This repository has been archived by the owner on Feb 11, 2021. It is now read-only.
/
SDL_fillrect.c
436 lines (388 loc) · 10.4 KB
1
/*
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
Simple DirectMedia Layer
Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
20
21
22
23
24
25
26
27
28
29
30
31
32
*/
#include "SDL_config.h"
#include "SDL_video.h"
#include "SDL_blit.h"
#ifdef __SSE__
/* *INDENT-OFF* */
#ifdef _MSC_VER
#define SSE_BEGIN \
__m128 c128; \
33
34
35
36
c128.m128_u32[0] = color; \
c128.m128_u32[1] = color; \
c128.m128_u32[2] = color; \
c128.m128_u32[3] = color;
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
#else
#define SSE_BEGIN \
DECLARE_ALIGNED(Uint32, cccc[4], 16); \
cccc[0] = color; \
cccc[1] = color; \
cccc[2] = color; \
cccc[3] = color; \
__m128 c128 = *(__m128 *)cccc;
#endif
#define SSE_WORK \
for (i = n / 64; i--;) { \
_mm_stream_ps((float *)(p+0), c128); \
_mm_stream_ps((float *)(p+16), c128); \
_mm_stream_ps((float *)(p+32), c128); \
_mm_stream_ps((float *)(p+48), c128); \
p += 64; \
}
#define SSE_END
#define DEFINE_SSE_FILLRECT(bpp, type) \
static void \
SDL_FillRect##bpp##SSE(Uint8 *pixels, int pitch, Uint32 color, int w, int h) \
{ \
SSE_BEGIN; \
\
while (h--) { \
int i, n = w * bpp; \
Uint8 *p = pixels; \
\
68
if (n > 63) { \
69
70
71
72
int adjust = 16 - ((uintptr_t)p & 15); \
if (adjust < 16) { \
n -= adjust; \
adjust /= bpp; \
73
while (adjust--) { \
74
75
76
77
78
79
80
81
82
*((type *)p) = (type)color; \
p += bpp; \
} \
} \
SSE_WORK; \
} \
if (n & 63) { \
int remainder = (n & 63); \
remainder /= bpp; \
83
while (remainder--) { \
84
85
86
87
88
89
90
91
92
93
*((type *)p) = (type)color; \
p += bpp; \
} \
} \
pixels += pitch; \
} \
\
SSE_END; \
}
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
static void
SDL_FillRect1SSE(Uint8 *pixels, int pitch, Uint32 color, int w, int h)
{
SSE_BEGIN;
while (h--) {
int i, n = w;
Uint8 *p = pixels;
if (n > 63) {
int adjust = 16 - ((uintptr_t)p & 15);
if (adjust) {
n -= adjust;
SDL_memset(p, color, adjust);
p += adjust;
}
SSE_WORK;
}
if (n & 63) {
int remainder = (n & 63);
SDL_memset(p, color, remainder);
p += remainder;
}
pixels += pitch;
}
SSE_END;
}
/*DEFINE_SSE_FILLRECT(1, Uint8)*/
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
DEFINE_SSE_FILLRECT(2, Uint16)
DEFINE_SSE_FILLRECT(4, Uint32)
/* *INDENT-ON* */
#endif /* __SSE__ */
#ifdef __MMX__
/* *INDENT-OFF* */
#define MMX_BEGIN \
__m64 c64 = _mm_set_pi32(color, color)
#define MMX_WORK \
for (i = n / 64; i--;) { \
_mm_stream_pi((__m64 *)(p+0), c64); \
_mm_stream_pi((__m64 *)(p+8), c64); \
_mm_stream_pi((__m64 *)(p+16), c64); \
_mm_stream_pi((__m64 *)(p+24), c64); \
_mm_stream_pi((__m64 *)(p+32), c64); \
_mm_stream_pi((__m64 *)(p+40), c64); \
_mm_stream_pi((__m64 *)(p+48), c64); \
_mm_stream_pi((__m64 *)(p+56), c64); \
p += 64; \
}
#define MMX_END \
_mm_empty()
#define DEFINE_MMX_FILLRECT(bpp, type) \
static void \
SDL_FillRect##bpp##MMX(Uint8 *pixels, int pitch, Uint32 color, int w, int h) \
{ \
MMX_BEGIN; \
\
while (h--) { \
int i, n = w * bpp; \
Uint8 *p = pixels; \
\
161
if (n > 63) { \
162
163
164
165
int adjust = 8 - ((uintptr_t)p & 7); \
if (adjust < 8) { \
n -= adjust; \
adjust /= bpp; \
166
while (adjust--) { \
167
168
169
170
171
172
173
174
175
*((type *)p) = (type)color; \
p += bpp; \
} \
} \
MMX_WORK; \
} \
if (n & 63) { \
int remainder = (n & 63); \
remainder /= bpp; \
176
while (remainder--) { \
177
178
179
180
181
182
183
184
185
186
*((type *)p) = (type)color; \
p += bpp; \
} \
} \
pixels += pitch; \
} \
\
MMX_END; \
}
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
static void
SDL_FillRect1MMX(Uint8 *pixels, int pitch, Uint32 color, int w, int h)
{
MMX_BEGIN;
while (h--) {
int i, n = w;
Uint8 *p = pixels;
if (n > 63) {
int adjust = 8 - ((uintptr_t)p & 7);
if (adjust) {
n -= adjust;
SDL_memset(p, color, adjust);
p += adjust;
}
MMX_WORK;
}
if (n & 63) {
int remainder = (n & 63);
SDL_memset(p, color, remainder);
p += remainder;
}
pixels += pitch;
}
MMX_END;
}
/*DEFINE_MMX_FILLRECT(1, Uint8)*/
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
DEFINE_MMX_FILLRECT(2, Uint16)
DEFINE_MMX_FILLRECT(4, Uint32)
/* *INDENT-ON* */
#endif /* __MMX__ */
static void
SDL_FillRect1(Uint8 * pixels, int pitch, Uint32 color, int w, int h)
{
while (h--) {
int n = w;
Uint8 *p = pixels;
if (n > 3) {
switch ((uintptr_t) p & 3) {
case 1:
*p++ = (Uint8) color;
--n;
case 2:
*p++ = (Uint8) color;
--n;
case 3:
*p++ = (Uint8) color;
--n;
}
SDL_memset4(p, color, (n >> 2));
}
if (n & 3) {
p += (n & ~3);
switch (n & 3) {
case 3:
*p++ = (Uint8) color;
case 2:
*p++ = (Uint8) color;
case 1:
*p++ = (Uint8) color;
}
}
pixels += pitch;
}
}
static void
SDL_FillRect2(Uint8 * pixels, int pitch, Uint32 color, int w, int h)
{
while (h--) {
int n = w;
Uint16 *p = (Uint16 *) pixels;
if (n > 1) {
if ((uintptr_t) p & 2) {
*p++ = (Uint16) color;
--n;
}
SDL_memset4(p, color, (n >> 1));
}
if (n & 1) {
p[n - 1] = (Uint16) color;
}
pixels += pitch;
}
}
static void
SDL_FillRect3(Uint8 * pixels, int pitch, Uint32 color, int w, int h)
{
Uint8 r = (Uint8) ((color >> 16) & 0xFF);
Uint8 g = (Uint8) ((color >> 8) & 0xFF);
Uint8 b = (Uint8) (color & 0xFF);
while (h--) {
int n = w;
Uint8 *p = pixels;
while (n--) {
*p++ = r;
*p++ = g;
*p++ = b;
}
pixels += pitch;
}
}
static void
SDL_FillRect4(Uint8 * pixels, int pitch, Uint32 color, int w, int h)
{
while (h--) {
SDL_memset4(pixels, color, w);
pixels += pitch;
}
}
/*
* This function performs a fast fill of the given rectangle with 'color'
*/
int
312
SDL_FillRect(SDL_Surface * dst, const SDL_Rect * rect, Uint32 color)
313
{
314
SDL_Rect clipped;
315
316
Uint8 *pixels;
317
318
319
320
321
if (!dst) {
SDL_SetError("Passed NULL destination surface");
return -1;
}
322
323
324
/* This function doesn't work on surfaces < 8 bpp */
if (dst->format->BitsPerPixel < 8) {
SDL_SetError("SDL_FillRect(): Unsupported surface format");
325
return -1;
326
327
}
328
329
/* If 'rect' == NULL, then fill the whole surface */
if (rect) {
330
/* Perform clipping */
331
332
if (!SDL_IntersectRect(rect, &dst->clip_rect, &clipped)) {
return 0;
333
}
334
rect = &clipped;
335
} else {
336
rect = &dst->clip_rect;
337
338
339
340
341
342
343
344
}
/* Perform software fill */
if (!dst->pixels) {
SDL_SetError("SDL_FillRect(): You must lock the surface");
return (-1);
}
345
346
pixels = (Uint8 *) dst->pixels + rect->y * dst->pitch +
rect->x * dst->format->BytesPerPixel;
347
348
349
350
351
352
353
354
switch (dst->format->BytesPerPixel) {
case 1:
{
color |= (color << 8);
color |= (color << 16);
#ifdef __SSE__
if (SDL_HasSSE()) {
355
SDL_FillRect1SSE(pixels, dst->pitch, color, rect->w, rect->h);
356
357
358
359
360
break;
}
#endif
#ifdef __MMX__
if (SDL_HasMMX()) {
361
SDL_FillRect1MMX(pixels, dst->pitch, color, rect->w, rect->h);
362
363
364
break;
}
#endif
365
SDL_FillRect1(pixels, dst->pitch, color, rect->w, rect->h);
366
367
368
369
370
371
372
373
break;
}
case 2:
{
color |= (color << 16);
#ifdef __SSE__
if (SDL_HasSSE()) {
374
SDL_FillRect2SSE(pixels, dst->pitch, color, rect->w, rect->h);
375
376
377
378
379
break;
}
#endif
#ifdef __MMX__
if (SDL_HasMMX()) {
380
SDL_FillRect2MMX(pixels, dst->pitch, color, rect->w, rect->h);
381
382
383
break;
}
#endif
384
SDL_FillRect2(pixels, dst->pitch, color, rect->w, rect->h);
385
386
387
388
389
390
break;
}
case 3:
/* 24-bit RGB is a slow path, at least for now. */
{
391
SDL_FillRect3(pixels, dst->pitch, color, rect->w, rect->h);
392
393
394
395
396
397
398
break;
}
case 4:
{
#ifdef __SSE__
if (SDL_HasSSE()) {
399
SDL_FillRect4SSE(pixels, dst->pitch, color, rect->w, rect->h);
400
401
402
403
404
break;
}
#endif
#ifdef __MMX__
if (SDL_HasMMX()) {
405
SDL_FillRect4MMX(pixels, dst->pitch, color, rect->w, rect->h);
406
407
408
break;
}
#endif
409
SDL_FillRect4(pixels, dst->pitch, color, rect->w, rect->h);
410
411
412
413
414
break;
}
}
/* We're done! */
415
416
417
418
return 0;
}
int
419
SDL_FillRects(SDL_Surface * dst, const SDL_Rect * rects, int count,
420
421
422
423
424
Uint32 color)
{
int i;
int status = 0;
425
426
427
428
429
if (!rects) {
SDL_SetError("SDL_FillRects() passed NULL rects");
return -1;
}
430
for (i = 0; i < count; ++i) {
431
status += SDL_FillRect(dst, &rects[i], color);
432
433
}
return status;
434
435
436
}
/* vi: set ts=4 sw=4 expandtab: */