Skip to content
This repository has been archived by the owner on Feb 11, 2021. It is now read-only.

Latest commit

 

History

History
360 lines (305 loc) · 8.65 KB

gestureTest.c

File metadata and controls

360 lines (305 loc) · 8.65 KB
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
#include <stdio.h>
#include <SDL.h>
#include <math.h>
#include <SDL_touch.h>
#define PI 3.1415926535897
#define WIDTH 640
#define HEIGHT 480
#define BPP 4
#define DEPTH 32
#define MAXFINGERS 3
//MUST BE A POWER OF 2!
#define EVENT_BUF_SIZE 256
SDL_Event events[EVENT_BUF_SIZE];
int eventWrite;
int mousx,mousy;
int keystat[512];
int bstatus;
int colors[7] = {0xFF,0xFF00,0xFF0000,0xFFFF00,0x00FFFF,0xFF00FF,0xFFFFFF};
int index2fingerid[MAXFINGERS];
int fingersDown;
typedef struct {
float x,y;
} Point;
typedef struct {
Point p;
float pressure;
int id;
} Finger;
Finger finger[MAXFINGERS];
Finger gestureLast[MAXFINGERS];
void handler (int sig)
{
printf ("\exiting...(%d)\n", sig);
exit (0);
}
void perror_exit (char *error)
{
perror (error);
handler (9);
}
void setpix(SDL_Surface *screen, int x, int y, unsigned int col)
{
Uint32 *pixmem32;
Uint32 colour;
if((unsigned)x > screen->w) return;
if((unsigned)y > screen->h) return;
pixmem32 = (Uint32*) screen->pixels + y*screen->pitch/BPP + x;
Uint8 r,g,b;
float a;
memcpy(&colour,pixmem32,screen->format->BytesPerPixel);
SDL_GetRGB(colour,screen->format,&r,&g,&b); //Always returns 0xFFFFFF?
//r = 0;g = 0; b = 0;
a = (col>>24)&0xFF;
if(a == 0) a = 0xFF; //Hack, to make things easier.
a /= 0xFF;
r = r*(1-a) + ((col>>16)&0xFF)*(a);
g = g*(1-a) + ((col>> 8)&0xFF)*(a);
b = b*(1-a) + ((col>> 0)&0xFF)*(a);
colour = SDL_MapRGB( screen->format,r, g, b);
*pixmem32 = colour;
}
void drawCircle(SDL_Surface* screen,int x,int y,int r,unsigned int c)
{
float a;
int tx;
/*
for(a=0;a<PI/2;a+=1.f/(float)abs(r))
{
if(r > 0) { //r > 0 ==> filled circle
for(tx=x-r*cos(a);tx<x+r*cos(a);tx++) {
setpix(screen,tx,(int)(y+r*sin(a)),c);
setpix(screen,tx,(int)(y-r*sin(a)),c);
}
}
else {
//Draw Outline
setpix(screen,(int)(x+r*cos(a)),(int)(y+r*sin(a)),c);
setpix(screen,(int)(x-r*cos(a)),(int)(y+r*sin(a)),c);
setpix(screen,(int)(x+r*cos(a)),(int)(y-r*sin(a)),c);
setpix(screen,(int)(x-r*cos(a)),(int)(y-r*sin(a)),c);
}
}*/
int ty;
float xr;
for(ty = -abs(r);ty <= abs(r);ty++) {
xr = sqrt(r*r - ty*ty);
if(r > 0) { //r > 0 ==> filled circle
for(tx=-xr+.5;tx<=xr-.5;tx++) {
setpix(screen,x+tx,y+ty,c);
}
}
else {
setpix(screen,x-xr+.5,y+ty,c);
setpix(screen,x+xr-.5,y+ty,c);
}
}
}
void DrawScreen(SDL_Surface* screen, int h)
{
int x, y, xm,ym,c;
if(SDL_MUSTLOCK(screen))
{
if(SDL_LockSurface(screen) < 0) return;
}
for(y = 0; y < screen->h; y++ )
{
for( x = 0; x < screen->w; x++ )
{
//setpixel(screen, x, y, (x*x)/256+3*y+h, (y*y)/256+x+h, h);
//xm = (x+h)%screen->w;
//ym = (y+h)%screen->w;
//c = sin(h/256*2*PI)*x*y/screen->w/screen->h;
//setpix(screen,x,y,255*sin(xm/screen->w*2*PI),sin(h/255*2*PI)*255*y/screen->h,c);
setpix(screen,x,y,((x%255)<<16) + ((y%255)<<8) + (x+y)%255);
//setpix(screen,x,y,0); //Inefficient, but that's okay...
}
}
drawCircle(screen,mousx,mousy,-30,0xFFFFFF);
int i;
//draw Touch History
for(i = 0;i < MAXFINGERS;i++) gestureLast[i].id = -1;
for(i = SDL_max(0,eventWrite - EVENT_BUF_SIZE);i != eventWrite;i++) {
SDL_Event event = events[i&(EVENT_BUF_SIZE-1)];
int age = eventWrite - i - 1;
if(event.type == SDL_FINGERMOTION ||
event.type == SDL_FINGERDOWN ||
event.type == SDL_FINGERUP) {
SDL_Touch* inTouch = SDL_GetTouch(event.tfinger.touchId);
//SDL_Finger* inFinger = SDL_GetFinger(inTouch,event.tfinger.fingerId);
float x = ((float)event.tfinger.x)/inTouch->xres;
float y = ((float)event.tfinger.y)/inTouch->yres;
int j,empty = -1;
for(j = 0;j<MAXFINGERS;j++) {
if(gestureLast[j].id == event.tfinger.fingerId) {
if(event.type == SDL_FINGERUP) {
gestureLast[j].id = -1;
break;
}
else {
gestureLast[j].p.x = x;
gestureLast[j].p.y = y;
break;
//pressure?
}
}
else if(gestureLast[j].id == -1 && empty == -1) {
empty = j;
}
}
if(j >= MAXFINGERS && empty >= 0) {
printf("Finger Down!!!\n");
j = empty; //important that j is the index of the added finger
gestureLast[j].id = event.tfinger.fingerId;
gestureLast[j].p.x = x;
gestureLast[j].p.y = y;
}
//draw the touch && each centroid:
if(gestureLast[j].id < 0) continue; //Finger up. Or some error...
int k;
for(k = 0; k < MAXFINGERS;k++) {
if(gestureLast[k].id < 0) continue;
//colors have no alpha, so shouldn't overflow
unsigned int c = (colors[gestureLast[j].id%7] +
colors[gestureLast[k].id%7])/2;
unsigned int col =
((unsigned int)(c*(.1+.85))) |
((unsigned int)((0xFF*(1-((float)age)/EVENT_BUF_SIZE))) & 0xFF)<<24;
x = (gestureLast[j].p.x + gestureLast[k].p.x)/2;
y = (gestureLast[j].p.y + gestureLast[k].p.y)/2;
if(event.type == SDL_FINGERMOTION)
drawCircle(screen,x*screen->w,y*screen->h,5,col);
else if(event.type == SDL_FINGERDOWN)
drawCircle(screen,x*screen->w,y*screen->h,-10,col);
}
}
}
for(i=0;i<MAXFINGERS;i++)
if(finger[i].p.x >= 0 && finger[i].p.y >= 0)
if(finger[i].pressure > 0)
drawCircle(screen,finger[i].p.x*screen->w,finger[i].p.y*screen->h
,20,0xFF*finger[i].pressure);
else
drawCircle(screen,finger[i].p.x*screen->w,finger[i].p.y*screen->h
,20,0xFF);
if(SDL_MUSTLOCK(screen)) SDL_UnlockSurface(screen);
SDL_Flip(screen);
}
SDL_Surface* initScreen(int width,int height)
{
return SDL_SetVideoMode(width, height, DEPTH,
SDL_HWSURFACE | SDL_RESIZABLE);
}
int main(int argc, char* argv[])
{
SDL_Surface *screen;
SDL_Event event;
int keypress = 0;
int h=0,s=1,i,j;
memset(keystat,0,512*sizeof(keystat[0]));
if (SDL_Init(SDL_INIT_VIDEO) < 0 ) return 1;
if (!(screen = initScreen(WIDTH,HEIGHT)))
{
SDL_Quit();
return 1;
}
while(!keystat[27]) {
//Poll SDL
while(SDL_PollEvent(&event))
{
//Record _all_ events
events[eventWrite & (EVENT_BUF_SIZE-1)] = event;
eventWrite++;
switch (event.type)
{
case SDL_QUIT:
keystat[27] = 1;
break;
case SDL_KEYDOWN:
//printf("%i\n",event.key.keysym.sym);
keystat[event.key.keysym.sym] = 1;
//keypress = 1;
break;
case SDL_KEYUP:
//printf("%i\n",event.key.keysym.sym);
keystat[event.key.keysym.sym] = 0;
//keypress = 1;
break;
case SDL_VIDEORESIZE:
if (!(screen = initScreen(event.resize.w,
event.resize.h)))
{
SDL_Quit();
return 1;
}
break;
case SDL_MOUSEMOTION:
mousx = event.motion.x;
mousy = event.motion.y;
break;
case SDL_MOUSEBUTTONDOWN:
bstatus |= (1<<(event.button.button-1));
break;
case SDL_MOUSEBUTTONUP:
bstatus &= ~(1<<(event.button.button-1));
break;
case SDL_FINGERMOTION:
;
//printf("Finger: %i,x: %i, y: %i\n",event.tfinger.fingerId,
// event.tfinger.x,event.tfinger.y);
SDL_Touch* inTouch = SDL_GetTouch(event.tfinger.touchId);
SDL_Finger* inFinger = SDL_GetFinger(inTouch,event.tfinger.fingerId);
for(i = 0;i<MAXFINGERS;i++)
if(index2fingerid[i] == event.tfinger.fingerId)
break;
if(i == MAXFINGERS) break;
if(inTouch > 0) {
finger[i].p.x = ((float)event.tfinger.x)/
inTouch->xres;
finger[i].p.y = ((float)event.tfinger.y)/
inTouch->yres;
finger[i].pressure =
((float)event.tfinger.pressure)/inTouch->pressureres;
printf("Finger: %i, Pressure: %f Pressureres: %i\n",
event.tfinger.fingerId,
finger[i].pressure,
inTouch->pressureres);
//printf("Finger: %i, pressure: %f\n",event.tfinger.fingerId,
// finger[event.tfinger.fingerId].pressure);
}
break;
case SDL_FINGERDOWN:
printf("Finger: %i down - x: %i, y: %i\n",event.tfinger.fingerId,
event.tfinger.x,event.tfinger.y);
for(i = 0;i<MAXFINGERS;i++)
if(index2fingerid[i] == -1) {
index2fingerid[i] = event.tfinger.fingerId;
break;
}
finger[i].p.x = event.tfinger.x;
finger[i].p.y = event.tfinger.y;
break;
case SDL_FINGERUP:
printf("Figner: %i up - x: %i, y: %i\n",event.tfinger.fingerId,
event.tfinger.x,event.tfinger.y);
for(i = 0;i<MAXFINGERS;i++)
if(index2fingerid[i] == event.tfinger.fingerId) {
index2fingerid[i] = -1;
break;
}
finger[i].p.x = -1;
finger[i].p.y = -1;
break;
}
}
//And draw
DrawScreen(screen,h);
/*
for(i=0;i<512;i++)
if(keystat[i]) printf("%i\n",i);
printf("Buttons:%i\n",bstatus);
*/
}
SDL_Quit();
return 0;
}