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SDL_thread.h

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116 lines (94 loc) · 4.1 KB
 
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/*
SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2006 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
#ifndef _SDL_thread_h
#define _SDL_thread_h
/* Header for the SDL thread management routines
These are independent of the other SDL routines.
*/
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#include "SDL_stdinc.h"
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#include "SDL_error.h"
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/* Thread synchronization primitives */
#include "SDL_mutex.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/* The SDL thread structure, defined in SDL_thread.c */
struct SDL_Thread;
typedef struct SDL_Thread SDL_Thread;
/* Create a thread */
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#if defined(__WIN32__) || defined(__OS2__)
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/*
We compile SDL into a DLL on OS/2. This means, that it's the DLL which
creates a new thread for the calling process with the SDL_CreateThread()
API. There is a problem with this, that only the RTL of the SDL.DLL will
be initialized for those threads, and not the RTL of the calling application!
To solve this, we make a little hack here.
We'll always use the caller's _beginthread() and _endthread() APIs to
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start a new thread. This way, if it's the SDL.DLL which uses this API,
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then the RTL of SDL.DLL will be used to create the new thread, and if it's
the application, then the RTL of the application will be used.
So, in short:
Always use the _beginthread() and _endthread() of the calling runtime library!
*/
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#ifndef _WIN32_WCE
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#include <process.h> // This has _beginthread() and _endthread() defined!
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#endif
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#ifdef __EMX__
#include <stdlib.h> // This has _beginthread() and _endthread() defined, if -Zmt flag is used!
#endif
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#ifdef __OS2__
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typedef int (*pfnSDL_CurrentBeginThread)(void (*func)(void *), void *, unsigned, void *arg);
typedef void (*pfnSDL_CurrentEndThread)(void);
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#else
typedef uintptr_t (__cdecl *pfnSDL_CurrentBeginThread) (void *, unsigned,
unsigned (__stdcall *func)(void *), void *arg,
unsigned, unsigned *threadID);
typedef void (__cdecl *pfnSDL_CurrentEndThread)(unsigned code);
#endif
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extern DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (*fn)(void *), void *data, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread);
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#ifdef __OS2__
#define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthread, _endthread)
#elif defined(_WIN32_WCE)
#define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, NULL, NULL)
#else
#define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthreadex, _endthreadex)
#endif
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#else
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extern DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (SDLCALL *fn)(void *), void *data);
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#endif
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/* Get the 32-bit thread identifier for the current thread */
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extern DECLSPEC Uint32 SDLCALL SDL_ThreadID(void);
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/* Get the 32-bit thread identifier for the specified thread,
equivalent to SDL_ThreadID() if the specified thread is NULL.
*/
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extern DECLSPEC Uint32 SDLCALL SDL_GetThreadID(SDL_Thread *thread);
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/* Wait for a thread to finish.
The return code for the thread function is placed in the area
pointed to by 'status', if 'status' is not NULL.
*/
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extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread *thread, int *status);
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/* Forcefully kill a thread without worrying about its state */
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extern DECLSPEC void SDLCALL SDL_KillThread(SDL_Thread *thread);
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/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* _SDL_thread_h */