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testautomation_video.c

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/**
* Video test suite
*/
#include <stdio.h>
#include "SDL.h"
#include "SDL_test.h"
/* Test case functions */
/**
* @brief Enable and disable screensaver while checking state
*/
int
video_enableDisableScreensaver(void *arg)
{
SDL_bool initialResult;
SDL_bool result;
/* Get current state and proceed according to current state */
initialResult = SDL_IsScreenSaverEnabled();
SDLTest_AssertPass("Call to SDL_IsScreenSaverEnabled()");
if (initialResult == SDL_TRUE) {
/* Currently enabled: disable first, then enable again */
/* Disable screensaver and check */
SDL_DisableScreenSaver();
SDLTest_AssertPass("Call to SDL_DisableScreenSaver()");
result = SDL_IsScreenSaverEnabled();
SDLTest_AssertPass("Call to SDL_IsScreenSaverEnabled()");
SDLTest_AssertCheck(result == SDL_FALSE, "Verify result from SDL_IsScreenSaverEnabled, expected: %i, got: %i", SDL_FALSE, result);
/* Enable screensaver and check */
SDL_EnableScreenSaver();
SDLTest_AssertPass("Call to SDL_EnableScreenSaver()");
result = SDL_IsScreenSaverEnabled();
SDLTest_AssertPass("Call to SDL_IsScreenSaverEnabled()");
SDLTest_AssertCheck(result == SDL_TRUE, "Verify result from SDL_IsScreenSaverEnabled, expected: %i, got: %i", SDL_TRUE, result);
} else {
/* Currently disabled: enable first, then disable again */
/* Enable screensaver and check */
SDL_EnableScreenSaver();
SDLTest_AssertPass("Call to SDL_EnableScreenSaver()");
result = SDL_IsScreenSaverEnabled();
SDLTest_AssertPass("Call to SDL_IsScreenSaverEnabled()");
SDLTest_AssertCheck(result == SDL_TRUE, "Verify result from SDL_IsScreenSaverEnabled, expected: %i, got: %i", SDL_TRUE, result);
/* Disable screensaver and check */
SDL_DisableScreenSaver();
SDLTest_AssertPass("Call to SDL_DisableScreenSaver()");
result = SDL_IsScreenSaverEnabled();
SDLTest_AssertPass("Call to SDL_IsScreenSaverEnabled()");
SDLTest_AssertCheck(result == SDL_FALSE, "Verify result from SDL_IsScreenSaverEnabled, expected: %i, got: %i", SDL_FALSE, result);
}
return TEST_COMPLETED;
}
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/**
* @brief Tests the functionality of the SDL_CreateWindow function using different positions
*/
int
video_createWindowVariousPositions(void *arg)
{
SDL_Window* window;
const char* title = "video_createWindowVariousPositions Test Window";
int x, y, w, h;
int xVariation, yVariation;
for (xVariation = 0; xVariation < 6; xVariation++) {
for (yVariation = 0; yVariation < 6; yVariation++) {
switch(xVariation) {
case 0:
/* Zero X Position */
x = 0;
break;
case 1:
/* Random X position inside screen */
x = SDLTest_RandomIntegerInRange(1, 100);
break;
case 2:
/* Random X position outside screen (positive) */
x = SDLTest_RandomIntegerInRange(10000, 11000);
break;
case 3:
/* Random X position outside screen (negative) */
x = SDLTest_RandomIntegerInRange(-1000, -100);
break;
case 4:
/* Centered X position */
x = SDL_WINDOWPOS_CENTERED;
break;
case 5:
/* Undefined X position */
x = SDL_WINDOWPOS_UNDEFINED;
break;
}
switch(yVariation) {
case 0:
/* Zero X Position */
y = 0;
break;
case 1:
/* Random X position inside screen */
y = SDLTest_RandomIntegerInRange(1, 100);
break;
case 2:
/* Random X position outside screen (positive) */
y = SDLTest_RandomIntegerInRange(10000, 11000);
break;
case 3:
/* Random Y position outside screen (negative) */
y = SDLTest_RandomIntegerInRange(-1000, -100);
break;
case 4:
/* Centered Y position */
y = SDL_WINDOWPOS_CENTERED;
break;
case 5:
/* Undefined Y position */
y = SDL_WINDOWPOS_UNDEFINED;
break;
}
w = SDLTest_RandomIntegerInRange(32, 96);
h = SDLTest_RandomIntegerInRange(32, 96);
window = SDL_CreateWindow(title, x, y, w, h, SDL_WINDOW_SHOWN);
SDLTest_AssertPass("Call to SDL_CreateWindow('Title',%d,%d,%d,%d,SHOWN)", x, y, w, h);
SDLTest_AssertCheck(window != NULL, "Validate that returned window struct is not NULL");
if (window != NULL) {
SDL_DestroyWindow(window);
SDLTest_AssertPass("Call to SDL_DestroyWindow");
}
}
}
return TEST_COMPLETED;
}
/**
* @brief Tests the functionality of the SDL_CreateWindow function using different sizes
*/
int
video_createWindowVariousSizes(void *arg)
{
SDL_Window* window;
const char* title = "video_createWindowVariousSizes Test Window";
int x, y, w, h;
int wVariation, hVariation;
x = SDLTest_RandomIntegerInRange(1, 100);
y = SDLTest_RandomIntegerInRange(1, 100);
for (wVariation = 0; wVariation < 3; wVariation++) {
for (hVariation = 0; hVariation < 3; hVariation++) {
switch(wVariation) {
case 0:
/* Width of 1 */
w = 1;
break;
case 1:
/* Random "normal" width */
w = SDLTest_RandomIntegerInRange(320, 1920);
break;
case 2:
/* Random "large" width */
w = SDLTest_RandomIntegerInRange(2048, 4095);
break;
}
switch(hVariation) {
case 0:
/* Height of 1 */
h = 1;
break;
case 1:
/* Random "normal" height */
h = SDLTest_RandomIntegerInRange(320, 1080);
break;
case 2:
/* Random "large" height */
h = SDLTest_RandomIntegerInRange(2048, 4095);
break;
}
window = SDL_CreateWindow(title, x, y, w, h, SDL_WINDOW_SHOWN);
SDLTest_AssertPass("Call to SDL_CreateWindow('Title',%d,%d,%d,%d,SHOWN)", x, y, w, h);
SDLTest_AssertCheck(window != NULL, "Validate that returned window struct is not NULL");
if (window != NULL) {
SDL_DestroyWindow(window);
SDLTest_AssertPass("Call to SDL_DestroyWindow");
}
}
}
return TEST_COMPLETED;
}
/**
* @brief Tests the functionality of the SDL_CreateWindow function using different flags
*/
int
video_createWindowVariousFlags(void *arg)
{
SDL_Window* window;
const char* title = "video_createWindowVariousFlags Test Window";
int x, y, w, h;
int fVariation;
SDL_WindowFlags flags;
/* Standard window */
x = SDLTest_RandomIntegerInRange(1, 100);
y = SDLTest_RandomIntegerInRange(1, 100);
w = SDLTest_RandomIntegerInRange(320, 1024);
h = SDLTest_RandomIntegerInRange(320, 768);
for (fVariation = 0; fVariation < 13; fVariation++) {
switch(fVariation) {
case 0:
flags = SDL_WINDOW_FULLSCREEN;
/* Skip - blanks screen; comment out next line to run test */
continue;
break;
case 1:
flags = SDL_WINDOW_FULLSCREEN_DESKTOP;
/* Skip - blanks screen; comment out next line to run test */
continue;
break;
case 2:
flags = SDL_WINDOW_OPENGL;
break;
case 3:
flags = SDL_WINDOW_SHOWN;
break;
case 4:
flags = SDL_WINDOW_HIDDEN;
break;
case 5:
flags = SDL_WINDOW_BORDERLESS;
break;
case 6:
flags = SDL_WINDOW_RESIZABLE;
break;
case 7:
flags = SDL_WINDOW_MINIMIZED;
break;
case 8:
flags = SDL_WINDOW_MAXIMIZED;
break;
case 9:
flags = SDL_WINDOW_INPUT_GRABBED;
break;
case 10:
flags = SDL_WINDOW_INPUT_FOCUS;
break;
case 11:
flags = SDL_WINDOW_MOUSE_FOCUS;
break;
case 12:
flags = SDL_WINDOW_FOREIGN;
break;
}
window = SDL_CreateWindow(title, x, y, w, h, flags);
SDLTest_AssertPass("Call to SDL_CreateWindow('Title',%d,%d,%d,%d,%d)", x, y, w, h, flags);
SDLTest_AssertCheck(window != NULL, "Validate that returned window struct is not NULL");
if (window != NULL) {
SDL_DestroyWindow(window);
SDLTest_AssertPass("Call to SDL_DestroyWindow");
}
}
return TEST_COMPLETED;
}
/**
* @brief Tests the functionality of the SDL_GetWindowFlags function
*/
int
video_getWindowFlags(void *arg)
{
SDL_Window* window;
const char* title = "video_getWindowFlags Test Window";
int x, y, w, h;
SDL_WindowFlags flags;
Uint32 actualFlags;
/* Standard window */
x = SDLTest_RandomIntegerInRange(1, 100);
y = SDLTest_RandomIntegerInRange(1, 100);
w = SDLTest_RandomIntegerInRange(320, 1024);
h = SDLTest_RandomIntegerInRange(320, 768);
/* Reliable flag */
flags = SDL_WINDOW_SHOWN;
window = SDL_CreateWindow(title, x, y, w, h, flags);
SDLTest_AssertPass("Call to SDL_CreateWindow('Title',%d,%d,%d,%d,%d)", x, y, w, h, flags);
SDLTest_AssertCheck(window != NULL, "Validate that returned window struct is not NULL");
if (window != NULL) {
actualFlags = SDL_GetWindowFlags(window);
SDLTest_AssertPass("Call to SDL_GetWindowFlags");
SDLTest_AssertCheck((flags & actualFlags) == flags, "Verify returned value has flags %d set, got: %d", flags, actualFlags);
SDL_DestroyWindow(window);
SDLTest_AssertPass("Call to SDL_DestroyWindow");
}
return TEST_COMPLETED;
}
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/* ================= Test References ================== */
/* Video test cases */
static const SDLTest_TestCaseReference videoTest1 =
{ (SDLTest_TestCaseFp)video_enableDisableScreensaver, "video_enableDisableScreensaver", "Enable and disable screenaver while checking state", TEST_ENABLED };
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static const SDLTest_TestCaseReference videoTest2 =
{ (SDLTest_TestCaseFp)video_createWindowVariousPositions, "video_createWindowVariousPositions", "Create windows at various locations", TEST_ENABLED };
static const SDLTest_TestCaseReference videoTest3 =
{ (SDLTest_TestCaseFp)video_createWindowVariousSizes, "video_createWindowVariousSizes", "Create windows with various sizes", TEST_ENABLED };
static const SDLTest_TestCaseReference videoTest4 =
{ (SDLTest_TestCaseFp)video_createWindowVariousFlags, "video_createWindowVariousFlags", "Create windows using various flags", TEST_ENABLED };
static const SDLTest_TestCaseReference videoTest5 =
{ (SDLTest_TestCaseFp)video_getWindowFlags, "video_getWindowFlags", "Set and get window flags", TEST_ENABLED };
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/* Sequence of Video test cases */
static const SDLTest_TestCaseReference *videoTests[] = {
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&videoTest1, &videoTest2, &videoTest3, &videoTest4, &videoTest5, NULL
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};
/* Video test suite (global) */
SDLTest_TestSuiteReference videoTestSuite = {
"Video",
NULL,
videoTests,
NULL
};