slouken@5535
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1 |
/*
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slouken@8149
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Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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slouken@5535
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3 |
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slouken@5535
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This software is provided 'as-is', without any express or implied
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slouken@5535
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warranty. In no event will the authors be held liable for any damages
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slouken@5535
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arising from the use of this software.
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slouken@5535
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slouken@5535
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Permission is granted to anyone to use this software for any purpose,
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slouken@5535
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including commercial applications, and to alter it and redistribute it
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slouken@5535
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freely.
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slouken@5535
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*/
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slouken@2994
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slouken@2994
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/* Simple program: draw as many random objects on the screen as possible */
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slouken@2994
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slouken@2994
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#include <stdlib.h>
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slouken@2994
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#include <stdio.h>
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slouken@2994
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#include <time.h>
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slouken@2994
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icculus@9278
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#ifdef __EMSCRIPTEN__
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icculus@9278
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#include <emscripten/emscripten.h>
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icculus@9278
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#endif
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icculus@9278
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slouken@6785
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#include "SDL_test_common.h"
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slouken@2994
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slouken@2994
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#define SWAP(typ,a,b) do{typ t=a;a=b;b=t;}while(0)
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slouken@7191
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#define NUM_OBJECTS 100
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slouken@2994
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slouken@6785
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static SDLTest_CommonState *state;
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slouken@2994
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static int num_objects;
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slouken@2994
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static SDL_bool cycle_color;
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slouken@2994
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static SDL_bool cycle_alpha;
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slouken@2994
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static int cycle_direction = 1;
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slouken@2994
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static int current_alpha = 255;
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slouken@2994
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static int current_color = 255;
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slouken@2994
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static SDL_BlendMode blendMode = SDL_BLENDMODE_NONE;
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slouken@2994
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icculus@9278
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int mouse_begin_x = -1, mouse_begin_y = -1;
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icculus@9278
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int done;
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icculus@9278
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slouken@2994
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void
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slouken@5297
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DrawPoints(SDL_Renderer * renderer)
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slouken@2994
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{
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slouken@2994
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int i;
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slouken@2994
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int x, y;
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slouken@5297
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SDL_Rect viewport;
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slouken@2994
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slouken@2994
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/* Query the sizes */
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slouken@5297
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SDL_RenderGetViewport(renderer, &viewport);
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slouken@2994
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slouken@2994
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for (i = 0; i < num_objects * 4; ++i) {
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slouken@2994
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/* Cycle the color and alpha, if desired */
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slouken@2994
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if (cycle_color) {
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slouken@2994
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current_color += cycle_direction;
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slouken@2994
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if (current_color < 0) {
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slouken@2994
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current_color = 0;
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slouken@2994
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cycle_direction = -cycle_direction;
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slouken@2994
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}
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slouken@2994
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if (current_color > 255) {
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slouken@2994
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current_color = 255;
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slouken@2994
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cycle_direction = -cycle_direction;
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slouken@2994
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}
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slouken@2994
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}
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slouken@2994
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if (cycle_alpha) {
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slouken@2994
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current_alpha += cycle_direction;
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slouken@2994
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if (current_alpha < 0) {
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slouken@2994
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current_alpha = 0;
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slouken@2994
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cycle_direction = -cycle_direction;
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slouken@2994
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}
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slouken@2994
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if (current_alpha > 255) {
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slouken@2994
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current_alpha = 255;
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slouken@2994
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cycle_direction = -cycle_direction;
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slouken@2994
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}
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slouken@2994
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}
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slouken@5147
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SDL_SetRenderDrawColor(renderer, 255, (Uint8) current_color,
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slouken@2994
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(Uint8) current_color, (Uint8) current_alpha);
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slouken@2994
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slouken@5297
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x = rand() % viewport.w;
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slouken@5297
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y = rand() % viewport.h;
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slouken@5147
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SDL_RenderDrawPoint(renderer, x, y);
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slouken@2994
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}
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slouken@2994
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}
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slouken@2994
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slouken@2994
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#define MAX_LINES 16
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slouken@2994
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int num_lines = 0;
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slouken@2994
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SDL_Rect lines[MAX_LINES];
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slouken@2997
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static int
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slouken@2997
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add_line(int x1, int y1, int x2, int y2)
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slouken@2997
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{
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slouken@2997
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if (num_lines >= MAX_LINES)
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slouken@2997
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return 0;
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slouken@2997
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if ((x1 == x2) && (y1 == y2))
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slouken@2997
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return 0;
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slouken@2994
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aschiffler@7639
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SDL_Log("adding line (%d, %d), (%d, %d)\n", x1, y1, x2, y2);
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slouken@2994
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lines[num_lines].x = x1;
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slouken@2994
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lines[num_lines].y = y1;
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slouken@2994
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lines[num_lines].w = x2;
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slouken@2994
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lines[num_lines].h = y2;
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slouken@2994
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slouken@2994
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return ++num_lines;
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slouken@2994
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}
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slouken@2994
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slouken@2994
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slouken@2994
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void
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slouken@5297
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DrawLines(SDL_Renderer * renderer)
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slouken@2994
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{
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slouken@2994
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int i;
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slouken@5297
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SDL_Rect viewport;
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slouken@2994
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slouken@2994
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/* Query the sizes */
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slouken@5297
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SDL_RenderGetViewport(renderer, &viewport);
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slouken@5297
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slouken@5297
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SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
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slouken@2994
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slouken@2994
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for (i = 0; i < num_lines; ++i) {
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slouken@2994
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if (i == -1) {
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slouken@5297
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SDL_RenderDrawLine(renderer, 0, 0, viewport.w - 1, viewport.h - 1);
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slouken@5297
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SDL_RenderDrawLine(renderer, 0, viewport.h - 1, viewport.w - 1, 0);
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slouken@5297
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SDL_RenderDrawLine(renderer, 0, viewport.h / 2, viewport.w - 1, viewport.h / 2);
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slouken@5297
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SDL_RenderDrawLine(renderer, viewport.w / 2, 0, viewport.w / 2, viewport.h - 1);
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slouken@2994
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} else {
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slouken@5147
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SDL_RenderDrawLine(renderer, lines[i].x, lines[i].y, lines[i].w, lines[i].h);
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slouken@2994
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}
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slouken@2994
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}
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slouken@2994
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}
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slouken@2994
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126 |
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slouken@2994
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127 |
#define MAX_RECTS 16
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slouken@2994
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128 |
int num_rects = 0;
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slouken@2994
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129 |
SDL_Rect rects[MAX_RECTS];
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slouken@2997
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static int
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slouken@2997
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add_rect(int x1, int y1, int x2, int y2)
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slouken@2997
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{
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slouken@2997
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if (num_rects >= MAX_RECTS)
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slouken@2997
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return 0;
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slouken@2997
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if ((x1 == x2) || (y1 == y2))
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slouken@2997
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return 0;
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slouken@2994
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slouken@2997
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if (x1 > x2)
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slouken@2997
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139 |
SWAP(int, x1, x2);
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slouken@2997
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140 |
if (y1 > y2)
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slouken@2997
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141 |
SWAP(int, y1, y2);
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slouken@2994
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142 |
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aschiffler@7639
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143 |
SDL_Log("adding rect (%d, %d), (%d, %d) [%dx%d]\n", x1, y1, x2, y2,
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slouken@2997
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144 |
x2 - x1, y2 - y1);
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slouken@2994
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145 |
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slouken@2994
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rects[num_rects].x = x1;
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slouken@2994
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rects[num_rects].y = y1;
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slouken@2994
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148 |
rects[num_rects].w = x2 - x1;
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slouken@2994
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rects[num_rects].h = y2 - y1;
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slouken@2994
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slouken@2994
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return ++num_rects;
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slouken@2994
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}
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slouken@2994
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slouken@2994
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154 |
static void
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slouken@5297
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155 |
DrawRects(SDL_Renderer * renderer)
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slouken@2994
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156 |
{
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slouken@5297
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157 |
SDL_SetRenderDrawColor(renderer, 255, 127, 0, 255);
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slouken@5297
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158 |
SDL_RenderFillRects(renderer, rects, num_rects);
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slouken@2994
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159 |
}
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slouken@2994
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160 |
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slouken@2994
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161 |
static void
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slouken@5297
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162 |
DrawRectLineIntersections(SDL_Renderer * renderer)
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slouken@2994
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163 |
{
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slouken@5297
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164 |
int i, j;
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slouken@2994
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165 |
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slouken@5297
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166 |
SDL_SetRenderDrawColor(renderer, 0, 255, 55, 255);
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slouken@2994
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167 |
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slouken@2994
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168 |
for (i = 0; i < num_rects; i++)
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slouken@2997
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169 |
for (j = 0; j < num_lines; j++) {
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slouken@2997
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170 |
int x1, y1, x2, y2;
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slouken@2997
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171 |
SDL_Rect r;
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slouken@2994
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172 |
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slouken@2997
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173 |
r = rects[i];
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slouken@2997
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174 |
x1 = lines[j].x;
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slouken@2997
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175 |
y1 = lines[j].y;
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slouken@2997
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176 |
x2 = lines[j].w;
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slouken@2997
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177 |
y2 = lines[j].h;
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slouken@2997
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178 |
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slouken@2997
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179 |
if (SDL_IntersectRectAndLine(&r, &x1, &y1, &x2, &y2)) {
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slouken@5147
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180 |
SDL_RenderDrawLine(renderer, x1, y1, x2, y2);
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slouken@2997
|
181 |
}
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slouken@2994
|
182 |
}
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slouken@2994
|
183 |
}
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slouken@2994
|
184 |
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slouken@2994
|
185 |
static void
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slouken@5297
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186 |
DrawRectRectIntersections(SDL_Renderer * renderer)
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slouken@2994
|
187 |
{
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slouken@2994
|
188 |
int i, j;
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slouken@2994
|
189 |
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slouken@5297
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190 |
SDL_SetRenderDrawColor(renderer, 255, 200, 0, 255);
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slouken@5297
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191 |
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slouken@2994
|
192 |
for (i = 0; i < num_rects; i++)
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slouken@2997
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193 |
for (j = i + 1; j < num_rects; j++) {
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slouken@2997
|
194 |
SDL_Rect r;
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slouken@2997
|
195 |
if (SDL_IntersectRect(&rects[i], &rects[j], &r)) {
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slouken@5147
|
196 |
SDL_RenderFillRect(renderer, &r);
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slouken@2997
|
197 |
}
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slouken@2994
|
198 |
}
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slouken@2994
|
199 |
}
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slouken@2994
|
200 |
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icculus@9278
|
201 |
void
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icculus@9278
|
202 |
loop()
|
icculus@9278
|
203 |
{
|
icculus@9278
|
204 |
int i;
|
icculus@9278
|
205 |
SDL_Event event;
|
icculus@9278
|
206 |
|
icculus@9278
|
207 |
/* Check for events */
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icculus@9278
|
208 |
while (SDL_PollEvent(&event)) {
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icculus@9278
|
209 |
SDLTest_CommonEvent(state, &event, &done);
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icculus@9278
|
210 |
switch (event.type) {
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icculus@9278
|
211 |
case SDL_MOUSEBUTTONDOWN:
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icculus@9278
|
212 |
mouse_begin_x = event.button.x;
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icculus@9278
|
213 |
mouse_begin_y = event.button.y;
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icculus@9278
|
214 |
break;
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icculus@9278
|
215 |
case SDL_MOUSEBUTTONUP:
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icculus@9278
|
216 |
if (event.button.button == 3)
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icculus@9278
|
217 |
add_line(mouse_begin_x, mouse_begin_y, event.button.x,
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icculus@9278
|
218 |
event.button.y);
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icculus@9278
|
219 |
if (event.button.button == 1)
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icculus@9278
|
220 |
add_rect(mouse_begin_x, mouse_begin_y, event.button.x,
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icculus@9278
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221 |
event.button.y);
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icculus@9278
|
222 |
break;
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icculus@9278
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223 |
case SDL_KEYDOWN:
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icculus@9278
|
224 |
switch (event.key.keysym.sym) {
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icculus@9278
|
225 |
case 'l':
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icculus@9278
|
226 |
if (event.key.keysym.mod & KMOD_SHIFT)
|
icculus@9278
|
227 |
num_lines = 0;
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icculus@9278
|
228 |
else
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icculus@9278
|
229 |
add_line(rand() % 640, rand() % 480, rand() % 640,
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icculus@9278
|
230 |
rand() % 480);
|
icculus@9278
|
231 |
break;
|
icculus@9278
|
232 |
case 'r':
|
icculus@9278
|
233 |
if (event.key.keysym.mod & KMOD_SHIFT)
|
icculus@9278
|
234 |
num_rects = 0;
|
icculus@9278
|
235 |
else
|
icculus@9278
|
236 |
add_rect(rand() % 640, rand() % 480, rand() % 640,
|
icculus@9278
|
237 |
rand() % 480);
|
icculus@9278
|
238 |
break;
|
icculus@9278
|
239 |
}
|
icculus@9278
|
240 |
break;
|
icculus@9278
|
241 |
default:
|
icculus@9278
|
242 |
break;
|
icculus@9278
|
243 |
}
|
icculus@9278
|
244 |
}
|
icculus@9278
|
245 |
for (i = 0; i < state->num_windows; ++i) {
|
icculus@9278
|
246 |
SDL_Renderer *renderer = state->renderers[i];
|
icculus@9278
|
247 |
if (state->windows[i] == NULL)
|
icculus@9278
|
248 |
continue;
|
icculus@9278
|
249 |
SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
|
icculus@9278
|
250 |
SDL_RenderClear(renderer);
|
icculus@9278
|
251 |
|
icculus@9278
|
252 |
DrawRects(renderer);
|
icculus@9278
|
253 |
DrawPoints(renderer);
|
icculus@9278
|
254 |
DrawRectRectIntersections(renderer);
|
icculus@9278
|
255 |
DrawLines(renderer);
|
icculus@9278
|
256 |
DrawRectLineIntersections(renderer);
|
icculus@9278
|
257 |
|
icculus@9278
|
258 |
SDL_RenderPresent(renderer);
|
icculus@9278
|
259 |
}
|
icculus@9278
|
260 |
}
|
icculus@9278
|
261 |
|
slouken@2994
|
262 |
int
|
slouken@2994
|
263 |
main(int argc, char *argv[])
|
slouken@2994
|
264 |
{
|
icculus@9278
|
265 |
int i;
|
slouken@2994
|
266 |
Uint32 then, now, frames;
|
slouken@2994
|
267 |
|
aschiffler@7639
|
268 |
/* Enable standard application logging */
|
aschiffler@7639
|
269 |
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
|
aschiffler@7639
|
270 |
|
slouken@2994
|
271 |
/* Initialize parameters */
|
slouken@2994
|
272 |
num_objects = NUM_OBJECTS;
|
slouken@2994
|
273 |
|
slouken@2994
|
274 |
/* Initialize test framework */
|
slouken@6785
|
275 |
state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
|
slouken@2994
|
276 |
if (!state) {
|
slouken@2994
|
277 |
return 1;
|
slouken@2994
|
278 |
}
|
slouken@2994
|
279 |
for (i = 1; i < argc;) {
|
slouken@2994
|
280 |
int consumed;
|
slouken@2994
|
281 |
|
slouken@6785
|
282 |
consumed = SDLTest_CommonArg(state, i);
|
slouken@2994
|
283 |
if (consumed == 0) {
|
slouken@2994
|
284 |
consumed = -1;
|
slouken@2994
|
285 |
if (SDL_strcasecmp(argv[i], "--blend") == 0) {
|
slouken@2994
|
286 |
if (argv[i + 1]) {
|
slouken@2994
|
287 |
if (SDL_strcasecmp(argv[i + 1], "none") == 0) {
|
slouken@2994
|
288 |
blendMode = SDL_BLENDMODE_NONE;
|
slouken@2994
|
289 |
consumed = 2;
|
slouken@2994
|
290 |
} else if (SDL_strcasecmp(argv[i + 1], "blend") == 0) {
|
slouken@2994
|
291 |
blendMode = SDL_BLENDMODE_BLEND;
|
slouken@2994
|
292 |
consumed = 2;
|
slouken@2994
|
293 |
} else if (SDL_strcasecmp(argv[i + 1], "add") == 0) {
|
slouken@2994
|
294 |
blendMode = SDL_BLENDMODE_ADD;
|
slouken@2994
|
295 |
consumed = 2;
|
slouken@5184
|
296 |
} else if (SDL_strcasecmp(argv[i + 1], "mod") == 0) {
|
slouken@5184
|
297 |
blendMode = SDL_BLENDMODE_MOD;
|
slouken@5184
|
298 |
consumed = 2;
|
slouken@2994
|
299 |
}
|
slouken@2994
|
300 |
}
|
slouken@2994
|
301 |
} else if (SDL_strcasecmp(argv[i], "--cyclecolor") == 0) {
|
slouken@2994
|
302 |
cycle_color = SDL_TRUE;
|
slouken@2994
|
303 |
consumed = 1;
|
slouken@2994
|
304 |
} else if (SDL_strcasecmp(argv[i], "--cyclealpha") == 0) {
|
slouken@2994
|
305 |
cycle_alpha = SDL_TRUE;
|
slouken@2994
|
306 |
consumed = 1;
|
slouken@2994
|
307 |
} else if (SDL_isdigit(*argv[i])) {
|
slouken@2994
|
308 |
num_objects = SDL_atoi(argv[i]);
|
slouken@2994
|
309 |
consumed = 1;
|
slouken@2994
|
310 |
}
|
slouken@2994
|
311 |
}
|
slouken@2994
|
312 |
if (consumed < 0) {
|
aschiffler@7639
|
313 |
SDL_Log("Usage: %s %s [--blend none|blend|add|mod] [--cyclecolor] [--cyclealpha]\n",
|
slouken@6785
|
314 |
argv[0], SDLTest_CommonUsage(state));
|
slouken@2994
|
315 |
return 1;
|
slouken@2994
|
316 |
}
|
slouken@2994
|
317 |
i += consumed;
|
slouken@2994
|
318 |
}
|
slouken@6785
|
319 |
if (!SDLTest_CommonInit(state)) {
|
slouken@2994
|
320 |
return 2;
|
slouken@2994
|
321 |
}
|
slouken@2994
|
322 |
|
slouken@2994
|
323 |
/* Create the windows and initialize the renderers */
|
slouken@2994
|
324 |
for (i = 0; i < state->num_windows; ++i) {
|
slouken@5147
|
325 |
SDL_Renderer *renderer = state->renderers[i];
|
slouken@5147
|
326 |
SDL_SetRenderDrawBlendMode(renderer, blendMode);
|
slouken@5147
|
327 |
SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
|
slouken@5147
|
328 |
SDL_RenderClear(renderer);
|
slouken@2994
|
329 |
}
|
slouken@2994
|
330 |
|
slouken@2994
|
331 |
srand(time(NULL));
|
slouken@2994
|
332 |
|
slouken@2994
|
333 |
/* Main render loop */
|
slouken@2994
|
334 |
frames = 0;
|
slouken@2994
|
335 |
then = SDL_GetTicks();
|
slouken@2994
|
336 |
done = 0;
|
icculus@9278
|
337 |
|
icculus@9278
|
338 |
#ifdef __EMSCRIPTEN__
|
icculus@9278
|
339 |
emscripten_set_main_loop(loop, 0, 1);
|
icculus@9278
|
340 |
#else
|
slouken@2994
|
341 |
while (!done) {
|
slouken@2994
|
342 |
++frames;
|
icculus@9278
|
343 |
loop();
|
slouken@2994
|
344 |
}
|
icculus@9278
|
345 |
#endif
|
slouken@2994
|
346 |
|
slouken@6785
|
347 |
SDLTest_CommonQuit(state);
|
lestat@3371
|
348 |
|
slouken@2994
|
349 |
/* Print out some timing information */
|
slouken@2994
|
350 |
now = SDL_GetTicks();
|
slouken@2994
|
351 |
if (now > then) {
|
slouken@2994
|
352 |
double fps = ((double) frames * 1000) / (now - then);
|
aschiffler@7639
|
353 |
SDL_Log("%2.2f frames per second\n", fps);
|
slouken@2994
|
354 |
}
|
slouken@2994
|
355 |
return 0;
|
slouken@2994
|
356 |
}
|
slouken@2994
|
357 |
|
slouken@2994
|
358 |
/* vi: set ts=4 sw=4 expandtab: */
|