This repository has been archived by the owner on Feb 11, 2021. It is now read-only.
/
testgl2.c
317 lines (279 loc) · 7.99 KB
1
2
3
4
5
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <math.h>
6
#include "common.h"
7
8
9
10
11
12
13
14
15
16
17
18
#ifdef __MACOS__
#define HAVE_OPENGL
#endif
#ifdef HAVE_OPENGL
#include "SDL_opengl.h"
/* Undefine this if you want a flat cube instead of a rainbow cube */
#define SHADED_CUBE
19
20
static CommonState *state;
static SDL_GLContext context;
21
22
23
24
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void
quit(int rc)
25
{
26
27
28
if (context) {
SDL_GL_MakeCurrent(0, NULL);
SDL_GL_DeleteContext(context);
29
}
30
31
CommonQuit(state);
exit(rc);
32
33
}
34
35
static void
Render()
36
{
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
static float color[8][3] = {
{1.0, 1.0, 0.0},
{1.0, 0.0, 0.0},
{0.0, 0.0, 0.0},
{0.0, 1.0, 0.0},
{0.0, 1.0, 1.0},
{1.0, 1.0, 1.0},
{1.0, 0.0, 1.0},
{0.0, 0.0, 1.0}
};
static float cube[8][3] = {
{0.5, 0.5, -0.5},
{0.5, -0.5, -0.5},
{-0.5, -0.5, -0.5},
{-0.5, 0.5, -0.5},
{-0.5, 0.5, 0.5},
{0.5, 0.5, 0.5},
{0.5, -0.5, 0.5},
{-0.5, -0.5, 0.5}
};
57
58
59
60
/* Do our drawing, too. */
glClearColor(0.0, 0.0, 0.0, 1.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
61
62
glBegin(GL_QUADS);
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
#ifdef SHADED_CUBE
glColor3fv(color[0]);
glVertex3fv(cube[0]);
glColor3fv(color[1]);
glVertex3fv(cube[1]);
glColor3fv(color[2]);
glVertex3fv(cube[2]);
glColor3fv(color[3]);
glVertex3fv(cube[3]);
glColor3fv(color[3]);
glVertex3fv(cube[3]);
glColor3fv(color[4]);
glVertex3fv(cube[4]);
glColor3fv(color[7]);
glVertex3fv(cube[7]);
glColor3fv(color[2]);
glVertex3fv(cube[2]);
glColor3fv(color[0]);
glVertex3fv(cube[0]);
glColor3fv(color[5]);
glVertex3fv(cube[5]);
glColor3fv(color[6]);
glVertex3fv(cube[6]);
glColor3fv(color[1]);
glVertex3fv(cube[1]);
glColor3fv(color[5]);
glVertex3fv(cube[5]);
glColor3fv(color[4]);
glVertex3fv(cube[4]);
glColor3fv(color[7]);
glVertex3fv(cube[7]);
glColor3fv(color[6]);
glVertex3fv(cube[6]);
glColor3fv(color[5]);
glVertex3fv(cube[5]);
glColor3fv(color[0]);
glVertex3fv(cube[0]);
glColor3fv(color[3]);
glVertex3fv(cube[3]);
glColor3fv(color[4]);
glVertex3fv(cube[4]);
glColor3fv(color[6]);
glVertex3fv(cube[6]);
glColor3fv(color[1]);
glVertex3fv(cube[1]);
glColor3fv(color[2]);
glVertex3fv(cube[2]);
glColor3fv(color[7]);
glVertex3fv(cube[7]);
#else /* flat cube */
glColor3f(1.0, 0.0, 0.0);
glVertex3fv(cube[0]);
glVertex3fv(cube[1]);
glVertex3fv(cube[2]);
glVertex3fv(cube[3]);
glColor3f(0.0, 1.0, 0.0);
glVertex3fv(cube[3]);
glVertex3fv(cube[4]);
glVertex3fv(cube[7]);
glVertex3fv(cube[2]);
glColor3f(0.0, 0.0, 1.0);
glVertex3fv(cube[0]);
glVertex3fv(cube[5]);
glVertex3fv(cube[6]);
glVertex3fv(cube[1]);
glColor3f(0.0, 1.0, 1.0);
glVertex3fv(cube[5]);
glVertex3fv(cube[4]);
glVertex3fv(cube[7]);
glVertex3fv(cube[6]);
glColor3f(1.0, 1.0, 0.0);
glVertex3fv(cube[5]);
glVertex3fv(cube[0]);
glVertex3fv(cube[3]);
glVertex3fv(cube[4]);
glColor3f(1.0, 0.0, 1.0);
glVertex3fv(cube[6]);
glVertex3fv(cube[1]);
glVertex3fv(cube[2]);
glVertex3fv(cube[7]);
#endif /* SHADED_CUBE */
155
156
157
glEnd();
158
159
glMatrixMode(GL_MODELVIEW);
glRotatef(5.0, 1.0, 1.0, 1.0);
160
161
162
}
int
163
main(int argc, char *argv[])
164
{
165
int fsaa, accel;
166
int value;
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
int i, done;
SDL_Event event;
Uint32 then, now, frames;
/* Initialize parameters */
fsaa = 0;
accel = 0;
/* Initialize test framework */
state = CommonCreateState(argv, SDL_INIT_VIDEO);
if (!state) {
return 1;
}
for (i = 1; i < argc;) {
int consumed;
consumed = CommonArg(state, i);
if (consumed == 0) {
if (SDL_strcasecmp(argv[i], "--fsaa") == 0) {
++fsaa;
consumed = 1;
} else if (SDL_strcasecmp(argv[i], "--accel") == 0) {
++accel;
consumed = 1;
} else {
consumed = -1;
}
194
}
195
if (consumed < 0) {
196
fprintf(stderr, "Usage: %s %s [--fsaa] [--accel]", argv[0],
197
198
CommonUsage(state));
quit(1);
199
}
200
i += consumed;
201
202
}
203
204
205
206
207
/* Set OpenGL parameters */
state->window_flags |= SDL_WINDOW_OPENGL;
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
208
209
210
211
212
213
214
215
216
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
if (fsaa) {
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, fsaa);
}
if (accel) {
SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1);
}
217
218
if (!CommonInit(state)) {
quit(2);
219
}
220
221
222
223
224
225
226
227
228
229
230
231
232
/* Create OpenGL context */
context = SDL_GL_CreateContext(state->windows[0]);
if (!context) {
fprintf(stderr, "SDL_GL_CreateContext(): %s\n", SDL_GetError());
quit(2);
}
if (SDL_GL_MakeCurrent(state->windows[0], context) < 0) {
fprintf(stderr, "SDL_GL_MakeCurrent(): %s\n", SDL_GetError());
quit(2);
}
if (state->render_flags & SDL_Renderer_PresentVSync) {
233
234
235
236
237
SDL_GL_SetSwapInterval(1);
} else {
SDL_GL_SetSwapInterval(0);
}
238
239
printf("Screen BPP: %d\n",
SDL_BITSPERPIXEL(SDL_GetCurrentDisplayMode()->format));
240
241
242
243
244
245
246
printf("\n");
printf("Vendor : %s\n", glGetString(GL_VENDOR));
printf("Renderer : %s\n", glGetString(GL_RENDERER));
printf("Version : %s\n", glGetString(GL_VERSION));
printf("Extensions : %s\n", glGetString(GL_EXTENSIONS));
printf("\n");
247
SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &value);
248
printf("SDL_GL_RED_SIZE: requested %d, got %d\n", 5, value);
249
SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &value);
250
printf("SDL_GL_GREEN_SIZE: requested %d, got %d\n", 5, value);
251
SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &value);
252
printf("SDL_GL_BLUE_SIZE: requested %d, got %d\n", 5, value);
253
SDL_GL_GetAttribute(SDL_GL_DEPTH_SIZE, &value);
254
printf("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", 16, value);
255
SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &value);
256
257
printf("SDL_GL_DOUBLEBUFFER: requested 1, got %d\n", value);
if (fsaa) {
258
SDL_GL_GetAttribute(SDL_GL_MULTISAMPLEBUFFERS, &value);
259
printf("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value);
260
SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &value);
261
262
263
264
printf("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa,
value);
}
if (accel) {
265
SDL_GL_GetAttribute(SDL_GL_ACCELERATED_VISUAL, &value);
266
267
268
printf("SDL_GL_ACCELERATED_VISUAL: requested 1, got %d\n", value);
}
269
/* Set rendering settings */
270
271
272
273
274
275
276
277
278
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-2.0, 2.0, -2.0, 2.0, -20.0, 20.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
glShadeModel(GL_SMOOTH);
279
/* Main render loop */
280
frames = 0;
281
282
then = SDL_GetTicks();
done = 0;
283
while (!done) {
284
/* Check for events */
285
++frames;
286
287
while (SDL_PollEvent(&event)) {
CommonEvent(state, &event, &done);
288
}
289
290
291
292
293
294
295
for (i = 0; i < state->num_windows; ++i) {
int w, h;
SDL_GL_MakeCurrent(state->windows[i], context);
SDL_GetWindowSize(state->windows[i], &w, &h);
glViewport(0, 0, w, h);
Render();
SDL_GL_SwapWindow(state->windows[i]);
296
297
}
}
298
299
300
301
302
303
/* Print out some timing information */
now = SDL_GetTicks();
if (now > then) {
printf("%2.2f frames per second\n",
((double) frames * 1000) / (now - then));
304
}
305
quit(0);
306
307
308
309
310
311
312
313
314
315
316
317
}
#else /* HAVE_OPENGL */
int
main(int argc, char *argv[])
{
printf("No OpenGL support on this system\n");
return 1;
}
#endif /* HAVE_OPENGL */