include/SDL_video.h
author Sam Lantinga <slouken@libsdl.org>
Wed, 15 Mar 2006 17:46:41 +0000
changeset 1545 8d9bb0cf2c2a
parent 1505 4d005dfbb7f5
child 1654 0a53c90a37f9
child 1736 3b2a92126f4d
permissions -rw-r--r--
Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.

SDL_SetVideoMode() now accepts 0 for width or height and will use the current video mode (or the desktop mode if no mode has been set.)
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/*
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    SDL - Simple DirectMedia Layer
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    Copyright (C) 1997-2006 Sam Lantinga
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    This library is free software; you can redistribute it and/or
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    modify it under the terms of the GNU Lesser General Public
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    License as published by the Free Software Foundation; either
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    version 2.1 of the License, or (at your option) any later version.
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    This library is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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    Lesser General Public License for more details.
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    You should have received a copy of the GNU Lesser General Public
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    License along with this library; if not, write to the Free Software
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    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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    Sam Lantinga
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    slouken@libsdl.org
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*/
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/* Header file for access to the SDL raw framebuffer window */
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#ifndef _SDL_video_h
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#define _SDL_video_h
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#include "SDL_stdinc.h"
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#include "SDL_error.h"
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#include "SDL_rwops.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* Transparency definitions: These define alpha as the opacity of a surface */
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#define SDL_ALPHA_OPAQUE 255
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#define SDL_ALPHA_TRANSPARENT 0
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/* Useful data types */
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typedef struct SDL_Rect {
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	Sint16 x, y;
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	Uint16 w, h;
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} SDL_Rect;
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typedef struct SDL_Color {
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	Uint8 r;
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	Uint8 g;
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	Uint8 b;
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	Uint8 unused;
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} SDL_Color;
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#define SDL_Colour SDL_Color
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typedef struct SDL_Palette {
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	int       ncolors;
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	SDL_Color *colors;
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} SDL_Palette;
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/* Everything in the pixel format structure is read-only */
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typedef struct SDL_PixelFormat {
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	SDL_Palette *palette;
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	Uint8  BitsPerPixel;
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	Uint8  BytesPerPixel;
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	Uint8  Rloss;
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	Uint8  Gloss;
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	Uint8  Bloss;
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	Uint8  Aloss;
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	Uint8  Rshift;
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	Uint8  Gshift;
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	Uint8  Bshift;
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	Uint8  Ashift;
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	Uint32 Rmask;
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	Uint32 Gmask;
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	Uint32 Bmask;
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	Uint32 Amask;
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	/* RGB color key information */
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	Uint32 colorkey;
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	/* Alpha value information (per-surface alpha) */
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	Uint8  alpha;
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} SDL_PixelFormat;
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/* This structure should be treated as read-only, except for 'pixels',
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   which, if not NULL, contains the raw pixel data for the surface.
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*/
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typedef struct SDL_Surface {
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	Uint32 flags;				/* Read-only */
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	SDL_PixelFormat *format;		/* Read-only */
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	int w, h;				/* Read-only */
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	Uint16 pitch;				/* Read-only */
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	void *pixels;				/* Read-write */
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	int offset;				/* Private */
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	/* Hardware-specific surface info */
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	struct private_hwdata *hwdata;
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	/* clipping information */
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	SDL_Rect clip_rect;			/* Read-only */
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	Uint32 unused1;				/* for binary compatibility */
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	/* Allow recursive locks */
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	Uint32 locked;				/* Private */
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	/* info for fast blit mapping to other surfaces */
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	struct SDL_BlitMap *map;		/* Private */
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	/* format version, bumped at every change to invalidate blit maps */
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	unsigned int format_version;		/* Private */
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	/* Reference count -- used when freeing surface */
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	int refcount;				/* Read-mostly */
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} SDL_Surface;
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/* These are the currently supported flags for the SDL_surface */
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/* Available for SDL_CreateRGBSurface() or SDL_SetVideoMode() */
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#define SDL_SWSURFACE	0x00000000	/* Surface is in system memory */
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#define SDL_HWSURFACE	0x00000001	/* Surface is in video memory */
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#define SDL_ASYNCBLIT	0x00000004	/* Use asynchronous blits if possible */
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/* Available for SDL_SetVideoMode() */
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#define SDL_ANYFORMAT	0x10000000	/* Allow any video depth/pixel-format */
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#define SDL_HWPALETTE	0x20000000	/* Surface has exclusive palette */
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#define SDL_DOUBLEBUF	0x40000000	/* Set up double-buffered video mode */
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#define SDL_FULLSCREEN	0x80000000	/* Surface is a full screen display */
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#define SDL_OPENGL      0x00000002      /* Create an OpenGL rendering context */
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#define SDL_OPENGLBLIT	0x0000000A	/* Create an OpenGL rendering context and use it for blitting */
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#define SDL_RESIZABLE	0x00000010	/* This video mode may be resized */
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#define SDL_NOFRAME	0x00000020	/* No window caption or edge frame */
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/* Used internally (read-only) */
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#define SDL_HWACCEL	0x00000100	/* Blit uses hardware acceleration */
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#define SDL_SRCCOLORKEY	0x00001000	/* Blit uses a source color key */
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#define SDL_RLEACCELOK	0x00002000	/* Private flag */
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#define SDL_RLEACCEL	0x00004000	/* Surface is RLE encoded */
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#define SDL_SRCALPHA	0x00010000	/* Blit uses source alpha blending */
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#define SDL_PREALLOC	0x01000000	/* Surface uses preallocated memory */
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/* Evaluates to true if the surface needs to be locked before access */
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#define SDL_MUSTLOCK(surface)	\
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  (surface->offset ||		\
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  ((surface->flags & (SDL_HWSURFACE|SDL_ASYNCBLIT|SDL_RLEACCEL)) != 0))
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/* typedef for private surface blitting functions */
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typedef int (*SDL_blit)(struct SDL_Surface *src, SDL_Rect *srcrect,
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			struct SDL_Surface *dst, SDL_Rect *dstrect);
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/* Useful for determining the video hardware capabilities */
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typedef struct SDL_VideoInfo {
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	Uint32 hw_available :1;	/* Flag: Can you create hardware surfaces? */
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	Uint32 wm_available :1;	/* Flag: Can you talk to a window manager? */
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	Uint32 UnusedBits1  :6;
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	Uint32 UnusedBits2  :1;
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	Uint32 blit_hw      :1;	/* Flag: Accelerated blits HW --> HW */
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	Uint32 blit_hw_CC   :1;	/* Flag: Accelerated blits with Colorkey */
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	Uint32 blit_hw_A    :1;	/* Flag: Accelerated blits with Alpha */
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	Uint32 blit_sw      :1;	/* Flag: Accelerated blits SW --> HW */
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	Uint32 blit_sw_CC   :1;	/* Flag: Accelerated blits with Colorkey */
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	Uint32 blit_sw_A    :1;	/* Flag: Accelerated blits with Alpha */
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	Uint32 blit_fill    :1;	/* Flag: Accelerated color fill */
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	Uint32 UnusedBits3  :16;
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	Uint32 video_mem;	/* The total amount of video memory (in K) */
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	SDL_PixelFormat *vfmt;	/* Value: The format of the video surface */
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	int    current_w;	/* Value: The current video mode width */
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	int    current_h;	/* Value: The current video mode height */
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} SDL_VideoInfo;
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/* The most common video overlay formats.
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   For an explanation of these pixel formats, see:
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	http://www.webartz.com/fourcc/indexyuv.htm
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   For information on the relationship between color spaces, see:
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   http://www.neuro.sfc.keio.ac.jp/~aly/polygon/info/color-space-faq.html
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 */
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#define SDL_YV12_OVERLAY  0x32315659	/* Planar mode: Y + V + U  (3 planes) */
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#define SDL_IYUV_OVERLAY  0x56555949	/* Planar mode: Y + U + V  (3 planes) */
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#define SDL_YUY2_OVERLAY  0x32595559	/* Packed mode: Y0+U0+Y1+V0 (1 plane) */
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#define SDL_UYVY_OVERLAY  0x59565955	/* Packed mode: U0+Y0+V0+Y1 (1 plane) */
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#define SDL_YVYU_OVERLAY  0x55595659	/* Packed mode: Y0+V0+Y1+U0 (1 plane) */
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/* The YUV hardware video overlay */
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typedef struct SDL_Overlay {
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	Uint32 format;				/* Read-only */
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	int w, h;				/* Read-only */
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	int planes;				/* Read-only */
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	Uint16 *pitches;			/* Read-only */
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	Uint8 **pixels;				/* Read-write */
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	/* Hardware-specific surface info */
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	struct private_yuvhwfuncs *hwfuncs;
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	struct private_yuvhwdata *hwdata;
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	/* Special flags */
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	Uint32 hw_overlay :1;	/* Flag: This overlay hardware accelerated? */
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	Uint32 UnusedBits :31;
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} SDL_Overlay;
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/* Public enumeration for setting the OpenGL window attributes. */
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typedef enum {
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    SDL_GL_RED_SIZE,
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    SDL_GL_GREEN_SIZE,
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    SDL_GL_BLUE_SIZE,
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    SDL_GL_ALPHA_SIZE,
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    SDL_GL_BUFFER_SIZE,
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    SDL_GL_DOUBLEBUFFER,
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    SDL_GL_DEPTH_SIZE,
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    SDL_GL_STENCIL_SIZE,
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    SDL_GL_ACCUM_RED_SIZE,
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    SDL_GL_ACCUM_GREEN_SIZE,
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    SDL_GL_ACCUM_BLUE_SIZE,
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    SDL_GL_ACCUM_ALPHA_SIZE,
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    SDL_GL_STEREO,
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    SDL_GL_MULTISAMPLEBUFFERS,
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    SDL_GL_MULTISAMPLESAMPLES
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} SDL_GLattr;
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/* flags for SDL_SetPalette() */
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#define SDL_LOGPAL 0x01
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#define SDL_PHYSPAL 0x02
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/* Function prototypes */
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/* These functions are used internally, and should not be used unless you
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 * have a specific need to specify the video driver you want to use.
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 * You should normally use SDL_Init() or SDL_InitSubSystem().
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 *
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 * SDL_VideoInit() initializes the video subsystem -- sets up a connection
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 * to the window manager, etc, and determines the current video mode and
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 * pixel format, but does not initialize a window or graphics mode.
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 * Note that event handling is activated by this routine.
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 *
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 * If you use both sound and video in your application, you need to call
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 * SDL_Init() before opening the sound device, otherwise under Win32 DirectX,
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 * you won't be able to set full-screen display modes.
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 */
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extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name, Uint32 flags);
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extern DECLSPEC void SDLCALL SDL_VideoQuit(void);
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/* This function fills the given character buffer with the name of the
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 * video driver, and returns a pointer to it if the video driver has
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 * been initialized.  It returns NULL if no driver has been initialized.
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 */
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extern DECLSPEC char * SDLCALL SDL_VideoDriverName(char *namebuf, int maxlen);
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/*
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 * This function returns a pointer to the current display surface.
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 * If SDL is doing format conversion on the display surface, this
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 * function returns the publicly visible surface, not the real video
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 * surface.
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 */
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extern DECLSPEC SDL_Surface * SDLCALL SDL_GetVideoSurface(void);
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/*
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 * This function returns a read-only pointer to information about the
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 * video hardware.  If this is called before SDL_SetVideoMode(), the 'vfmt'
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 * member of the returned structure will contain the pixel format of the
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 * "best" video mode.
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 */
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extern DECLSPEC const SDL_VideoInfo * SDLCALL SDL_GetVideoInfo(void);
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/* 
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 * Check to see if a particular video mode is supported.
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 * It returns 0 if the requested mode is not supported under any bit depth,
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 * or returns the bits-per-pixel of the closest available mode with the
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 * given width and height.  If this bits-per-pixel is different from the
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 * one used when setting the video mode, SDL_SetVideoMode() will succeed,
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 * but will emulate the requested bits-per-pixel with a shadow surface.
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 *
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 * The arguments to SDL_VideoModeOK() are the same ones you would pass to
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 * SDL_SetVideoMode()
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 */
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extern DECLSPEC int SDLCALL SDL_VideoModeOK(int width, int height, int bpp, Uint32 flags);
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/*
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 * Return a pointer to an array of available screen dimensions for the
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 * given format and video flags, sorted largest to smallest.  Returns 
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 * NULL if there are no dimensions available for a particular format, 
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 * or (SDL_Rect **)-1 if any dimension is okay for the given format.
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 *
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 * If 'format' is NULL, the mode list will be for the format given 
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 * by SDL_GetVideoInfo()->vfmt
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 */
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extern DECLSPEC SDL_Rect ** SDLCALL SDL_ListModes(SDL_PixelFormat *format, Uint32 flags);
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/*
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 * Set up a video mode with the specified width, height and bits-per-pixel.
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 *
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 * If 'bpp' is 0, it is treated as the current display bits per pixel.
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 *
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 * If SDL_ANYFORMAT is set in 'flags', the SDL library will try to set the
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 * requested bits-per-pixel, but will return whatever video pixel format is
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 * available.  The default is to emulate the requested pixel format if it
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 * is not natively available.
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 *
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 * If SDL_HWSURFACE is set in 'flags', the video surface will be placed in
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 * video memory, if possible, and you may have to call SDL_LockSurface()
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 * in order to access the raw framebuffer.  Otherwise, the video surface
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 * will be created in system memory.
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 *
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 * If SDL_ASYNCBLIT is set in 'flags', SDL will try to perform rectangle
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 * updates asynchronously, but you must always lock before accessing pixels.
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 * SDL will wait for updates to complete before returning from the lock.
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 *
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 * If SDL_HWPALETTE is set in 'flags', the SDL library will guarantee
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 * that the colors set by SDL_SetColors() will be the colors you get.
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 * Otherwise, in 8-bit mode, SDL_SetColors() may not be able to set all
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 * of the colors exactly the way they are requested, and you should look
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 * at the video surface structure to determine the actual palette.
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 * If SDL cannot guarantee that the colors you request can be set, 
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 * i.e. if the colormap is shared, then the video surface may be created
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 * under emulation in system memory, overriding the SDL_HWSURFACE flag.
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 *
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 * If SDL_FULLSCREEN is set in 'flags', the SDL library will try to set
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 * a fullscreen video mode.  The default is to create a windowed mode
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 * if the current graphics system has a window manager.
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 * If the SDL library is able to set a fullscreen video mode, this flag 
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 * will be set in the surface that is returned.
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 *
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 * If SDL_DOUBLEBUF is set in 'flags', the SDL library will try to set up
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 * two surfaces in video memory and swap between them when you call 
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 * SDL_Flip().  This is usually slower than the normal single-buffering
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 * scheme, but prevents "tearing" artifacts caused by modifying video 
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 * memory while the monitor is refreshing.  It should only be used by 
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 * applications that redraw the entire screen on every update.
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 *
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 * If SDL_RESIZABLE is set in 'flags', the SDL library will allow the
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 * window manager, if any, to resize the window at runtime.  When this
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 * occurs, SDL will send a SDL_VIDEORESIZE event to you application,
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 * and you must respond to the event by re-calling SDL_SetVideoMode()
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 * with the requested size (or another size that suits the application).
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 *
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 * If SDL_NOFRAME is set in 'flags', the SDL library will create a window
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 * without any title bar or frame decoration.  Fullscreen video modes have
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 * this flag set automatically.
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 *
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   338
 * This function returns the video framebuffer surface, or NULL if it fails.
slouken@0
   339
 *
slouken@0
   340
 * If you rely on functionality provided by certain video flags, check the
slouken@0
   341
 * flags of the returned surface to make sure that functionality is available.
slouken@0
   342
 * SDL will fall back to reduced functionality if the exact flags you wanted
slouken@0
   343
 * are not available.
slouken@0
   344
 */
slouken@337
   345
extern DECLSPEC SDL_Surface * SDLCALL SDL_SetVideoMode
slouken@0
   346
			(int width, int height, int bpp, Uint32 flags);
slouken@0
   347
slouken@0
   348
/*
slouken@0
   349
 * Makes sure the given list of rectangles is updated on the given screen.
slouken@0
   350
 * If 'x', 'y', 'w' and 'h' are all 0, SDL_UpdateRect will update the entire
slouken@0
   351
 * screen.
slouken@0
   352
 * These functions should not be called while 'screen' is locked.
slouken@0
   353
 */
slouken@337
   354
extern DECLSPEC void SDLCALL SDL_UpdateRects
slouken@0
   355
		(SDL_Surface *screen, int numrects, SDL_Rect *rects);
slouken@337
   356
extern DECLSPEC void SDLCALL SDL_UpdateRect
slouken@0
   357
		(SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h);
slouken@0
   358
slouken@0
   359
/*
slouken@0
   360
 * On hardware that supports double-buffering, this function sets up a flip
slouken@0
   361
 * and returns.  The hardware will wait for vertical retrace, and then swap
slouken@0
   362
 * video buffers before the next video surface blit or lock will return.
slouken@0
   363
 * On hardware that doesn not support double-buffering, this is equivalent
slouken@0
   364
 * to calling SDL_UpdateRect(screen, 0, 0, 0, 0);
slouken@0
   365
 * The SDL_DOUBLEBUF flag must have been passed to SDL_SetVideoMode() when
slouken@0
   366
 * setting the video mode for this function to perform hardware flipping.
slouken@0
   367
 * This function returns 0 if successful, or -1 if there was an error.
slouken@0
   368
 */
slouken@337
   369
extern DECLSPEC int SDLCALL SDL_Flip(SDL_Surface *screen);
slouken@0
   370
slouken@0
   371
/*
slouken@0
   372
 * Set the gamma correction for each of the color channels.
slouken@0
   373
 * The gamma values range (approximately) between 0.1 and 10.0
slouken@0
   374
 * 
slouken@0
   375
 * If this function isn't supported directly by the hardware, it will
slouken@0
   376
 * be emulated using gamma ramps, if available.  If successful, this
slouken@0
   377
 * function returns 0, otherwise it returns -1.
slouken@0
   378
 */
slouken@337
   379
extern DECLSPEC int SDLCALL SDL_SetGamma(float red, float green, float blue);
slouken@0
   380
slouken@0
   381
/*
slouken@0
   382
 * Set the gamma translation table for the red, green, and blue channels
slouken@0
   383
 * of the video hardware.  Each table is an array of 256 16-bit quantities,
slouken@0
   384
 * representing a mapping between the input and output for that channel.
slouken@0
   385
 * The input is the index into the array, and the output is the 16-bit
slouken@0
   386
 * gamma value at that index, scaled to the output color precision.
slouken@0
   387
 * 
slouken@0
   388
 * You may pass NULL for any of the channels to leave it unchanged.
slouken@0
   389
 * If the call succeeds, it will return 0.  If the display driver or
slouken@0
   390
 * hardware does not support gamma translation, or otherwise fails,
slouken@0
   391
 * this function will return -1.
slouken@0
   392
 */
slouken@665
   393
extern DECLSPEC int SDLCALL SDL_SetGammaRamp(const Uint16 *red, const Uint16 *green, const Uint16 *blue);
slouken@0
   394
slouken@0
   395
/*
slouken@0
   396
 * Retrieve the current values of the gamma translation tables.
slouken@0
   397
 * 
slouken@0
   398
 * You must pass in valid pointers to arrays of 256 16-bit quantities.
slouken@0
   399
 * Any of the pointers may be NULL to ignore that channel.
slouken@0
   400
 * If the call succeeds, it will return 0.  If the display driver or
slouken@0
   401
 * hardware does not support gamma translation, or otherwise fails,
slouken@0
   402
 * this function will return -1.
slouken@0
   403
 */
slouken@337
   404
extern DECLSPEC int SDLCALL SDL_GetGammaRamp(Uint16 *red, Uint16 *green, Uint16 *blue);
slouken@0
   405
slouken@0
   406
/*
slouken@0
   407
 * Sets a portion of the colormap for the given 8-bit surface.  If 'surface'
slouken@0
   408
 * is not a palettized surface, this function does nothing, returning 0.
slouken@0
   409
 * If all of the colors were set as passed to SDL_SetColors(), it will
slouken@0
   410
 * return 1.  If not all the color entries were set exactly as given,
slouken@0
   411
 * it will return 0, and you should look at the surface palette to
slouken@0
   412
 * determine the actual color palette.
slouken@0
   413
 *
slouken@0
   414
 * When 'surface' is the surface associated with the current display, the
slouken@0
   415
 * display colormap will be updated with the requested colors.  If 
slouken@0
   416
 * SDL_HWPALETTE was set in SDL_SetVideoMode() flags, SDL_SetColors()
slouken@0
   417
 * will always return 1, and the palette is guaranteed to be set the way
slouken@0
   418
 * you desire, even if the window colormap has to be warped or run under
slouken@0
   419
 * emulation.
slouken@0
   420
 */
slouken@337
   421
extern DECLSPEC int SDLCALL SDL_SetColors(SDL_Surface *surface, 
slouken@0
   422
			SDL_Color *colors, int firstcolor, int ncolors);
slouken@0
   423
slouken@0
   424
/*
slouken@0
   425
 * Sets a portion of the colormap for a given 8-bit surface.
slouken@0
   426
 * 'flags' is one or both of:
slouken@0
   427
 * SDL_LOGPAL  -- set logical palette, which controls how blits are mapped
slouken@0
   428
 *                to/from the surface,
slouken@0
   429
 * SDL_PHYSPAL -- set physical palette, which controls how pixels look on
slouken@0
   430
 *                the screen
slouken@0
   431
 * Only screens have physical palettes. Separate change of physical/logical
slouken@0
   432
 * palettes is only possible if the screen has SDL_HWPALETTE set.
slouken@0
   433
 *
slouken@0
   434
 * The return value is 1 if all colours could be set as requested, and 0
slouken@0
   435
 * otherwise.
slouken@0
   436
 *
slouken@0
   437
 * SDL_SetColors() is equivalent to calling this function with
slouken@0
   438
 *     flags = (SDL_LOGPAL|SDL_PHYSPAL).
slouken@0
   439
 */
slouken@337
   440
extern DECLSPEC int SDLCALL SDL_SetPalette(SDL_Surface *surface, int flags,
slouken@0
   441
				   SDL_Color *colors, int firstcolor,
slouken@0
   442
				   int ncolors);
slouken@0
   443
slouken@0
   444
/*
slouken@0
   445
 * Maps an RGB triple to an opaque pixel value for a given pixel format
slouken@0
   446
 */
slouken@337
   447
extern DECLSPEC Uint32 SDLCALL SDL_MapRGB
slouken@0
   448
			(SDL_PixelFormat *format, Uint8 r, Uint8 g, Uint8 b);
slouken@0
   449
slouken@0
   450
/*
slouken@0
   451
 * Maps an RGBA quadruple to a pixel value for a given pixel format
slouken@0
   452
 */
slouken@337
   453
extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA(SDL_PixelFormat *format,
slouken@0
   454
				   Uint8 r, Uint8 g, Uint8 b, Uint8 a);
slouken@0
   455
slouken@0
   456
/*
slouken@0
   457
 * Maps a pixel value into the RGB components for a given pixel format
slouken@0
   458
 */
slouken@337
   459
extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel, SDL_PixelFormat *fmt,
slouken@0
   460
				Uint8 *r, Uint8 *g, Uint8 *b);
slouken@0
   461
slouken@0
   462
/*
slouken@0
   463
 * Maps a pixel value into the RGBA components for a given pixel format
slouken@0
   464
 */
slouken@337
   465
extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel, SDL_PixelFormat *fmt,
slouken@0
   466
				 Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a);
slouken@0
   467
slouken@0
   468
/*
slouken@0
   469
 * Allocate and free an RGB surface (must be called after SDL_SetVideoMode)
slouken@0
   470
 * If the depth is 4 or 8 bits, an empty palette is allocated for the surface.
slouken@0
   471
 * If the depth is greater than 8 bits, the pixel format is set using the
slouken@0
   472
 * flags '[RGB]mask'.
slouken@0
   473
 * If the function runs out of memory, it will return NULL.
slouken@0
   474
 *
slouken@0
   475
 * The 'flags' tell what kind of surface to create.
slouken@0
   476
 * SDL_SWSURFACE means that the surface should be created in system memory.
slouken@0
   477
 * SDL_HWSURFACE means that the surface should be created in video memory,
slouken@0
   478
 * with the same format as the display surface.  This is useful for surfaces
slouken@0
   479
 * that will not change much, to take advantage of hardware acceleration
slouken@0
   480
 * when being blitted to the display surface.
slouken@0
   481
 * SDL_ASYNCBLIT means that SDL will try to perform asynchronous blits with
slouken@0
   482
 * this surface, but you must always lock it before accessing the pixels.
slouken@0
   483
 * SDL will wait for current blits to finish before returning from the lock.
slouken@0
   484
 * SDL_SRCCOLORKEY indicates that the surface will be used for colorkey blits.
slouken@0
   485
 * If the hardware supports acceleration of colorkey blits between
slouken@0
   486
 * two surfaces in video memory, SDL will try to place the surface in
slouken@0
   487
 * video memory. If this isn't possible or if there is no hardware
slouken@0
   488
 * acceleration available, the surface will be placed in system memory.
slouken@0
   489
 * SDL_SRCALPHA means that the surface will be used for alpha blits and 
slouken@0
   490
 * if the hardware supports hardware acceleration of alpha blits between
slouken@0
   491
 * two surfaces in video memory, to place the surface in video memory
slouken@0
   492
 * if possible, otherwise it will be placed in system memory.
slouken@0
   493
 * If the surface is created in video memory, blits will be _much_ faster,
slouken@0
   494
 * but the surface format must be identical to the video surface format,
slouken@0
   495
 * and the only way to access the pixels member of the surface is to use
slouken@0
   496
 * the SDL_LockSurface() and SDL_UnlockSurface() calls.
slouken@0
   497
 * If the requested surface actually resides in video memory, SDL_HWSURFACE
slouken@0
   498
 * will be set in the flags member of the returned surface.  If for some
slouken@0
   499
 * reason the surface could not be placed in video memory, it will not have
slouken@0
   500
 * the SDL_HWSURFACE flag set, and will be created in system memory instead.
slouken@0
   501
 */
slouken@0
   502
#define SDL_AllocSurface    SDL_CreateRGBSurface
slouken@337
   503
extern DECLSPEC SDL_Surface * SDLCALL SDL_CreateRGBSurface
slouken@0
   504
			(Uint32 flags, int width, int height, int depth, 
slouken@0
   505
			Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
slouken@337
   506
extern DECLSPEC SDL_Surface * SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels,
slouken@0
   507
			int width, int height, int depth, int pitch,
slouken@0
   508
			Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
slouken@337
   509
extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface *surface);
slouken@0
   510
slouken@0
   511
/*
slouken@0
   512
 * SDL_LockSurface() sets up a surface for directly accessing the pixels.
slouken@0
   513
 * Between calls to SDL_LockSurface()/SDL_UnlockSurface(), you can write
slouken@0
   514
 * to and read from 'surface->pixels', using the pixel format stored in 
slouken@0
   515
 * 'surface->format'.  Once you are done accessing the surface, you should 
slouken@0
   516
 * use SDL_UnlockSurface() to release it.
slouken@0
   517
 *
slouken@0
   518
 * Not all surfaces require locking.  If SDL_MUSTLOCK(surface) evaluates
slouken@0
   519
 * to 0, then you can read and write to the surface at any time, and the
slouken@0
   520
 * pixel format of the surface will not change.  In particular, if the
slouken@0
   521
 * SDL_HWSURFACE flag is not given when calling SDL_SetVideoMode(), you
slouken@0
   522
 * will not need to lock the display surface before accessing it.
slouken@0
   523
 * 
slouken@0
   524
 * No operating system or library calls should be made between lock/unlock
slouken@0
   525
 * pairs, as critical system locks may be held during this time.
slouken@0
   526
 *
slouken@0
   527
 * SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked.
slouken@0
   528
 */
slouken@337
   529
extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface *surface);
slouken@337
   530
extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface *surface);
slouken@0
   531
slouken@0
   532
/*
slouken@0
   533
 * Load a surface from a seekable SDL data source (memory or file.)
slouken@0
   534
 * If 'freesrc' is non-zero, the source will be closed after being read.
slouken@0
   535
 * Returns the new surface, or NULL if there was an error.
slouken@0
   536
 * The new surface should be freed with SDL_FreeSurface().
slouken@0
   537
 */
slouken@337
   538
extern DECLSPEC SDL_Surface * SDLCALL SDL_LoadBMP_RW(SDL_RWops *src, int freesrc);
slouken@0
   539
slouken@0
   540
/* Convenience macro -- load a surface from a file */
slouken@0
   541
#define SDL_LoadBMP(file)	SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1)
slouken@0
   542
slouken@0
   543
/*
slouken@0
   544
 * Save a surface to a seekable SDL data source (memory or file.)
slouken@0
   545
 * If 'freedst' is non-zero, the source will be closed after being written.
slouken@0
   546
 * Returns 0 if successful or -1 if there was an error.
slouken@0
   547
 */
slouken@337
   548
extern DECLSPEC int SDLCALL SDL_SaveBMP_RW
slouken@0
   549
		(SDL_Surface *surface, SDL_RWops *dst, int freedst);
slouken@0
   550
slouken@0
   551
/* Convenience macro -- save a surface to a file */
slouken@0
   552
#define SDL_SaveBMP(surface, file) \
slouken@0
   553
		SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1)
slouken@0
   554
slouken@0
   555
/*
slouken@0
   556
 * Sets the color key (transparent pixel) in a blittable surface.
slouken@0
   557
 * If 'flag' is SDL_SRCCOLORKEY (optionally OR'd with SDL_RLEACCEL), 
slouken@0
   558
 * 'key' will be the transparent pixel in the source image of a blit.
slouken@0
   559
 * SDL_RLEACCEL requests RLE acceleration for the surface if present,
slouken@0
   560
 * and removes RLE acceleration if absent.
slouken@0
   561
 * If 'flag' is 0, this function clears any current color key.
slouken@0
   562
 * This function returns 0, or -1 if there was an error.
slouken@0
   563
 */
slouken@337
   564
extern DECLSPEC int SDLCALL SDL_SetColorKey
slouken@0
   565
			(SDL_Surface *surface, Uint32 flag, Uint32 key);
slouken@0
   566
slouken@0
   567
/*
slouken@0
   568
 * This function sets the alpha value for the entire surface, as opposed to
slouken@0
   569
 * using the alpha component of each pixel. This value measures the range
slouken@0
   570
 * of transparency of the surface, 0 being completely transparent to 255
slouken@0
   571
 * being completely opaque. An 'alpha' value of 255 causes blits to be
slouken@0
   572
 * opaque, the source pixels copied to the destination (the default). Note
slouken@0
   573
 * that per-surface alpha can be combined with colorkey transparency.
slouken@0
   574
 *
slouken@0
   575
 * If 'flag' is 0, alpha blending is disabled for the surface.
slouken@0
   576
 * If 'flag' is SDL_SRCALPHA, alpha blending is enabled for the surface.
slouken@0
   577
 * OR:ing the flag with SDL_RLEACCEL requests RLE acceleration for the
slouken@0
   578
 * surface; if SDL_RLEACCEL is not specified, the RLE accel will be removed.
slouken@432
   579
 *
slouken@432
   580
 * The 'alpha' parameter is ignored for surfaces that have an alpha channel.
slouken@0
   581
 */
slouken@337
   582
extern DECLSPEC int SDLCALL SDL_SetAlpha(SDL_Surface *surface, Uint32 flag, Uint8 alpha);
slouken@0
   583
slouken@0
   584
/*
slouken@0
   585
 * Sets the clipping rectangle for the destination surface in a blit.
slouken@0
   586
 *
slouken@0
   587
 * If the clip rectangle is NULL, clipping will be disabled.
slouken@0
   588
 * If the clip rectangle doesn't intersect the surface, the function will
slouken@0
   589
 * return SDL_FALSE and blits will be completely clipped.  Otherwise the
slouken@0
   590
 * function returns SDL_TRUE and blits to the surface will be clipped to
slouken@0
   591
 * the intersection of the surface area and the clipping rectangle.
slouken@0
   592
 *
slouken@0
   593
 * Note that blits are automatically clipped to the edges of the source
slouken@0
   594
 * and destination surfaces.
slouken@0
   595
 */
slouken@337
   596
extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface *surface, const SDL_Rect *rect);
slouken@0
   597
slouken@0
   598
/*
slouken@0
   599
 * Gets the clipping rectangle for the destination surface in a blit.
slouken@0
   600
 * 'rect' must be a pointer to a valid rectangle which will be filled
slouken@0
   601
 * with the correct values.
slouken@0
   602
 */
slouken@337
   603
extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect);
slouken@0
   604
slouken@0
   605
/*
slouken@0
   606
 * Creates a new surface of the specified format, and then copies and maps 
slouken@0
   607
 * the given surface to it so the blit of the converted surface will be as 
slouken@0
   608
 * fast as possible.  If this function fails, it returns NULL.
slouken@0
   609
 *
slouken@0
   610
 * The 'flags' parameter is passed to SDL_CreateRGBSurface() and has those 
slouken@0
   611
 * semantics.  You can also pass SDL_RLEACCEL in the flags parameter and
slouken@0
   612
 * SDL will try to RLE accelerate colorkey and alpha blits in the resulting
slouken@0
   613
 * surface.
slouken@0
   614
 *
slouken@0
   615
 * This function is used internally by SDL_DisplayFormat().
slouken@0
   616
 */
slouken@337
   617
extern DECLSPEC SDL_Surface * SDLCALL SDL_ConvertSurface
slouken@0
   618
			(SDL_Surface *src, SDL_PixelFormat *fmt, Uint32 flags);
slouken@0
   619
slouken@0
   620
/*
slouken@0
   621
 * This performs a fast blit from the source surface to the destination
slouken@0
   622
 * surface.  It assumes that the source and destination rectangles are
slouken@0
   623
 * the same size.  If either 'srcrect' or 'dstrect' are NULL, the entire
slouken@0
   624
 * surface (src or dst) is copied.  The final blit rectangles are saved
slouken@0
   625
 * in 'srcrect' and 'dstrect' after all clipping is performed.
slouken@0
   626
 * If the blit is successful, it returns 0, otherwise it returns -1.
slouken@0
   627
 *
slouken@0
   628
 * The blit function should not be called on a locked surface.
slouken@0
   629
 *
slouken@0
   630
 * The blit semantics for surfaces with and without alpha and colorkey
slouken@0
   631
 * are defined as follows:
slouken@0
   632
 *
slouken@0
   633
 * RGBA->RGB:
slouken@0
   634
 *     SDL_SRCALPHA set:
slouken@0
   635
 * 	alpha-blend (using alpha-channel).
slouken@0
   636
 * 	SDL_SRCCOLORKEY ignored.
slouken@0
   637
 *     SDL_SRCALPHA not set:
slouken@0
   638
 * 	copy RGB.
slouken@0
   639
 * 	if SDL_SRCCOLORKEY set, only copy the pixels matching the
slouken@0
   640
 * 	RGB values of the source colour key, ignoring alpha in the
slouken@0
   641
 * 	comparison.
slouken@0
   642
 * 
slouken@0
   643
 * RGB->RGBA:
slouken@0
   644
 *     SDL_SRCALPHA set:
slouken@0
   645
 * 	alpha-blend (using the source per-surface alpha value);
slouken@0
   646
 * 	set destination alpha to opaque.
slouken@0
   647
 *     SDL_SRCALPHA not set:
slouken@431
   648
 * 	copy RGB, set destination alpha to source per-surface alpha value.
slouken@0
   649
 *     both:
slouken@0
   650
 * 	if SDL_SRCCOLORKEY set, only copy the pixels matching the
slouken@0
   651
 * 	source colour key.
slouken@0
   652
 * 
slouken@0
   653
 * RGBA->RGBA:
slouken@0
   654
 *     SDL_SRCALPHA set:
slouken@0
   655
 * 	alpha-blend (using the source alpha channel) the RGB values;
slouken@0
   656
 * 	leave destination alpha untouched. [Note: is this correct?]
slouken@0
   657
 * 	SDL_SRCCOLORKEY ignored.
slouken@0
   658
 *     SDL_SRCALPHA not set:
slouken@0
   659
 * 	copy all of RGBA to the destination.
slouken@0
   660
 * 	if SDL_SRCCOLORKEY set, only copy the pixels matching the
slouken@0
   661
 * 	RGB values of the source colour key, ignoring alpha in the
slouken@0
   662
 * 	comparison.
slouken@0
   663
 * 
slouken@0
   664
 * RGB->RGB: 
slouken@0
   665
 *     SDL_SRCALPHA set:
slouken@0
   666
 * 	alpha-blend (using the source per-surface alpha value).
slouken@0
   667
 *     SDL_SRCALPHA not set:
slouken@0
   668
 * 	copy RGB.
slouken@0
   669
 *     both:
slouken@0
   670
 * 	if SDL_SRCCOLORKEY set, only copy the pixels matching the
slouken@0
   671
 * 	source colour key.
slouken@0
   672
 *
slouken@0
   673
 * If either of the surfaces were in video memory, and the blit returns -2,
slouken@0
   674
 * the video memory was lost, so it should be reloaded with artwork and 
slouken@0
   675
 * re-blitted:
slouken@0
   676
	while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) {
slouken@0
   677
		while ( SDL_LockSurface(image) < 0 )
slouken@0
   678
			Sleep(10);
slouken@0
   679
		-- Write image pixels to image->pixels --
slouken@0
   680
		SDL_UnlockSurface(image);
slouken@0
   681
	}
slouken@0
   682
 * This happens under DirectX 5.0 when the system switches away from your
slouken@0
   683
 * fullscreen application.  The lock will also fail until you have access
slouken@0
   684
 * to the video memory again.
slouken@0
   685
 */
slouken@0
   686
/* You should call SDL_BlitSurface() unless you know exactly how SDL
slouken@0
   687
   blitting works internally and how to use the other blit functions.
slouken@0
   688
*/
slouken@0
   689
#define SDL_BlitSurface SDL_UpperBlit
slouken@0
   690
slouken@0
   691
/* This is the public blit function, SDL_BlitSurface(), and it performs
slouken@0
   692
   rectangle validation and clipping before passing it to SDL_LowerBlit()
slouken@0
   693
*/
slouken@337
   694
extern DECLSPEC int SDLCALL SDL_UpperBlit
slouken@0
   695
			(SDL_Surface *src, SDL_Rect *srcrect,
slouken@0
   696
			 SDL_Surface *dst, SDL_Rect *dstrect);
slouken@0
   697
/* This is a semi-private blit function and it performs low-level surface
slouken@0
   698
   blitting only.
slouken@0
   699
*/
slouken@337
   700
extern DECLSPEC int SDLCALL SDL_LowerBlit
slouken@0
   701
			(SDL_Surface *src, SDL_Rect *srcrect,
slouken@0
   702
			 SDL_Surface *dst, SDL_Rect *dstrect);
slouken@0
   703
slouken@0
   704
/*
slouken@0
   705
 * This function performs a fast fill of the given rectangle with 'color'
slouken@0
   706
 * The given rectangle is clipped to the destination surface clip area
slouken@0
   707
 * and the final fill rectangle is saved in the passed in pointer.
slouken@0
   708
 * If 'dstrect' is NULL, the whole surface will be filled with 'color'
slouken@0
   709
 * The color should be a pixel of the format used by the surface, and 
slouken@0
   710
 * can be generated by the SDL_MapRGB() function.
slouken@0
   711
 * This function returns 0 on success, or -1 on error.
slouken@0
   712
 */
slouken@337
   713
extern DECLSPEC int SDLCALL SDL_FillRect
slouken@0
   714
		(SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color);
slouken@0
   715
slouken@0
   716
/* 
slouken@0
   717
 * This function takes a surface and copies it to a new surface of the
slouken@0
   718
 * pixel format and colors of the video framebuffer, suitable for fast
slouken@0
   719
 * blitting onto the display surface.  It calls SDL_ConvertSurface()
slouken@0
   720
 *
slouken@0
   721
 * If you want to take advantage of hardware colorkey or alpha blit
slouken@0
   722
 * acceleration, you should set the colorkey and alpha value before
slouken@0
   723
 * calling this function.
slouken@0
   724
 *
slouken@0
   725
 * If the conversion fails or runs out of memory, it returns NULL
slouken@0
   726
 */
slouken@337
   727
extern DECLSPEC SDL_Surface * SDLCALL SDL_DisplayFormat(SDL_Surface *surface);
slouken@0
   728
slouken@0
   729
/* 
slouken@0
   730
 * This function takes a surface and copies it to a new surface of the
slouken@0
   731
 * pixel format and colors of the video framebuffer (if possible),
slouken@0
   732
 * suitable for fast alpha blitting onto the display surface.
slouken@0
   733
 * The new surface will always have an alpha channel.
slouken@0
   734
 *
slouken@0
   735
 * If you want to take advantage of hardware colorkey or alpha blit
slouken@0
   736
 * acceleration, you should set the colorkey and alpha value before
slouken@0
   737
 * calling this function.
slouken@0
   738
 *
slouken@0
   739
 * If the conversion fails or runs out of memory, it returns NULL
slouken@0
   740
 */
slouken@337
   741
extern DECLSPEC SDL_Surface * SDLCALL SDL_DisplayFormatAlpha(SDL_Surface *surface);
slouken@0
   742
slouken@0
   743
slouken@0
   744
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
slouken@0
   745
/* YUV video surface overlay functions                                       */
slouken@0
   746
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
slouken@0
   747
slouken@0
   748
/* This function creates a video output overlay
slouken@0
   749
   Calling the returned surface an overlay is something of a misnomer because
slouken@0
   750
   the contents of the display surface underneath the area where the overlay
slouken@0
   751
   is shown is undefined - it may be overwritten with the converted YUV data.
slouken@0
   752
*/
slouken@337
   753
extern DECLSPEC SDL_Overlay * SDLCALL SDL_CreateYUVOverlay(int width, int height,
slouken@0
   754
				Uint32 format, SDL_Surface *display);
slouken@0
   755
slouken@0
   756
/* Lock an overlay for direct access, and unlock it when you are done */
slouken@337
   757
extern DECLSPEC int SDLCALL SDL_LockYUVOverlay(SDL_Overlay *overlay);
slouken@337
   758
extern DECLSPEC void SDLCALL SDL_UnlockYUVOverlay(SDL_Overlay *overlay);
slouken@0
   759
slouken@0
   760
/* Blit a video overlay to the display surface.
slouken@0
   761
   The contents of the video surface underneath the blit destination are
slouken@0
   762
   not defined.  
slouken@0
   763
   The width and height of the destination rectangle may be different from
slouken@0
   764
   that of the overlay, but currently only 2x scaling is supported.
slouken@0
   765
*/
slouken@337
   766
extern DECLSPEC int SDLCALL SDL_DisplayYUVOverlay(SDL_Overlay *overlay, SDL_Rect *dstrect);
slouken@0
   767
slouken@0
   768
/* Free a video overlay */
slouken@337
   769
extern DECLSPEC void SDLCALL SDL_FreeYUVOverlay(SDL_Overlay *overlay);
slouken@0
   770
slouken@0
   771
slouken@0
   772
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
slouken@0
   773
/* OpenGL support functions.                                                 */
slouken@0
   774
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
slouken@0
   775
slouken@0
   776
/*
slouken@1490
   777
 * Dynamically load an OpenGL library, or the default one if path is NULL
slouken@0
   778
 *
slouken@0
   779
 * If you do this, you need to retrieve all of the GL functions used in
slouken@0
   780
 * your program from the dynamic library using SDL_GL_GetProcAddress().
slouken@0
   781
 */
slouken@337
   782
extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
slouken@0
   783
slouken@0
   784
/*
slouken@1490
   785
 * Get the address of a GL function
slouken@0
   786
 */
slouken@337
   787
extern DECLSPEC void * SDLCALL SDL_GL_GetProcAddress(const char* proc);
slouken@0
   788
slouken@0
   789
/*
slouken@0
   790
 * Set an attribute of the OpenGL subsystem before intialization.
slouken@0
   791
 */
slouken@337
   792
extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
slouken@0
   793
slouken@0
   794
/*
slouken@0
   795
 * Get an attribute of the OpenGL subsystem from the windowing
slouken@0
   796
 * interface, such as glX. This is of course different from getting
slouken@0
   797
 * the values from SDL's internal OpenGL subsystem, which only
slouken@0
   798
 * stores the values you request before initialization.
slouken@0
   799
 *
slouken@0
   800
 * Developers should track the values they pass into SDL_GL_SetAttribute
slouken@0
   801
 * themselves if they want to retrieve these values.
slouken@0
   802
 */
slouken@337
   803
extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int* value);
slouken@0
   804
slouken@0
   805
/*
slouken@0
   806
 * Swap the OpenGL buffers, if double-buffering is supported.
slouken@0
   807
 */
slouken@337
   808
extern DECLSPEC void SDLCALL SDL_GL_SwapBuffers(void);
slouken@0
   809
slouken@0
   810
/*
slouken@0
   811
 * Internal functions that should not be called unless you have read
slouken@0
   812
 * and understood the source code for these functions.
slouken@0
   813
 */
slouken@337
   814
extern DECLSPEC void SDLCALL SDL_GL_UpdateRects(int numrects, SDL_Rect* rects);
slouken@337
   815
extern DECLSPEC void SDLCALL SDL_GL_Lock(void);
slouken@337
   816
extern DECLSPEC void SDLCALL SDL_GL_Unlock(void);
slouken@0
   817
slouken@0
   818
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
slouken@0
   819
/* These functions allow interaction with the window manager, if any.        */
slouken@0
   820
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
slouken@0
   821
slouken@0
   822
/*
slouken@1505
   823
 * Sets/Gets the title and icon text of the display window (UTF-8 encoded)
slouken@0
   824
 */
slouken@337
   825
extern DECLSPEC void SDLCALL SDL_WM_SetCaption(const char *title, const char *icon);
slouken@337
   826
extern DECLSPEC void SDLCALL SDL_WM_GetCaption(char **title, char **icon);
slouken@0
   827
slouken@0
   828
/*
slouken@0
   829
 * Sets the icon for the display window.
slouken@0
   830
 * This function must be called before the first call to SDL_SetVideoMode().
slouken@0
   831
 * It takes an icon surface, and a mask in MSB format.
slouken@0
   832
 * If 'mask' is NULL, the entire icon surface will be used as the icon.
slouken@0
   833
 */
slouken@337
   834
extern DECLSPEC void SDLCALL SDL_WM_SetIcon(SDL_Surface *icon, Uint8 *mask);
slouken@0
   835
slouken@0
   836
/*
slouken@0
   837
 * This function iconifies the window, and returns 1 if it succeeded.
slouken@0
   838
 * If the function succeeds, it generates an SDL_APPACTIVE loss event.
slouken@0
   839
 * This function is a noop and returns 0 in non-windowed environments.
slouken@0
   840
 */
slouken@337
   841
extern DECLSPEC int SDLCALL SDL_WM_IconifyWindow(void);
slouken@0
   842
slouken@0
   843
/*
slouken@0
   844
 * Toggle fullscreen mode without changing the contents of the screen.
slouken@0
   845
 * If the display surface does not require locking before accessing
slouken@0
   846
 * the pixel information, then the memory pointers will not change.
slouken@0
   847
 *
slouken@0
   848
 * If this function was able to toggle fullscreen mode (change from 
slouken@0
   849
 * running in a window to fullscreen, or vice-versa), it will return 1.
slouken@0
   850
 * If it is not implemented, or fails, it returns 0.
slouken@0
   851
 *
slouken@0
   852
 * The next call to SDL_SetVideoMode() will set the mode fullscreen
slouken@0
   853
 * attribute based on the flags parameter - if SDL_FULLSCREEN is not
slouken@0
   854
 * set, then the display will be windowed by default where supported.
slouken@0
   855
 *
slouken@0
   856
 * This is currently only implemented in the X11 video driver.
slouken@0
   857
 */
slouken@337
   858
extern DECLSPEC int SDLCALL SDL_WM_ToggleFullScreen(SDL_Surface *surface);
slouken@0
   859
slouken@0
   860
/*
slouken@0
   861
 * This function allows you to set and query the input grab state of
slouken@0
   862
 * the application.  It returns the new input grab state.
slouken@0
   863
 */
slouken@0
   864
typedef enum {
slouken@0
   865
	SDL_GRAB_QUERY = -1,
slouken@0
   866
	SDL_GRAB_OFF = 0,
slouken@0
   867
	SDL_GRAB_ON = 1,
slouken@0
   868
	SDL_GRAB_FULLSCREEN	/* Used internally */
slouken@0
   869
} SDL_GrabMode;
slouken@0
   870
/*
slouken@0
   871
 * Grabbing means that the mouse is confined to the application window,
slouken@0
   872
 * and nearly all keyboard input is passed directly to the application,
slouken@0
   873
 * and not interpreted by a window manager, if any.
slouken@0
   874
 */
slouken@337
   875
extern DECLSPEC SDL_GrabMode SDLCALL SDL_WM_GrabInput(SDL_GrabMode mode);
slouken@0
   876
slouken@47
   877
/* Not in public API at the moment - do not use! */
slouken@337
   878
extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface *src, SDL_Rect *srcrect,
slouken@47
   879
                                    SDL_Surface *dst, SDL_Rect *dstrect);
slouken@47
   880
                    
slouken@0
   881
/* Ends C function definitions when using C++ */
slouken@0
   882
#ifdef __cplusplus
slouken@0
   883
}
slouken@0
   884
#endif
slouken@0
   885
#include "close_code.h"
slouken@0
   886
slouken@0
   887
#endif /* _SDL_video_h */