TODO
author Sam Lantinga <slouken@libsdl.org>
Fri, 02 Jan 2009 09:27:36 +0000
changeset 2960 91708bc14aab
parent 2959 5c60d1c100b6
child 2965 5066298aa82a
permissions -rw-r--r--
It's probably not worth pushing palettized textures. The memory optimization
isn't worth the effort on modern hardware with the sorts of games that would
be using the SDL 1.3 texture API.
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1.3 release checklist:
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 * Add higher precision timers for profiling
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 * Implement YUV texture support
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   - in progress, software support is done, Ryan is working on OpenGL shaders
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 * Implement desktop video mode change notification?
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 * Implement icon support (with translucency?)
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 * Remove <= 8-bit palettized display support
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 * Add diagonal line clipping to SDL_IntersectRectAndLine()
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 * Add OpenGL 3.0 context support
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 * Verify mouse grab support
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 * Properly handle mouse grab with Vista DPI scaling
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 * Make sure the mouse is where it's supposed to be when un-grabbed
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 * Test native window codepath
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 * Add keyboard enumeration / name query API
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 * Implement NET_WM_PING and NET_WM_PID/WM_CLIENT_MACHINE (?)
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   - http://standards.freedesktop.org/wm-spec/wm-spec-1.3.html#KILLINGWINDOWS
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Wish list for the 1.3 development branch:
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http://bugzilla.libsdl.org/
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 * Add a way to register custom events
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 * DirectInput joystick support needs to be implemented
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 * Explicit vertical retrace wait (maybe separate from SDL_Flip?)
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 * Shaped windows, windows without borders
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 * Multiple display support
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 * Add a timestamp to events
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 * Add audio input API
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 * Add modifier state to key and button events
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In the jump from 1.2 to 1.3, we should change the SDL_Rect members to
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int and evaluate all the rest of the datatypes.  This is the only place
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we should do it though, since the 1.2 series should not break binary
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compatibility in this way.
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Requests:
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 * PCM and CDROM volume control (deprecated, but possible)