docs/index.html
author Ryan C. Gordon <icculus@icculus.org>
Mon, 12 Dec 2005 09:22:36 +0000
changeset 1200 8f418dce02b2
parent 0 74212992fb08
child 1659 14717b52abc0
permissions -rw-r--r--
Date: Sun, 11 Dec 2005 20:37:04 +0100
From: Olivier Boudeville <olivier.boudeville@online.fr>
To: "A list for developers using the SDL library. \(includes SDL-announce\)" <sdl@libsdl.org>
Subject: [SDL] NetBSD build patch


Hi everybody,

apparently the SDL-1.2.9 source archive could not compile "as is" on
NetBSD 2.0_STABLE due to a pthread detection issue in the configure script.

I attached a small patch that can be applied to configure.in so that SDL
can be directly (i.e. without the NetBSD package manager) configured and
built successfully on NetBSD (at least on the one I tried !).

Hope this helps,

Olivier.
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<!DOCTYPE HTML PUBLIC "-//Norman Walsh//DTD DocBook HTML 1.0//EN">
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<HTML
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><HEAD
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><TITLE
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>Introduction</TITLE
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>
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</HEAD
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><BODY
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BGCOLOR="#FFF8DC"
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TEXT="#000000"
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LINK="#0000ee"
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VLINK="#551a8b"
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ALINK="#ff0000"
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><DIV
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CLASS="NAVHEADER"
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>
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<HR
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ALIGN="LEFT"
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WIDTH="100%"></DIV
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><DIV
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CLASS="PREFACE"
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><H1
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><A
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NAME="AEN8"
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>Introduction</A
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></H1
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><P
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>This library is designed to make it easy to write games that run on Linux,
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Win32 and BeOS using the various native high-performance media interfaces,
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(for video, audio, etc) and presenting a single source-code level API to
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your application.  This is a fairly low level API, but using this, completely
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portable applications can be written with a great deal of flexibility.</P
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><P
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>The library is loaded as a dynamically linked library on its native
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platform, and is currently compiled natively for Linux, compiled for
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Win32 using a Linux hosted GCC
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<A
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HREF="http://www.libsdl.org/Xmingw32/"
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TARGET="_top"
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>cross-compilation</A
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>
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environment, and compiled using the EGCS C++ compiler under BeOS.</P
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><P
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>An introduction to SDL can be found online at:
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<A
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HREF="http://www.libsdl.org/intro/toc.html"
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TARGET="_top"
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>http://www.libsdl.org/intro/</A
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>&#13;</P
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><P
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>There are code examples on each of the main library pages, and there are
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fully fleshed example C++ classes and programs in the examples archive,
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available on the
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<A
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HREF="http://www.libsdl.org/download.html"
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TARGET="_top"
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>SDL download page</A
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>.</P
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><P
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>For an introduction to basic multi-media programming concepts, you might try
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some of the following links:
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<P
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></P
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><UL
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><LI
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><P
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><A
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HREF="http://www.ziron.com/links/"
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TARGET="_top"
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>Game Programming Links</A
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></P
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></LI
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><LI
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><P
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><A
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HREF="http://developer.dungeon-crawl.com/"
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TARGET="_top"
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>Game Developer Search Engine</A
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></P
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></LI
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></UL
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></P
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><P
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>Enjoy!</P
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><P
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>&nbsp;&nbsp;&nbsp; Sam Lantinga
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<TT
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CLASS="EMAIL"
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>&#60;<A
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HREF="mailto:slouken@libsdl.org"
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><A
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HREF="mailto:slouken@libsdl.org"
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TARGET="_top"
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>slouken@libsdl.org</A
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></A
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>&#62;</TT
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></P
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>
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<P>
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<br><br><HR>
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<H1>Table of Contents</H1>
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<UL>
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<LI><A HREF="html/index.html">Full Table of Contents</A></LI>
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<LI><A HREF="html/guide.html">The SDL Guide</A></LI>
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<LI><A HREF="html/reference.html">The SDL Reference</A></LI>
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<UL>
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<LI><A HREF="html/general.html">Initialization</A></LI>
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<LI><A HREF="html/video.html">Video</A></LI>
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<LI><A HREF="html/wm.html">Window Manager</A></LI>
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<LI><A HREF="html/event.html">Event Handling</A></LI>
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<LI><A HREF="html/joystick.html">Joystick</A></LI>
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<LI><A HREF="html/audio.html">Audio</A></LI>
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<LI><A HREF="html/cdrom.html">CDROM</A></LI>
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<LI><A HREF="html/thread.html">Threads</A></LI>
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<LI><A HREF="html/time.html">Timers</A></LI>
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</UL>
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</UL>
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</DIV
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></BODY
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></HTML
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>