icculus@5592
|
1 |
/*
|
icculus@5592
|
2 |
Simple DirectMedia Layer
|
slouken@6138
|
3 |
Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
|
icculus@5592
|
4 |
|
icculus@5592
|
5 |
This software is provided 'as-is', without any express or implied
|
icculus@5592
|
6 |
warranty. In no event will the authors be held liable for any damages
|
icculus@5592
|
7 |
arising from the use of this software.
|
icculus@5592
|
8 |
|
icculus@5592
|
9 |
Permission is granted to anyone to use this software for any purpose,
|
icculus@5592
|
10 |
including commercial applications, and to alter it and redistribute it
|
icculus@5592
|
11 |
freely, subject to the following restrictions:
|
icculus@5592
|
12 |
|
icculus@5592
|
13 |
1. The origin of this software must not be misrepresented; you must not
|
icculus@5592
|
14 |
claim that you wrote the original software. If you use this software
|
icculus@5592
|
15 |
in a product, an acknowledgment in the product documentation would be
|
icculus@5592
|
16 |
appreciated but is not required.
|
icculus@5592
|
17 |
2. Altered source versions must be plainly marked as such, and must not be
|
icculus@5592
|
18 |
misrepresented as being the original software.
|
icculus@5592
|
19 |
3. This notice may not be removed or altered from any source distribution.
|
icculus@5592
|
20 |
*/
|
icculus@5592
|
21 |
#include "SDL_config.h"
|
slouken@6044
|
22 |
|
slouken@6044
|
23 |
#if SDL_AUDIO_DRIVER_XAUDIO2
|
slouken@6044
|
24 |
|
icculus@5592
|
25 |
#include "../../core/windows/SDL_windows.h"
|
icculus@5592
|
26 |
#include "SDL_audio.h"
|
icculus@5592
|
27 |
#include "../SDL_audio_c.h"
|
icculus@5636
|
28 |
#include "../SDL_sysaudio.h"
|
icculus@5592
|
29 |
#include "SDL_assert.h"
|
icculus@5592
|
30 |
|
icculus@5635
|
31 |
#include <dxsdkver.h> /* XAudio2 exists as of the March 2008 DirectX SDK */
|
icculus@5636
|
32 |
#if (!defined(_DXSDK_BUILD_MAJOR) || (_DXSDK_BUILD_MAJOR < 1284))
|
slouken@6161
|
33 |
# pragma message("Your DirectX SDK is too old. Disabling XAudio2 support.")
|
icculus@5636
|
34 |
#else
|
icculus@5636
|
35 |
# define SDL_XAUDIO2_HAS_SDK 1
|
icculus@5635
|
36 |
#endif
|
icculus@5592
|
37 |
|
icculus@5636
|
38 |
#ifdef SDL_XAUDIO2_HAS_SDK
|
icculus@5615
|
39 |
|
icculus@5635
|
40 |
#define INITGUID 1
|
icculus@5635
|
41 |
#include <XAudio2.h>
|
icculus@5635
|
42 |
|
icculus@5635
|
43 |
/* Hidden "this" pointer for the audio functions */
|
icculus@5635
|
44 |
#define _THIS SDL_AudioDevice *this
|
icculus@5635
|
45 |
|
icculus@5635
|
46 |
struct SDL_PrivateAudioData
|
icculus@5635
|
47 |
{
|
icculus@5635
|
48 |
IXAudio2 *ixa2;
|
icculus@5635
|
49 |
IXAudio2SourceVoice *source;
|
icculus@5635
|
50 |
IXAudio2MasteringVoice *mastering;
|
icculus@5635
|
51 |
HANDLE semaphore;
|
icculus@5635
|
52 |
Uint8 *mixbuf;
|
icculus@5635
|
53 |
int mixlen;
|
icculus@5635
|
54 |
Uint8 *nextbuf;
|
icculus@5635
|
55 |
};
|
icculus@5635
|
56 |
|
icculus@5635
|
57 |
|
icculus@5592
|
58 |
static __inline__ char *
|
icculus@5592
|
59 |
utf16_to_utf8(const WCHAR *S)
|
icculus@5592
|
60 |
{
|
icculus@5592
|
61 |
/* !!! FIXME: this should be UTF-16, not UCS-2! */
|
icculus@5592
|
62 |
return SDL_iconv_string("UTF-8", "UCS-2", (char *)(S),
|
icculus@5592
|
63 |
(SDL_wcslen(S)+1)*sizeof(WCHAR));
|
icculus@5592
|
64 |
}
|
icculus@5592
|
65 |
|
icculus@5593
|
66 |
static void
|
icculus@5593
|
67 |
XAUDIO2_DetectDevices(int iscapture, SDL_AddAudioDevice addfn)
|
icculus@5592
|
68 |
{
|
icculus@5592
|
69 |
IXAudio2 *ixa2 = NULL;
|
icculus@5592
|
70 |
UINT32 devcount = 0;
|
icculus@5592
|
71 |
UINT32 i = 0;
|
icculus@5592
|
72 |
void *ptr = NULL;
|
icculus@5592
|
73 |
|
icculus@5592
|
74 |
if (iscapture) {
|
icculus@5592
|
75 |
SDL_SetError("XAudio2: capture devices unsupported.");
|
icculus@5593
|
76 |
return;
|
icculus@5592
|
77 |
} else if (XAudio2Create(&ixa2, 0, XAUDIO2_DEFAULT_PROCESSOR) != S_OK) {
|
icculus@5592
|
78 |
SDL_SetError("XAudio2: XAudio2Create() failed.");
|
icculus@5593
|
79 |
return;
|
icculus@5592
|
80 |
} else if (IXAudio2_GetDeviceCount(ixa2, &devcount) != S_OK) {
|
icculus@5592
|
81 |
SDL_SetError("XAudio2: IXAudio2::GetDeviceCount() failed.");
|
icculus@5592
|
82 |
IXAudio2_Release(ixa2);
|
icculus@5593
|
83 |
return;
|
icculus@5592
|
84 |
}
|
icculus@5592
|
85 |
|
icculus@5592
|
86 |
for (i = 0; i < devcount; i++) {
|
icculus@5592
|
87 |
XAUDIO2_DEVICE_DETAILS details;
|
icculus@5592
|
88 |
if (IXAudio2_GetDeviceDetails(ixa2, i, &details) == S_OK) {
|
icculus@5592
|
89 |
char *str = utf16_to_utf8(details.DisplayName);
|
icculus@5592
|
90 |
if (str != NULL) {
|
icculus@5593
|
91 |
addfn(str);
|
icculus@5593
|
92 |
SDL_free(str); /* addfn() made a copy of the string. */
|
icculus@5592
|
93 |
}
|
icculus@5592
|
94 |
}
|
icculus@5592
|
95 |
}
|
icculus@5592
|
96 |
|
icculus@5592
|
97 |
IXAudio2_Release(ixa2);
|
icculus@5592
|
98 |
}
|
icculus@5592
|
99 |
|
icculus@5592
|
100 |
static void STDMETHODCALLTYPE
|
icculus@5592
|
101 |
VoiceCBOnBufferEnd(THIS_ void *data)
|
icculus@5592
|
102 |
{
|
icculus@5592
|
103 |
/* Just signal the SDL audio thread and get out of XAudio2's way. */
|
icculus@5592
|
104 |
SDL_AudioDevice *this = (SDL_AudioDevice *) data;
|
icculus@5592
|
105 |
ReleaseSemaphore(this->hidden->semaphore, 1, NULL);
|
icculus@5592
|
106 |
}
|
icculus@5592
|
107 |
|
icculus@5592
|
108 |
static void STDMETHODCALLTYPE
|
icculus@5592
|
109 |
VoiceCBOnVoiceError(THIS_ void *data, HRESULT Error)
|
icculus@5592
|
110 |
{
|
icculus@5592
|
111 |
/* !!! FIXME: attempt to recover, or mark device disconnected. */
|
icculus@5592
|
112 |
SDL_assert(0 && "write me!");
|
icculus@5592
|
113 |
}
|
icculus@5592
|
114 |
|
icculus@5592
|
115 |
/* no-op callbacks... */
|
icculus@5592
|
116 |
static void STDMETHODCALLTYPE VoiceCBOnStreamEnd(THIS) {}
|
icculus@5592
|
117 |
static void STDMETHODCALLTYPE VoiceCBOnVoiceProcessPassStart(THIS_ UINT32 b) {}
|
icculus@5592
|
118 |
static void STDMETHODCALLTYPE VoiceCBOnVoiceProcessPassEnd(THIS) {}
|
icculus@5592
|
119 |
static void STDMETHODCALLTYPE VoiceCBOnBufferStart(THIS_ void *data) {}
|
icculus@5592
|
120 |
static void STDMETHODCALLTYPE VoiceCBOnLoopEnd(THIS_ void *data) {}
|
icculus@5592
|
121 |
|
icculus@5592
|
122 |
|
icculus@5592
|
123 |
static Uint8 *
|
icculus@5592
|
124 |
XAUDIO2_GetDeviceBuf(_THIS)
|
icculus@5592
|
125 |
{
|
icculus@5592
|
126 |
return this->hidden->nextbuf;
|
icculus@5592
|
127 |
}
|
icculus@5592
|
128 |
|
icculus@5592
|
129 |
static void
|
icculus@5592
|
130 |
XAUDIO2_PlayDevice(_THIS)
|
icculus@5592
|
131 |
{
|
icculus@5592
|
132 |
XAUDIO2_BUFFER buffer;
|
icculus@5592
|
133 |
Uint8 *mixbuf = this->hidden->mixbuf;
|
icculus@5592
|
134 |
Uint8 *nextbuf = this->hidden->nextbuf;
|
icculus@5592
|
135 |
const int mixlen = this->hidden->mixlen;
|
icculus@5592
|
136 |
IXAudio2SourceVoice *source = this->hidden->source;
|
icculus@5592
|
137 |
HRESULT result = S_OK;
|
icculus@5592
|
138 |
|
icculus@5592
|
139 |
if (!this->enabled) { /* shutting down? */
|
icculus@5592
|
140 |
return;
|
icculus@5592
|
141 |
}
|
icculus@5592
|
142 |
|
icculus@5592
|
143 |
/* Submit the next filled buffer */
|
icculus@5592
|
144 |
SDL_zero(buffer);
|
icculus@5592
|
145 |
buffer.AudioBytes = mixlen;
|
icculus@5592
|
146 |
buffer.pAudioData = nextbuf;
|
icculus@5592
|
147 |
buffer.pContext = this;
|
icculus@5592
|
148 |
|
icculus@5592
|
149 |
if (nextbuf == mixbuf) {
|
icculus@5592
|
150 |
nextbuf += mixlen;
|
icculus@5592
|
151 |
} else {
|
icculus@5592
|
152 |
nextbuf = mixbuf;
|
icculus@5592
|
153 |
}
|
icculus@5592
|
154 |
this->hidden->nextbuf = nextbuf;
|
icculus@5592
|
155 |
|
icculus@5592
|
156 |
result = IXAudio2SourceVoice_SubmitSourceBuffer(source, &buffer, NULL);
|
icculus@5592
|
157 |
if (result == XAUDIO2_E_DEVICE_INVALIDATED) {
|
icculus@5592
|
158 |
/* !!! FIXME: possibly disconnected or temporary lost. Recover? */
|
icculus@5592
|
159 |
}
|
icculus@5592
|
160 |
|
icculus@5592
|
161 |
if (result != S_OK) { /* uhoh, panic! */
|
icculus@5592
|
162 |
IXAudio2SourceVoice_FlushSourceBuffers(source);
|
icculus@5592
|
163 |
this->enabled = 0;
|
icculus@5592
|
164 |
}
|
icculus@5592
|
165 |
}
|
icculus@5592
|
166 |
|
icculus@5592
|
167 |
static void
|
icculus@5592
|
168 |
XAUDIO2_WaitDevice(_THIS)
|
icculus@5592
|
169 |
{
|
icculus@5592
|
170 |
if (this->enabled) {
|
icculus@5592
|
171 |
WaitForSingleObject(this->hidden->semaphore, INFINITE);
|
icculus@5592
|
172 |
}
|
icculus@5592
|
173 |
}
|
icculus@5592
|
174 |
|
icculus@5592
|
175 |
static void
|
icculus@5592
|
176 |
XAUDIO2_WaitDone(_THIS)
|
icculus@5592
|
177 |
{
|
icculus@5592
|
178 |
IXAudio2SourceVoice *source = this->hidden->source;
|
icculus@5592
|
179 |
XAUDIO2_VOICE_STATE state;
|
icculus@5592
|
180 |
SDL_assert(!this->enabled); /* flag that stops playing. */
|
icculus@5592
|
181 |
IXAudio2SourceVoice_Discontinuity(source);
|
icculus@5592
|
182 |
IXAudio2SourceVoice_GetState(source, &state);
|
icculus@5592
|
183 |
while (state.BuffersQueued > 0) {
|
icculus@5592
|
184 |
WaitForSingleObject(this->hidden->semaphore, INFINITE);
|
icculus@5592
|
185 |
IXAudio2SourceVoice_GetState(source, &state);
|
icculus@5592
|
186 |
}
|
icculus@5592
|
187 |
}
|
icculus@5592
|
188 |
|
icculus@5592
|
189 |
|
icculus@5592
|
190 |
static void
|
icculus@5592
|
191 |
XAUDIO2_CloseDevice(_THIS)
|
icculus@5592
|
192 |
{
|
icculus@5592
|
193 |
if (this->hidden != NULL) {
|
icculus@5592
|
194 |
IXAudio2 *ixa2 = this->hidden->ixa2;
|
icculus@5592
|
195 |
IXAudio2SourceVoice *source = this->hidden->source;
|
icculus@5592
|
196 |
IXAudio2MasteringVoice *mastering = this->hidden->mastering;
|
icculus@5592
|
197 |
|
icculus@5592
|
198 |
if (source != NULL) {
|
icculus@5592
|
199 |
IXAudio2SourceVoice_Stop(source, 0, XAUDIO2_COMMIT_NOW);
|
icculus@5592
|
200 |
IXAudio2SourceVoice_FlushSourceBuffers(source);
|
icculus@5592
|
201 |
IXAudio2SourceVoice_DestroyVoice(source);
|
icculus@5592
|
202 |
}
|
icculus@5592
|
203 |
if (ixa2 != NULL) {
|
icculus@5592
|
204 |
IXAudio2_StopEngine(ixa2);
|
icculus@5592
|
205 |
}
|
icculus@5592
|
206 |
if (mastering != NULL) {
|
icculus@5592
|
207 |
IXAudio2MasteringVoice_DestroyVoice(mastering);
|
icculus@5592
|
208 |
}
|
icculus@5592
|
209 |
if (ixa2 != NULL) {
|
icculus@5592
|
210 |
IXAudio2_Release(ixa2);
|
icculus@5592
|
211 |
}
|
icculus@5592
|
212 |
if (this->hidden->mixbuf != NULL) {
|
icculus@5592
|
213 |
SDL_free(this->hidden->mixbuf);
|
icculus@5592
|
214 |
}
|
icculus@5592
|
215 |
if (this->hidden->semaphore != NULL) {
|
icculus@5592
|
216 |
CloseHandle(this->hidden->semaphore);
|
icculus@5592
|
217 |
}
|
icculus@5592
|
218 |
|
icculus@5592
|
219 |
SDL_free(this->hidden);
|
icculus@5592
|
220 |
this->hidden = NULL;
|
icculus@5592
|
221 |
}
|
icculus@5592
|
222 |
}
|
icculus@5592
|
223 |
|
icculus@5592
|
224 |
static int
|
icculus@5592
|
225 |
XAUDIO2_OpenDevice(_THIS, const char *devname, int iscapture)
|
icculus@5592
|
226 |
{
|
icculus@5592
|
227 |
HRESULT result = S_OK;
|
icculus@5592
|
228 |
WAVEFORMATEX waveformat;
|
icculus@5592
|
229 |
int valid_format = 0;
|
icculus@5592
|
230 |
SDL_AudioFormat test_format = SDL_FirstAudioFormat(this->spec.format);
|
icculus@5592
|
231 |
IXAudio2 *ixa2 = NULL;
|
icculus@5592
|
232 |
IXAudio2SourceVoice *source = NULL;
|
icculus@5592
|
233 |
UINT32 devId = 0; /* 0 == system default device. */
|
icculus@5592
|
234 |
|
icculus@5592
|
235 |
static IXAudio2VoiceCallbackVtbl callbacks_vtable = {
|
icculus@5592
|
236 |
VoiceCBOnVoiceProcessPassStart,
|
icculus@5592
|
237 |
VoiceCBOnVoiceProcessPassEnd,
|
icculus@5592
|
238 |
VoiceCBOnStreamEnd,
|
icculus@5592
|
239 |
VoiceCBOnBufferStart,
|
icculus@5592
|
240 |
VoiceCBOnBufferEnd,
|
icculus@5592
|
241 |
VoiceCBOnLoopEnd,
|
icculus@5592
|
242 |
VoiceCBOnVoiceError
|
icculus@5592
|
243 |
};
|
icculus@5592
|
244 |
|
icculus@5592
|
245 |
static IXAudio2VoiceCallback callbacks = { &callbacks_vtable };
|
icculus@5592
|
246 |
|
icculus@5592
|
247 |
if (iscapture) {
|
icculus@5592
|
248 |
SDL_SetError("XAudio2: capture devices unsupported.");
|
icculus@5592
|
249 |
return 0;
|
icculus@5592
|
250 |
} else if (XAudio2Create(&ixa2, 0, XAUDIO2_DEFAULT_PROCESSOR) != S_OK) {
|
icculus@5592
|
251 |
SDL_SetError("XAudio2: XAudio2Create() failed.");
|
icculus@5592
|
252 |
return 0;
|
icculus@5592
|
253 |
}
|
icculus@5592
|
254 |
|
icculus@5592
|
255 |
if (devname != NULL) {
|
icculus@5592
|
256 |
UINT32 devcount = 0;
|
icculus@5592
|
257 |
UINT32 i = 0;
|
icculus@5592
|
258 |
|
icculus@5592
|
259 |
if (IXAudio2_GetDeviceCount(ixa2, &devcount) != S_OK) {
|
icculus@5592
|
260 |
IXAudio2_Release(ixa2);
|
icculus@5592
|
261 |
SDL_SetError("XAudio2: IXAudio2_GetDeviceCount() failed.");
|
icculus@5592
|
262 |
return 0;
|
icculus@5592
|
263 |
}
|
icculus@5592
|
264 |
for (i = 0; i < devcount; i++) {
|
icculus@5592
|
265 |
XAUDIO2_DEVICE_DETAILS details;
|
icculus@5592
|
266 |
if (IXAudio2_GetDeviceDetails(ixa2, i, &details) == S_OK) {
|
icculus@5592
|
267 |
char *str = utf16_to_utf8(details.DisplayName);
|
icculus@5592
|
268 |
if (str != NULL) {
|
icculus@5592
|
269 |
const int match = (SDL_strcmp(str, devname) == 0);
|
icculus@5592
|
270 |
SDL_free(str);
|
icculus@5592
|
271 |
if (match) {
|
icculus@5592
|
272 |
devId = i;
|
icculus@5592
|
273 |
break;
|
icculus@5592
|
274 |
}
|
icculus@5592
|
275 |
}
|
icculus@5592
|
276 |
}
|
icculus@5592
|
277 |
}
|
icculus@5592
|
278 |
|
icculus@5592
|
279 |
if (i == devcount) {
|
icculus@5592
|
280 |
IXAudio2_Release(ixa2);
|
icculus@5592
|
281 |
SDL_SetError("XAudio2: Requested device not found.");
|
icculus@5592
|
282 |
return 0;
|
icculus@5592
|
283 |
}
|
icculus@5592
|
284 |
}
|
icculus@5592
|
285 |
|
icculus@5592
|
286 |
/* Initialize all variables that we clean on shutdown */
|
icculus@5592
|
287 |
this->hidden = (struct SDL_PrivateAudioData *)
|
icculus@5592
|
288 |
SDL_malloc((sizeof *this->hidden));
|
icculus@5592
|
289 |
if (this->hidden == NULL) {
|
icculus@5592
|
290 |
IXAudio2_Release(ixa2);
|
icculus@5592
|
291 |
SDL_OutOfMemory();
|
icculus@5592
|
292 |
return 0;
|
icculus@5592
|
293 |
}
|
icculus@5592
|
294 |
SDL_memset(this->hidden, 0, (sizeof *this->hidden));
|
icculus@5592
|
295 |
|
icculus@5592
|
296 |
this->hidden->ixa2 = ixa2;
|
icculus@5592
|
297 |
this->hidden->semaphore = CreateSemaphore(NULL, 1, 2, NULL);
|
icculus@5592
|
298 |
if (this->hidden->semaphore == NULL) {
|
icculus@5592
|
299 |
XAUDIO2_CloseDevice(this);
|
icculus@5592
|
300 |
SDL_SetError("XAudio2: CreateSemaphore() failed!");
|
icculus@5592
|
301 |
return 0;
|
icculus@5592
|
302 |
}
|
icculus@5592
|
303 |
|
icculus@5592
|
304 |
while ((!valid_format) && (test_format)) {
|
icculus@5592
|
305 |
switch (test_format) {
|
icculus@5592
|
306 |
case AUDIO_U8:
|
icculus@5592
|
307 |
case AUDIO_S16:
|
icculus@5592
|
308 |
case AUDIO_S32:
|
icculus@5592
|
309 |
case AUDIO_F32:
|
icculus@5592
|
310 |
this->spec.format = test_format;
|
icculus@5592
|
311 |
valid_format = 1;
|
icculus@5592
|
312 |
break;
|
icculus@5592
|
313 |
}
|
icculus@5592
|
314 |
test_format = SDL_NextAudioFormat();
|
icculus@5592
|
315 |
}
|
icculus@5592
|
316 |
|
icculus@5592
|
317 |
if (!valid_format) {
|
icculus@5592
|
318 |
XAUDIO2_CloseDevice(this);
|
icculus@5592
|
319 |
SDL_SetError("XAudio2: Unsupported audio format");
|
icculus@5592
|
320 |
return 0;
|
icculus@5592
|
321 |
}
|
icculus@5592
|
322 |
|
icculus@5592
|
323 |
/* Update the fragment size as size in bytes */
|
icculus@5592
|
324 |
SDL_CalculateAudioSpec(&this->spec);
|
icculus@5592
|
325 |
|
icculus@5592
|
326 |
/* We feed a Source, it feeds the Mastering, which feeds the device. */
|
icculus@5592
|
327 |
this->hidden->mixlen = this->spec.size;
|
icculus@5592
|
328 |
this->hidden->mixbuf = (Uint8 *) SDL_malloc(2 * this->hidden->mixlen);
|
icculus@5592
|
329 |
if (this->hidden->mixbuf == NULL) {
|
icculus@5592
|
330 |
XAUDIO2_CloseDevice(this);
|
icculus@5592
|
331 |
SDL_OutOfMemory();
|
icculus@5592
|
332 |
return 0;
|
icculus@5592
|
333 |
}
|
icculus@5592
|
334 |
this->hidden->nextbuf = this->hidden->mixbuf;
|
icculus@5592
|
335 |
SDL_memset(this->hidden->mixbuf, '\0', 2 * this->hidden->mixlen);
|
icculus@5592
|
336 |
|
icculus@5592
|
337 |
/* We use XAUDIO2_DEFAULT_CHANNELS instead of this->spec.channels. On
|
icculus@5592
|
338 |
Xbox360, this means 5.1 output, but on Windows, it means "figure out
|
icculus@5592
|
339 |
what the system has." It might be preferable to let XAudio2 blast
|
icculus@5592
|
340 |
stereo output to appropriate surround sound configurations
|
icculus@5592
|
341 |
instead of clamping to 2 channels, even though we'll configure the
|
icculus@5592
|
342 |
Source Voice for whatever number of channels you supply. */
|
icculus@5592
|
343 |
result = IXAudio2_CreateMasteringVoice(ixa2, &this->hidden->mastering,
|
icculus@5592
|
344 |
XAUDIO2_DEFAULT_CHANNELS,
|
icculus@5592
|
345 |
this->spec.freq, 0, devId, NULL);
|
icculus@5592
|
346 |
if (result != S_OK) {
|
icculus@5592
|
347 |
XAUDIO2_CloseDevice(this);
|
icculus@5592
|
348 |
SDL_SetError("XAudio2: Couldn't create mastering voice");
|
icculus@5592
|
349 |
return 0;
|
icculus@5592
|
350 |
}
|
icculus@5592
|
351 |
|
icculus@5592
|
352 |
SDL_zero(waveformat);
|
icculus@5592
|
353 |
if (SDL_AUDIO_ISFLOAT(this->spec.format)) {
|
icculus@5592
|
354 |
waveformat.wFormatTag = WAVE_FORMAT_IEEE_FLOAT;
|
icculus@5592
|
355 |
} else {
|
icculus@5592
|
356 |
waveformat.wFormatTag = WAVE_FORMAT_PCM;
|
icculus@5592
|
357 |
}
|
icculus@5592
|
358 |
waveformat.wBitsPerSample = SDL_AUDIO_BITSIZE(this->spec.format);
|
icculus@5592
|
359 |
waveformat.nChannels = this->spec.channels;
|
icculus@5592
|
360 |
waveformat.nSamplesPerSec = this->spec.freq;
|
icculus@5592
|
361 |
waveformat.nBlockAlign =
|
icculus@5592
|
362 |
waveformat.nChannels * (waveformat.wBitsPerSample / 8);
|
icculus@5592
|
363 |
waveformat.nAvgBytesPerSec =
|
icculus@5592
|
364 |
waveformat.nSamplesPerSec * waveformat.nBlockAlign;
|
icculus@5592
|
365 |
|
icculus@5592
|
366 |
result = IXAudio2_CreateSourceVoice(ixa2, &source, &waveformat,
|
icculus@5592
|
367 |
XAUDIO2_VOICE_NOSRC |
|
icculus@5592
|
368 |
XAUDIO2_VOICE_NOPITCH,
|
icculus@5592
|
369 |
1.0f, &callbacks, NULL, NULL);
|
icculus@5592
|
370 |
if (result != S_OK) {
|
icculus@5592
|
371 |
XAUDIO2_CloseDevice(this);
|
icculus@5592
|
372 |
SDL_SetError("XAudio2: Couldn't create source voice");
|
icculus@5592
|
373 |
return 0;
|
icculus@5592
|
374 |
}
|
icculus@5592
|
375 |
this->hidden->source = source;
|
icculus@5592
|
376 |
|
icculus@5592
|
377 |
/* Start everything playing! */
|
icculus@5592
|
378 |
result = IXAudio2_StartEngine(ixa2);
|
icculus@5592
|
379 |
if (result != S_OK) {
|
icculus@5592
|
380 |
XAUDIO2_CloseDevice(this);
|
icculus@5592
|
381 |
SDL_SetError("XAudio2: Couldn't start engine");
|
icculus@5592
|
382 |
return 0;
|
icculus@5592
|
383 |
}
|
icculus@5592
|
384 |
|
icculus@5592
|
385 |
result = IXAudio2SourceVoice_Start(source, 0, XAUDIO2_COMMIT_NOW);
|
icculus@5592
|
386 |
if (result != S_OK) {
|
icculus@5592
|
387 |
XAUDIO2_CloseDevice(this);
|
icculus@5592
|
388 |
SDL_SetError("XAudio2: Couldn't start source voice");
|
icculus@5592
|
389 |
return 0;
|
icculus@5592
|
390 |
}
|
icculus@5592
|
391 |
|
icculus@5592
|
392 |
return 1; /* good to go. */
|
icculus@5592
|
393 |
}
|
icculus@5592
|
394 |
|
icculus@5592
|
395 |
static void
|
icculus@5592
|
396 |
XAUDIO2_Deinitialize(void)
|
icculus@5592
|
397 |
{
|
icculus@5592
|
398 |
WIN_CoUninitialize();
|
icculus@5592
|
399 |
}
|
icculus@5592
|
400 |
|
icculus@5636
|
401 |
#endif /* SDL_XAUDIO2_HAS_SDK */
|
icculus@5615
|
402 |
|
icculus@5615
|
403 |
|
icculus@5592
|
404 |
static int
|
icculus@5592
|
405 |
XAUDIO2_Init(SDL_AudioDriverImpl * impl)
|
icculus@5592
|
406 |
{
|
icculus@5636
|
407 |
#ifndef SDL_XAUDIO2_HAS_SDK
|
icculus@5636
|
408 |
SDL_SetError("XAudio2: SDL was built without XAudio2 support (old DirectX SDK).");
|
icculus@5615
|
409 |
return 0; /* no XAudio2 support, ever. Update your SDK! */
|
icculus@5615
|
410 |
#else
|
icculus@5592
|
411 |
/* XAudio2Create() is a macro that uses COM; we don't load the .dll */
|
icculus@5592
|
412 |
IXAudio2 *ixa2 = NULL;
|
icculus@5592
|
413 |
if (FAILED(WIN_CoInitialize())) {
|
icculus@5592
|
414 |
SDL_SetError("XAudio2: CoInitialize() failed");
|
icculus@5592
|
415 |
return 0;
|
icculus@5592
|
416 |
}
|
icculus@5592
|
417 |
|
icculus@5592
|
418 |
if (XAudio2Create(&ixa2, 0, XAUDIO2_DEFAULT_PROCESSOR) != S_OK) {
|
icculus@5592
|
419 |
WIN_CoUninitialize();
|
icculus@5592
|
420 |
SDL_SetError("XAudio2: XAudio2Create() failed");
|
icculus@5592
|
421 |
return 0; /* not available. */
|
icculus@5592
|
422 |
}
|
icculus@5592
|
423 |
IXAudio2_Release(ixa2);
|
icculus@5592
|
424 |
|
icculus@5592
|
425 |
/* Set the function pointers */
|
icculus@5592
|
426 |
impl->DetectDevices = XAUDIO2_DetectDevices;
|
icculus@5592
|
427 |
impl->OpenDevice = XAUDIO2_OpenDevice;
|
icculus@5592
|
428 |
impl->PlayDevice = XAUDIO2_PlayDevice;
|
icculus@5592
|
429 |
impl->WaitDevice = XAUDIO2_WaitDevice;
|
icculus@5592
|
430 |
impl->WaitDone = XAUDIO2_WaitDone;
|
icculus@5592
|
431 |
impl->GetDeviceBuf = XAUDIO2_GetDeviceBuf;
|
icculus@5592
|
432 |
impl->CloseDevice = XAUDIO2_CloseDevice;
|
icculus@5592
|
433 |
impl->Deinitialize = XAUDIO2_Deinitialize;
|
icculus@5592
|
434 |
|
icculus@5592
|
435 |
return 1; /* this audio target is available. */
|
icculus@5615
|
436 |
#endif
|
icculus@5592
|
437 |
}
|
icculus@5592
|
438 |
|
icculus@5592
|
439 |
AudioBootStrap XAUDIO2_bootstrap = {
|
icculus@5592
|
440 |
"xaudio2", "XAudio2", XAUDIO2_Init, 0
|
icculus@5592
|
441 |
};
|
icculus@5592
|
442 |
|
icculus@5636
|
443 |
#endif /* SDL_AUDIO_DRIVER_XAUDIO2 */
|
icculus@5636
|
444 |
|
icculus@5592
|
445 |
/* vi: set ts=4 sw=4 expandtab: */
|