Skip to content

Latest commit

 

History

History
77 lines (64 loc) · 2.37 KB

SDL_cursor_c.h

File metadata and controls

77 lines (64 loc) · 2.37 KB
 
Apr 26, 2001
Apr 26, 2001
1
2
/*
SDL - Simple DirectMedia Layer
Mar 6, 2002
Mar 6, 2002
3
Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
Apr 26, 2001
Apr 26, 2001
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
Dec 14, 2001
Dec 14, 2001
20
slouken@libsdl.org
Apr 26, 2001
Apr 26, 2001
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
*/
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id$";
#endif
/* Useful variables and functions from SDL_cursor.c */
#include "SDL_mouse.h"
extern int SDL_CursorInit(Uint32 flags);
extern void SDL_CursorPaletteChanged(void);
extern void SDL_DrawCursor(SDL_Surface *screen);
extern void SDL_DrawCursorNoLock(SDL_Surface *screen);
extern void SDL_EraseCursor(SDL_Surface *screen);
extern void SDL_EraseCursorNoLock(SDL_Surface *screen);
extern void SDL_UpdateCursor(SDL_Surface *screen);
extern void SDL_ResetCursor(void);
extern void SDL_MoveCursor(int x, int y);
extern void SDL_CursorQuit(void);
#define INLINE_MOUSELOCK
#ifdef INLINE_MOUSELOCK
/* Inline (macro) versions of the mouse lock functions */
#include "SDL_mutex.h"
extern SDL_mutex *SDL_cursorlock;
#define SDL_LockCursor() \
do { \
if ( SDL_cursorlock ) { \
SDL_mutexP(SDL_cursorlock); \
} \
} while ( 0 )
#define SDL_UnlockCursor() \
do { \
if ( SDL_cursorlock ) { \
SDL_mutexV(SDL_cursorlock); \
} \
} while ( 0 )
#else
extern void SDL_LockCursor(void);
extern void SDL_UnlockCursor(void);
#endif /* INLINE_MOUSELOCK */
/* Only for low-level mouse cursor drawing */
extern SDL_Cursor *SDL_cursor;
extern void SDL_MouseRect(SDL_Rect *area);
/* State definitions for the SDL cursor */
#define CURSOR_VISIBLE 0x01
#define CURSOR_USINGSW 0x10
#define SHOULD_DRAWCURSOR(X) \
(((X)&(CURSOR_VISIBLE|CURSOR_USINGSW)) == \
(CURSOR_VISIBLE|CURSOR_USINGSW))
extern volatile int SDL_cursorstate;