src/events/SDL_mouse.c
author Mike Gorchak <lestat@i.com.ua>
Tue, 28 Apr 2009 04:43:21 +0000
changeset 3112 8f3fd508734b
parent 2940 b93965a16fe0
child 3176 8c12052ddc7b
permissions -rw-r--r--
New last cursor position must rely on the clamped coordinates.
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/*
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    SDL - Simple DirectMedia Layer
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    Copyright (C) 1997-2009 Sam Lantinga
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    This library is free software; you can redistribute it and/or
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    modify it under the terms of the GNU Lesser General Public
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    License as published by the Free Software Foundation; either
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    version 2.1 of the License, or (at your option) any later version.
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    This library is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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    Lesser General Public License for more details.
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    You should have received a copy of the GNU Lesser General Public
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    License along with this library; if not, write to the Free Software
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    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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    Sam Lantinga
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    slouken@libsdl.org
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*/
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#include "SDL_config.h"
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/* General mouse handling code for SDL */
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#include "SDL_events.h"
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#include "SDL_events_c.h"
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#include "default_cursor.h"
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static int SDL_num_mice = 0;
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static int SDL_current_mouse = -1;
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static SDL_Mouse **SDL_mice = NULL;
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/* Public functions */
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int
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SDL_MouseInit(void)
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{
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    return (0);
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}
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SDL_Mouse *
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SDL_GetMouse(int index)
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{
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    if (index < 0 || index >= SDL_num_mice) {
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        return NULL;
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    }
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    return SDL_mice[index];
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}
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static int
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SDL_GetMouseIndexId(int id)
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{
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    int index;
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    SDL_Mouse *mouse;
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    for (index = 0; index < SDL_num_mice; ++index) {
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        mouse = SDL_GetMouse(index);
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        if (mouse->id == id) {
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            return index;
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        }
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    }
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    return -1;
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}
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int
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SDL_AddMouse(const SDL_Mouse * mouse, char *name, int pressure_max,
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             int pressure_min, int ends)
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{
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    SDL_Mouse **mice;
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    int selected_mouse;
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    int index, length;
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    if (SDL_GetMouseIndexId(mouse->id) != -1) {
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        SDL_SetError("Mouse ID already in use");
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    }
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    /* Add the mouse to the list of mice */
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    mice = (SDL_Mouse **) SDL_realloc(SDL_mice,
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                                      (SDL_num_mice + 1) * sizeof(*mice));
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    if (!mice) {
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        SDL_OutOfMemory();
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        return -1;
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    }
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    SDL_mice = mice;
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    index = SDL_num_mice++;
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    SDL_mice[index] = (SDL_Mouse *) SDL_malloc(sizeof(*SDL_mice[index]));
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    if (!SDL_mice[index]) {
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        SDL_OutOfMemory();
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        return -1;
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    }
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    *SDL_mice[index] = *mouse;
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    /* we're setting the mouse properties */
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    length = 0;
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    length = SDL_strlen(name);
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    SDL_mice[index]->name = SDL_malloc((length + 2) * sizeof(char));
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    SDL_strlcpy(SDL_mice[index]->name, name, length + 1);
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    SDL_mice[index]->pressure_max = pressure_max;
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    SDL_mice[index]->pressure_min = pressure_min;
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    SDL_mice[index]->cursor_shown = SDL_TRUE;
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    selected_mouse = SDL_SelectMouse(index);
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    SDL_mice[index]->cur_cursor = NULL;
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    SDL_mice[index]->def_cursor =
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        SDL_CreateCursor(default_cdata, default_cmask, DEFAULT_CWIDTH,
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                         DEFAULT_CHEIGHT, DEFAULT_CHOTX, DEFAULT_CHOTY);
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    SDL_SetCursor(SDL_mice[index]->def_cursor);
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    /* we're assuming that all mice are in the computer sensing zone */
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    SDL_mice[index]->proximity = SDL_TRUE;
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    /* we're assuming that all mice are working in the absolute position mode
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       thanx to that, the users that don't want to use many mice don't have to
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       worry about anything */
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    SDL_mice[index]->relative_mode = SDL_FALSE;
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    SDL_mice[index]->current_end = 0;
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    SDL_mice[index]->total_ends = ends;
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    SDL_SelectMouse(selected_mouse);
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    return index;
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}
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void
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SDL_DelMouse(int index)
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{
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    SDL_Mouse *mouse = SDL_GetMouse(index);
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    if (!mouse) {
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        return;
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    }
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    mouse->def_cursor = NULL;
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    SDL_free(mouse->name);
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    while (mouse->cursors) {
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        SDL_FreeCursor(mouse->cursors);
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    }
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    if (mouse->FreeMouse) {
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        mouse->FreeMouse(mouse);
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    }
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    SDL_free(mouse);
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    SDL_mice[index] = NULL;
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}
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void
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SDL_ResetMouse(int index)
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{
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    SDL_Mouse *mouse = SDL_GetMouse(index);
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    if (!mouse) {
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        return;
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    }
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    /* FIXME */
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}
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void
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SDL_MouseQuit(void)
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{
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    int i;
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    for (i = 0; i < SDL_num_mice; ++i) {
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        SDL_DelMouse(i);
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    }
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    SDL_num_mice = 0;
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    SDL_current_mouse = -1;
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    if (SDL_mice) {
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        SDL_free(SDL_mice);
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        SDL_mice = NULL;
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    }
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}
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int
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SDL_GetNumMice(void)
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{
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    return SDL_num_mice;
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}
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int
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SDL_SelectMouse(int index)
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{
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    if (index >= 0 && index < SDL_num_mice) {
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        SDL_current_mouse = index;
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    }
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    return SDL_current_mouse;
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}
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SDL_WindowID
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SDL_GetMouseFocusWindow(int index)
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{
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    SDL_Mouse *mouse = SDL_GetMouse(index);
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    if (!mouse) {
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        return 0;
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    }
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    return mouse->focus;
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}
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static int SDLCALL
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FlushMouseMotion(void *param, SDL_Event * event)
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{
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    if (event->type == SDL_MOUSEMOTION
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        && event->motion.which == (Uint8) SDL_current_mouse) {
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        return 0;
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    } else {
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        return 1;
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    }
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}
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int
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SDL_SetRelativeMouseMode(int index, SDL_bool enabled)
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{
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    SDL_Mouse *mouse = SDL_GetMouse(index);
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    if (!mouse) {
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        return -1;
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    }
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    /* Flush pending mouse motion */
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    mouse->flush_motion = SDL_TRUE;
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    SDL_PumpEvents();
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    mouse->flush_motion = SDL_FALSE;
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    SDL_FilterEvents(FlushMouseMotion, mouse);
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    /* Set the relative mode */
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    mouse->relative_mode = enabled;
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    /* Update cursor visibility */
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    SDL_SetCursor(NULL);
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    if (!enabled) {
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        /* Restore the expected mouse position */
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        SDL_WarpMouseInWindow(mouse->focus, mouse->x, mouse->y);
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    }
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    return 0;
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}
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SDL_bool
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SDL_GetRelativeMouseMode(int index)
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{
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    SDL_Mouse *mouse = SDL_GetMouse(index);
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    if (!mouse) {
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        return SDL_FALSE;
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    }
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    return mouse->relative_mode;
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}
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Uint8
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SDL_GetMouseState(int index, int *x, int *y)
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{
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    SDL_Mouse *mouse = SDL_GetMouse(index);
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    if (!mouse) {
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        if (x) {
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            *x = 0;
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        }
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        if (y) {
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            *y = 0;
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        }
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        return 0;
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    }
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    if (x) {
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        *x = mouse->x;
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    }
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    if (y) {
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        *y = mouse->y;
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    }
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    return mouse->buttonstate;
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}
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Uint8
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SDL_GetRelativeMouseState(int index, int *x, int *y)
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{
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    SDL_Mouse *mouse = SDL_GetMouse(index);
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    if (!mouse) {
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        if (x) {
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            *x = 0;
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        }
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        if (y) {
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            *y = 0;
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        }
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        return 0;
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    }
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    if (x) {
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        *x = mouse->xdelta;
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    }
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    if (y) {
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        *y = mouse->ydelta;
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    }
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    mouse->xdelta = 0;
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    mouse->ydelta = 0;
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    return mouse->buttonstate;
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}
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void
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SDL_SetMouseFocus(int id, SDL_WindowID windowID)
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{
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    int index = SDL_GetMouseIndexId(id);
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    SDL_Mouse *mouse = SDL_GetMouse(index);
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    int i;
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    SDL_bool focus;
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    if (!mouse || (mouse->focus == windowID)) {
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        return;
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    }
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    /* See if the current window has lost focus */
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    if (mouse->focus) {
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        focus = SDL_FALSE;
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        for (i = 0; i < SDL_num_mice; ++i) {
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            SDL_Mouse *check;
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            if (i != index) {
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                check = SDL_GetMouse(i);
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                if (check && check->focus == mouse->focus) {
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                    focus = SDL_TRUE;
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                    break;
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                }
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            }
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        }
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        if (!focus) {
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            SDL_SendWindowEvent(mouse->focus, SDL_WINDOWEVENT_LEAVE, 0, 0);
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        }
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    }
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    mouse->focus = windowID;
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    if (mouse->focus) {
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        focus = SDL_FALSE;
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        for (i = 0; i < SDL_num_mice; ++i) {
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            SDL_Mouse *check;
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            if (i != index) {
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                check = SDL_GetMouse(i);
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                if (check && check->focus == mouse->focus) {
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                    focus = SDL_TRUE;
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                    break;
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                }
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            }
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        }
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        if (!focus) {
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            SDL_SendWindowEvent(mouse->focus, SDL_WINDOWEVENT_ENTER, 0, 0);
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        }
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    }
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}
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int
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SDL_SendProximity(int id, int x, int y, int type)
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{
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    int index = SDL_GetMouseIndexId(id);
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    SDL_Mouse *mouse = SDL_GetMouse(index);
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    int posted = 0;
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    if (!mouse) {
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        return 0;
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    }
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    mouse->last_x = x;
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    mouse->last_y = y;
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    if (SDL_ProcessEvents[type] == SDL_ENABLE) {
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        SDL_Event event;
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        event.proximity.which = (Uint8) index;
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        event.proximity.x = x;
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        event.proximity.y = y;
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        event.proximity.cursor = mouse->current_end;
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        event.proximity.type = type;
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        posted = (SDL_PushEvent(&event) > 0);
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        if (type == SDL_PROXIMITYIN) {
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            mouse->proximity = SDL_TRUE;
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        } else {
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            mouse->proximity = SDL_FALSE;
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        }
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    }
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    return posted;
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}
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int
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SDL_SendMouseMotion(int id, int relative, int x, int y, int pressure)
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{
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    int index = SDL_GetMouseIndexId(id);
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    SDL_Mouse *mouse = SDL_GetMouse(index);
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    int posted;
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    int xrel;
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    int yrel;
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    int x_max = 0, y_max = 0;
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   391
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    if (!mouse || mouse->flush_motion) {
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        return 0;
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    }
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    /* if the mouse is out of proximity we don't to want to have any motion from it */
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    if (mouse->proximity == SDL_FALSE) {
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        mouse->last_x = x;
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        mouse->last_y = y;
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        return 0;
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    }
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   402
slouken@2710
   403
    /* the relative motion is calculated regarding the system cursor last position */
slouken@2842
   404
    if (relative) {
slouken@2842
   405
        xrel = x;
slouken@2842
   406
        yrel = y;
slouken@2860
   407
        x = (mouse->last_x + x);
slouken@2860
   408
        y = (mouse->last_y + y);
slouken@2842
   409
    } else {
slouken@2860
   410
        xrel = x - mouse->last_x;
slouken@2860
   411
        yrel = y - mouse->last_y;
slouken@2842
   412
    }
slouken@2710
   413
slouken@1895
   414
    /* Drop events that don't change state */
slouken@1895
   415
    if (!xrel && !yrel) {
slouken@1895
   416
#if 0
slouken@1895
   417
        printf("Mouse event didn't change state - dropped!\n");
slouken@1895
   418
#endif
slouken@1895
   419
        return 0;
slouken@1895
   420
    }
slouken@1895
   421
slouken@2710
   422
    /* Update internal mouse coordinates */
slouken@2710
   423
    if (mouse->relative_mode == SDL_FALSE) {
slouken@1895
   424
        mouse->x = x;
slouken@1895
   425
        mouse->y = y;
slouken@2710
   426
    } else {
slouken@2860
   427
        mouse->x += xrel;
slouken@2860
   428
        mouse->y += yrel;
slouken@2860
   429
    }
slouken@2849
   430
slouken@2860
   431
    SDL_GetWindowSize(mouse->focus, &x_max, &y_max);
slouken@2849
   432
slouken@2860
   433
    /* make sure that the pointers find themselves inside the windows */
slouken@2860
   434
    /* only check if mouse->xmax is set ! */
slouken@2860
   435
    if (x_max && mouse->x > x_max) {
slouken@2860
   436
        mouse->x = x_max;
slouken@2860
   437
    } else if (mouse->x < 0) {
slouken@2860
   438
        mouse->x = 0;
slouken@1895
   439
    }
slouken@2860
   440
slouken@2860
   441
    if (y_max && mouse->y > y_max) {
slouken@2860
   442
        mouse->y = y_max;
slouken@2860
   443
    } else if (mouse->y < 0) {
slouken@2860
   444
        mouse->y = 0;
slouken@2860
   445
    }
slouken@2860
   446
slouken@1895
   447
    mouse->xdelta += xrel;
slouken@1895
   448
    mouse->ydelta += yrel;
slouken@2710
   449
    mouse->pressure = pressure;
slouken@1895
   450
slouken@1895
   451
    /* Move the mouse cursor, if needed */
slouken@1895
   452
    if (mouse->cursor_shown && !mouse->relative_mode &&
slouken@1895
   453
        mouse->MoveCursor && mouse->cur_cursor) {
slouken@1895
   454
        mouse->MoveCursor(mouse->cur_cursor);
slouken@1895
   455
    }
slouken@1895
   456
slouken@1895
   457
    /* Post the event, if desired */
slouken@1895
   458
    posted = 0;
slouken@2710
   459
    if (SDL_ProcessEvents[SDL_MOUSEMOTION] == SDL_ENABLE &&
slouken@2710
   460
        mouse->proximity == SDL_TRUE) {
slouken@1895
   461
        SDL_Event event;
slouken@1895
   462
        event.motion.type = SDL_MOUSEMOTION;
slouken@1895
   463
        event.motion.which = (Uint8) index;
slouken@1895
   464
        event.motion.state = mouse->buttonstate;
slouken@1895
   465
        event.motion.x = mouse->x;
slouken@1895
   466
        event.motion.y = mouse->y;
slouken@2710
   467
        event.motion.pressure = mouse->pressure;
slouken@1895
   468
        event.motion.xrel = xrel;
slouken@1895
   469
        event.motion.yrel = yrel;
slouken@1895
   470
        event.motion.windowID = mouse->focus;
slouken@2710
   471
        event.motion.pressure_max = mouse->pressure_max;
slouken@2710
   472
        event.motion.pressure_min = mouse->pressure_min;
slouken@2710
   473
        event.motion.cursor = mouse->current_end;
slouken@1895
   474
        posted = (SDL_PushEvent(&event) > 0);
slouken@1895
   475
    }
lestat@3112
   476
    mouse->last_x = mouse->x;
lestat@3112
   477
    mouse->last_y = mouse->y;
slouken@1895
   478
    return posted;
slouken@1895
   479
}
slouken@1895
   480
slouken@1895
   481
int
slouken@2710
   482
SDL_SendMouseButton(int id, Uint8 state, Uint8 button)
slouken@1895
   483
{
slouken@2712
   484
    int index = SDL_GetMouseIndexId(id);
slouken@2712
   485
    SDL_Mouse *mouse = SDL_GetMouse(index);
slouken@1895
   486
    int posted;
slouken@1895
   487
    Uint8 type;
slouken@1895
   488
slouken@1895
   489
    if (!mouse) {
slouken@1895
   490
        return 0;
slouken@1895
   491
    }
slouken@1895
   492
slouken@1895
   493
    /* Figure out which event to perform */
slouken@1895
   494
    switch (state) {
slouken@1895
   495
    case SDL_PRESSED:
slouken@1895
   496
        if (mouse->buttonstate & SDL_BUTTON(button)) {
slouken@1895
   497
            /* Ignore this event, no state change */
slouken@1895
   498
            return 0;
slouken@1895
   499
        }
slouken@1895
   500
        type = SDL_MOUSEBUTTONDOWN;
slouken@1895
   501
        mouse->buttonstate |= SDL_BUTTON(button);
slouken@1895
   502
        break;
slouken@1895
   503
    case SDL_RELEASED:
slouken@2725
   504
        if (!(mouse->buttonstate & SDL_BUTTON(button))) {
kazeuser@2718
   505
            /* Ignore this event, no state change */
kazeuser@2718
   506
            return 0;
kazeuser@2718
   507
        }
slouken@1895
   508
        type = SDL_MOUSEBUTTONUP;
slouken@1895
   509
        mouse->buttonstate &= ~SDL_BUTTON(button);
slouken@1895
   510
        break;
slouken@1895
   511
    default:
slouken@1895
   512
        /* Invalid state -- bail */
slouken@1895
   513
        return 0;
slouken@1895
   514
    }
slouken@1895
   515
slouken@1895
   516
    /* Post the event, if desired */
slouken@1895
   517
    posted = 0;
slouken@1895
   518
    if (SDL_ProcessEvents[type] == SDL_ENABLE) {
slouken@1895
   519
        SDL_Event event;
slouken@1895
   520
        event.type = type;
slouken@1895
   521
        event.button.which = (Uint8) index;
slouken@1895
   522
        event.button.state = state;
slouken@1895
   523
        event.button.button = button;
slouken@1895
   524
        event.button.x = mouse->x;
slouken@1895
   525
        event.button.y = mouse->y;
slouken@1895
   526
        event.button.windowID = mouse->focus;
slouken@1895
   527
        posted = (SDL_PushEvent(&event) > 0);
slouken@1895
   528
    }
slouken@1895
   529
    return posted;
slouken@1895
   530
}
slouken@1895
   531
slouken@1895
   532
int
slouken@2152
   533
SDL_SendMouseWheel(int index, int x, int y)
slouken@1895
   534
{
slouken@1895
   535
    SDL_Mouse *mouse = SDL_GetMouse(index);
slouken@1895
   536
    int posted;
slouken@1895
   537
slouken@2152
   538
    if (!mouse || (!x && !y)) {
slouken@1895
   539
        return 0;
slouken@1895
   540
    }
slouken@1895
   541
slouken@1895
   542
    /* Post the event, if desired */
slouken@1895
   543
    posted = 0;
slouken@1895
   544
    if (SDL_ProcessEvents[SDL_MOUSEWHEEL] == SDL_ENABLE) {
slouken@1895
   545
        SDL_Event event;
slouken@1895
   546
        event.type = SDL_MOUSEWHEEL;
slouken@1895
   547
        event.wheel.which = (Uint8) index;
slouken@2152
   548
        event.wheel.x = x;
slouken@2152
   549
        event.wheel.y = y;
slouken@1895
   550
        event.wheel.windowID = mouse->focus;
slouken@1895
   551
        posted = (SDL_PushEvent(&event) > 0);
slouken@1895
   552
    }
slouken@1895
   553
    return posted;
slouken@1895
   554
}
slouken@1895
   555
slouken@1895
   556
void
slouken@1895
   557
SDL_WarpMouseInWindow(SDL_WindowID windowID, int x, int y)
slouken@1895
   558
{
slouken@1895
   559
    SDL_Mouse *mouse = SDL_GetMouse(SDL_current_mouse);
slouken@1895
   560
slouken@1895
   561
    if (!mouse) {
slouken@1895
   562
        return;
slouken@1895
   563
    }
slouken@1895
   564
slouken@1895
   565
    if (mouse->WarpMouse) {
slouken@1895
   566
        mouse->WarpMouse(mouse, windowID, x, y);
slouken@1895
   567
    } else {
slouken@1895
   568
        SDL_SetMouseFocus(SDL_current_mouse, windowID);
slouken@2710
   569
        SDL_SendMouseMotion(SDL_current_mouse, 0, x, y, 0);
slouken@1895
   570
    }
slouken@1895
   571
}
slouken@1895
   572
slouken@1895
   573
SDL_Cursor *
slouken@1895
   574
SDL_CreateCursor(const Uint8 * data, const Uint8 * mask,
slouken@1895
   575
                 int w, int h, int hot_x, int hot_y)
slouken@1895
   576
{
slouken@1895
   577
    SDL_Mouse *mouse = SDL_GetMouse(SDL_current_mouse);
slouken@1895
   578
    SDL_Surface *surface;
slouken@1895
   579
    SDL_Cursor *cursor;
slouken@1895
   580
    int x, y;
slouken@1895
   581
    Uint32 *pixel;
slouken@1895
   582
    Uint8 datab, maskb;
slouken@1895
   583
    const Uint32 black = 0xFF000000;
slouken@1895
   584
    const Uint32 white = 0xFFFFFFFF;
slouken@1895
   585
    const Uint32 transparent = 0x00000000;
slouken@1895
   586
slouken@1895
   587
    if (!mouse) {
slouken@1895
   588
        SDL_SetError("No mice are initialized");
slouken@1895
   589
        return NULL;
slouken@1895
   590
    }
slouken@1895
   591
slouken@1895
   592
    if (!mouse->CreateCursor) {
slouken@1895
   593
        SDL_SetError("Current mouse doesn't have cursor support");
slouken@1895
   594
        return NULL;
slouken@1895
   595
    }
slouken@1895
   596
slouken@1895
   597
    /* Sanity check the hot spot */
slouken@1895
   598
    if ((hot_x < 0) || (hot_y < 0) || (hot_x >= w) || (hot_y >= h)) {
slouken@1895
   599
        SDL_SetError("Cursor hot spot doesn't lie within cursor");
slouken@1895
   600
        return NULL;
slouken@1895
   601
    }
slouken@1895
   602
slouken@1895
   603
    /* Make sure the width is a multiple of 8 */
slouken@1895
   604
    w = ((w + 7) & ~7);
slouken@1895
   605
slouken@1895
   606
    /* Create the surface from a bitmap */
slouken@1895
   607
    surface =
slouken@1895
   608
        SDL_CreateRGBSurface(0, w, h, 32, 0x00FF0000, 0x0000FF00, 0x000000FF,
slouken@1895
   609
                             0xFF000000);
slouken@1895
   610
    if (!surface) {
slouken@1895
   611
        return NULL;
slouken@1895
   612
    }
slouken@1895
   613
    for (y = 0; y < h; ++y) {
slouken@1895
   614
        pixel = (Uint32 *) ((Uint8 *) surface->pixels + y * surface->pitch);
slouken@1895
   615
        for (x = 0; x < w; ++x) {
slouken@1895
   616
            if ((x % 8) == 0) {
slouken@1895
   617
                datab = *data++;
slouken@1895
   618
                maskb = *mask++;
slouken@1895
   619
            }
slouken@1895
   620
            if (maskb & 0x80) {
slouken@1895
   621
                *pixel++ = (datab & 0x80) ? black : white;
slouken@1895
   622
            } else {
slouken@1895
   623
                *pixel++ = (datab & 0x80) ? black : transparent;
slouken@1895
   624
            }
slouken@1895
   625
            datab <<= 1;
slouken@1895
   626
            maskb <<= 1;
slouken@1895
   627
        }
slouken@1895
   628
    }
slouken@1895
   629
slouken@1895
   630
    cursor = mouse->CreateCursor(surface, hot_x, hot_y);
slouken@1895
   631
    if (cursor) {
slouken@1895
   632
        cursor->mouse = mouse;
slouken@1895
   633
        cursor->next = mouse->cursors;
slouken@1895
   634
        mouse->cursors = cursor;
slouken@1895
   635
    }
slouken@1895
   636
slouken@1895
   637
    SDL_FreeSurface(surface);
slouken@1895
   638
slouken@1895
   639
    return cursor;
slouken@1895
   640
}
slouken@1895
   641
slouken@1895
   642
/* SDL_SetCursor(NULL) can be used to force the cursor redraw,
slouken@1895
   643
   if this is desired for any reason.  This is used when setting
slouken@1895
   644
   the video mode and when the SDL window gains the mouse focus.
slouken@1895
   645
 */
slouken@1895
   646
void
slouken@1895
   647
SDL_SetCursor(SDL_Cursor * cursor)
slouken@1895
   648
{
slouken@1895
   649
    SDL_Mouse *mouse = SDL_GetMouse(SDL_current_mouse);
slouken@1895
   650
slouken@1895
   651
    if (!mouse) {
slouken@1895
   652
        SDL_SetError("No mice are initialized");
slouken@1895
   653
        return;
slouken@1895
   654
    }
slouken@1895
   655
slouken@1895
   656
    /* Set the new cursor */
slouken@1895
   657
    if (cursor) {
slouken@1895
   658
        /* Make sure the cursor is still valid for this mouse */
slouken@1895
   659
        SDL_Cursor *found;
slouken@1895
   660
        for (found = mouse->cursors; found; found = found->next) {
slouken@1895
   661
            if (found == cursor) {
slouken@1895
   662
                break;
slouken@1895
   663
            }
slouken@1895
   664
        }
slouken@1895
   665
        if (!found) {
slouken@1895
   666
            SDL_SetError("Cursor not associated with the current mouse");
slouken@1895
   667
            return;
slouken@1895
   668
        }
slouken@1895
   669
        mouse->cur_cursor = cursor;
slouken@1895
   670
    } else {
slouken@1895
   671
        cursor = mouse->cur_cursor;
slouken@1895
   672
    }
slouken@1895
   673
slouken@1895
   674
    if (cursor && mouse->cursor_shown && !mouse->relative_mode) {
slouken@1895
   675
        if (mouse->ShowCursor) {
slouken@1895
   676
            mouse->ShowCursor(cursor);
slouken@1895
   677
        }
slouken@1895
   678
    } else {
slouken@1895
   679
        if (mouse->ShowCursor) {
slouken@1895
   680
            mouse->ShowCursor(NULL);
slouken@1895
   681
        }
slouken@1895
   682
    }
slouken@1895
   683
}
slouken@1895
   684
slouken@1895
   685
SDL_Cursor *
slouken@1895
   686
SDL_GetCursor(void)
slouken@1895
   687
{
slouken@1895
   688
    SDL_Mouse *mouse = SDL_GetMouse(SDL_current_mouse);
slouken@1895
   689
slouken@1895
   690
    if (!mouse) {
slouken@1895
   691
        return NULL;
slouken@1895
   692
    }
slouken@1895
   693
    return mouse->cur_cursor;
slouken@1895
   694
}
slouken@1895
   695
slouken@1895
   696
void
slouken@1895
   697
SDL_FreeCursor(SDL_Cursor * cursor)
slouken@1895
   698
{
slouken@1895
   699
    SDL_Mouse *mouse;
slouken@1895
   700
    SDL_Cursor *curr, *prev;
slouken@1895
   701
slouken@1895
   702
    if (!cursor) {
slouken@1895
   703
        return;
slouken@1895
   704
    }
slouken@1895
   705
    mouse = cursor->mouse;
slouken@1895
   706
slouken@1895
   707
    if (cursor == mouse->def_cursor) {
slouken@1895
   708
        return;
slouken@1895
   709
    }
slouken@1895
   710
    if (cursor == mouse->cur_cursor) {
slouken@1895
   711
        SDL_SetCursor(mouse->def_cursor);
slouken@1895
   712
    }
slouken@1895
   713
slouken@1895
   714
    for (prev = NULL, curr = mouse->cursors; curr;
slouken@1895
   715
         prev = curr, curr = curr->next) {
slouken@1895
   716
        if (curr == cursor) {
slouken@1895
   717
            if (prev) {
slouken@1895
   718
                prev->next = curr->next;
slouken@1895
   719
            } else {
slouken@1895
   720
                mouse->cursors = curr->next;
slouken@1895
   721
            }
slouken@1895
   722
slouken@1895
   723
            if (mouse->FreeCursor) {
slouken@1895
   724
                mouse->FreeCursor(curr);
slouken@1895
   725
            }
slouken@1895
   726
            return;
slouken@1895
   727
        }
slouken@1895
   728
    }
slouken@1895
   729
}
slouken@1895
   730
slouken@1895
   731
int
slouken@1895
   732
SDL_ShowCursor(int toggle)
slouken@1895
   733
{
slouken@1895
   734
    SDL_Mouse *mouse = SDL_GetMouse(SDL_current_mouse);
slouken@1895
   735
    SDL_bool shown;
slouken@1895
   736
slouken@1895
   737
    if (!mouse) {
slouken@1895
   738
        return 0;
slouken@1895
   739
    }
slouken@1895
   740
slouken@1895
   741
    shown = mouse->cursor_shown;
slouken@1895
   742
    if (toggle >= 0) {
slouken@1895
   743
        if (toggle) {
slouken@1895
   744
            mouse->cursor_shown = SDL_TRUE;
slouken@1895
   745
        } else {
slouken@1895
   746
            mouse->cursor_shown = SDL_FALSE;
slouken@1895
   747
        }
slouken@1895
   748
        if (mouse->cursor_shown != shown) {
slouken@1895
   749
            SDL_SetCursor(NULL);
slouken@1895
   750
        }
slouken@1895
   751
    }
slouken@1895
   752
    return shown;
slouken@1895
   753
}
slouken@1895
   754
slouken@2710
   755
char *
slouken@2710
   756
SDL_GetMouseName(int index)
slouken@2710
   757
{
slouken@2710
   758
    SDL_Mouse *mouse = SDL_GetMouse(index);
slouken@2710
   759
    if (!mouse) {
slouken@2710
   760
        return NULL;
slouken@2710
   761
    }
slouken@2710
   762
    return mouse->name;
slouken@2710
   763
}
slouken@2710
   764
slouken@2710
   765
void
slouken@2710
   766
SDL_ChangeEnd(int id, int end)
slouken@2710
   767
{
slouken@2712
   768
    int index = SDL_GetMouseIndexId(id);
slouken@2712
   769
    SDL_Mouse *mouse = SDL_GetMouse(index);
slouken@2710
   770
slouken@2710
   771
    if (mouse) {
slouken@2710
   772
        mouse->current_end = end;
slouken@2710
   773
    }
slouken@2710
   774
}
slouken@2710
   775
slouken@2710
   776
int
slouken@2710
   777
SDL_GetCursorsNumber(int index)
slouken@2710
   778
{
slouken@2710
   779
    SDL_Mouse *mouse = SDL_GetMouse(index);
slouken@2710
   780
slouken@2710
   781
    if (!mouse) {
slouken@2710
   782
        return -1;
slouken@2710
   783
    }
slouken@2710
   784
    return mouse->total_ends;
slouken@2710
   785
}
slouken@2710
   786
slouken@2710
   787
int
slouken@2710
   788
SDL_GetCurrentCursor(int index)
slouken@2710
   789
{
slouken@2710
   790
    SDL_Mouse *mouse = SDL_GetMouse(index);
slouken@2710
   791
slouken@2710
   792
    if (!mouse) {
slouken@2710
   793
        return -1;
slouken@2710
   794
    }
slouken@2710
   795
    return mouse->current_end;
slouken@2710
   796
}
slouken@2710
   797
slouken@1895
   798
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