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SDL_QuartzEvents.m

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949 lines (826 loc) · 34.5 KB
 
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2003 Sam Lantinga
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This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
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You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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Sam Lantinga
slouken@libsdl.org
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#include "SDL_QuartzVideo.h"
#include <stdlib.h> // For getenv()
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#include <IOKit/IOMessage.h> // For wake from sleep detection
#include <IOKit/pwr_mgt/IOPMLib.h> // For wake from sleep detection
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#include "SDL_QuartzKeys.h"
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/*
* In Panther, this header defines device dependent masks for
* right side keys. These definitions only exist in Panther, but
* the header seems to exist at least in Jaguar and probably earlier
* versions of the OS, so this should't break anything.
*/
#include <IOKit/hidsystem/IOLLEvent.h>
/*
* These are not defined before Panther. To keep the code compiling
* on systems without these, I will define if they don't exist.
*/
#ifndef NX_DEVICERCTLKEYMASK
#define NX_DEVICELCTLKEYMASK 0x00000001
#endif
#ifndef NX_DEVICELSHIFTKEYMASK
#define NX_DEVICELSHIFTKEYMASK 0x00000002
#endif
#ifndef NX_DEVICERSHIFTKEYMASK
#define NX_DEVICERSHIFTKEYMASK 0x00000004
#endif
#ifndef NX_DEVICELCMDKEYMASK
#define NX_DEVICELCMDKEYMASK 0x00000008
#endif
#ifndef NX_DEVICERCMDKEYMASK
#define NX_DEVICERCMDKEYMASK 0x00000010
#endif
#ifndef NX_DEVICELALTKEYMASK
#define NX_DEVICELALTKEYMASK 0x00000020
#endif
#ifndef NX_DEVICERALTKEYMASK
#define NX_DEVICERALTKEYMASK 0x00000040
#endif
#ifndef NX_DEVICERCTLKEYMASK
#define NX_DEVICERCTLKEYMASK 0x00002000
#endif
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void QZ_InitOSKeymap (_THIS) {
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const void *KCHRPtr;
UInt32 state;
UInt32 value;
int i;
int world = SDLK_WORLD_0;
for ( i=0; i<SDL_TABLESIZE(keymap); ++i )
keymap[i] = SDLK_UNKNOWN;
/* This keymap is almost exactly the same as the OS 9 one */
keymap[QZ_ESCAPE] = SDLK_ESCAPE;
keymap[QZ_F1] = SDLK_F1;
keymap[QZ_F2] = SDLK_F2;
keymap[QZ_F3] = SDLK_F3;
keymap[QZ_F4] = SDLK_F4;
keymap[QZ_F5] = SDLK_F5;
keymap[QZ_F6] = SDLK_F6;
keymap[QZ_F7] = SDLK_F7;
keymap[QZ_F8] = SDLK_F8;
keymap[QZ_F9] = SDLK_F9;
keymap[QZ_F10] = SDLK_F10;
keymap[QZ_F11] = SDLK_F11;
keymap[QZ_F12] = SDLK_F12;
keymap[QZ_PRINT] = SDLK_PRINT;
keymap[QZ_SCROLLOCK] = SDLK_SCROLLOCK;
keymap[QZ_PAUSE] = SDLK_PAUSE;
keymap[QZ_POWER] = SDLK_POWER;
keymap[QZ_BACKQUOTE] = SDLK_BACKQUOTE;
keymap[QZ_1] = SDLK_1;
keymap[QZ_2] = SDLK_2;
keymap[QZ_3] = SDLK_3;
keymap[QZ_4] = SDLK_4;
keymap[QZ_5] = SDLK_5;
keymap[QZ_6] = SDLK_6;
keymap[QZ_7] = SDLK_7;
keymap[QZ_8] = SDLK_8;
keymap[QZ_9] = SDLK_9;
keymap[QZ_0] = SDLK_0;
keymap[QZ_MINUS] = SDLK_MINUS;
keymap[QZ_EQUALS] = SDLK_EQUALS;
keymap[QZ_BACKSPACE] = SDLK_BACKSPACE;
keymap[QZ_INSERT] = SDLK_INSERT;
keymap[QZ_HOME] = SDLK_HOME;
keymap[QZ_PAGEUP] = SDLK_PAGEUP;
keymap[QZ_NUMLOCK] = SDLK_NUMLOCK;
keymap[QZ_KP_EQUALS] = SDLK_KP_EQUALS;
keymap[QZ_KP_DIVIDE] = SDLK_KP_DIVIDE;
keymap[QZ_KP_MULTIPLY] = SDLK_KP_MULTIPLY;
keymap[QZ_TAB] = SDLK_TAB;
keymap[QZ_q] = SDLK_q;
keymap[QZ_w] = SDLK_w;
keymap[QZ_e] = SDLK_e;
keymap[QZ_r] = SDLK_r;
keymap[QZ_t] = SDLK_t;
keymap[QZ_y] = SDLK_y;
keymap[QZ_u] = SDLK_u;
keymap[QZ_i] = SDLK_i;
keymap[QZ_o] = SDLK_o;
keymap[QZ_p] = SDLK_p;
keymap[QZ_LEFTBRACKET] = SDLK_LEFTBRACKET;
keymap[QZ_RIGHTBRACKET] = SDLK_RIGHTBRACKET;
keymap[QZ_BACKSLASH] = SDLK_BACKSLASH;
keymap[QZ_DELETE] = SDLK_DELETE;
keymap[QZ_END] = SDLK_END;
keymap[QZ_PAGEDOWN] = SDLK_PAGEDOWN;
keymap[QZ_KP7] = SDLK_KP7;
keymap[QZ_KP8] = SDLK_KP8;
keymap[QZ_KP9] = SDLK_KP9;
keymap[QZ_KP_MINUS] = SDLK_KP_MINUS;
keymap[QZ_CAPSLOCK] = SDLK_CAPSLOCK;
keymap[QZ_a] = SDLK_a;
keymap[QZ_s] = SDLK_s;
keymap[QZ_d] = SDLK_d;
keymap[QZ_f] = SDLK_f;
keymap[QZ_g] = SDLK_g;
keymap[QZ_h] = SDLK_h;
keymap[QZ_j] = SDLK_j;
keymap[QZ_k] = SDLK_k;
keymap[QZ_l] = SDLK_l;
keymap[QZ_SEMICOLON] = SDLK_SEMICOLON;
keymap[QZ_QUOTE] = SDLK_QUOTE;
keymap[QZ_RETURN] = SDLK_RETURN;
keymap[QZ_KP4] = SDLK_KP4;
keymap[QZ_KP5] = SDLK_KP5;
keymap[QZ_KP6] = SDLK_KP6;
keymap[QZ_KP_PLUS] = SDLK_KP_PLUS;
keymap[QZ_LSHIFT] = SDLK_LSHIFT;
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keymap[QZ_RSHIFT] = SDLK_RSHIFT;
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keymap[QZ_z] = SDLK_z;
keymap[QZ_x] = SDLK_x;
keymap[QZ_c] = SDLK_c;
keymap[QZ_v] = SDLK_v;
keymap[QZ_b] = SDLK_b;
keymap[QZ_n] = SDLK_n;
keymap[QZ_m] = SDLK_m;
keymap[QZ_COMMA] = SDLK_COMMA;
keymap[QZ_PERIOD] = SDLK_PERIOD;
keymap[QZ_SLASH] = SDLK_SLASH;
keymap[QZ_UP] = SDLK_UP;
keymap[QZ_KP1] = SDLK_KP1;
keymap[QZ_KP2] = SDLK_KP2;
keymap[QZ_KP3] = SDLK_KP3;
keymap[QZ_KP_ENTER] = SDLK_KP_ENTER;
keymap[QZ_LCTRL] = SDLK_LCTRL;
keymap[QZ_LALT] = SDLK_LALT;
keymap[QZ_LMETA] = SDLK_LMETA;
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keymap[QZ_RCTRL] = SDLK_RCTRL;
keymap[QZ_RALT] = SDLK_RALT;
keymap[QZ_RMETA] = SDLK_RMETA;
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keymap[QZ_SPACE] = SDLK_SPACE;
keymap[QZ_LEFT] = SDLK_LEFT;
keymap[QZ_DOWN] = SDLK_DOWN;
keymap[QZ_RIGHT] = SDLK_RIGHT;
keymap[QZ_KP0] = SDLK_KP0;
keymap[QZ_KP_PERIOD] = SDLK_KP_PERIOD;
keymap[QZ_IBOOK_ENTER] = SDLK_KP_ENTER;
keymap[QZ_IBOOK_RIGHT] = SDLK_RIGHT;
keymap[QZ_IBOOK_DOWN] = SDLK_DOWN;
keymap[QZ_IBOOK_UP] = SDLK_UP;
keymap[QZ_IBOOK_LEFT] = SDLK_LEFT;
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/*
Up there we setup a static scancode->keysym map. However, it will not
work very well on international keyboard. Hence we now query MacOS
for its own keymap to adjust our own mapping table. However, this is
basically only useful for ascii char keys. This is also the reason
why we keep the static table, too.
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*/
/* Get a pointer to the systems cached KCHR */
KCHRPtr = (void *)GetScriptManagerVariable(smKCHRCache);
if (KCHRPtr)
{
/* Loop over all 127 possible scan codes */
for (i = 0; i < 0x7F; i++)
{
/* We pretend a clean start to begin with (i.e. no dead keys active */
state = 0;
/* Now translate the key code to a key value */
value = KeyTranslate(KCHRPtr, i, &state) & 0xff;
/* If the state become 0, it was a dead key. We need to translate again,
passing in the new state, to get the actual key value */
if (state != 0)
value = KeyTranslate(KCHRPtr, i, &state) & 0xff;
/* Now we should have an ascii value, or 0. Try to figure out to which SDL symbol it maps */
if (value >= 128) /* Some non-ASCII char, map it to SDLK_WORLD_* */
keymap[i] = world++;
else if (value >= 32) /* non-control ASCII char */
keymap[i] = value;
}
}
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/*
The keypad codes are re-setup here, because the loop above cannot
distinguish between a key on the keypad and a regular key. We maybe
could get around this problem in another fashion: NSEvent's flags
include a "NSNumericPadKeyMask" bit; we could check that and modify
the symbol we return on the fly. However, this flag seems to exhibit
some weird behaviour related to the num lock key
*/
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keymap[QZ_KP0] = SDLK_KP0;
keymap[QZ_KP1] = SDLK_KP1;
keymap[QZ_KP2] = SDLK_KP2;
keymap[QZ_KP3] = SDLK_KP3;
keymap[QZ_KP4] = SDLK_KP4;
keymap[QZ_KP5] = SDLK_KP5;
keymap[QZ_KP6] = SDLK_KP6;
keymap[QZ_KP7] = SDLK_KP7;
keymap[QZ_KP8] = SDLK_KP8;
keymap[QZ_KP9] = SDLK_KP9;
keymap[QZ_KP_MINUS] = SDLK_KP_MINUS;
keymap[QZ_KP_PLUS] = SDLK_KP_PLUS;
keymap[QZ_KP_PERIOD] = SDLK_KP_PERIOD;
keymap[QZ_KP_EQUALS] = SDLK_KP_EQUALS;
keymap[QZ_KP_DIVIDE] = SDLK_KP_DIVIDE;
keymap[QZ_KP_MULTIPLY] = SDLK_KP_MULTIPLY;
keymap[QZ_KP_ENTER] = SDLK_KP_ENTER;
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static void QZ_DoKey (_THIS, int state, NSEvent *event) {
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NSString *chars;
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unsigned int numChars;
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SDL_keysym key;
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/*
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A key event can contain multiple characters,
or no characters at all. In most cases, it
will contain a single character. If it contains
0 characters, we'll use 0 as the unicode. If it
contains multiple characters, we'll use 0 as
the scancode/keysym.
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*/
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chars = [ event characters ];
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numChars = [ chars length ];
if (numChars == 1) {
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key.scancode = [ event keyCode ];
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key.sym = keymap [ key.scancode ];
key.unicode = [ chars characterAtIndex:0 ];
key.mod = KMOD_NONE;
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SDL_PrivateKeyboard (state, &key);
}
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else if (numChars == 0) {
key.scancode = [ event keyCode ];
key.sym = keymap [ key.scancode ];
key.unicode = 0;
key.mod = KMOD_NONE;
SDL_PrivateKeyboard (state, &key);
}
else /* (numChars > 1) */ {
int i;
for (i = 0; i < numChars; i++) {
key.scancode = 0;
key.sym = 0;
key.unicode = [ chars characterAtIndex:i];
key.mod = KMOD_NONE;
SDL_PrivateKeyboard (state, &key);
}
}
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if (getenv ("SDL_ENABLEAPPEVENTS"))
[ NSApp sendEvent:event ];
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/* This is the original behavior, before support was added for
* differentiating between left and right versions of the keys.
*/
static void QZ_DoUnsidedModifiers (_THIS, unsigned int newMods) {
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const int mapping[] = { SDLK_CAPSLOCK, SDLK_LSHIFT, SDLK_LCTRL, SDLK_LALT, SDLK_LMETA };
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int i;
int bit;
SDL_keysym key;
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key.scancode = 0;
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key.sym = SDLK_UNKNOWN;
key.unicode = 0;
key.mod = KMOD_NONE;
/* Iterate through the bits, testing each against the current modifiers */
for (i = 0, bit = NSAlphaShiftKeyMask; bit <= NSCommandKeyMask; bit <<= 1, ++i) {
unsigned int currentMask, newMask;
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currentMask = current_mods & bit;
newMask = newMods & bit;
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if ( currentMask &&
currentMask != newMask ) { /* modifier up event */
key.sym = mapping[i];
/* If this was Caps Lock, we need some additional voodoo to make SDL happy */
if (bit == NSAlphaShiftKeyMask)
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SDL_PrivateKeyboard (SDL_PRESSED, &key);
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SDL_PrivateKeyboard (SDL_RELEASED, &key);
}
else if ( newMask &&
currentMask != newMask ) { /* modifier down event */
key.sym = mapping[i];
SDL_PrivateKeyboard (SDL_PRESSED, &key);
/* If this was Caps Lock, we need some additional voodoo to make SDL happy */
if (bit == NSAlphaShiftKeyMask)
SDL_PrivateKeyboard (SDL_RELEASED, &key);
}
}
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}
/* This is a helper function for QZ_HandleModifierSide. This
* function reverts back to behavior before the distinction between
* sides was made.
*/
static void QZ_HandleNonDeviceModifier ( _THIS, unsigned int device_independent_mask, unsigned int newMods, unsigned int key_sym) {
unsigned int currentMask, newMask;
SDL_keysym key;
key.scancode = 0;
key.sym = key_sym;
key.unicode = 0;
key.mod = KMOD_NONE;
/* Isolate just the bits we care about in the depedent bits so we can
* figure out what changed
*/
currentMask = current_mods & device_independent_mask;
newMask = newMods & device_independent_mask;
if ( currentMask &&
currentMask != newMask ) { /* modifier up event */
SDL_PrivateKeyboard (SDL_RELEASED, &key);
}
else if ( newMask &&
currentMask != newMask ) { /* modifier down event */
SDL_PrivateKeyboard (SDL_PRESSED, &key);
}
}
/* This is a helper function for QZ_HandleModifierSide.
* This function sets the actual SDL_PrivateKeyboard event.
*/
static void QZ_HandleModifierOneSide ( _THIS, unsigned int newMods,
unsigned int key_sym,
unsigned int sided_device_dependent_mask ) {
SDL_keysym key;
unsigned int current_dep_mask, new_dep_mask;
key.scancode = 0;
key.sym = key_sym;
key.unicode = 0;
key.mod = KMOD_NONE;
/* Isolate just the bits we care about in the depedent bits so we can
* figure out what changed
*/
current_dep_mask = current_mods & sided_device_dependent_mask;
new_dep_mask = newMods & sided_device_dependent_mask;
/* We now know that this side bit flipped. But we don't know if
* it went pressed to released or released to pressed, so we must
* find out which it is.
*/
if( new_dep_mask &&
current_dep_mask != new_dep_mask ) {
/* Modifier down event */
SDL_PrivateKeyboard (SDL_PRESSED, &key);
}
else /* Modifier up event */ {
SDL_PrivateKeyboard (SDL_RELEASED, &key);
}
}
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/* This is a helper function for QZ_DoSidedModifiers.
* This function will figure out if the modifier key is the left or right side,
* e.g. left-shift vs right-shift.
*/
static void QZ_HandleModifierSide ( _THIS, int device_independent_mask,
unsigned int newMods,
unsigned int left_key_sym,
unsigned int right_key_sym,
unsigned int left_device_dependent_mask,
unsigned int right_device_dependent_mask ) {
unsigned int device_dependent_mask = 0;
unsigned int diff_mod = 0;
device_dependent_mask = left_device_dependent_mask | right_device_dependent_mask;
/* On the basis that the device independent mask is set, but there are
* no device dependent flags set, we'll assume that we can't detect this
* keyboard and revert to the unsided behavior.
*/
if ( (device_dependent_mask & newMods) == 0 ) {
/* Revert to the old behavior */
QZ_HandleNonDeviceModifier ( this, device_independent_mask, newMods, left_key_sym );
return;
}
/* XOR the previous state against the new state to see if there's a change */
diff_mod = (device_dependent_mask & current_mods)
^ (device_dependent_mask & newMods);
if ( diff_mod ) {
/* A change in state was found. Isolate the left and right bits
* to handle them separately just in case the values can simulataneously
* change or if the bits don't both exist.
*/
if ( left_device_dependent_mask & diff_mod ) {
QZ_HandleModifierOneSide ( this, newMods, left_key_sym, left_device_dependent_mask );
}
if ( right_device_dependent_mask & diff_mod ) {
QZ_HandleModifierOneSide ( this, newMods, right_key_sym, right_device_dependent_mask );
}
}
}
/* This is a helper function for QZ_DoSidedModifiers.
* This function will release a key press in the case that
* it is clear that the modifier has been released (i.e. one side
* can't still be down).
*/
static void QZ_ReleaseModifierSide ( _THIS,
unsigned int device_independent_mask,
unsigned int newMods,
unsigned int left_key_sym,
unsigned int right_key_sym,
unsigned int left_device_dependent_mask,
unsigned int right_device_dependent_mask ) {
unsigned int device_dependent_mask = 0;
SDL_keysym key;
key.scancode = 0;
key.sym = SDLK_UNKNOWN;
key.unicode = 0;
key.mod = KMOD_NONE;
device_dependent_mask = left_device_dependent_mask | right_device_dependent_mask;
/* On the basis that the device independent mask is set, but there are
* no device dependent flags set, we'll assume that we can't detect this
* keyboard and revert to the unsided behavior.
*/
if ( (device_dependent_mask & current_mods) == 0 ) {
/* In this case, we can't detect the keyboard, so use the left side
* to represent both, and release it.
*/
key.sym = left_key_sym;
SDL_PrivateKeyboard (SDL_RELEASED, &key);
return;
}
/*
* This could have been done in an if-else case because at this point,
* we know that all keys have been released when calling this function.
* But I'm being paranoid so I want to handle each separately,
* so I hope this doesn't cause other problems.
*/
if ( left_device_dependent_mask & current_mods ) {
key.sym = left_key_sym;
SDL_PrivateKeyboard (SDL_RELEASED, &key);
}
if ( right_device_dependent_mask & current_mods ) {
key.sym = right_key_sym;
SDL_PrivateKeyboard (SDL_RELEASED, &key);
}
}
/* This is a helper function for QZ_DoSidedModifiers.
* This function handles the CapsLock case.
*/
static void QZ_HandleCapsLock (_THIS, unsigned int newMods) {
unsigned int currentMask, newMask;
SDL_keysym key;
key.scancode = 0;
key.sym = SDLK_CAPSLOCK;
key.unicode = 0;
key.mod = KMOD_NONE;
currentMask = current_mods & NSAlphaShiftKeyMask;
newMask = newMods & NSAlphaShiftKeyMask;
if ( currentMask &&
currentMask != newMask ) { /* modifier up event */
/* If this was Caps Lock, we need some additional voodoo to make SDL happy */
SDL_PrivateKeyboard (SDL_PRESSED, &key);
SDL_PrivateKeyboard (SDL_RELEASED, &key);
}
else if ( newMask &&
currentMask != newMask ) { /* modifier down event */
/* If this was Caps Lock, we need some additional voodoo to make SDL happy */
SDL_PrivateKeyboard (SDL_PRESSED, &key);
SDL_PrivateKeyboard (SDL_RELEASED, &key);
}
}
/* This function will handle the modifier keys and also determine the
* correct side of the key.
*/
static void QZ_DoSidedModifiers (_THIS, unsigned int newMods) {
/* Set up arrays for the key syms for the left and right side. */
const unsigned int left_mapping[] = { SDLK_LSHIFT, SDLK_LCTRL, SDLK_LALT, SDLK_LMETA };
const unsigned int right_mapping[] = { SDLK_RSHIFT, SDLK_RCTRL, SDLK_RALT, SDLK_RMETA };
/* Set up arrays for the device dependent masks with indices that
* correspond to the _mapping arrays
*/
const unsigned int left_device_mapping[] = { NX_DEVICELSHIFTKEYMASK, NX_DEVICELCTLKEYMASK, NX_DEVICELALTKEYMASK, NX_DEVICELCMDKEYMASK };
const unsigned int right_device_mapping[] = { NX_DEVICERSHIFTKEYMASK, NX_DEVICERCTLKEYMASK, NX_DEVICERALTKEYMASK, NX_DEVICERCMDKEYMASK };
unsigned int i;
unsigned int bit;
/* Handle CAPSLOCK separately because it doesn't have a left/right side */
QZ_HandleCapsLock ( this, newMods );
/* Iterate through the bits, testing each against the current modifiers */
for (i = 0, bit = NSShiftKeyMask; bit <= NSCommandKeyMask; bit <<= 1, ++i) {
unsigned int currentMask, newMask;
currentMask = current_mods & bit;
newMask = newMods & bit;
/* If the bit is set, we must always examine it because the left
* and right side keys may alternate or both may be pressed.
*/
if ( newMask ) {
QZ_HandleModifierSide ( this, bit, newMods,
left_mapping[i],
right_mapping[i],
left_device_mapping[i],
right_device_mapping[i] );
}
/* If the state changed from pressed to unpressed, we must examine
* the device dependent bits to release the correct keys.
*/
else if ( currentMask &&
currentMask != newMask ) { /* modifier up event */
QZ_ReleaseModifierSide ( this, bit, newMods,
left_mapping[i],
right_mapping[i],
left_device_mapping[i],
right_device_mapping[i] );
}
}
}
/* This function is called to handle the modifiers.
* It will try to distinguish between the left side and right side
* of the keyboard for those modifiers that qualify if the
* operating system version supports it. Otherwise, the code
* will not try to make the distinction.
*/
static void QZ_DoModifiers (_THIS, unsigned int newMods) {
if (current_mods == newMods)
return;
/*
* Starting with Panther (10.3.0), the ability to distinguish between
* left side and right side modifiers is available.
*/
if( system_version >= 0x1030 ) {
QZ_DoSidedModifiers (this, newMods);
}
else {
QZ_DoUnsidedModifiers (this, newMods);
}
Oct 5, 2002
Oct 5, 2002
607
current_mods = newMods;
Jan 11, 2004
Jan 11, 2004
610
611
612
613
614
615
616
static void QZ_GetMouseLocation (_THIS, NSPoint *p) {
*p = [ NSEvent mouseLocation ]; /* global coordinates */
if (qz_window)
QZ_PrivateGlobalToLocal (this, p);
QZ_PrivateCocoaToSDL (this, p);
}
Jul 22, 2001
Jul 22, 2001
617
618
static void QZ_DoActivate (_THIS)
{
Apr 20, 2003
Apr 20, 2003
619
/* Hide the cursor if it was hidden by SDL_ShowCursor() */
Jan 4, 2004
Jan 4, 2004
620
621
if (!cursor_should_be_visible)
QZ_HideMouse (this);
Jun 1, 2002
Jun 1, 2002
622
Dec 27, 2002
Dec 27, 2002
623
624
625
626
627
628
/* Regrab input, only if it was previously grabbed */
if ( current_grab_mode == SDL_GRAB_ON ) {
/* Restore cursor location if input was grabbed */
QZ_PrivateWarpCursor (this, cursor_loc.x, cursor_loc.y);
QZ_ChangeGrabState (this, QZ_ENABLE_GRAB);
Jun 1, 2002
Jun 1, 2002
629
}
630
631
632
}
static void QZ_DoDeactivate (_THIS) {
Jun 1, 2002
Jun 1, 2002
633
Dec 27, 2002
Dec 27, 2002
634
/* Get the current cursor location, for restore on activate */
Jan 11, 2004
Jan 11, 2004
635
QZ_GetMouseLocation (this, &cursor_loc);
Dec 27, 2002
Dec 27, 2002
636
637
638
/* Reassociate mouse and cursor */
CGAssociateMouseAndMouseCursorPosition (1);
Jun 1, 2002
Jun 1, 2002
639
Apr 20, 2003
Apr 20, 2003
640
/* Show the cursor if it was hidden by SDL_ShowCursor() */
Jan 4, 2004
Jan 4, 2004
641
642
if (!cursor_should_be_visible)
QZ_ShowMouse (this);
Dec 7, 2002
Dec 7, 2002
645
646
647
648
649
650
651
652
653
654
void QZ_SleepNotificationHandler (void * refcon,
io_service_t service,
natural_t messageType,
void * messageArgument )
{
SDL_VideoDevice *this = (SDL_VideoDevice*)refcon;
switch(messageType)
{
case kIOMessageSystemWillSleep:
Dec 27, 2002
Dec 27, 2002
655
IOAllowPowerChange(power_connection, (long) messageArgument);
Dec 7, 2002
Dec 7, 2002
656
657
break;
case kIOMessageCanSystemSleep:
Dec 27, 2002
Dec 27, 2002
658
IOAllowPowerChange(power_connection, (long) messageArgument);
Dec 7, 2002
Dec 7, 2002
659
660
break;
case kIOMessageSystemHasPoweredOn:
Jan 4, 2004
Jan 4, 2004
661
/* awake */
Dec 7, 2002
Dec 7, 2002
662
663
664
665
666
SDL_PrivateExpose();
break;
}
}
Jan 4, 2004
Jan 4, 2004
667
void QZ_RegisterForSleepNotifications (_THIS)
Dec 7, 2002
Dec 7, 2002
668
669
670
671
672
{
CFRunLoopSourceRef rls;
IONotificationPortRef thePortRef;
io_object_t notifier;
Dec 27, 2002
Dec 27, 2002
673
power_connection = IORegisterForSystemPower (this, &thePortRef, QZ_SleepNotificationHandler, &notifier);
Dec 7, 2002
Dec 7, 2002
674
Dec 27, 2002
Dec 27, 2002
675
if (power_connection == 0)
Dec 7, 2002
Dec 7, 2002
676
677
678
679
680
681
682
NSLog(@"SDL: QZ_SleepNotificationHandler() IORegisterForSystemPower failed.");
rls = IONotificationPortGetRunLoopSource (thePortRef);
CFRunLoopAddSource (CFRunLoopGetCurrent(), rls, kCFRunLoopDefaultMode);
CFRelease (rls);
}
May 27, 2003
May 27, 2003
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
// Try to map Quartz mouse buttons to SDL's lingo...
static int QZ_OtherMouseButtonToSDL(int button)
{
switch (button)
{
case 0:
return(SDL_BUTTON_LEFT); // 1
case 1:
return(SDL_BUTTON_RIGHT); // 3
case 2:
return(SDL_BUTTON_MIDDLE); // 2
}
// >= 3: skip 4 & 5, since those are the SDL mousewheel buttons.
return(button + 3);
}
Jan 4, 2004
Jan 4, 2004
702
void QZ_PumpEvents (_THIS)
Aug 21, 2001
Aug 21, 2001
703
{
Aug 12, 2002
Aug 12, 2002
704
int firstMouseEvent;
Jun 1, 2002
Jun 1, 2002
705
706
707
708
709
710
711
CGMouseDelta dx, dy;
NSDate *distantPast;
NSEvent *event;
NSRect winRect;
NSAutoreleasePool *pool;
May 22, 2003
May 22, 2003
712
713
714
715
716
717
718
719
720
/* Update activity every five seconds to prevent screensaver. --ryan. */
static Uint32 screensaverTicks = 0;
Uint32 nowTicks = SDL_GetTicks();
if ((nowTicks - screensaverTicks) > 5000)
{
UpdateSystemActivity(UsrActivity);
screensaverTicks = nowTicks;
}
Jun 1, 2002
Jun 1, 2002
721
722
723
724
pool = [ [ NSAutoreleasePool alloc ] init ];
distantPast = [ NSDate distantPast ];
winRect = NSMakeRect (0, 0, SDL_VideoSurface->w, SDL_VideoSurface->h);
Aug 12, 2002
Aug 12, 2002
725
726
727
728
729
/* send the first mouse event in absolute coordinates */
firstMouseEvent = 1;
/* accumulate any additional mouse moved events into one SDL mouse event */
Jun 1, 2002
Jun 1, 2002
730
731
732
733
734
735
736
737
738
739
740
dx = 0;
dy = 0;
do {
/* Poll for an event. This will not block */
event = [ NSApp nextEventMatchingMask:NSAnyEventMask
untilDate:distantPast
inMode: NSDefaultRunLoopMode dequeue:YES ];
if (event != nil) {
May 27, 2003
May 27, 2003
741
int button;
Jun 1, 2002
Jun 1, 2002
742
unsigned int type;
Dec 27, 2002
Dec 27, 2002
743
744
745
BOOL isInGameWin;
#define DO_MOUSE_DOWN(button) do { \
Jan 4, 2004
Jan 4, 2004
746
if ( [ NSApp isActive ] ) { \
Dec 27, 2002
Dec 27, 2002
747
748
749
750
if ( isInGameWin ) { \
SDL_PrivateMouseButton (SDL_PRESSED, button, 0, 0); \
expect_mouse_up |= 1<<button; \
} \
Jun 1, 2002
Jun 1, 2002
751
752
753
754
755
756
757
} \
else { \
QZ_DoActivate (this); \
} \
[ NSApp sendEvent:event ]; \
} while(0)
Dec 27, 2002
Dec 27, 2002
758
759
760
761
762
763
#define DO_MOUSE_UP(button) do { \
if ( expect_mouse_up & (1<<button) ) { \
SDL_PrivateMouseButton (SDL_RELEASED, button, 0, 0); \
expect_mouse_up &= ~(1<<button); \
} \
[ NSApp sendEvent:event ]; \
Jun 1, 2002
Jun 1, 2002
764
} while(0)
Jan 22, 2002
Jan 22, 2002
765
Jun 1, 2002
Jun 1, 2002
766
type = [ event type ];
Jan 7, 2004
Jan 7, 2004
767
isInGameWin = QZ_IsMouseInWindow (this);
Jan 11, 2004
Jan 11, 2004
768
Feb 13, 2004
Feb 13, 2004
769
770
QZ_DoModifiers(this, [ event modifierFlags ] );
Jun 1, 2002
Jun 1, 2002
771
772
switch (type) {
case NSLeftMouseDown:
Oct 5, 2002
Oct 5, 2002
773
if ( getenv("SDL_HAS3BUTTONMOUSE") ) {
Dec 27, 2002
Dec 27, 2002
774
DO_MOUSE_DOWN (SDL_BUTTON_LEFT);
Oct 5, 2002
Oct 5, 2002
775
} else {
May 17, 2004
May 17, 2004
776
if ( NSCommandKeyMask & current_mods ) {
Dec 27, 2002
Dec 27, 2002
777
778
last_virtual_button = SDL_BUTTON_RIGHT;
DO_MOUSE_DOWN (SDL_BUTTON_RIGHT);
Oct 5, 2002
Oct 5, 2002
779
780
}
else if ( NSAlternateKeyMask & current_mods ) {
Dec 27, 2002
Dec 27, 2002
781
782
last_virtual_button = SDL_BUTTON_MIDDLE;
DO_MOUSE_DOWN (SDL_BUTTON_MIDDLE);
Oct 5, 2002
Oct 5, 2002
783
784
}
else {
Dec 27, 2002
Dec 27, 2002
785
DO_MOUSE_DOWN (SDL_BUTTON_LEFT);
Oct 5, 2002
Oct 5, 2002
786
}
Jun 1, 2002
Jun 1, 2002
787
788
}
break;
May 27, 2003
May 27, 2003
789
Jun 1, 2002
Jun 1, 2002
790
791
case NSLeftMouseUp:
if ( last_virtual_button != 0 ) {
Dec 27, 2002
Dec 27, 2002
792
DO_MOUSE_UP (last_virtual_button);
Jun 1, 2002
Jun 1, 2002
793
794
795
last_virtual_button = 0;
}
else {
Dec 27, 2002
Dec 27, 2002
796
DO_MOUSE_UP (SDL_BUTTON_LEFT);
Jun 1, 2002
Jun 1, 2002
797
798
}
break;
May 27, 2003
May 27, 2003
799
800
801
802
803
804
805
806
807
808
809
810
811
case NSOtherMouseDown:
case NSRightMouseDown:
button = QZ_OtherMouseButtonToSDL([ event buttonNumber ]);
DO_MOUSE_DOWN (button);
break;
case NSOtherMouseUp:
case NSRightMouseUp:
button = QZ_OtherMouseButtonToSDL([ event buttonNumber ]);
DO_MOUSE_UP (button);
break;
Jun 1, 2002
Jun 1, 2002
812
case NSSystemDefined:
Oct 5, 2002
Oct 5, 2002
813
814
815
816
817
818
/*
Future: up to 32 "mouse" buttons can be handled.
if ([event subtype] == 7) {
unsigned int buttons;
buttons = [ event data2 ];
*/
Jun 1, 2002
Jun 1, 2002
819
820
821
break;
case NSLeftMouseDragged:
case NSRightMouseDragged:
Aug 12, 2002
Aug 12, 2002
822
case NSOtherMouseDragged: /* usually middle mouse dragged */
May 17, 2004
May 17, 2004
823
case NSMouseMoved:
Dec 27, 2002
Dec 27, 2002
824
if ( grab_state == QZ_INVISIBLE_GRAB ) {
Jun 1, 2002
Jun 1, 2002
825
Oct 5, 2002
Oct 5, 2002
826
/*
Dec 27, 2002
Dec 27, 2002
827
If input is grabbed+hidden, the cursor doesn't move,
Oct 5, 2002
Oct 5, 2002
828
829
830
so we have to call the lowlevel window server
function. This is less accurate but works OK.
*/
Jun 1, 2002
Jun 1, 2002
831
832
833
834
835
CGMouseDelta dx1, dy1;
CGGetLastMouseDelta (&dx1, &dy1);
dx += dx1;
dy += dy1;
}
Aug 12, 2002
Aug 12, 2002
836
837
else if (firstMouseEvent) {
Oct 5, 2002
Oct 5, 2002
838
839
840
841
842
843
844
845
/*
Get the first mouse event in a possible
sequence of mouse moved events. Since we
use absolute coordinates, this serves to
compensate any inaccuracy in deltas, and
provides the first known mouse position,
since everything after this uses deltas
*/
Jan 11, 2004
Jan 11, 2004
846
847
NSPoint p;
QZ_GetMouseLocation (this, &p);
Aug 20, 2002
Aug 20, 2002
848
SDL_PrivateMouseMotion (0, 0, p.x, p.y);
Aug 12, 2002
Aug 12, 2002
849
firstMouseEvent = 0;
Jan 11, 2004
Jan 11, 2004
850
}
Aug 12, 2002
Aug 12, 2002
851
852
else {
Oct 5, 2002
Oct 5, 2002
853
854
855
856
857
858
/*
Get the amount moved since the last drag or move event,
add it on for one big move event at the end.
*/
dx += [ event deltaX ];
dy += [ event deltaY ];
Aug 12, 2002
Aug 12, 2002
859
}
Dec 27, 2002
Dec 27, 2002
860
861
862
863
864
865
866
867
868
/*
Handle grab input+cursor visible by warping the cursor back
into the game window. This still generates a mouse moved event,
but not as a result of the warp (so it's in the right direction).
*/
if ( grab_state == QZ_VISIBLE_GRAB &&
!isInGameWin ) {
Jan 11, 2004
Jan 11, 2004
869
870
NSPoint p;
QZ_GetMouseLocation (this, &p);
Dec 27, 2002
Dec 27, 2002
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
if ( p.x < 0.0 )
p.x = 0.0;
if ( p.y < 0.0 )
p.y = 0.0;
if ( p.x >= winRect.size.width )
p.x = winRect.size.width-1;
if ( p.y >= winRect.size.height )
p.y = winRect.size.height-1;
QZ_PrivateWarpCursor (this, p.x, p.y);
}
May 29, 2003
May 29, 2003
886
887
888
889
else
if ( !isInGameWin && (SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) {
SDL_PrivateAppActive (0, SDL_APPMOUSEFOCUS);
Jan 7, 2004
Jan 7, 2004
890
891
if (!cursor_should_be_visible)
QZ_ShowMouse (this);
May 29, 2003
May 29, 2003
892
893
894
895
896
}
else
if ( isInGameWin && !(SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) {
SDL_PrivateAppActive (1, SDL_APPMOUSEFOCUS);
Jan 7, 2004
Jan 7, 2004
897
898
if (!cursor_should_be_visible)
QZ_HideMouse (this);
May 29, 2003
May 29, 2003
899
}
Jun 1, 2002
Jun 1, 2002
900
901
break;
case NSScrollWheel:
Dec 27, 2002
Dec 27, 2002
902
if ( isInGameWin ) {
Apr 17, 2005
Apr 17, 2005
903
float dy, dx;
Oct 5, 2002
Oct 5, 2002
904
Uint8 button;
Jun 1, 2002
Jun 1, 2002
905
dy = [ event deltaY ];
Apr 17, 2005
Apr 17, 2005
906
907
dx = [ event deltaX ];
if ( dy > 0.0 || dx > 0.0 ) /* Scroll up */
Oct 5, 2002
Oct 5, 2002
908
button = SDL_BUTTON_WHEELUP;
Jun 1, 2002
Jun 1, 2002
909
else /* Scroll down */
Oct 5, 2002
Oct 5, 2002
910
button = SDL_BUTTON_WHEELDOWN;
Dec 27, 2002
Dec 27, 2002
911
/* For now, wheel is sent as a quick down+up */
Oct 5, 2002
Oct 5, 2002
912
913
SDL_PrivateMouseButton (SDL_PRESSED, button, 0, 0);
SDL_PrivateMouseButton (SDL_RELEASED, button, 0, 0);
Jun 1, 2002
Jun 1, 2002
914
915
916
}
break;
case NSKeyUp:
Oct 5, 2002
Oct 5, 2002
917
QZ_DoKey (this, SDL_RELEASED, event);
Jun 1, 2002
Jun 1, 2002
918
919
break;
case NSKeyDown:
Oct 5, 2002
Oct 5, 2002
920
QZ_DoKey (this, SDL_PRESSED, event);
Jun 1, 2002
Jun 1, 2002
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
break;
case NSFlagsChanged:
break;
case NSAppKitDefined:
switch ( [ event subtype ] ) {
case NSApplicationActivatedEventType:
QZ_DoActivate (this);
break;
case NSApplicationDeactivatedEventType:
QZ_DoDeactivate (this);
break;
}
[ NSApp sendEvent:event ];
break;
/* case NSApplicationDefined: break; */
/* case NSPeriodic: break; */
/* case NSCursorUpdate: break; */
default:
[ NSApp sendEvent:event ];
Jan 22, 2002
Jan 22, 2002
940
941
}
}
Jun 1, 2002
Jun 1, 2002
942
943
} while (event != nil);
Aug 12, 2002
Aug 12, 2002
944
/* handle accumulated mouse moved events */
Jun 1, 2002
Jun 1, 2002
945
if (dx != 0 || dy != 0)
Aug 12, 2002
Aug 12, 2002
946
SDL_PrivateMouseMotion (0, 1, dx, dy);
May 17, 2004
May 17, 2004
947
Jun 1, 2002
Jun 1, 2002
948
[ pool release ];
Oct 5, 2002
Oct 5, 2002
949
}