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SDL_getenv.c

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Jun 22, 2011
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/*
Simple DirectMedia Layer
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Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#include "SDL_stdinc.h"
#ifndef HAVE_GETENV
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#if defined(__WIN32__)
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#include "../core/windows/SDL_windows.h"
/* Note this isn't thread-safe! */
static char *SDL_envmem = NULL; /* Ugh, memory leak */
static size_t SDL_envmemlen = 0;
/* Put a variable into the environment */
int
SDL_setenv(const char *name, const char *value, int overwrite)
{
if (!overwrite) {
char ch = 0;
const size_t len = GetEnvironmentVariableA(name, &ch, sizeof (ch));
if (len > 0) {
return 0; /* asked not to overwrite existing value. */
}
}
if (!SetEnvironmentVariableA(name, *value ? value : NULL)) {
return -1;
}
return 0;
}
/* Retrieve a variable named "name" from the environment */
char *
SDL_getenv(const char *name)
{
size_t bufferlen;
bufferlen =
GetEnvironmentVariableA(name, SDL_envmem, (DWORD) SDL_envmemlen);
if (bufferlen == 0) {
return NULL;
}
if (bufferlen > SDL_envmemlen) {
char *newmem = (char *) SDL_realloc(SDL_envmem, bufferlen);
if (newmem == NULL) {
return NULL;
}
SDL_envmem = newmem;
SDL_envmemlen = bufferlen;
GetEnvironmentVariableA(name, SDL_envmem, (DWORD) SDL_envmemlen);
}
return SDL_envmem;
}
#else /* roll our own */
static char **SDL_env = (char **) 0;
/* Put a variable into the environment */
int
SDL_setenv(const char *name, const char *value, int overwrite)
{
int added;
int len, i;
char **new_env;
char *new_variable;
/* A little error checking */
if (!name || !value) {
return (-1);
}
/* See if it already exists */
if (!overwrite && SDL_getenv(name)) {
return 0;
}
/* Allocate memory for the variable */
len = SDL_strlen(name) + SDL_strlen(value) + 2;
new_variable = (char *) SDL_malloc(len);
if (!new_variable) {
return (-1);
}
SDL_snprintf(new_variable, len, "%s=%s", name, value);
value = new_variable + SDL_strlen(name) + 1;
name = new_variable;
/* Actually put it into the environment */
added = 0;
i = 0;
if (SDL_env) {
/* Check to see if it's already there... */
len = (value - name);
for (; SDL_env[i]; ++i) {
if (SDL_strncmp(SDL_env[i], name, len) == 0) {
break;
}
}
/* If we found it, just replace the entry */
if (SDL_env[i]) {
SDL_free(SDL_env[i]);
SDL_env[i] = new_variable;
added = 1;
}
}
/* Didn't find it in the environment, expand and add */
if (!added) {
new_env = SDL_realloc(SDL_env, (i + 2) * sizeof(char *));
if (new_env) {
SDL_env = new_env;
SDL_env[i++] = new_variable;
SDL_env[i++] = (char *) 0;
added = 1;
} else {
SDL_free(new_variable);
}
}
return (added ? 0 : -1);
}
/* Retrieve a variable named "name" from the environment */
char *
SDL_getenv(const char *name)
{
int len, i;
char *value;
value = (char *) 0;
if (SDL_env) {
len = SDL_strlen(name);
for (i = 0; SDL_env[i] && !value; ++i) {
if ((SDL_strncmp(SDL_env[i], name, len) == 0) &&
(SDL_env[i][len] == '=')) {
value = &SDL_env[i][len + 1];
}
}
}
return value;
}
#endif /* __WIN32__ */
#endif /* !HAVE_GETENV */
/* We have a real environment table, but no real setenv? Fake it w/ putenv. */
#if (defined(HAVE_GETENV) && defined(HAVE_PUTENV) && !defined(HAVE_SETENV))
int
SDL_setenv(const char *name, const char *value, int overwrite)
{
size_t len;
char *new_variable;
if (getenv(name) != NULL) {
if (overwrite) {
unsetenv(name);
} else {
return 0; /* leave the existing one there. */
}
}
/* This leaks. Sorry. Get a better OS so we don't have to do this. */
len = SDL_strlen(name) + SDL_strlen(value) + 2;
new_variable = (char *) SDL_malloc(len);
if (!new_variable) {
return (-1);
}
SDL_snprintf(new_variable, len, "%s=%s", name, value);
return putenv(new_variable);
}
#endif
#ifdef TEST_MAIN
#include <stdio.h>
int
main(int argc, char *argv[])
{
char *value;
printf("Checking for non-existent variable... ");
fflush(stdout);
if (!SDL_getenv("EXISTS")) {
printf("okay\n");
} else {
printf("failed\n");
}
printf("Setting FIRST=VALUE1 in the environment... ");
fflush(stdout);
if (SDL_setenv("FIRST", "VALUE1", 0) == 0) {
printf("okay\n");
} else {
printf("failed\n");
}
printf("Getting FIRST from the environment... ");
fflush(stdout);
value = SDL_getenv("FIRST");
if (value && (SDL_strcmp(value, "VALUE1") == 0)) {
printf("okay\n");
} else {
printf("failed\n");
}
printf("Setting SECOND=VALUE2 in the environment... ");
fflush(stdout);
if (SDL_setenv("SECOND", "VALUE2", 0) == 0) {
printf("okay\n");
} else {
printf("failed\n");
}
printf("Getting SECOND from the environment... ");
fflush(stdout);
value = SDL_getenv("SECOND");
if (value && (SDL_strcmp(value, "VALUE2") == 0)) {
printf("okay\n");
} else {
printf("failed\n");
}
printf("Setting FIRST=NOVALUE in the environment... ");
fflush(stdout);
if (SDL_setenv("FIRST", "NOVALUE", 1) == 0) {
printf("okay\n");
} else {
printf("failed\n");
}
printf("Getting FIRST from the environment... ");
fflush(stdout);
value = SDL_getenv("FIRST");
if (value && (SDL_strcmp(value, "NOVALUE") == 0)) {
printf("okay\n");
} else {
printf("failed\n");
}
printf("Checking for non-existent variable... ");
fflush(stdout);
if (!SDL_getenv("EXISTS")) {
printf("okay\n");
} else {
printf("failed\n");
}
return (0);
}
#endif /* TEST_MAIN */
/* vi: set ts=4 sw=4 expandtab: */