slouken@0
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/*
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slouken@5535
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Simple DirectMedia Layer
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Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL_events.h
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*
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* Include file for SDL event handling.
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*/
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#ifndef _SDL_events_h
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#define _SDL_events_h
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#include "SDL_stdinc.h"
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#include "SDL_error.h"
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#include "SDL_video.h"
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#include "SDL_keyboard.h"
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#include "SDL_mouse.h"
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#include "SDL_joystick.h"
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#include "SDL_gamecontroller.h"
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#include "SDL_quit.h"
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#include "SDL_gesture.h"
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#include "SDL_touch.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* General keyboard/mouse state definitions */
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#define SDL_RELEASED 0
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#define SDL_PRESSED 1
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/**
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* \brief The types of events that can be delivered.
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*/
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typedef enum
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{
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SDL_FIRSTEVENT = 0, /**< Unused (do not remove) */
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/* Application events */
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SDL_QUIT = 0x100, /**< User-requested quit */
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/* These application events have special meaning on iOS, see README-ios.md for details */
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SDL_APP_TERMINATING, /**< The application is being terminated by the OS
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Called on iOS in applicationWillTerminate()
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Called on Android in onDestroy()
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*/
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SDL_APP_LOWMEMORY, /**< The application is low on memory, free memory if possible.
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Called on iOS in applicationDidReceiveMemoryWarning()
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Called on Android in onLowMemory()
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*/
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SDL_APP_WILLENTERBACKGROUND, /**< The application is about to enter the background
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Called on iOS in applicationWillResignActive()
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Called on Android in onPause()
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*/
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SDL_APP_DIDENTERBACKGROUND, /**< The application did enter the background and may not get CPU for some time
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Called on iOS in applicationDidEnterBackground()
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Called on Android in onPause()
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*/
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SDL_APP_WILLENTERFOREGROUND, /**< The application is about to enter the foreground
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Called on iOS in applicationWillEnterForeground()
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Called on Android in onResume()
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*/
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SDL_APP_DIDENTERFOREGROUND, /**< The application is now interactive
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Called on iOS in applicationDidBecomeActive()
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Called on Android in onResume()
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*/
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/* Window events */
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SDL_WINDOWEVENT = 0x200, /**< Window state change */
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SDL_SYSWMEVENT, /**< System specific event */
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/* Keyboard events */
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SDL_KEYDOWN = 0x300, /**< Key pressed */
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SDL_KEYUP, /**< Key released */
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SDL_TEXTEDITING, /**< Keyboard text editing (composition) */
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SDL_TEXTINPUT, /**< Keyboard text input */
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/* Mouse events */
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SDL_MOUSEMOTION = 0x400, /**< Mouse moved */
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SDL_MOUSEBUTTONDOWN, /**< Mouse button pressed */
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SDL_MOUSEBUTTONUP, /**< Mouse button released */
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SDL_MOUSEWHEEL, /**< Mouse wheel motion */
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/* Joystick events */
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SDL_JOYAXISMOTION = 0x600, /**< Joystick axis motion */
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SDL_JOYBALLMOTION, /**< Joystick trackball motion */
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SDL_JOYHATMOTION, /**< Joystick hat position change */
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SDL_JOYBUTTONDOWN, /**< Joystick button pressed */
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SDL_JOYBUTTONUP, /**< Joystick button released */
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SDL_JOYDEVICEADDED, /**< A new joystick has been inserted into the system */
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SDL_JOYDEVICEREMOVED, /**< An opened joystick has been removed */
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/* Game controller events */
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SDL_CONTROLLERAXISMOTION = 0x650, /**< Game controller axis motion */
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SDL_CONTROLLERBUTTONDOWN, /**< Game controller button pressed */
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SDL_CONTROLLERBUTTONUP, /**< Game controller button released */
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SDL_CONTROLLERDEVICEADDED, /**< A new Game controller has been inserted into the system */
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SDL_CONTROLLERDEVICEREMOVED, /**< An opened Game controller has been removed */
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SDL_CONTROLLERDEVICEREMAPPED, /**< The controller mapping was updated */
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/* Touch events */
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SDL_FINGERDOWN = 0x700,
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SDL_FINGERUP,
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SDL_FINGERMOTION,
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/* Gesture events */
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SDL_DOLLARGESTURE = 0x800,
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SDL_DOLLARRECORD,
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SDL_MULTIGESTURE,
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/* Clipboard events */
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SDL_CLIPBOARDUPDATE = 0x900, /**< The clipboard changed */
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/* Drag and drop events */
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SDL_DROPFILE = 0x1000, /**< The system requests a file open */
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/* Render events */
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SDL_RENDER_TARGETS_RESET = 0x2000, /**< The render targets have been reset and their contents need to be updated */
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SDL_RENDER_DEVICE_RESET, /**< The device has been reset and all textures need to be recreated */
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/** Events ::SDL_USEREVENT through ::SDL_LASTEVENT are for your use,
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* and should be allocated with SDL_RegisterEvents()
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*/
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SDL_USEREVENT = 0x8000,
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/**
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* This last event is only for bounding internal arrays
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*/
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SDL_LASTEVENT = 0xFFFF
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} SDL_EventType;
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/**
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* \brief Fields shared by every event
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*/
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typedef struct SDL_CommonEvent
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{
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Uint32 type;
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Uint32 timestamp;
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} SDL_CommonEvent;
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/**
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* \brief Window state change event data (event.window.*)
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*/
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typedef struct SDL_WindowEvent
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{
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Uint32 type; /**< ::SDL_WINDOWEVENT */
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Uint32 timestamp;
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Uint32 windowID; /**< The associated window */
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Uint8 event; /**< ::SDL_WindowEventID */
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Uint8 padding1;
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Uint8 padding2;
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Uint8 padding3;
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Sint32 data1; /**< event dependent data */
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Sint32 data2; /**< event dependent data */
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} SDL_WindowEvent;
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/**
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* \brief Keyboard button event structure (event.key.*)
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*/
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typedef struct SDL_KeyboardEvent
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{
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Uint32 type; /**< ::SDL_KEYDOWN or ::SDL_KEYUP */
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Uint32 timestamp;
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Uint32 windowID; /**< The window with keyboard focus, if any */
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Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */
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Uint8 repeat; /**< Non-zero if this is a key repeat */
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Uint8 padding2;
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Uint8 padding3;
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SDL_Keysym keysym; /**< The key that was pressed or released */
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} SDL_KeyboardEvent;
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#define SDL_TEXTEDITINGEVENT_TEXT_SIZE (32)
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/**
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* \brief Keyboard text editing event structure (event.edit.*)
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*/
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typedef struct SDL_TextEditingEvent
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{
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Uint32 type; /**< ::SDL_TEXTEDITING */
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Uint32 timestamp;
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Uint32 windowID; /**< The window with keyboard focus, if any */
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char text[SDL_TEXTEDITINGEVENT_TEXT_SIZE]; /**< The editing text */
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Sint32 start; /**< The start cursor of selected editing text */
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Sint32 length; /**< The length of selected editing text */
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} SDL_TextEditingEvent;
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#define SDL_TEXTINPUTEVENT_TEXT_SIZE (32)
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/**
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* \brief Keyboard text input event structure (event.text.*)
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*/
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typedef struct SDL_TextInputEvent
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{
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Uint32 type; /**< ::SDL_TEXTINPUT */
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Uint32 timestamp;
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Uint32 windowID; /**< The window with keyboard focus, if any */
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char text[SDL_TEXTINPUTEVENT_TEXT_SIZE]; /**< The input text */
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} SDL_TextInputEvent;
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/**
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* \brief Mouse motion event structure (event.motion.*)
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*/
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typedef struct SDL_MouseMotionEvent
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{
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Uint32 type; /**< ::SDL_MOUSEMOTION */
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Uint32 timestamp;
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Uint32 windowID; /**< The window with mouse focus, if any */
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Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */
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Uint32 state; /**< The current button state */
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Sint32 x; /**< X coordinate, relative to window */
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Sint32 y; /**< Y coordinate, relative to window */
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Sint32 xrel; /**< The relative motion in the X direction */
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Sint32 yrel; /**< The relative motion in the Y direction */
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} SDL_MouseMotionEvent;
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/**
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* \brief Mouse button event structure (event.button.*)
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*/
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typedef struct SDL_MouseButtonEvent
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{
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slouken@4429
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Uint32 type; /**< ::SDL_MOUSEBUTTONDOWN or ::SDL_MOUSEBUTTONUP */
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slouken@6114
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Uint32 timestamp;
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slouken@4429
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Uint32 windowID; /**< The window with mouse focus, if any */
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slouken@6950
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Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */
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Uint8 button; /**< The mouse button index */
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slouken@4429
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Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */
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slouken@8066
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Uint8 clicks; /**< 1 for single-click, 2 for double-click, etc. */
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slouken@4429
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Uint8 padding1;
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slouken@6950
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Sint32 x; /**< X coordinate, relative to window */
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slouken@6950
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Sint32 y; /**< Y coordinate, relative to window */
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slouken@0
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} SDL_MouseButtonEvent;
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slouken@0
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slouken@1895
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/**
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slouken@3407
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* \brief Mouse wheel event structure (event.wheel.*)
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slouken@1895
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*/
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slouken@1895
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typedef struct SDL_MouseWheelEvent
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slouken@1895
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{
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slouken@4429
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Uint32 type; /**< ::SDL_MOUSEWHEEL */
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slouken@6114
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Uint32 timestamp;
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slouken@4429
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Uint32 windowID; /**< The window with mouse focus, if any */
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slouken@6950
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Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */
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slouken@8232
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Sint32 x; /**< The amount scrolled horizontally, positive to the right and negative to the left */
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slouken@8232
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Sint32 y; /**< The amount scrolled vertically, positive away from the user and negative toward the user */
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urkle@9257
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Uint32 direction; /**< Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back */
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slouken@1895
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} SDL_MouseWheelEvent;
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slouken@1895
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slouken@1895
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/**
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slouken@3407
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* \brief Joystick axis motion event structure (event.jaxis.*)
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slouken@1895
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*/
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slouken@1895
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typedef struct SDL_JoyAxisEvent
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slouken@1895
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{
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slouken@4429
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Uint32 type; /**< ::SDL_JOYAXISMOTION */
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slouken@6114
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Uint32 timestamp;
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slouken@6974
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SDL_JoystickID which; /**< The joystick instance id */
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slouken@1895
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Uint8 axis; /**< The joystick axis index */
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slouken@4429
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Uint8 padding1;
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slouken@4429
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Uint8 padding2;
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slouken@6949
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Uint8 padding3;
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slouken@6949
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Sint16 value; /**< The axis value (range: -32768 to 32767) */
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slouken@6949
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Uint16 padding4;
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slouken@0
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} SDL_JoyAxisEvent;
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slouken@0
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slouken@1895
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/**
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slouken@3407
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* \brief Joystick trackball motion event structure (event.jball.*)
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slouken@1895
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*/
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slouken@1895
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typedef struct SDL_JoyBallEvent
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slouken@1895
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{
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slouken@4429
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Uint32 type; /**< ::SDL_JOYBALLMOTION */
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slouken@7191
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Uint32 timestamp;
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slouken@6974
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SDL_JoystickID which; /**< The joystick instance id */
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slouken@1895
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Uint8 ball; /**< The joystick trackball index */
|
slouken@4429
|
291 |
Uint8 padding1;
|
slouken@4429
|
292 |
Uint8 padding2;
|
slouken@6949
|
293 |
Uint8 padding3;
|
slouken@6949
|
294 |
Sint16 xrel; /**< The relative motion in the X direction */
|
slouken@6949
|
295 |
Sint16 yrel; /**< The relative motion in the Y direction */
|
slouken@0
|
296 |
} SDL_JoyBallEvent;
|
slouken@0
|
297 |
|
slouken@1895
|
298 |
/**
|
slouken@3407
|
299 |
* \brief Joystick hat position change event structure (event.jhat.*)
|
slouken@1895
|
300 |
*/
|
slouken@1895
|
301 |
typedef struct SDL_JoyHatEvent
|
slouken@1895
|
302 |
{
|
slouken@4429
|
303 |
Uint32 type; /**< ::SDL_JOYHATMOTION */
|
slouken@7191
|
304 |
Uint32 timestamp;
|
slouken@6974
|
305 |
SDL_JoystickID which; /**< The joystick instance id */
|
slouken@1895
|
306 |
Uint8 hat; /**< The joystick hat index */
|
slouken@3407
|
307 |
Uint8 value; /**< The hat position value.
|
slouken@3407
|
308 |
* \sa ::SDL_HAT_LEFTUP ::SDL_HAT_UP ::SDL_HAT_RIGHTUP
|
slouken@3407
|
309 |
* \sa ::SDL_HAT_LEFT ::SDL_HAT_CENTERED ::SDL_HAT_RIGHT
|
slouken@3407
|
310 |
* \sa ::SDL_HAT_LEFTDOWN ::SDL_HAT_DOWN ::SDL_HAT_RIGHTDOWN
|
slouken@7191
|
311 |
*
|
slouken@3407
|
312 |
* Note that zero means the POV is centered.
|
slouken@1895
|
313 |
*/
|
slouken@4429
|
314 |
Uint8 padding1;
|
slouken@6949
|
315 |
Uint8 padding2;
|
slouken@0
|
316 |
} SDL_JoyHatEvent;
|
slouken@0
|
317 |
|
slouken@1895
|
318 |
/**
|
slouken@3407
|
319 |
* \brief Joystick button event structure (event.jbutton.*)
|
slouken@1895
|
320 |
*/
|
slouken@1895
|
321 |
typedef struct SDL_JoyButtonEvent
|
slouken@1895
|
322 |
{
|
slouken@4429
|
323 |
Uint32 type; /**< ::SDL_JOYBUTTONDOWN or ::SDL_JOYBUTTONUP */
|
slouken@7191
|
324 |
Uint32 timestamp;
|
slouken@6974
|
325 |
SDL_JoystickID which; /**< The joystick instance id */
|
slouken@1895
|
326 |
Uint8 button; /**< The joystick button index */
|
slouken@3407
|
327 |
Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */
|
slouken@4429
|
328 |
Uint8 padding1;
|
slouken@6949
|
329 |
Uint8 padding2;
|
slouken@0
|
330 |
} SDL_JoyButtonEvent;
|
slouken@0
|
331 |
|
slouken@6690
|
332 |
/**
|
slouken@6690
|
333 |
* \brief Joystick device event structure (event.jdevice.*)
|
slouken@6690
|
334 |
*/
|
slouken@6690
|
335 |
typedef struct SDL_JoyDeviceEvent
|
slouken@6690
|
336 |
{
|
slouken@7191
|
337 |
Uint32 type; /**< ::SDL_JOYDEVICEADDED or ::SDL_JOYDEVICEREMOVED */
|
slouken@7191
|
338 |
Uint32 timestamp;
|
slouken@7191
|
339 |
Sint32 which; /**< The joystick device index for the ADDED event, instance id for the REMOVED event */
|
slouken@6690
|
340 |
} SDL_JoyDeviceEvent;
|
slouken@6690
|
341 |
|
slouken@6690
|
342 |
|
slouken@6690
|
343 |
/**
|
slouken@6690
|
344 |
* \brief Game controller axis motion event structure (event.caxis.*)
|
slouken@6690
|
345 |
*/
|
slouken@6690
|
346 |
typedef struct SDL_ControllerAxisEvent
|
slouken@6690
|
347 |
{
|
slouken@6690
|
348 |
Uint32 type; /**< ::SDL_CONTROLLERAXISMOTION */
|
slouken@7191
|
349 |
Uint32 timestamp;
|
slouken@6974
|
350 |
SDL_JoystickID which; /**< The joystick instance id */
|
slouken@6949
|
351 |
Uint8 axis; /**< The controller axis (SDL_GameControllerAxis) */
|
slouken@6949
|
352 |
Uint8 padding1;
|
slouken@6949
|
353 |
Uint8 padding2;
|
slouken@6949
|
354 |
Uint8 padding3;
|
slouken@6949
|
355 |
Sint16 value; /**< The axis value (range: -32768 to 32767) */
|
slouken@6949
|
356 |
Uint16 padding4;
|
slouken@6690
|
357 |
} SDL_ControllerAxisEvent;
|
slouken@6690
|
358 |
|
slouken@6690
|
359 |
|
slouken@6690
|
360 |
/**
|
slouken@6690
|
361 |
* \brief Game controller button event structure (event.cbutton.*)
|
slouken@6690
|
362 |
*/
|
slouken@6690
|
363 |
typedef struct SDL_ControllerButtonEvent
|
slouken@6690
|
364 |
{
|
slouken@6690
|
365 |
Uint32 type; /**< ::SDL_CONTROLLERBUTTONDOWN or ::SDL_CONTROLLERBUTTONUP */
|
slouken@7191
|
366 |
Uint32 timestamp;
|
slouken@6974
|
367 |
SDL_JoystickID which; /**< The joystick instance id */
|
slouken@6949
|
368 |
Uint8 button; /**< The controller button (SDL_GameControllerButton) */
|
slouken@6690
|
369 |
Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */
|
slouken@6949
|
370 |
Uint8 padding1;
|
slouken@6949
|
371 |
Uint8 padding2;
|
slouken@6690
|
372 |
} SDL_ControllerButtonEvent;
|
slouken@6690
|
373 |
|
slouken@6690
|
374 |
|
slouken@6690
|
375 |
/**
|
slouken@6690
|
376 |
* \brief Controller device event structure (event.cdevice.*)
|
slouken@6690
|
377 |
*/
|
slouken@6690
|
378 |
typedef struct SDL_ControllerDeviceEvent
|
slouken@6690
|
379 |
{
|
slouken@7191
|
380 |
Uint32 type; /**< ::SDL_CONTROLLERDEVICEADDED, ::SDL_CONTROLLERDEVICEREMOVED, or ::SDL_CONTROLLERDEVICEREMAPPED */
|
slouken@7191
|
381 |
Uint32 timestamp;
|
slouken@7191
|
382 |
Sint32 which; /**< The joystick device index for the ADDED event, instance id for the REMOVED or REMAPPED event */
|
slouken@6690
|
383 |
} SDL_ControllerDeviceEvent;
|
slouken@6690
|
384 |
|
jim@4641
|
385 |
|
jim@4641
|
386 |
/**
|
slouken@6951
|
387 |
* \brief Touch finger event structure (event.tfinger.*)
|
jim@4641
|
388 |
*/
|
jim@4641
|
389 |
typedef struct SDL_TouchFingerEvent
|
jim@4641
|
390 |
{
|
slouken@6949
|
391 |
Uint32 type; /**< ::SDL_FINGERMOTION or ::SDL_FINGERDOWN or ::SDL_FINGERUP */
|
slouken@6114
|
392 |
Uint32 timestamp;
|
slouken@6949
|
393 |
SDL_TouchID touchId; /**< The touch device id */
|
jimtla@4678
|
394 |
SDL_FingerID fingerId;
|
slouken@6951
|
395 |
float x; /**< Normalized in the range 0...1 */
|
slouken@6951
|
396 |
float y; /**< Normalized in the range 0...1 */
|
slouken@6951
|
397 |
float dx; /**< Normalized in the range 0...1 */
|
slouken@6951
|
398 |
float dy; /**< Normalized in the range 0...1 */
|
slouken@6951
|
399 |
float pressure; /**< Normalized in the range 0...1 */
|
jim@4641
|
400 |
} SDL_TouchFingerEvent;
|
jim@4641
|
401 |
|
jim@4641
|
402 |
|
jim@4641
|
403 |
/**
|
slouken@5009
|
404 |
* \brief Multiple Finger Gesture Event (event.mgesture.*)
|
jim@4657
|
405 |
*/
|
jim@4657
|
406 |
typedef struct SDL_MultiGestureEvent
|
jim@4657
|
407 |
{
|
jim@4657
|
408 |
Uint32 type; /**< ::SDL_MULTIGESTURE */
|
slouken@6114
|
409 |
Uint32 timestamp;
|
slouken@6951
|
410 |
SDL_TouchID touchId; /**< The touch device index */
|
jim@4657
|
411 |
float dTheta;
|
jim@4657
|
412 |
float dDist;
|
slouken@6951
|
413 |
float x;
|
slouken@7191
|
414 |
float y;
|
jim@4683
|
415 |
Uint16 numFingers;
|
jim@4683
|
416 |
Uint16 padding;
|
jim@4657
|
417 |
} SDL_MultiGestureEvent;
|
jim@4657
|
418 |
|
slouken@6951
|
419 |
|
philipp@7309
|
420 |
/**
|
philipp@7309
|
421 |
* \brief Dollar Gesture Event (event.dgesture.*)
|
philipp@7309
|
422 |
*/
|
slouken@5014
|
423 |
typedef struct SDL_DollarGestureEvent
|
jim@4658
|
424 |
{
|
jim@4658
|
425 |
Uint32 type; /**< ::SDL_DOLLARGESTURE */
|
slouken@6114
|
426 |
Uint32 timestamp;
|
slouken@6951
|
427 |
SDL_TouchID touchId; /**< The touch device id */
|
jimtla@4678
|
428 |
SDL_GestureID gestureId;
|
jim@4689
|
429 |
Uint32 numFingers;
|
jim@4658
|
430 |
float error;
|
slouken@6951
|
431 |
float x; /**< Normalized center of gesture */
|
slouken@6951
|
432 |
float y; /**< Normalized center of gesture */
|
jim@4658
|
433 |
} SDL_DollarGestureEvent;
|
jim@4658
|
434 |
|
jim@4657
|
435 |
|
slouken@1895
|
436 |
/**
|
slouken@6091
|
437 |
* \brief An event used to request a file open by the system (event.drop.*)
|
slouken@6091
|
438 |
* This event is disabled by default, you can enable it with SDL_EventState()
|
slouken@6091
|
439 |
* \note If you enable this event, you must free the filename in the event.
|
slouken@6091
|
440 |
*/
|
slouken@6091
|
441 |
typedef struct SDL_DropEvent
|
slouken@6091
|
442 |
{
|
slouken@6091
|
443 |
Uint32 type; /**< ::SDL_DROPFILE */
|
slouken@6114
|
444 |
Uint32 timestamp;
|
slouken@6091
|
445 |
char *file; /**< The file name, which should be freed with SDL_free() */
|
slouken@6091
|
446 |
} SDL_DropEvent;
|
slouken@6091
|
447 |
|
slouken@6091
|
448 |
|
slouken@6091
|
449 |
/**
|
slouken@3407
|
450 |
* \brief The "quit requested" event
|
slouken@0
|
451 |
*/
|
slouken@1895
|
452 |
typedef struct SDL_QuitEvent
|
slouken@1895
|
453 |
{
|
slouken@4429
|
454 |
Uint32 type; /**< ::SDL_QUIT */
|
slouken@6114
|
455 |
Uint32 timestamp;
|
slouken@1895
|
456 |
} SDL_QuitEvent;
|
slouken@1895
|
457 |
|
slouken@7190
|
458 |
/**
|
slouken@7190
|
459 |
* \brief OS Specific event
|
slouken@7190
|
460 |
*/
|
slouken@7190
|
461 |
typedef struct SDL_OSEvent
|
slouken@7190
|
462 |
{
|
slouken@7190
|
463 |
Uint32 type; /**< ::SDL_QUIT */
|
slouken@7190
|
464 |
Uint32 timestamp;
|
slouken@7190
|
465 |
} SDL_OSEvent;
|
slouken@5009
|
466 |
|
slouken@1895
|
467 |
/**
|
slouken@3407
|
468 |
* \brief A user-defined event type (event.user.*)
|
slouken@1895
|
469 |
*/
|
slouken@1895
|
470 |
typedef struct SDL_UserEvent
|
slouken@1895
|
471 |
{
|
philipp@7278
|
472 |
Uint32 type; /**< ::SDL_USEREVENT through ::SDL_LASTEVENT-1 */
|
slouken@6114
|
473 |
Uint32 timestamp;
|
slouken@4429
|
474 |
Uint32 windowID; /**< The associated window if any */
|
slouken@6950
|
475 |
Sint32 code; /**< User defined event code */
|
slouken@4429
|
476 |
void *data1; /**< User defined data pointer */
|
slouken@4429
|
477 |
void *data2; /**< User defined data pointer */
|
slouken@1895
|
478 |
} SDL_UserEvent;
|
slouken@1895
|
479 |
|
slouken@5009
|
480 |
|
slouken@1895
|
481 |
struct SDL_SysWMmsg;
|
slouken@1895
|
482 |
typedef struct SDL_SysWMmsg SDL_SysWMmsg;
|
slouken@3407
|
483 |
|
slouken@3407
|
484 |
/**
|
slouken@3407
|
485 |
* \brief A video driver dependent system event (event.syswm.*)
|
slouken@6091
|
486 |
* This event is disabled by default, you can enable it with SDL_EventState()
|
slouken@6091
|
487 |
*
|
slouken@3407
|
488 |
* \note If you want to use this event, you should include SDL_syswm.h.
|
slouken@3407
|
489 |
*/
|
slouken@1895
|
490 |
typedef struct SDL_SysWMEvent
|
slouken@1895
|
491 |
{
|
slouken@4429
|
492 |
Uint32 type; /**< ::SDL_SYSWMEVENT */
|
slouken@6114
|
493 |
Uint32 timestamp;
|
slouken@1895
|
494 |
SDL_SysWMmsg *msg; /**< driver dependent data, defined in SDL_syswm.h */
|
slouken@1895
|
495 |
} SDL_SysWMEvent;
|
slouken@1895
|
496 |
|
slouken@1895
|
497 |
/**
|
slouken@3407
|
498 |
* \brief General event structure
|
slouken@1895
|
499 |
*/
|
slouken@1895
|
500 |
typedef union SDL_Event
|
slouken@1895
|
501 |
{
|
slouken@4429
|
502 |
Uint32 type; /**< Event type, shared with all events */
|
dludwig@7082
|
503 |
SDL_CommonEvent common; /**< Common event data */
|
slouken@1895
|
504 |
SDL_WindowEvent window; /**< Window event data */
|
slouken@1895
|
505 |
SDL_KeyboardEvent key; /**< Keyboard event data */
|
slouken@3280
|
506 |
SDL_TextEditingEvent edit; /**< Text editing event data */
|
bob@2300
|
507 |
SDL_TextInputEvent text; /**< Text input event data */
|
slouken@1895
|
508 |
SDL_MouseMotionEvent motion; /**< Mouse motion event data */
|
slouken@1895
|
509 |
SDL_MouseButtonEvent button; /**< Mouse button event data */
|
bob@2300
|
510 |
SDL_MouseWheelEvent wheel; /**< Mouse wheel event data */
|
slouken@1895
|
511 |
SDL_JoyAxisEvent jaxis; /**< Joystick axis event data */
|
slouken@1895
|
512 |
SDL_JoyBallEvent jball; /**< Joystick ball event data */
|
slouken@1895
|
513 |
SDL_JoyHatEvent jhat; /**< Joystick hat event data */
|
slouken@1895
|
514 |
SDL_JoyButtonEvent jbutton; /**< Joystick button event data */
|
slouken@6690
|
515 |
SDL_JoyDeviceEvent jdevice; /**< Joystick device change event data */
|
slouken@7191
|
516 |
SDL_ControllerAxisEvent caxis; /**< Game Controller axis event data */
|
slouken@7191
|
517 |
SDL_ControllerButtonEvent cbutton; /**< Game Controller button event data */
|
slouken@7191
|
518 |
SDL_ControllerDeviceEvent cdevice; /**< Game Controller device event data */
|
slouken@1895
|
519 |
SDL_QuitEvent quit; /**< Quit request event data */
|
slouken@1895
|
520 |
SDL_UserEvent user; /**< Custom event data */
|
slouken@1895
|
521 |
SDL_SysWMEvent syswm; /**< System dependent window event data */
|
jim@4641
|
522 |
SDL_TouchFingerEvent tfinger; /**< Touch finger event data */
|
slouken@6951
|
523 |
SDL_MultiGestureEvent mgesture; /**< Gesture event data */
|
slouken@6951
|
524 |
SDL_DollarGestureEvent dgesture; /**< Gesture event data */
|
slouken@6091
|
525 |
SDL_DropEvent drop; /**< Drag and drop event data */
|
slouken@6595
|
526 |
|
slouken@6595
|
527 |
/* This is necessary for ABI compatibility between Visual C++ and GCC
|
slouken@6595
|
528 |
Visual C++ will respect the push pack pragma and use 52 bytes for
|
slouken@6595
|
529 |
this structure, and GCC will use the alignment of the largest datatype
|
slouken@6595
|
530 |
within the union, which is 8 bytes.
|
slouken@6595
|
531 |
|
slouken@6595
|
532 |
So... we'll add padding to force the size to be 56 bytes for both.
|
slouken@6595
|
533 |
*/
|
slouken@6595
|
534 |
Uint8 padding[56];
|
slouken@0
|
535 |
} SDL_Event;
|
slouken@0
|
536 |
|
slouken@0
|
537 |
|
slouken@0
|
538 |
/* Function prototypes */
|
slouken@0
|
539 |
|
slouken@3407
|
540 |
/**
|
slouken@3407
|
541 |
* Pumps the event loop, gathering events from the input devices.
|
slouken@7191
|
542 |
*
|
slouken@3407
|
543 |
* This function updates the event queue and internal input device state.
|
slouken@7191
|
544 |
*
|
slouken@3407
|
545 |
* This should only be run in the thread that sets the video mode.
|
slouken@3407
|
546 |
*/
|
slouken@337
|
547 |
extern DECLSPEC void SDLCALL SDL_PumpEvents(void);
|
slouken@0
|
548 |
|
gabomdq@7678
|
549 |
/* @{ */
|
slouken@1895
|
550 |
typedef enum
|
slouken@1895
|
551 |
{
|
slouken@1895
|
552 |
SDL_ADDEVENT,
|
slouken@1895
|
553 |
SDL_PEEKEVENT,
|
slouken@1895
|
554 |
SDL_GETEVENT
|
slouken@0
|
555 |
} SDL_eventaction;
|
slouken@3407
|
556 |
|
slouken@3407
|
557 |
/**
|
slouken@3407
|
558 |
* Checks the event queue for messages and optionally returns them.
|
slouken@7191
|
559 |
*
|
slouken@3407
|
560 |
* If \c action is ::SDL_ADDEVENT, up to \c numevents events will be added to
|
slouken@3407
|
561 |
* the back of the event queue.
|
slouken@7191
|
562 |
*
|
slouken@3407
|
563 |
* If \c action is ::SDL_PEEKEVENT, up to \c numevents events at the front
|
slouken@4635
|
564 |
* of the event queue, within the specified minimum and maximum type,
|
slouken@4635
|
565 |
* will be returned and will not be removed from the queue.
|
slouken@7191
|
566 |
*
|
slouken@7191
|
567 |
* If \c action is ::SDL_GETEVENT, up to \c numevents events at the front
|
slouken@4635
|
568 |
* of the event queue, within the specified minimum and maximum type,
|
slouken@4635
|
569 |
* will be returned and will be removed from the queue.
|
slouken@7191
|
570 |
*
|
slouken@3407
|
571 |
* \return The number of events actually stored, or -1 if there was an error.
|
slouken@7191
|
572 |
*
|
slouken@3407
|
573 |
* This function is thread-safe.
|
slouken@3407
|
574 |
*/
|
slouken@1895
|
575 |
extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event * events, int numevents,
|
slouken@1895
|
576 |
SDL_eventaction action,
|
slouken@4429
|
577 |
Uint32 minType, Uint32 maxType);
|
gabomdq@7678
|
578 |
/* @} */
|
slouken@1895
|
579 |
|
slouken@3407
|
580 |
/**
|
slouken@3407
|
581 |
* Checks to see if certain event types are in the event queue.
|
slouken@1895
|
582 |
*/
|
slouken@4429
|
583 |
extern DECLSPEC SDL_bool SDLCALL SDL_HasEvent(Uint32 type);
|
slouken@4429
|
584 |
extern DECLSPEC SDL_bool SDLCALL SDL_HasEvents(Uint32 minType, Uint32 maxType);
|
slouken@4429
|
585 |
|
slouken@4429
|
586 |
/**
|
slouken@4429
|
587 |
* This function clears events from the event queue
|
slouken@9002
|
588 |
* This function only affects currently queued events. If you want to make
|
slouken@9002
|
589 |
* sure that all pending OS events are flushed, you can call SDL_PumpEvents()
|
slouken@9002
|
590 |
* on the main thread immediately before the flush call.
|
slouken@4429
|
591 |
*/
|
slouken@4429
|
592 |
extern DECLSPEC void SDLCALL SDL_FlushEvent(Uint32 type);
|
slouken@4429
|
593 |
extern DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType);
|
slouken@0
|
594 |
|
slouken@3407
|
595 |
/**
|
slouken@3407
|
596 |
* \brief Polls for currently pending events.
|
slouken@7191
|
597 |
*
|
slouken@3407
|
598 |
* \return 1 if there are any pending events, or 0 if there are none available.
|
slouken@7191
|
599 |
*
|
slouken@7191
|
600 |
* \param event If not NULL, the next event is removed from the queue and
|
slouken@3407
|
601 |
* stored in that area.
|
slouken@0
|
602 |
*/
|
slouken@1895
|
603 |
extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event * event);
|
slouken@0
|
604 |
|
slouken@3407
|
605 |
/**
|
slouken@3407
|
606 |
* \brief Waits indefinitely for the next available event.
|
slouken@7191
|
607 |
*
|
slouken@3407
|
608 |
* \return 1, or 0 if there was an error while waiting for events.
|
slouken@7191
|
609 |
*
|
slouken@7191
|
610 |
* \param event If not NULL, the next event is removed from the queue and
|
slouken@3407
|
611 |
* stored in that area.
|
slouken@0
|
612 |
*/
|
slouken@1895
|
613 |
extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event * event);
|
slouken@0
|
614 |
|
slouken@3407
|
615 |
/**
|
slouken@7191
|
616 |
* \brief Waits until the specified timeout (in milliseconds) for the next
|
slouken@3407
|
617 |
* available event.
|
slouken@7191
|
618 |
*
|
slouken@3407
|
619 |
* \return 1, or 0 if there was an error while waiting for events.
|
slouken@7191
|
620 |
*
|
slouken@7191
|
621 |
* \param event If not NULL, the next event is removed from the queue and
|
slouken@3407
|
622 |
* stored in that area.
|
philipp@7188
|
623 |
* \param timeout The timeout (in milliseconds) to wait for next event.
|
slouken@3072
|
624 |
*/
|
slouken@3072
|
625 |
extern DECLSPEC int SDLCALL SDL_WaitEventTimeout(SDL_Event * event,
|
slouken@3072
|
626 |
int timeout);
|
slouken@3072
|
627 |
|
slouken@3407
|
628 |
/**
|
slouken@3407
|
629 |
* \brief Add an event to the event queue.
|
slouken@7191
|
630 |
*
|
slouken@7191
|
631 |
* \return 1 on success, 0 if the event was filtered, or -1 if the event queue
|
slouken@3407
|
632 |
* was full or there was some other error.
|
slouken@0
|
633 |
*/
|
slouken@1895
|
634 |
extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event * event);
|
slouken@0
|
635 |
|
slouken@3407
|
636 |
typedef int (SDLCALL * SDL_EventFilter) (void *userdata, SDL_Event * event);
|
slouken@0
|
637 |
|
slouken@3407
|
638 |
/**
|
slouken@3407
|
639 |
* Sets up a filter to process all events before they change internal state and
|
slouken@3407
|
640 |
* are posted to the internal event queue.
|
slouken@7191
|
641 |
*
|
philipp@7125
|
642 |
* The filter is prototyped as:
|
slouken@3407
|
643 |
* \code
|
slouken@3407
|
644 |
* int SDL_EventFilter(void *userdata, SDL_Event * event);
|
slouken@3407
|
645 |
* \endcode
|
slouken@3407
|
646 |
*
|
slouken@3407
|
647 |
* If the filter returns 1, then the event will be added to the internal queue.
|
slouken@7191
|
648 |
* If it returns 0, then the event will be dropped from the queue, but the
|
slouken@3407
|
649 |
* internal state will still be updated. This allows selective filtering of
|
slouken@3407
|
650 |
* dynamically arriving events.
|
slouken@7191
|
651 |
*
|
slouken@7191
|
652 |
* \warning Be very careful of what you do in the event filter function, as
|
slouken@3407
|
653 |
* it may run in a different thread!
|
slouken@7191
|
654 |
*
|
philipp@7278
|
655 |
* There is one caveat when dealing with the ::SDL_QuitEvent event type. The
|
slouken@3407
|
656 |
* event filter is only called when the window manager desires to close the
|
slouken@3407
|
657 |
* application window. If the event filter returns 1, then the window will
|
slouken@3407
|
658 |
* be closed, otherwise the window will remain open if possible.
|
slouken@3407
|
659 |
*
|
slouken@3407
|
660 |
* If the quit event is generated by an interrupt signal, it will bypass the
|
slouken@3407
|
661 |
* internal queue and be delivered to the application at the next event poll.
|
slouken@3407
|
662 |
*/
|
slouken@1895
|
663 |
extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter,
|
slouken@1895
|
664 |
void *userdata);
|
slouken@0
|
665 |
|
slouken@3407
|
666 |
/**
|
slouken@3407
|
667 |
* Return the current event filter - can be used to "chain" filters.
|
slouken@3407
|
668 |
* If there is no event filter set, this function returns SDL_FALSE.
|
slouken@3407
|
669 |
*/
|
slouken@1895
|
670 |
extern DECLSPEC SDL_bool SDLCALL SDL_GetEventFilter(SDL_EventFilter * filter,
|
slouken@1895
|
671 |
void **userdata);
|
slouken@1895
|
672 |
|
slouken@3407
|
673 |
/**
|
slouken@5146
|
674 |
* Add a function which is called when an event is added to the queue.
|
slouken@5146
|
675 |
*/
|
slouken@5146
|
676 |
extern DECLSPEC void SDLCALL SDL_AddEventWatch(SDL_EventFilter filter,
|
slouken@5146
|
677 |
void *userdata);
|
slouken@5146
|
678 |
|
slouken@5146
|
679 |
/**
|
slouken@5146
|
680 |
* Remove an event watch function added with SDL_AddEventWatch()
|
slouken@5146
|
681 |
*/
|
slouken@5146
|
682 |
extern DECLSPEC void SDLCALL SDL_DelEventWatch(SDL_EventFilter filter,
|
slouken@5146
|
683 |
void *userdata);
|
slouken@5146
|
684 |
|
slouken@5146
|
685 |
/**
|
slouken@3407
|
686 |
* Run the filter function on the current event queue, removing any
|
slouken@3407
|
687 |
* events for which the filter returns 0.
|
slouken@3407
|
688 |
*/
|
slouken@1895
|
689 |
extern DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter,
|
slouken@1895
|
690 |
void *userdata);
|
slouken@0
|
691 |
|
gabomdq@7678
|
692 |
/* @{ */
|
slouken@7191
|
693 |
#define SDL_QUERY -1
|
slouken@7191
|
694 |
#define SDL_IGNORE 0
|
slouken@7191
|
695 |
#define SDL_DISABLE 0
|
slouken@7191
|
696 |
#define SDL_ENABLE 1
|
slouken@3407
|
697 |
|
slouken@3407
|
698 |
/**
|
slouken@3407
|
699 |
* This function allows you to set the state of processing certain events.
|
slouken@7191
|
700 |
* - If \c state is set to ::SDL_IGNORE, that event will be automatically
|
slouken@3407
|
701 |
* dropped from the event queue and will not event be filtered.
|
slouken@7191
|
702 |
* - If \c state is set to ::SDL_ENABLE, that event will be processed
|
slouken@3407
|
703 |
* normally.
|
slouken@7191
|
704 |
* - If \c state is set to ::SDL_QUERY, SDL_EventState() will return the
|
slouken@3407
|
705 |
* current processing state of the specified event.
|
slouken@3407
|
706 |
*/
|
slouken@4429
|
707 |
extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint32 type, int state);
|
gabomdq@7678
|
708 |
/* @} */
|
slouken@4429
|
709 |
#define SDL_GetEventState(type) SDL_EventState(type, SDL_QUERY)
|
slouken@4429
|
710 |
|
slouken@4429
|
711 |
/**
|
slouken@4429
|
712 |
* This function allocates a set of user-defined events, and returns
|
slouken@4429
|
713 |
* the beginning event number for that set of events.
|
slouken@4429
|
714 |
*
|
slouken@4429
|
715 |
* If there aren't enough user-defined events left, this function
|
slouken@4429
|
716 |
* returns (Uint32)-1
|
slouken@4429
|
717 |
*/
|
slouken@4429
|
718 |
extern DECLSPEC Uint32 SDLCALL SDL_RegisterEvents(int numevents);
|
slouken@0
|
719 |
|
slouken@0
|
720 |
/* Ends C function definitions when using C++ */
|
slouken@0
|
721 |
#ifdef __cplusplus
|
slouken@0
|
722 |
}
|
slouken@0
|
723 |
#endif
|
slouken@0
|
724 |
#include "close_code.h"
|
slouken@0
|
725 |
|
slouken@0
|
726 |
#endif /* _SDL_events_h */
|
slouken@1895
|
727 |
|
slouken@1895
|
728 |
/* vi: set ts=4 sw=4 expandtab: */
|