test/testjoystick.c
author Ryan C. Gordon <icculus@icculus.org>
Thu, 18 Dec 2014 00:19:52 -0500
changeset 9278 8900afb78a19
parent 8762 4b7d26162a2e
child 9338 86bc1c9a090f
permissions -rw-r--r--
Initial merge of Emscripten port!

With this commit, you can compile SDL2 with Emscripten
( http://emscripten.org/ ), and make your SDL-based C/C++ program
into a web app.

This port was due to the efforts of several people, including: Charlie Birks,
Sathyanarayanan Gunasekaran, Jukka Jylänki, Alon Zakai, Edward Rudd,
Bruce Mitchener, and Martin Gerhardy. (Thanks, everyone!)
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/*
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  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely.
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*/
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/* Simple program to test the SDL joystick routines */
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "SDL.h"
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#ifdef __EMSCRIPTEN__
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#include <emscripten/emscripten.h>
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#endif
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#ifndef SDL_JOYSTICK_DISABLED
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#ifdef __IPHONEOS__
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#define SCREEN_WIDTH    320
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#define SCREEN_HEIGHT   480
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#else
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#define SCREEN_WIDTH    640
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#define SCREEN_HEIGHT   480
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#endif
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SDL_Renderer *screen = NULL;
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SDL_bool retval = SDL_FALSE;
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SDL_bool done = SDL_FALSE;
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static void
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DrawRect(SDL_Renderer *r, const int x, const int y, const int w, const int h)
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{
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    const SDL_Rect area = { x, y, w, h };
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    SDL_RenderFillRect(r, &area);
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}
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void
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loop(void *arg)
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{
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    SDL_Event event;
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    int i;
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    SDL_Joystick *joystick = (SDL_Joystick *)arg;
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        /* blank screen, set up for drawing this frame. */
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    SDL_SetRenderDrawColor(screen, 0x0, 0x0, 0x0, SDL_ALPHA_OPAQUE);
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        SDL_RenderClear(screen);
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        while (SDL_PollEvent(&event)) {
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            switch (event.type) {
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            case SDL_JOYAXISMOTION:
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                SDL_Log("Joystick %d axis %d value: %d\n",
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                       event.jaxis.which,
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                       event.jaxis.axis, event.jaxis.value);
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                break;
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            case SDL_JOYHATMOTION:
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                SDL_Log("Joystick %d hat %d value:",
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                       event.jhat.which, event.jhat.hat);
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                if (event.jhat.value == SDL_HAT_CENTERED)
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                    SDL_Log(" centered");
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                if (event.jhat.value & SDL_HAT_UP)
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                    SDL_Log(" up");
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                if (event.jhat.value & SDL_HAT_RIGHT)
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                    SDL_Log(" right");
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                if (event.jhat.value & SDL_HAT_DOWN)
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                    SDL_Log(" down");
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                if (event.jhat.value & SDL_HAT_LEFT)
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                    SDL_Log(" left");
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                SDL_Log("\n");
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                break;
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            case SDL_JOYBALLMOTION:
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                SDL_Log("Joystick %d ball %d delta: (%d,%d)\n",
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                       event.jball.which,
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                       event.jball.ball, event.jball.xrel, event.jball.yrel);
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                break;
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            case SDL_JOYBUTTONDOWN:
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                SDL_Log("Joystick %d button %d down\n",
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                       event.jbutton.which, event.jbutton.button);
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                break;
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            case SDL_JOYBUTTONUP:
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                SDL_Log("Joystick %d button %d up\n",
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                       event.jbutton.which, event.jbutton.button);
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                break;
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            case SDL_KEYDOWN:
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                if ((event.key.keysym.sym != SDLK_ESCAPE) &&
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                    (event.key.keysym.sym != SDLK_AC_BACK)) {
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                    break;
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                }
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                /* Fall through to signal quit */
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            case SDL_FINGERDOWN:
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            case SDL_MOUSEBUTTONDOWN:
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            case SDL_QUIT:
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                done = SDL_TRUE;
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                break;
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            default:
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                break;
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            }
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        }
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        /* Update visual joystick state */
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        SDL_SetRenderDrawColor(screen, 0x00, 0xFF, 0x00, SDL_ALPHA_OPAQUE);
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        for (i = 0; i < SDL_JoystickNumButtons(joystick); ++i) {
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            if (SDL_JoystickGetButton(joystick, i) == SDL_PRESSED) {
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                DrawRect(screen, (i%20) * 34, SCREEN_HEIGHT - 68 + (i/20) * 34, 32, 32);
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            }
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        }
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        SDL_SetRenderDrawColor(screen, 0xFF, 0x00, 0x00, SDL_ALPHA_OPAQUE);
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        for (i = 0; i < SDL_JoystickNumAxes(joystick); ++i) {
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            /* Draw the X/Y axis */
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            int x, y;
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            x = (((int) SDL_JoystickGetAxis(joystick, i)) + 32768);
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            x *= SCREEN_WIDTH;
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            x /= 65535;
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            if (x < 0) {
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                x = 0;
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            } else if (x > (SCREEN_WIDTH - 16)) {
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                x = SCREEN_WIDTH - 16;
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            }
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            ++i;
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            if (i < SDL_JoystickNumAxes(joystick)) {
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                y = (((int) SDL_JoystickGetAxis(joystick, i)) + 32768);
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            } else {
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                y = 32768;
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            }
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            y *= SCREEN_HEIGHT;
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            y /= 65535;
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            if (y < 0) {
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                y = 0;
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            } else if (y > (SCREEN_HEIGHT - 16)) {
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                y = SCREEN_HEIGHT - 16;
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            }
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            DrawRect(screen, x, y, 16, 16);
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        }
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        SDL_SetRenderDrawColor(screen, 0x00, 0x00, 0xFF, SDL_ALPHA_OPAQUE);
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        for (i = 0; i < SDL_JoystickNumHats(joystick); ++i) {
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            /* Derive the new position */
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            int x = SCREEN_WIDTH/2;
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            int y = SCREEN_HEIGHT/2;
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            const Uint8 hat_pos = SDL_JoystickGetHat(joystick, i);
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            if (hat_pos & SDL_HAT_UP) {
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                y = 0;
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            } else if (hat_pos & SDL_HAT_DOWN) {
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                y = SCREEN_HEIGHT-8;
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            }
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            if (hat_pos & SDL_HAT_LEFT) {
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                x = 0;
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            } else if (hat_pos & SDL_HAT_RIGHT) {
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                x = SCREEN_WIDTH-8;
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            }
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            DrawRect(screen, x, y, 8, 8);
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        }
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        SDL_RenderPresent(screen);
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        if (SDL_JoystickGetAttached( joystick ) == 0) {
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            done = SDL_TRUE;
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            retval = SDL_TRUE;  /* keep going, wait for reattach. */
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        }
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}
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static SDL_bool
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WatchJoystick(SDL_Joystick * joystick)
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{
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    SDL_Window *window = NULL;
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    const char *name = NULL;
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    /* Create a window to display joystick axis position */
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    window = SDL_CreateWindow("Joystick Test", SDL_WINDOWPOS_CENTERED,
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                              SDL_WINDOWPOS_CENTERED, SCREEN_WIDTH,
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                              SCREEN_HEIGHT, 0);
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    if (window == NULL) {
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        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window: %s\n", SDL_GetError());
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        return SDL_FALSE;
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    }
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    screen = SDL_CreateRenderer(window, -1, 0);
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    if (screen == NULL) {
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        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s\n", SDL_GetError());
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        SDL_DestroyWindow(window);
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        return SDL_FALSE;
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    }
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    SDL_SetRenderDrawColor(screen, 0x00, 0x00, 0x00, SDL_ALPHA_OPAQUE);
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    SDL_RenderClear(screen);
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    SDL_RenderPresent(screen);
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    SDL_RaiseWindow(window);
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    /* Print info about the joystick we are watching */
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    name = SDL_JoystickName(joystick);
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    SDL_Log("Watching joystick %d: (%s)\n", SDL_JoystickInstanceID(joystick),
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           name ? name : "Unknown Joystick");
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    SDL_Log("Joystick has %d axes, %d hats, %d balls, and %d buttons\n",
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           SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
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           SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
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    /* Loop, getting joystick events! */
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#ifdef __EMSCRIPTEN__
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    emscripten_set_main_loop_arg(loop, joystick, 0, 1);
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#else
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    while (!done) {
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        loop(joystick);
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    }
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#endif
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    SDL_DestroyRenderer(screen);
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    SDL_DestroyWindow(window);
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    return retval;
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}
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int
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main(int argc, char *argv[])
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{
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    const char *name;
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    int i;
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    SDL_Joystick *joystick;
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    /* Enable standard application logging */
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    SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);	
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    /* Initialize SDL (Note: video is required to start event loop) */
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    if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
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        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
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        exit(1);
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    }
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    /* Print information about the joysticks */
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    SDL_Log("There are %d joysticks attached\n", SDL_NumJoysticks());
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    for (i = 0; i < SDL_NumJoysticks(); ++i) {
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        name = SDL_JoystickNameForIndex(i);
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        SDL_Log("Joystick %d: %s\n", i, name ? name : "Unknown Joystick");
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        joystick = SDL_JoystickOpen(i);
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        if (joystick == NULL) {
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            SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_JoystickOpen(%d) failed: %s\n", i,
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                    SDL_GetError());
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        } else {
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            char guid[64];
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            SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick),
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                                      guid, sizeof (guid));
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            SDL_Log("       axes: %d\n", SDL_JoystickNumAxes(joystick));
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            SDL_Log("      balls: %d\n", SDL_JoystickNumBalls(joystick));
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            SDL_Log("       hats: %d\n", SDL_JoystickNumHats(joystick));
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            SDL_Log("    buttons: %d\n", SDL_JoystickNumButtons(joystick));
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            SDL_Log("instance id: %d\n", SDL_JoystickInstanceID(joystick));
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            SDL_Log("       guid: %s\n", guid);
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            SDL_JoystickClose(joystick);
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        }
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    }
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gabomdq@8762
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#ifdef __ANDROID__
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    if (SDL_NumJoysticks() > 0) {
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#else
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    if (argv[1]) {
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#endif
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        SDL_bool reportederror = SDL_FALSE;
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        SDL_bool keepGoing = SDL_TRUE;
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        SDL_Event event;
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        int device;
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   272
#ifdef __ANDROID__
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        device = 0;
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#else
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        device = atoi(argv[1]);
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#endif
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        joystick = SDL_JoystickOpen(device);
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icculus@6731
   279
        while ( keepGoing ) {
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            if (joystick == NULL) {
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   281
                if ( !reportederror ) {
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                    SDL_Log("Couldn't open joystick %d: %s\n", device, SDL_GetError());
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                    keepGoing = SDL_FALSE;
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                    reportederror = SDL_TRUE;
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   285
                }
icculus@6731
   286
            } else {
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   287
                reportederror = SDL_FALSE;
icculus@6731
   288
                keepGoing = WatchJoystick(joystick);
icculus@6731
   289
                SDL_JoystickClose(joystick);
icculus@6731
   290
            }
icculus@6731
   291
slouken@6736
   292
            joystick = NULL;
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   293
            if (keepGoing) {
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   294
                SDL_Log("Waiting for attach\n");
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   295
            }
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   296
            while (keepGoing) {
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   297
                SDL_WaitEvent(&event);
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   298
                if ((event.type == SDL_QUIT) || (event.type == SDL_FINGERDOWN)
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   299
                    || (event.type == SDL_MOUSEBUTTONDOWN)) {
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   300
                    keepGoing = SDL_FALSE;
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   301
                } else if (event.type == SDL_JOYDEVICEADDED) {
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   302
                    joystick = SDL_JoystickOpen(device);
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   303
                    break;
icculus@6731
   304
                }
icculus@6730
   305
            }
icculus@6731
   306
        }
icculus@6731
   307
    }
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   308
    SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK);
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   309
philipp@8073
   310
    return 0;
slouken@0
   311
}
aschiffler@6771
   312
aschiffler@6771
   313
#else
aschiffler@6771
   314
aschiffler@6771
   315
int
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   316
main(int argc, char *argv[])
aschiffler@6771
   317
{
aschiffler@7639
   318
    SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL compiled without Joystick support.\n");
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   319
    exit(1);
aschiffler@6771
   320
}
aschiffler@6771
   321
aschiffler@6771
   322
#endif