Skip to content
This repository has been archived by the owner on Feb 11, 2021. It is now read-only.

Latest commit

 

History

History
570 lines (498 loc) · 17.9 KB

SDL_xaudio2.c

File metadata and controls

570 lines (498 loc) · 17.9 KB
 
1
2
/*
Simple DirectMedia Layer
Dec 31, 2011
Dec 31, 2011
3
Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
Nov 23, 2012
Nov 23, 2012
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
/* WinRT NOTICE:
A number of changes were warranted to SDL's XAudio2 backend in order to
get it compiling for Windows RT.
When compiling for WinRT, XAudio2.h requires that it be compiled in a C++
file, and not a straight C file. Trying to compile it as C leads to lots
of errors, at least with MSVC 2012 and Windows SDK 8.0, as of Nov 22, 2012.
To address this specific issue, a few changes were made to SDL_xaudio2.c:
1. SDL_xaudio2.c is compiled as a C++ file in WinRT builds. Exported
symbols, namely XAUDIO2_bootstrap, uses 'extern "C"' to make sure the
rest of SDL can access it. Non-WinRT builds continue to compile
SDL_xaudio2.c as a C file.
2. A macro redefines variables named 'this' to '_this', to prevent compiler
errors (C2355 in Visual C++) related to 'this' being a reserverd keyword.
This hack may need to be altered in the future, particularly if C++'s
'this' keyword needs to be used (within SDL_xaudio2.c). At the time
WinRT support was initially added to SDL's XAudio2 backend, this
capability was not needed.
3. The C-style macros to invoke XAudio2's COM-based methods were
rewritten to be C++-friendly. These are provided in the file,
SDL_xaudio2_winrthelpers.h.
4. IXAudio2::CreateSourceVoice, when used in C++, requires its callbacks to
be specified via a C++ class. SDL's XAudio2 backend was written with
C-style callbacks. A class to bridge these two interfaces,
SDL_XAudio2VoiceCallback, was written to make XAudio2 happy. Its methods
just call SDL's existing, C-style callbacks.
5. Multiple checks for the __cplusplus macro were made, in appropriate
places.
A few additional changes to SDL's XAudio2 backend were warranted by API
changes to Windows. Many, but not all of these are documented by Microsoft
at:
http://blogs.msdn.com/b/chuckw/archive/2012/04/02/xaudio2-and-windows-8-consumer-preview.aspx
1. Windows' thread synchronization function, CreateSemaphore, was removed
from Windows RT. SDL's semaphore API was substituted instead.
2. The method calls, IXAudio2::GetDeviceCount and IXAudio2::GetDeviceDetails
were removed from the XAudio2 API. Microsoft is telling developers to
use APIs in Windows::Foundation instead.
For SDL, the missing methods were reimplemented using the APIs Microsoft
said to use.
3. CoInitialize and CoUninitialize are not available in Windows RT.
These calls were removed, as COM will have been initialized earlier,
at least by the call to the WinRT app's main function
(aka 'int main(Platform::Array<Platform::String^>^)). (DLudwig:
This was my understanding of how WinRT: the 'main' function uses
a tag of [MTAThread], which should initialize COM. My understanding
of COM is somewhat limited, and I may be incorrect here.)
4. IXAudio2::CreateMasteringVoice changed its integer-based 'DeviceIndex'
argument to a string-based one, 'szDeviceId'. In Windows RT, the
string-based argument will be used.
*/
78
#include "SDL_config.h"
Oct 31, 2011
Oct 31, 2011
79
80
81
#if SDL_AUDIO_DRIVER_XAUDIO2
Nov 23, 2012
Nov 23, 2012
82
83
84
#ifdef __cplusplus
extern "C" {
#endif
85
86
87
#include "../../core/windows/SDL_windows.h"
#include "SDL_audio.h"
#include "../SDL_audio_c.h"
Aug 22, 2011
Aug 22, 2011
88
#include "../SDL_sysaudio.h"
Aug 22, 2011
Aug 22, 2011
89
#include "SDL_assert.h"
Nov 23, 2012
Nov 23, 2012
90
91
92
#ifdef __cplusplus
}
#endif
Aug 22, 2011
Aug 22, 2011
93
Nov 23, 2012
Nov 23, 2012
94
95
96
97
#if defined(__WINRT__)
# define SDL_XAUDIO2_HAS_SDK 1
#endif
#if defined(__WIN32__)
Aug 22, 2011
Aug 22, 2011
98
#include <dxsdkver.h> /* XAudio2 exists as of the March 2008 DirectX SDK */
Aug 22, 2011
Aug 22, 2011
99
#if (!defined(_DXSDK_BUILD_MAJOR) || (_DXSDK_BUILD_MAJOR < 1284))
Jan 7, 2012
Jan 7, 2012
100
# pragma message("Your DirectX SDK is too old. Disabling XAudio2 support.")
Aug 22, 2011
Aug 22, 2011
101
102
#else
# define SDL_XAUDIO2_HAS_SDK 1
Aug 22, 2011
Aug 22, 2011
103
#endif
Nov 23, 2012
Nov 23, 2012
104
#endif
Aug 22, 2011
Aug 22, 2011
106
#ifdef SDL_XAUDIO2_HAS_SDK
Aug 21, 2011
Aug 21, 2011
107
Aug 22, 2011
Aug 22, 2011
108
109
110
111
112
113
#define INITGUID 1
#include <XAudio2.h>
/* Hidden "this" pointer for the audio functions */
#define _THIS SDL_AudioDevice *this
Nov 23, 2012
Nov 23, 2012
114
115
116
117
118
#ifdef __cplusplus
#define this _this
#include "SDL_xaudio2_winrthelpers.h"
#endif
Aug 22, 2011
Aug 22, 2011
119
120
121
122
123
struct SDL_PrivateAudioData
{
IXAudio2 *ixa2;
IXAudio2SourceVoice *source;
IXAudio2MasteringVoice *mastering;
Nov 23, 2012
Nov 23, 2012
124
SDL_sem * semaphore;
Aug 22, 2011
Aug 22, 2011
125
126
127
128
129
130
Uint8 *mixbuf;
int mixlen;
Uint8 *nextbuf;
};
131
132
133
134
135
136
137
138
static __inline__ char *
utf16_to_utf8(const WCHAR *S)
{
/* !!! FIXME: this should be UTF-16, not UCS-2! */
return SDL_iconv_string("UTF-8", "UCS-2", (char *)(S),
(SDL_wcslen(S)+1)*sizeof(WCHAR));
}
Aug 4, 2011
Aug 4, 2011
139
140
static void
XAUDIO2_DetectDevices(int iscapture, SDL_AddAudioDevice addfn)
141
142
143
144
145
146
147
148
{
IXAudio2 *ixa2 = NULL;
UINT32 devcount = 0;
UINT32 i = 0;
void *ptr = NULL;
if (iscapture) {
SDL_SetError("XAudio2: capture devices unsupported.");
Aug 4, 2011
Aug 4, 2011
149
return;
150
151
} else if (XAudio2Create(&ixa2, 0, XAUDIO2_DEFAULT_PROCESSOR) != S_OK) {
SDL_SetError("XAudio2: XAudio2Create() failed.");
Aug 4, 2011
Aug 4, 2011
152
return;
153
154
155
} else if (IXAudio2_GetDeviceCount(ixa2, &devcount) != S_OK) {
SDL_SetError("XAudio2: IXAudio2::GetDeviceCount() failed.");
IXAudio2_Release(ixa2);
Aug 4, 2011
Aug 4, 2011
156
return;
157
158
159
160
161
162
163
}
for (i = 0; i < devcount; i++) {
XAUDIO2_DEVICE_DETAILS details;
if (IXAudio2_GetDeviceDetails(ixa2, i, &details) == S_OK) {
char *str = utf16_to_utf8(details.DisplayName);
if (str != NULL) {
Aug 4, 2011
Aug 4, 2011
164
165
addfn(str);
SDL_free(str); /* addfn() made a copy of the string. */
166
167
168
169
170
171
172
173
174
175
176
177
}
}
}
IXAudio2_Release(ixa2);
}
static void STDMETHODCALLTYPE
VoiceCBOnBufferEnd(THIS_ void *data)
{
/* Just signal the SDL audio thread and get out of XAudio2's way. */
SDL_AudioDevice *this = (SDL_AudioDevice *) data;
Nov 23, 2012
Nov 23, 2012
178
SDL_SemPost(this->hidden->semaphore);
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
}
static void STDMETHODCALLTYPE
VoiceCBOnVoiceError(THIS_ void *data, HRESULT Error)
{
/* !!! FIXME: attempt to recover, or mark device disconnected. */
SDL_assert(0 && "write me!");
}
/* no-op callbacks... */
static void STDMETHODCALLTYPE VoiceCBOnStreamEnd(THIS) {}
static void STDMETHODCALLTYPE VoiceCBOnVoiceProcessPassStart(THIS_ UINT32 b) {}
static void STDMETHODCALLTYPE VoiceCBOnVoiceProcessPassEnd(THIS) {}
static void STDMETHODCALLTYPE VoiceCBOnBufferStart(THIS_ void *data) {}
static void STDMETHODCALLTYPE VoiceCBOnLoopEnd(THIS_ void *data) {}
Nov 23, 2012
Nov 23, 2012
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
#if defined(__cplusplus)
class SDL_XAudio2VoiceCallback : public IXAudio2VoiceCallback
{
public:
STDMETHOD_(void, OnBufferEnd)(void *pBufferContext) {
VoiceCBOnBufferEnd(pBufferContext);
}
STDMETHOD_(void, OnBufferStart)(void *pBufferContext) {
VoiceCBOnBufferEnd(pBufferContext);
}
STDMETHOD_(void, OnLoopEnd)(void *pBufferContext) {
VoiceCBOnLoopEnd(pBufferContext);
}
STDMETHOD_(void, OnStreamEnd)() {
VoiceCBOnStreamEnd();
}
STDMETHOD_(void, OnVoiceError)(void *pBufferContext, HRESULT Error) {
VoiceCBOnVoiceError(pBufferContext, Error);
}
STDMETHOD_(void, OnVoiceProcessingPassEnd)() {
VoiceCBOnVoiceProcessPassEnd();
}
STDMETHOD_(void, OnVoiceProcessingPassStart)(UINT32 BytesRequired) {
VoiceCBOnVoiceProcessPassStart(BytesRequired);
}
};
#endif
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
static Uint8 *
XAUDIO2_GetDeviceBuf(_THIS)
{
return this->hidden->nextbuf;
}
static void
XAUDIO2_PlayDevice(_THIS)
{
XAUDIO2_BUFFER buffer;
Uint8 *mixbuf = this->hidden->mixbuf;
Uint8 *nextbuf = this->hidden->nextbuf;
const int mixlen = this->hidden->mixlen;
IXAudio2SourceVoice *source = this->hidden->source;
HRESULT result = S_OK;
if (!this->enabled) { /* shutting down? */
return;
}
/* Submit the next filled buffer */
SDL_zero(buffer);
buffer.AudioBytes = mixlen;
buffer.pAudioData = nextbuf;
buffer.pContext = this;
if (nextbuf == mixbuf) {
nextbuf += mixlen;
} else {
nextbuf = mixbuf;
}
this->hidden->nextbuf = nextbuf;
result = IXAudio2SourceVoice_SubmitSourceBuffer(source, &buffer, NULL);
if (result == XAUDIO2_E_DEVICE_INVALIDATED) {
/* !!! FIXME: possibly disconnected or temporary lost. Recover? */
}
if (result != S_OK) { /* uhoh, panic! */
IXAudio2SourceVoice_FlushSourceBuffers(source);
this->enabled = 0;
}
}
static void
XAUDIO2_WaitDevice(_THIS)
{
if (this->enabled) {
Nov 23, 2012
Nov 23, 2012
271
SDL_SemWait(this->hidden->semaphore);
272
273
274
275
276
277
278
279
280
281
282
283
}
}
static void
XAUDIO2_WaitDone(_THIS)
{
IXAudio2SourceVoice *source = this->hidden->source;
XAUDIO2_VOICE_STATE state;
SDL_assert(!this->enabled); /* flag that stops playing. */
IXAudio2SourceVoice_Discontinuity(source);
IXAudio2SourceVoice_GetState(source, &state);
while (state.BuffersQueued > 0) {
Nov 23, 2012
Nov 23, 2012
284
SDL_SemWait(this->hidden->semaphore);
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
IXAudio2SourceVoice_GetState(source, &state);
}
}
static void
XAUDIO2_CloseDevice(_THIS)
{
if (this->hidden != NULL) {
IXAudio2 *ixa2 = this->hidden->ixa2;
IXAudio2SourceVoice *source = this->hidden->source;
IXAudio2MasteringVoice *mastering = this->hidden->mastering;
if (source != NULL) {
IXAudio2SourceVoice_Stop(source, 0, XAUDIO2_COMMIT_NOW);
IXAudio2SourceVoice_FlushSourceBuffers(source);
IXAudio2SourceVoice_DestroyVoice(source);
}
if (ixa2 != NULL) {
IXAudio2_StopEngine(ixa2);
}
if (mastering != NULL) {
IXAudio2MasteringVoice_DestroyVoice(mastering);
}
if (ixa2 != NULL) {
IXAudio2_Release(ixa2);
}
if (this->hidden->mixbuf != NULL) {
SDL_free(this->hidden->mixbuf);
}
if (this->hidden->semaphore != NULL) {
CloseHandle(this->hidden->semaphore);
}
SDL_free(this->hidden);
this->hidden = NULL;
}
}
static int
XAUDIO2_OpenDevice(_THIS, const char *devname, int iscapture)
{
HRESULT result = S_OK;
WAVEFORMATEX waveformat;
int valid_format = 0;
SDL_AudioFormat test_format = SDL_FirstAudioFormat(this->spec.format);
IXAudio2 *ixa2 = NULL;
IXAudio2SourceVoice *source = NULL;
Nov 23, 2012
Nov 23, 2012
333
334
335
#if defined(__WINRT__)
WCHAR devId[256];
#else
336
UINT32 devId = 0; /* 0 == system default device. */
Nov 23, 2012
Nov 23, 2012
337
#endif
Nov 23, 2012
Nov 23, 2012
339
340
341
#if defined(__cplusplus)
static SDL_XAudio2VoiceCallback callbacks;
#else
342
343
344
345
346
347
348
349
350
351
352
static IXAudio2VoiceCallbackVtbl callbacks_vtable = {
VoiceCBOnVoiceProcessPassStart,
VoiceCBOnVoiceProcessPassEnd,
VoiceCBOnStreamEnd,
VoiceCBOnBufferStart,
VoiceCBOnBufferEnd,
VoiceCBOnLoopEnd,
VoiceCBOnVoiceError
};
static IXAudio2VoiceCallback callbacks = { &callbacks_vtable };
Nov 23, 2012
Nov 23, 2012
353
354
355
356
357
#endif // ! defined(__cplusplus)
#if defined(__WINRT__)
SDL_zero(devId);
#endif
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
if (iscapture) {
SDL_SetError("XAudio2: capture devices unsupported.");
return 0;
} else if (XAudio2Create(&ixa2, 0, XAUDIO2_DEFAULT_PROCESSOR) != S_OK) {
SDL_SetError("XAudio2: XAudio2Create() failed.");
return 0;
}
if (devname != NULL) {
UINT32 devcount = 0;
UINT32 i = 0;
if (IXAudio2_GetDeviceCount(ixa2, &devcount) != S_OK) {
IXAudio2_Release(ixa2);
SDL_SetError("XAudio2: IXAudio2_GetDeviceCount() failed.");
return 0;
}
for (i = 0; i < devcount; i++) {
XAUDIO2_DEVICE_DETAILS details;
if (IXAudio2_GetDeviceDetails(ixa2, i, &details) == S_OK) {
char *str = utf16_to_utf8(details.DisplayName);
if (str != NULL) {
const int match = (SDL_strcmp(str, devname) == 0);
SDL_free(str);
if (match) {
Nov 23, 2012
Nov 23, 2012
384
385
386
#if defined(__WINRT__)
wcsncpy_s(devId, ARRAYSIZE(devId), details.DeviceID, _TRUNCATE);
#else
Nov 23, 2012
Nov 23, 2012
388
#endif
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
break;
}
}
}
}
if (i == devcount) {
IXAudio2_Release(ixa2);
SDL_SetError("XAudio2: Requested device not found.");
return 0;
}
}
/* Initialize all variables that we clean on shutdown */
this->hidden = (struct SDL_PrivateAudioData *)
SDL_malloc((sizeof *this->hidden));
if (this->hidden == NULL) {
IXAudio2_Release(ixa2);
SDL_OutOfMemory();
return 0;
}
SDL_memset(this->hidden, 0, (sizeof *this->hidden));
this->hidden->ixa2 = ixa2;
Nov 23, 2012
Nov 23, 2012
413
this->hidden->semaphore = SDL_CreateSemaphore(1);
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
if (this->hidden->semaphore == NULL) {
XAUDIO2_CloseDevice(this);
SDL_SetError("XAudio2: CreateSemaphore() failed!");
return 0;
}
while ((!valid_format) && (test_format)) {
switch (test_format) {
case AUDIO_U8:
case AUDIO_S16:
case AUDIO_S32:
case AUDIO_F32:
this->spec.format = test_format;
valid_format = 1;
break;
}
test_format = SDL_NextAudioFormat();
}
if (!valid_format) {
XAUDIO2_CloseDevice(this);
SDL_SetError("XAudio2: Unsupported audio format");
return 0;
}
/* Update the fragment size as size in bytes */
SDL_CalculateAudioSpec(&this->spec);
/* We feed a Source, it feeds the Mastering, which feeds the device. */
this->hidden->mixlen = this->spec.size;
this->hidden->mixbuf = (Uint8 *) SDL_malloc(2 * this->hidden->mixlen);
if (this->hidden->mixbuf == NULL) {
XAUDIO2_CloseDevice(this);
SDL_OutOfMemory();
return 0;
}
this->hidden->nextbuf = this->hidden->mixbuf;
Jul 5, 2012
Jul 5, 2012
451
SDL_memset(this->hidden->mixbuf, 0, 2 * this->hidden->mixlen);
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
/* We use XAUDIO2_DEFAULT_CHANNELS instead of this->spec.channels. On
Xbox360, this means 5.1 output, but on Windows, it means "figure out
what the system has." It might be preferable to let XAudio2 blast
stereo output to appropriate surround sound configurations
instead of clamping to 2 channels, even though we'll configure the
Source Voice for whatever number of channels you supply. */
result = IXAudio2_CreateMasteringVoice(ixa2, &this->hidden->mastering,
XAUDIO2_DEFAULT_CHANNELS,
this->spec.freq, 0, devId, NULL);
if (result != S_OK) {
XAUDIO2_CloseDevice(this);
SDL_SetError("XAudio2: Couldn't create mastering voice");
return 0;
}
SDL_zero(waveformat);
if (SDL_AUDIO_ISFLOAT(this->spec.format)) {
waveformat.wFormatTag = WAVE_FORMAT_IEEE_FLOAT;
} else {
waveformat.wFormatTag = WAVE_FORMAT_PCM;
}
waveformat.wBitsPerSample = SDL_AUDIO_BITSIZE(this->spec.format);
waveformat.nChannels = this->spec.channels;
waveformat.nSamplesPerSec = this->spec.freq;
waveformat.nBlockAlign =
waveformat.nChannels * (waveformat.wBitsPerSample / 8);
waveformat.nAvgBytesPerSec =
waveformat.nSamplesPerSec * waveformat.nBlockAlign;
result = IXAudio2_CreateSourceVoice(ixa2, &source, &waveformat,
XAUDIO2_VOICE_NOSRC |
XAUDIO2_VOICE_NOPITCH,
1.0f, &callbacks, NULL, NULL);
if (result != S_OK) {
XAUDIO2_CloseDevice(this);
SDL_SetError("XAudio2: Couldn't create source voice");
return 0;
}
this->hidden->source = source;
/* Start everything playing! */
result = IXAudio2_StartEngine(ixa2);
if (result != S_OK) {
XAUDIO2_CloseDevice(this);
SDL_SetError("XAudio2: Couldn't start engine");
return 0;
}
result = IXAudio2SourceVoice_Start(source, 0, XAUDIO2_COMMIT_NOW);
if (result != S_OK) {
XAUDIO2_CloseDevice(this);
SDL_SetError("XAudio2: Couldn't start source voice");
return 0;
}
return 1; /* good to go. */
}
static void
XAUDIO2_Deinitialize(void)
{
Nov 23, 2012
Nov 23, 2012
514
#if defined(__WIN32__)
515
WIN_CoUninitialize();
Nov 23, 2012
Nov 23, 2012
516
#endif
Aug 22, 2011
Aug 22, 2011
519
#endif /* SDL_XAUDIO2_HAS_SDK */
Aug 21, 2011
Aug 21, 2011
520
521
522
523
524
static int
XAUDIO2_Init(SDL_AudioDriverImpl * impl)
{
Aug 22, 2011
Aug 22, 2011
525
526
#ifndef SDL_XAUDIO2_HAS_SDK
SDL_SetError("XAudio2: SDL was built without XAudio2 support (old DirectX SDK).");
Aug 21, 2011
Aug 21, 2011
527
528
return 0; /* no XAudio2 support, ever. Update your SDK! */
#else
529
530
/* XAudio2Create() is a macro that uses COM; we don't load the .dll */
IXAudio2 *ixa2 = NULL;
Nov 23, 2012
Nov 23, 2012
531
#if defined(__WIN32__)
532
533
534
535
if (FAILED(WIN_CoInitialize())) {
SDL_SetError("XAudio2: CoInitialize() failed");
return 0;
}
Nov 23, 2012
Nov 23, 2012
536
#endif
537
538
if (XAudio2Create(&ixa2, 0, XAUDIO2_DEFAULT_PROCESSOR) != S_OK) {
Nov 23, 2012
Nov 23, 2012
539
#if defined(__WIN32__)
540
WIN_CoUninitialize();
Nov 23, 2012
Nov 23, 2012
541
#endif
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
SDL_SetError("XAudio2: XAudio2Create() failed");
return 0; /* not available. */
}
IXAudio2_Release(ixa2);
/* Set the function pointers */
impl->DetectDevices = XAUDIO2_DetectDevices;
impl->OpenDevice = XAUDIO2_OpenDevice;
impl->PlayDevice = XAUDIO2_PlayDevice;
impl->WaitDevice = XAUDIO2_WaitDevice;
impl->WaitDone = XAUDIO2_WaitDone;
impl->GetDeviceBuf = XAUDIO2_GetDeviceBuf;
impl->CloseDevice = XAUDIO2_CloseDevice;
impl->Deinitialize = XAUDIO2_Deinitialize;
return 1; /* this audio target is available. */
Aug 21, 2011
Aug 21, 2011
558
#endif
Nov 23, 2012
Nov 23, 2012
561
562
563
#if defined(__cplusplus)
extern "C"
#endif
564
565
566
567
AudioBootStrap XAUDIO2_bootstrap = {
"xaudio2", "XAudio2", XAUDIO2_Init, 0
};
Aug 22, 2011
Aug 22, 2011
568
569
#endif /* SDL_AUDIO_DRIVER_XAUDIO2 */
570
/* vi: set ts=4 sw=4 expandtab: */