclen, dstlen;
unsigned char destbuf[2];
Uint16 unicode = 0;
if ((uchar) buf[0] > 127) {
state = 0;
srclen = SDL_strlen(buf);
dstlen = sizeof(destbuf);
convert_from_utf8(B_UNICODE_CONVERSION, buf, &srclen,
(char *) destbuf, &dstlen, &state);
unicode = destbuf[0];
unicode <<= 8;
unicode |= destbuf[1];
} else
unicode = buf[0];
/* For some reason function keys map to control characters */
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# define CTRL(X) ((X)-'@')
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switch (unicode) {
case CTRL('A'):
case CTRL('B'):
case CTRL('C'):
case CTRL('D'):
case CTRL('E'):
case CTRL('K'):
case CTRL('L'):
case CTRL('P'):
if (!(SDL_GetModState() & KMOD_CTRL))
unicode = 0;
break;
/* Keyboard input maps newline to carriage return */
case '\n':
unicode = '\r';
break;
default:
break;
}
return unicode;
}
virtual void DispatchMessage(BMessage * msg, BHandler * target)
{
switch (msg->what) {
case B_MOUSE_MOVED:
{
BPoint where;
int32 transit;
if (msg->FindPoint("where", &where) == B_OK
&& msg->FindInt32("be:transit", &transit) == B_OK) {
if (transit == B_EXITED_VIEW) {
if (SDL_GetAppState() & SDL_APPMOUSEFOCUS) {
SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS);
be_app->SetCursor(B_HAND_CURSOR);
}
} else {
int x, y;
if (!(SDL_GetAppState() & SDL_APPMOUSEFOCUS)) {
SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS);
SDL_SetCursor(NULL);
}
GetXYOffset(x, y);
x = (int) where.x - x;
y = (int) where.y - y;
SDL_PrivateMouseMotion(0, 0, x, y);
}
}
break;
}
case B_MOUSE_DOWN:
{
/* it looks like mouse down is send only for first clicked
button, each next is not send while last one is holded */
int32 buttons;
int sdl_buttons = 0;
if (msg->FindInt32("buttons", &buttons) == B_OK) {
/* Add any mouse button events */
if (buttons & B_PRIMARY_MOUSE_BUTTON) {
sdl_buttons |= SDL_BUTTON_LEFT;
}
if (buttons & B_SECONDARY_MOUSE_BUTTON) {
sdl_buttons |= SDL_BUTTON_RIGHT;
}
if (buttons & B_TERTIARY_MOUSE_BUTTON) {
sdl_buttons |= SDL_BUTTON_MIDDLE;
}
SDL_PrivateMouseButton(SDL_PRESSED, sdl_buttons, 0, 0);
last_buttons = buttons;
}
break;
}
case B_MOUSE_UP:
{
/* mouse up doesn't give which button was released,
only state of buttons (after release, so it's always = 0),
which is not what we need ;]
So we need to store button in mouse down, and restore
in mouse up :(
mouse up is (similarly to mouse down) send only for
first button down (ie. it's no send if we click another button
without releasing previous one first) - but that's probably
because of how drivers are written?, not BeOS itself. */
int32 buttons;
int sdl_buttons = 0;
if (msg->FindInt32("buttons", &buttons) == B_OK) {
/* Add any mouse button events */
if ((buttons ^ B_PRIMARY_MOUSE_BUTTON) & last_buttons) {
sdl_buttons |= SDL_BUTTON_LEFT;
}
if ((buttons ^ B_SECONDARY_MOUSE_BUTTON) & last_buttons) {
sdl_buttons |= SDL_BUTTON_RIGHT;
}
if ((buttons ^ B_TERTIARY_MOUSE_BUTTON) & last_buttons) {
sdl_buttons |= SDL_BUTTON_MIDDLE;
}
SDL_PrivateMouseButton(SDL_RELEASED, sdl_buttons, 0, 0);
last_buttons = buttons;
}
break;
}
case B_MOUSE_WHEEL_CHANGED:
{
float x, y;
x = y = 0;
if (msg->FindFloat("be:wheel_delta_x", &x) == B_OK
&& msg->FindFloat("be:wheel_delta_y", &y) == B_OK) {
if (x < 0 || y < 0) {
SDL_PrivateMouseButton(SDL_PRESSED,
SDL_BUTTON_WHEELDOWN, 0, 0);
SDL_PrivateMouseButton(SDL_RELEASED,
SDL_BUTTON_WHEELDOWN, 0, 0);
} else if (x > 0 || y > 0) {
SDL_PrivateMouseButton(SDL_PRESSED,
SDL_BUTTON_WHEELUP, 0, 0);
SDL_PrivateMouseButton(SDL_RELEASED,
SDL_BUTTON_WHEELUP, 0, 0);
}
}
break;
}
case B_KEY_DOWN:
case B_UNMAPPED_KEY_DOWN: /* modifier keys are unmapped */
{
int32 key;
int32 modifiers;
int32 key_repeat;
/* Workaround for SDL message queue being filled too fast because of BeOS own key-repeat mechanism */
if (msg->FindInt32("be:key_repeat", &key_repeat) == B_OK
&& key_repeat > 0)
break;
if (msg->FindInt32("key", &key) == B_OK
&& msg->FindInt32("modifiers", &modifiers) == B_OK) {
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SDL_Keysym keysym;
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keysym.scancode = key;
if ((key > 0) && (key < 128)) {
keysym.sym = keymap[key];
} else {
keysym.sym = SDLK_UNKNOWN;
}
/* FIX THIS?
it seems SDL_PrivateKeyboard() changes mod value
anyway, and doesn't care about what we setup here */
keysym.mod = KMOD_NONE;
keysym.unicode = 0;
if (SDL_TranslateUNICODE) {
const char *bytes;
if (msg->FindString("bytes", &bytes) == B_OK) {
/* FIX THIS?
this cares only about first "letter",
so if someone maps some key to print
"BeOS rulez!" only "B" will be used. */
keysym.unicode = Translate2Unicode(bytes);
}
}
SDL_PrivateKeyboard(SDL_PRESSED, &keysym);
}
break;
}
case B_KEY_UP:
case B_UNMAPPED_KEY_UP: /* modifier keys are unmapped */
{
int32 key;
int32 modifiers;
if (msg->FindInt32("key", &key) == B_OK
&& msg->FindInt32("modifiers", &modifiers) == B_OK) {
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SDL_Keysym keysym;
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keysym.scancode = key;
if ((key > 0) && (key < 128)) {
keysym.sym = keymap[key];
} else {
keysym.sym = SDLK_UNKNOWN;
}
keysym.mod = KMOD_NONE; /* FIX THIS? */
keysym.unicode = 0;
if (SDL_TranslateUNICODE) {
const char *bytes;
if (msg->FindString("bytes", &bytes) == B_OK) {
keysym.unicode = Translate2Unicode(bytes);
}
}
SDL_PrivateKeyboard(SDL_RELEASED, &keysym);
}
break;
}
default:
/* move it after switch{} so it's always handled
that way we keep BeOS feautures like:
- CTRL+Q to close window (and other shortcuts)
- PrintScreen to make screenshot into /boot/home
- etc.. */
//BDirectWindow::DispatchMessage(msg, target);
break;
}
BDirectWindow::DispatchMessage(msg, target);
}
private:
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#if SDL_VIDEO_OPENGL
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BGLView * SDL_GLView;
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#endif
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SDL_BView *SDL_View;
BView *the_view;
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bool shown;
bool inhibit_resize;
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int32 last_buttons;
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SDL_Keycode keymap[128];
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};
#endif /* _SDL_BWin_h */
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/* vi: set ts=4 sw=4 expandtab: */