Skip to content
This repository has been archived by the owner on Feb 11, 2021. It is now read-only.

Latest commit

 

History

History
1136 lines (976 loc) · 29.6 KB

SDL_render.c

File metadata and controls

1136 lines (976 loc) · 29.6 KB
 
1
2
/*
SDL - Simple DirectMedia Layer
Feb 12, 2011
Feb 12, 2011
3
Copyright (C) 1997-2011 Sam Lantinga
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
/* The SDL 2D rendering system */
Feb 5, 2011
Feb 5, 2011
26
#include "SDL_hints.h"
Feb 8, 2011
Feb 8, 2011
27
#include "SDL_log.h"
28
29
30
#include "SDL_render.h"
#include "SDL_sysrender.h"
#include "../video/SDL_pixels_c.h"
Feb 5, 2011
Feb 5, 2011
31
#include "software/SDL_render_sw_c.h"
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
#define CHECK_RENDERER_MAGIC(renderer, retval) \
if (!renderer || renderer->magic != &renderer_magic) { \
SDL_SetError("Invalid renderer"); \
return retval; \
}
#define CHECK_TEXTURE_MAGIC(texture, retval) \
if (!texture || texture->magic != &texture_magic) { \
SDL_SetError("Invalid texture"); \
return retval; \
}
static const SDL_RenderDriver *render_drivers[] = {
Feb 8, 2011
Feb 8, 2011
48
#if !SDL_RENDER_DISABLED
49
50
51
52
53
54
#if SDL_VIDEO_RENDER_D3D
&D3D_RenderDriver,
#endif
#if SDL_VIDEO_RENDER_OGL
&GL_RenderDriver,
#endif
Feb 6, 2011
Feb 6, 2011
55
56
#if SDL_VIDEO_RENDER_OGL_ES2
&GLES2_RenderDriver,
Feb 6, 2011
Feb 6, 2011
57
#endif
Feb 6, 2011
Feb 6, 2011
58
59
60
#if SDL_VIDEO_RENDER_OGL_ES
&GLES_RenderDriver,
#endif
Feb 6, 2011
Feb 6, 2011
61
62
#if SDL_VIDEO_RENDER_DIRECTFB
&DirectFB_RenderDriver,
Feb 12, 2011
Feb 12, 2011
63
64
65
#endif
#if SDL_VIDEO_RENDER_NDS
&NDS_RenderDriver,
66
67
#endif
&SW_RenderDriver
Feb 8, 2011
Feb 8, 2011
68
#endif /* !SDL_RENDER_DISABLED */
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
};
static char renderer_magic;
static char texture_magic;
int
SDL_GetNumRenderDrivers(void)
{
return SDL_arraysize(render_drivers);
}
int
SDL_GetRenderDriverInfo(int index, SDL_RendererInfo * info)
{
if (index < 0 || index >= SDL_GetNumRenderDrivers()) {
SDL_SetError("index must be in the range of 0 - %d",
SDL_GetNumRenderDrivers() - 1);
return -1;
}
*info = render_drivers[index]->info;
return 0;
}
static int
SDL_RendererEventWatch(void *userdata, SDL_Event *event)
{
SDL_Renderer *renderer = (SDL_Renderer *)userdata;
if (event->type == SDL_WINDOWEVENT && renderer->WindowEvent) {
SDL_Window *window = SDL_GetWindowFromID(event->window.windowID);
if (window == renderer->window) {
renderer->WindowEvent(renderer, &event->window);
}
}
return 0;
}
SDL_Renderer *
SDL_CreateRenderer(SDL_Window * window, int index, Uint32 flags)
{
SDL_Renderer *renderer = NULL;
int n = SDL_GetNumRenderDrivers();
Feb 5, 2011
Feb 5, 2011
110
const char *hint;
Feb 5, 2011
Feb 5, 2011
112
113
114
115
116
117
118
119
hint = SDL_GetHint(SDL_HINT_RENDER_VSYNC);
if (hint) {
if (*hint == '0') {
flags &= ~SDL_RENDERER_PRESENTVSYNC;
} else {
flags |= SDL_RENDERER_PRESENTVSYNC;
}
}
Feb 5, 2011
Feb 5, 2011
121
122
123
if (index < 0) {
hint = SDL_GetHint(SDL_HINT_RENDER_DRIVER);
if (hint) {
124
125
126
for (index = 0; index < n; ++index) {
const SDL_RenderDriver *driver = render_drivers[index];
Feb 5, 2011
Feb 5, 2011
127
if (SDL_strcasecmp(hint, driver->info.name) == 0) {
128
129
130
131
132
/* Create a new renderer instance */
renderer = driver->CreateRenderer(window, flags);
break;
}
}
Feb 5, 2011
Feb 5, 2011
133
134
135
}
if (!renderer) {
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
for (index = 0; index < n; ++index) {
const SDL_RenderDriver *driver = render_drivers[index];
if ((driver->info.flags & flags) == flags) {
/* Create a new renderer instance */
renderer = driver->CreateRenderer(window, flags);
if (renderer) {
/* Yay, we got one! */
break;
}
}
}
}
if (index == n) {
SDL_SetError("Couldn't find matching render driver");
return NULL;
}
} else {
if (index >= SDL_GetNumRenderDrivers()) {
SDL_SetError("index must be -1 or in the range of 0 - %d",
SDL_GetNumRenderDrivers() - 1);
return NULL;
}
/* Create a new renderer instance */
renderer = render_drivers[index]->CreateRenderer(window, flags);
}
if (renderer) {
renderer->magic = &renderer_magic;
Feb 3, 2011
Feb 3, 2011
165
renderer->window = window;
166
167
SDL_AddEventWatch(SDL_RendererEventWatch, renderer);
Feb 8, 2011
Feb 8, 2011
168
169
170
SDL_LogInfo(SDL_LOG_CATEGORY_RENDER,
"Created renderer: %s", renderer->info.name);
171
172
173
174
}
return renderer;
}
Feb 3, 2011
Feb 3, 2011
175
176
177
SDL_Renderer *
SDL_CreateSoftwareRenderer(SDL_Surface * surface)
{
Feb 8, 2011
Feb 8, 2011
178
#if !SDL_RENDER_DISABLED
Feb 3, 2011
Feb 3, 2011
179
return SW_CreateRendererForSurface(surface);
Feb 8, 2011
Feb 8, 2011
180
181
182
183
#else
SDL_SetError("SDL not built with rendering support");
return NULL;
#endif /* !SDL_RENDER_DISABLED */
Feb 3, 2011
Feb 3, 2011
184
185
}
186
187
188
189
190
191
192
193
194
int
SDL_GetRendererInfo(SDL_Renderer * renderer, SDL_RendererInfo * info)
{
CHECK_RENDERER_MAGIC(renderer, -1);
*info = renderer->info;
return 0;
}
Feb 3, 2011
Feb 3, 2011
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
static SDL_bool
IsSupportedFormat(SDL_Renderer * renderer, Uint32 format)
{
Uint32 i;
for (i = 0; i < renderer->info.num_texture_formats; ++i) {
if (renderer->info.texture_formats[i] == format) {
return SDL_TRUE;
}
}
return SDL_FALSE;
}
static Uint32
GetClosestSupportedFormat(SDL_Renderer * renderer, Uint32 format)
{
Uint32 i;
Feb 12, 2011
Feb 12, 2011
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
if (SDL_ISPIXELFORMAT_FOURCC(format)) {
/* Look for an exact match */
for (i = 0; i < renderer->info.num_texture_formats; ++i) {
if (renderer->info.texture_formats[i] == format) {
return renderer->info.texture_formats[i];
}
}
} else {
SDL_bool hasAlpha = SDL_ISPIXELFORMAT_ALPHA(format);
/* We just want to match the first format that has the same channels */
for (i = 0; i < renderer->info.num_texture_formats; ++i) {
if (SDL_ISPIXELFORMAT_ALPHA(renderer->info.texture_formats[i]) == hasAlpha) {
return renderer->info.texture_formats[i];
}
Feb 3, 2011
Feb 3, 2011
228
229
230
231
232
}
}
return renderer->info.texture_formats[0];
}
233
234
235
236
237
238
239
SDL_Texture *
SDL_CreateTexture(SDL_Renderer * renderer, Uint32 format, int access, int w, int h)
{
SDL_Texture *texture;
CHECK_RENDERER_MAGIC(renderer, NULL);
Feb 3, 2011
Feb 3, 2011
240
241
242
243
if (SDL_ISPIXELFORMAT_INDEXED(format)) {
SDL_SetError("Palettized textures are not supported");
return NULL;
}
244
245
if (w <= 0 || h <= 0) {
SDL_SetError("Texture dimensions can't be 0");
Feb 3, 2011
Feb 3, 2011
246
return NULL;
247
248
249
250
}
texture = (SDL_Texture *) SDL_calloc(1, sizeof(*texture));
if (!texture) {
SDL_OutOfMemory();
Feb 3, 2011
Feb 3, 2011
251
return NULL;
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
}
texture->magic = &texture_magic;
texture->format = format;
texture->access = access;
texture->w = w;
texture->h = h;
texture->r = 255;
texture->g = 255;
texture->b = 255;
texture->a = 255;
texture->renderer = renderer;
texture->next = renderer->textures;
if (renderer->textures) {
renderer->textures->prev = texture;
}
renderer->textures = texture;
Feb 3, 2011
Feb 3, 2011
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
if (IsSupportedFormat(renderer, format)) {
if (renderer->CreateTexture(renderer, texture) < 0) {
SDL_DestroyTexture(texture);
return 0;
}
} else {
texture->native = SDL_CreateTexture(renderer,
GetClosestSupportedFormat(renderer, format),
access, w, h);
if (!texture->native) {
SDL_DestroyTexture(texture);
return NULL;
}
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
texture->yuv = SDL_SW_CreateYUVTexture(format, w, h);
if (!texture->yuv) {
SDL_DestroyTexture(texture);
return NULL;
}
} else if (access == SDL_TEXTUREACCESS_STREAMING) {
/* The pitch is 4 byte aligned */
texture->pitch = (((w * SDL_BYTESPERPIXEL(format)) + 3) & ~3);
texture->pixels = SDL_malloc(texture->pitch * h);
if (!texture->pixels) {
SDL_DestroyTexture(texture);
return NULL;
}
}
298
299
300
301
302
}
return texture;
}
SDL_Texture *
Feb 3, 2011
Feb 3, 2011
303
SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface)
Feb 3, 2011
Feb 3, 2011
305
306
307
308
const SDL_PixelFormat *fmt;
SDL_bool needAlpha;
Uint32 i;
Uint32 format;
309
310
int bpp;
Uint32 Rmask, Gmask, Bmask, Amask;
Feb 3, 2011
Feb 3, 2011
311
SDL_Texture *texture;
312
313
314
315
316
317
318
319
CHECK_RENDERER_MAGIC(renderer, NULL);
if (!surface) {
SDL_SetError("SDL_CreateTextureFromSurface() passed NULL surface");
return NULL;
}
Feb 3, 2011
Feb 3, 2011
320
321
322
323
/* See what the best texture format is */
fmt = surface->format;
if (fmt->Amask || SDL_GetColorKey(surface, NULL) == 0) {
needAlpha = SDL_TRUE;
Feb 3, 2011
Feb 3, 2011
325
326
327
328
needAlpha = SDL_FALSE;
}
format = renderer->info.texture_formats[0];
for (i = 0; i < renderer->info.num_texture_formats; ++i) {
Feb 12, 2011
Feb 12, 2011
329
330
if (!SDL_ISPIXELFORMAT_FOURCC(renderer->info.texture_formats[i]) &&
SDL_ISPIXELFORMAT_ALPHA(renderer->info.texture_formats[i]) == needAlpha) {
Feb 3, 2011
Feb 3, 2011
331
332
format = renderer->info.texture_formats[i];
break;
Feb 3, 2011
Feb 3, 2011
336
337
338
339
if (!SDL_PixelFormatEnumToMasks(format, &bpp,
&Rmask, &Gmask, &Bmask, &Amask)) {
SDL_SetError("Unknown pixel format");
return NULL;
Feb 3, 2011
Feb 3, 2011
341
342
343
texture = SDL_CreateTexture(renderer, format, SDL_TEXTUREACCESS_STATIC,
surface->w, surface->h);
Feb 3, 2011
Feb 3, 2011
345
return NULL;
Feb 3, 2011
Feb 3, 2011
347
348
349
350
351
if (bpp == fmt->BitsPerPixel && Rmask == fmt->Rmask && Gmask == fmt->Gmask
&& Bmask == fmt->Bmask && Amask == fmt->Amask) {
if (SDL_MUSTLOCK(surface)) {
SDL_LockSurface(surface);
Feb 3, 2011
Feb 3, 2011
352
SDL_UpdateTexture(texture, NULL, surface->pixels, surface->pitch);
353
354
SDL_UnlockSurface(surface);
} else {
Feb 3, 2011
Feb 3, 2011
355
SDL_UpdateTexture(texture, NULL, surface->pixels, surface->pitch);
356
357
358
}
} else {
SDL_PixelFormat dst_fmt;
Feb 3, 2011
Feb 3, 2011
359
SDL_Surface *temp = NULL;
360
361
362
/* Set up a destination surface for the texture update */
SDL_InitFormat(&dst_fmt, bpp, Rmask, Gmask, Bmask, Amask);
Feb 3, 2011
Feb 3, 2011
363
364
365
366
367
temp = SDL_ConvertSurface(surface, &dst_fmt, 0);
if (temp) {
SDL_UpdateTexture(texture, NULL, temp->pixels, temp->pitch);
SDL_FreeSurface(temp);
} else {
368
SDL_DestroyTexture(texture);
Feb 3, 2011
Feb 3, 2011
369
return NULL;
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
}
}
{
Uint8 r, g, b, a;
SDL_BlendMode blendMode;
SDL_GetSurfaceColorMod(surface, &r, &g, &b);
SDL_SetTextureColorMod(texture, r, g, b);
SDL_GetSurfaceAlphaMod(surface, &a);
SDL_SetTextureAlphaMod(texture, a);
if (SDL_GetColorKey(surface, NULL) == 0) {
/* We converted to a texture with alpha format */
SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND);
} else {
SDL_GetSurfaceBlendMode(surface, &blendMode);
SDL_SetTextureBlendMode(texture, blendMode);
}
}
return texture;
}
int
SDL_QueryTexture(SDL_Texture * texture, Uint32 * format, int *access,
int *w, int *h)
{
CHECK_TEXTURE_MAGIC(texture, -1);
if (format) {
*format = texture->format;
}
if (access) {
*access = texture->access;
}
if (w) {
*w = texture->w;
}
if (h) {
*h = texture->h;
}
return 0;
}
int
SDL_SetTextureColorMod(SDL_Texture * texture, Uint8 r, Uint8 g, Uint8 b)
{
SDL_Renderer *renderer;
CHECK_TEXTURE_MAGIC(texture, -1);
renderer = texture->renderer;
if (r < 255 || g < 255 || b < 255) {
texture->modMode |= SDL_TEXTUREMODULATE_COLOR;
} else {
texture->modMode &= ~SDL_TEXTUREMODULATE_COLOR;
}
texture->r = r;
texture->g = g;
texture->b = b;
Feb 3, 2011
Feb 3, 2011
431
432
433
if (texture->native) {
return SDL_SetTextureColorMod(texture->native, r, g, b);
} else if (renderer->SetTextureColorMod) {
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
return renderer->SetTextureColorMod(renderer, texture);
} else {
return 0;
}
}
int
SDL_GetTextureColorMod(SDL_Texture * texture, Uint8 * r, Uint8 * g,
Uint8 * b)
{
SDL_Renderer *renderer;
CHECK_TEXTURE_MAGIC(texture, -1);
renderer = texture->renderer;
if (r) {
*r = texture->r;
}
if (g) {
*g = texture->g;
}
if (b) {
*b = texture->b;
}
return 0;
}
int
SDL_SetTextureAlphaMod(SDL_Texture * texture, Uint8 alpha)
{
SDL_Renderer *renderer;
CHECK_TEXTURE_MAGIC(texture, -1);
renderer = texture->renderer;
if (alpha < 255) {
texture->modMode |= SDL_TEXTUREMODULATE_ALPHA;
} else {
texture->modMode &= ~SDL_TEXTUREMODULATE_ALPHA;
}
texture->a = alpha;
Feb 3, 2011
Feb 3, 2011
475
476
477
if (texture->native) {
return SDL_SetTextureAlphaMod(texture->native, alpha);
} else if (renderer->SetTextureAlphaMod) {
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
return renderer->SetTextureAlphaMod(renderer, texture);
} else {
return 0;
}
}
int
SDL_GetTextureAlphaMod(SDL_Texture * texture, Uint8 * alpha)
{
CHECK_TEXTURE_MAGIC(texture, -1);
if (alpha) {
*alpha = texture->a;
}
return 0;
}
int
SDL_SetTextureBlendMode(SDL_Texture * texture, SDL_BlendMode blendMode)
{
SDL_Renderer *renderer;
CHECK_TEXTURE_MAGIC(texture, -1);
renderer = texture->renderer;
texture->blendMode = blendMode;
Feb 3, 2011
Feb 3, 2011
504
if (texture->native) {
Feb 5, 2011
Feb 5, 2011
505
return SDL_SetTextureBlendMode(texture->native, blendMode);
Feb 3, 2011
Feb 3, 2011
506
} else if (renderer->SetTextureBlendMode) {
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
return renderer->SetTextureBlendMode(renderer, texture);
} else {
return 0;
}
}
int
SDL_GetTextureBlendMode(SDL_Texture * texture, SDL_BlendMode *blendMode)
{
CHECK_TEXTURE_MAGIC(texture, -1);
if (blendMode) {
*blendMode = texture->blendMode;
}
return 0;
}
Feb 3, 2011
Feb 3, 2011
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
static int
SDL_UpdateTextureYUV(SDL_Texture * texture, const SDL_Rect * rect,
const void *pixels, int pitch)
{
SDL_Texture *native = texture->native;
SDL_Rect full_rect;
if (SDL_SW_UpdateYUVTexture(texture->yuv, rect, pixels, pitch) < 0) {
return -1;
}
full_rect.x = 0;
full_rect.y = 0;
full_rect.w = texture->w;
full_rect.h = texture->h;
rect = &full_rect;
if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
/* We can lock the texture and copy to it */
void *native_pixels;
int native_pitch;
if (SDL_LockTexture(native, rect, &native_pixels, &native_pitch) < 0) {
return -1;
}
SDL_SW_CopyYUVToRGB(texture->yuv, rect, native->format,
rect->w, rect->h, native_pixels, native_pitch);
SDL_UnlockTexture(native);
} else {
/* Use a temporary buffer for updating */
void *temp_pixels;
int temp_pitch;
temp_pitch = (((rect->w * SDL_BYTESPERPIXEL(native->format)) + 3) & ~3);
temp_pixels = SDL_malloc(rect->h * temp_pitch);
if (!temp_pixels) {
SDL_OutOfMemory();
return -1;
}
SDL_SW_CopyYUVToRGB(texture->yuv, rect, native->format,
rect->w, rect->h, temp_pixels, temp_pitch);
SDL_UpdateTexture(native, rect, temp_pixels, temp_pitch);
SDL_free(temp_pixels);
}
return 0;
}
static int
SDL_UpdateTextureNative(SDL_Texture * texture, const SDL_Rect * rect,
const void *pixels, int pitch)
{
SDL_Texture *native = texture->native;
if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
/* We can lock the texture and copy to it */
void *native_pixels;
int native_pitch;
if (SDL_LockTexture(native, rect, &native_pixels, &native_pitch) < 0) {
return -1;
}
SDL_ConvertPixels(rect->w, rect->h,
texture->format, pixels, pitch,
native->format, native_pixels, native_pitch);
SDL_UnlockTexture(native);
} else {
/* Use a temporary buffer for updating */
void *temp_pixels;
int temp_pitch;
temp_pitch = (((rect->w * SDL_BYTESPERPIXEL(native->format)) + 3) & ~3);
temp_pixels = SDL_malloc(rect->h * temp_pitch);
if (!temp_pixels) {
SDL_OutOfMemory();
return -1;
}
SDL_ConvertPixels(rect->w, rect->h,
texture->format, pixels, pitch,
native->format, temp_pixels, temp_pitch);
SDL_UpdateTexture(native, rect, temp_pixels, temp_pitch);
SDL_free(temp_pixels);
}
return 0;
}
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
int
SDL_UpdateTexture(SDL_Texture * texture, const SDL_Rect * rect,
const void *pixels, int pitch)
{
SDL_Renderer *renderer;
SDL_Rect full_rect;
CHECK_TEXTURE_MAGIC(texture, -1);
if (!rect) {
full_rect.x = 0;
full_rect.y = 0;
full_rect.w = texture->w;
full_rect.h = texture->h;
rect = &full_rect;
}
Feb 3, 2011
Feb 3, 2011
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
if (texture->yuv) {
return SDL_UpdateTextureYUV(texture, rect, pixels, pitch);
} else if (texture->native) {
return SDL_UpdateTextureNative(texture, rect, pixels, pitch);
} else {
renderer = texture->renderer;
return renderer->UpdateTexture(renderer, texture, rect, pixels, pitch);
}
}
static int
SDL_LockTextureYUV(SDL_Texture * texture, const SDL_Rect * rect,
void **pixels, int *pitch)
{
return SDL_SW_LockYUVTexture(texture->yuv, rect, pixels, pitch);
}
static int
SDL_LockTextureNative(SDL_Texture * texture, const SDL_Rect * rect,
void **pixels, int *pitch)
{
texture->locked_rect = *rect;
*pixels = (void *) ((Uint8 *) texture->pixels +
rect->y * texture->pitch +
rect->x * SDL_BYTESPERPIXEL(texture->format));
*pitch = texture->pitch;
return 0;
Feb 3, 2011
Feb 3, 2011
656
SDL_LockTexture(SDL_Texture * texture, const SDL_Rect * rect,
657
658
659
660
661
662
663
664
665
666
667
void **pixels, int *pitch)
{
SDL_Renderer *renderer;
SDL_Rect full_rect;
CHECK_TEXTURE_MAGIC(texture, -1);
if (texture->access != SDL_TEXTUREACCESS_STREAMING) {
SDL_SetError("SDL_LockTexture(): texture must be streaming");
return -1;
}
Feb 3, 2011
Feb 3, 2011
668
669
670
671
672
673
674
675
if (!rect) {
full_rect.x = 0;
full_rect.y = 0;
full_rect.w = texture->w;
full_rect.h = texture->h;
rect = &full_rect;
}
Feb 3, 2011
Feb 3, 2011
676
677
678
679
680
681
682
683
684
if (texture->yuv) {
return SDL_LockTextureYUV(texture, rect, pixels, pitch);
} else if (texture->native) {
return SDL_LockTextureNative(texture, rect, pixels, pitch);
} else {
renderer = texture->renderer;
return renderer->LockTexture(renderer, texture, rect, pixels, pitch);
}
Feb 3, 2011
Feb 3, 2011
687
688
static void
SDL_UnlockTextureYUV(SDL_Texture * texture)
Feb 3, 2011
Feb 3, 2011
690
691
692
693
SDL_Texture *native = texture->native;
void *native_pixels;
int native_pitch;
SDL_Rect rect;
Feb 3, 2011
Feb 3, 2011
695
696
697
698
rect.x = 0;
rect.y = 0;
rect.w = texture->w;
rect.h = texture->h;
Feb 3, 2011
Feb 3, 2011
700
if (SDL_LockTexture(native, &rect, &native_pixels, &native_pitch) < 0) {
Feb 3, 2011
Feb 3, 2011
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
SDL_SW_CopyYUVToRGB(texture->yuv, &rect, native->format,
rect.w, rect.h, native_pixels, native_pitch);
SDL_UnlockTexture(native);
}
void
SDL_UnlockTextureNative(SDL_Texture * texture)
{
SDL_Texture *native = texture->native;
void *native_pixels;
int native_pitch;
const SDL_Rect *rect = &texture->locked_rect;
const void* pixels = (void *) ((Uint8 *) texture->pixels +
rect->y * texture->pitch +
rect->x * SDL_BYTESPERPIXEL(texture->format));
int pitch = texture->pitch;
if (SDL_LockTexture(native, rect, &native_pixels, &native_pitch) < 0) {
Feb 3, 2011
Feb 3, 2011
723
724
725
726
SDL_ConvertPixels(rect->w, rect->h,
texture->format, pixels, pitch,
native->format, native_pixels, native_pitch);
SDL_UnlockTexture(native);
Feb 3, 2011
Feb 3, 2011
730
SDL_UnlockTexture(SDL_Texture * texture)
731
732
733
734
735
736
737
738
{
SDL_Renderer *renderer;
CHECK_TEXTURE_MAGIC(texture, );
if (texture->access != SDL_TEXTUREACCESS_STREAMING) {
return;
}
Feb 3, 2011
Feb 3, 2011
739
740
741
742
743
744
745
if (texture->yuv) {
SDL_UnlockTextureYUV(texture);
} else if (texture->native) {
SDL_UnlockTextureNative(texture);
} else {
renderer = texture->renderer;
renderer->UnlockTexture(renderer, texture);
Feb 8, 2011
Feb 8, 2011
749
750
751
752
753
754
755
756
void
SDL_RenderSetClipRect(SDL_Renderer * renderer, const SDL_Rect * rect)
{
CHECK_RENDERER_MAGIC(renderer, );
renderer->SetClipRect(renderer, rect);
}
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
int
SDL_SetRenderDrawColor(SDL_Renderer * renderer,
Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{
CHECK_RENDERER_MAGIC(renderer, -1);
renderer->r = r;
renderer->g = g;
renderer->b = b;
renderer->a = a;
return 0;
}
int
SDL_GetRenderDrawColor(SDL_Renderer * renderer,
Uint8 * r, Uint8 * g, Uint8 * b, Uint8 * a)
{
CHECK_RENDERER_MAGIC(renderer, -1);
if (r) {
*r = renderer->r;
}
if (g) {
*g = renderer->g;
}
if (b) {
*b = renderer->b;
}
if (a) {
*a = renderer->a;
}
return 0;
}
int
SDL_SetRenderDrawBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode)
{
CHECK_RENDERER_MAGIC(renderer, -1);
renderer->blendMode = blendMode;
return 0;
}
int
SDL_GetRenderDrawBlendMode(SDL_Renderer * renderer, SDL_BlendMode *blendMode)
{
CHECK_RENDERER_MAGIC(renderer, -1);
*blendMode = renderer->blendMode;
return 0;
}
int
SDL_RenderClear(SDL_Renderer * renderer)
{
CHECK_RENDERER_MAGIC(renderer, -1);
if (!renderer->RenderClear) {
SDL_BlendMode blendMode = renderer->blendMode;
int status;
if (blendMode >= SDL_BLENDMODE_BLEND) {
SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
}
status = SDL_RenderFillRect(renderer, NULL);
if (blendMode >= SDL_BLENDMODE_BLEND) {
SDL_SetRenderDrawBlendMode(renderer, blendMode);
}
return status;
}
return renderer->RenderClear(renderer);
}
int
SDL_RenderDrawPoint(SDL_Renderer * renderer, int x, int y)
{
SDL_Point point;
point.x = x;
point.y = y;
return SDL_RenderDrawPoints(renderer, &point, 1);
}
int
SDL_RenderDrawPoints(SDL_Renderer * renderer,
const SDL_Point * points, int count)
{
CHECK_RENDERER_MAGIC(renderer, -1);
if (!points) {
SDL_SetError("SDL_RenderDrawPoints(): Passed NULL points");
return -1;
}
if (count < 1) {
return 0;
}
return renderer->RenderDrawPoints(renderer, points, count);
}
int
SDL_RenderDrawLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2)
{
SDL_Point points[2];
points[0].x = x1;
points[0].y = y1;
points[1].x = x2;
points[1].y = y2;
return SDL_RenderDrawLines(renderer, points, 2);
}
int
SDL_RenderDrawLines(SDL_Renderer * renderer,
const SDL_Point * points, int count)
{
CHECK_RENDERER_MAGIC(renderer, -1);
if (!points) {
SDL_SetError("SDL_RenderDrawLines(): Passed NULL points");
return -1;
}
if (count < 2) {
return 0;
}
return renderer->RenderDrawLines(renderer, points, count);
}
int
SDL_RenderDrawRect(SDL_Renderer * renderer, const SDL_Rect * rect)
{
SDL_Rect full_rect;
SDL_Point points[5];
CHECK_RENDERER_MAGIC(renderer, -1);
/* If 'rect' == NULL, then outline the whole surface */
if (!rect) {
SDL_Window *window = renderer->window;
full_rect.x = 0;
full_rect.y = 0;
SDL_GetWindowSize(window, &full_rect.w, &full_rect.h);
rect = &full_rect;
}
points[0].x = rect->x;
points[0].y = rect->y;
points[1].x = rect->x+rect->w-1;
points[1].y = rect->y;
points[2].x = rect->x+rect->w-1;
points[2].y = rect->y+rect->h-1;
points[3].x = rect->x;
points[3].y = rect->y+rect->h-1;
points[4].x = rect->x;
points[4].y = rect->y;
return SDL_RenderDrawLines(renderer, points, 5);
}
int
SDL_RenderDrawRects(SDL_Renderer * renderer,
const SDL_Rect ** rects, int count)
{
int i;
CHECK_RENDERER_MAGIC(renderer, -1);
if (!rects) {
SDL_SetError("SDL_RenderDrawRects(): Passed NULL rects");
return -1;
}
if (count < 1) {
return 0;
}
/* Check for NULL rect, which means fill entire window */
for (i = 0; i < count; ++i) {
if (SDL_RenderDrawRect(renderer, rects[i]) < 0) {
return -1;
}
}
return 0;
}
int
SDL_RenderFillRect(SDL_Renderer * renderer, const SDL_Rect * rect)
{
return SDL_RenderFillRects(renderer, &rect, 1);
}
int
SDL_RenderFillRects(SDL_Renderer * renderer,
const SDL_Rect ** rects, int count)
{
int i;
CHECK_RENDERER_MAGIC(renderer, -1);
if (!rects) {
SDL_SetError("SDL_RenderFillRects(): Passed NULL rects");
return -1;
}
if (count < 1) {
return 0;
}
/* Check for NULL rect, which means fill entire window */
for (i = 0; i < count; ++i) {
if (rects[i] == NULL) {
SDL_Window *window = renderer->window;
SDL_Rect full_rect;
const SDL_Rect *rect;
full_rect.x = 0;
full_rect.y = 0;
SDL_GetWindowSize(window, &full_rect.w, &full_rect.h);
rect = &full_rect;
return renderer->RenderFillRects(renderer, &rect, 1);
}
}
return renderer->RenderFillRects(renderer, rects, count);
}
int
SDL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * srcrect, const SDL_Rect * dstrect)
{
SDL_Window *window;
SDL_Rect real_srcrect;
SDL_Rect real_dstrect;
CHECK_RENDERER_MAGIC(renderer, -1);
CHECK_TEXTURE_MAGIC(texture, -1);
if (renderer != texture->renderer) {
SDL_SetError("Texture was not created with this renderer");
return -1;
}
window = renderer->window;
real_srcrect.x = 0;
real_srcrect.y = 0;
real_srcrect.w = texture->w;