src/video/macrom/SDL_romvideo.c
author Sam Lantinga <slouken@libsdl.org>
Fri, 24 Feb 2006 09:57:14 +0000
changeset 1424 7a610f25c12f
parent 1402 d910939febfa
child 1545 8d9bb0cf2c2a
permissions -rw-r--r--
Updated MacOS Classic MPW build
slouken@0
     1
/*
slouken@0
     2
    SDL - Simple DirectMedia Layer
slouken@1312
     3
    Copyright (C) 1997-2006 Sam Lantinga
slouken@0
     4
slouken@0
     5
    This library is free software; you can redistribute it and/or
slouken@1312
     6
    modify it under the terms of the GNU Lesser General Public
slouken@0
     7
    License as published by the Free Software Foundation; either
slouken@1312
     8
    version 2.1 of the License, or (at your option) any later version.
slouken@0
     9
slouken@0
    10
    This library is distributed in the hope that it will be useful,
slouken@0
    11
    but WITHOUT ANY WARRANTY; without even the implied warranty of
slouken@0
    12
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
slouken@1312
    13
    Lesser General Public License for more details.
slouken@0
    14
slouken@1312
    15
    You should have received a copy of the GNU Lesser General Public
slouken@1312
    16
    License along with this library; if not, write to the Free Software
slouken@1312
    17
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
slouken@0
    18
slouken@0
    19
    Sam Lantinga
slouken@252
    20
    slouken@libsdl.org
slouken@0
    21
*/
slouken@1402
    22
#include "SDL_config.h"
slouken@0
    23
icculus@1133
    24
#if defined(__APPLE__) && defined(__MACH__)
icculus@1133
    25
#include <Carbon/Carbon.h>
icculus@1133
    26
#if USE_QUICKTIME
icculus@1133
    27
#include <QuickTime/Movies.h>
icculus@1133
    28
#endif
icculus@1133
    29
#elif TARGET_API_MAC_CARBON && (UNIVERSAL_INTERFACES_VERSION > 0x0335)
slouken@0
    30
#include <Carbon.h>
slouken@0
    31
/* The fullscreen code requires the QuickTime framework, and the window
slouken@0
    32
   is still at the back on MacOS X, which is where this code is needed.
slouken@0
    33
 */
slouken@0
    34
#if USE_QUICKTIME
icculus@1133
    35
#include <Movies.h>
slouken@0
    36
#endif
slouken@0
    37
#else
slouken@0
    38
#include <LowMem.h>
slouken@0
    39
#include <Gestalt.h>
slouken@0
    40
#include <Devices.h>
slouken@0
    41
#include <DiskInit.h>
slouken@0
    42
#include <QDOffscreen.h>
slouken@0
    43
#endif
slouken@0
    44
slouken@0
    45
#include "SDL_video.h"
slouken@0
    46
#include "SDL_syswm.h"
slouken@1361
    47
#include "../SDL_sysvideo.h"
slouken@0
    48
#include "SDL_romvideo.h"
slouken@1424
    49
#include "../maccommon/SDL_macgl_c.h"
slouken@1424
    50
#include "../maccommon/SDL_macwm_c.h"
slouken@1424
    51
#include "../maccommon/SDL_macmouse_c.h"
slouken@1424
    52
#include "../maccommon/SDL_macevents_c.h"
slouken@0
    53
slouken@0
    54
/* Initialization/Query functions */
slouken@0
    55
static int ROM_VideoInit(_THIS, SDL_PixelFormat *vformat);
slouken@0
    56
static SDL_Rect **ROM_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
slouken@0
    57
static SDL_Surface *ROM_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
slouken@0
    58
static int ROM_SetColors(_THIS, int firstcolor, int ncolors,
slouken@0
    59
			 SDL_Color *colors);
slouken@0
    60
static void ROM_VideoQuit(_THIS);
slouken@0
    61
slouken@0
    62
/* Hardware surface functions */
slouken@0
    63
static int ROM_AllocHWSurface(_THIS, SDL_Surface *surface);
slouken@0
    64
static int ROM_LockHWSurface(_THIS, SDL_Surface *surface);
slouken@0
    65
static void ROM_UnlockHWSurface(_THIS, SDL_Surface *surface);
slouken@0
    66
static void ROM_FreeHWSurface(_THIS, SDL_Surface *surface);
slouken@0
    67
slouken@0
    68
#if !TARGET_API_MAC_CARBON /* This seems not to be available? -sts Aug 2000 */
slouken@0
    69
/* Saved state for the menu bar */
slouken@0
    70
static RgnHandle	gSaveGrayRgn = nil;
slouken@0
    71
static short		gSaveMenuBar = 0;
slouken@0
    72
static Boolean		gSaveCSVis = true;
slouken@0
    73
slouken@0
    74
#if powerc
slouken@0
    75
/* Mixed mode glue to activate the 68K emulator and twiddle a register */
slouken@0
    76
#define ONEWORDSTUB(p1) \
slouken@0
    77
		{ 0x41FA, 0x0010, 0x209F, (p1), 0x41FA, \
slouken@0
    78
		  0x0008, 0x2F10, 0x4E75, 0x0000, 0x0000, 0x0000 }
slouken@0
    79
slouken@0
    80
#define TWOWORDSTUB(p1,p2) \
slouken@0
    81
		{ 0x41FA, 0x0012, 0x209F, (p1), (p2), 0x41FA, \
slouken@0
    82
		  0x0008, 0x2F10, 0x4E75, 0x0000, 0x0000, 0x0000 }
slouken@0
    83
slouken@0
    84
#define THREEWORDSTUB(p1,p2,p3) \
slouken@0
    85
		{ 0x41FA, 0x0014, 0x209F, (p1), (p2), (p3), 0x41FA, \
slouken@0
    86
		  0x0008, 0x2F10, 0x4E75, 0x0000, 0x0000, 0x0000 }
slouken@0
    87
slouken@0
    88
/* ControlStrip inline glue for PowerPC */
slouken@0
    89
static pascal Boolean SBIsControlStripVisible(void)
slouken@0
    90
{
slouken@0
    91
	static short procData[] = TWOWORDSTUB(0x7000, 0xAAF2);
slouken@0
    92
	ProcInfoType procInfo = kD0DispatchedPascalStackBased
slouken@0
    93
				| RESULT_SIZE(SIZE_CODE(sizeof(Boolean)))
slouken@0
    94
            	| DISPATCHED_STACK_ROUTINE_SELECTOR_SIZE(kFourByteCode);
slouken@0
    95
            				
slouken@0
    96
	return((Boolean) CallUniversalProc((UniversalProcPtr) procData, procInfo, 0x00));
slouken@0
    97
}
slouken@0
    98
slouken@0
    99
static pascal void SBShowHideControlStrip(Boolean showIt)
slouken@0
   100
{
slouken@0
   101
	static short procData[] = THREEWORDSTUB(0x303C, 0x0101, 0xAAF2);
slouken@0
   102
	ProcInfoType procInfo = kD0DispatchedPascalStackBased
slouken@0
   103
				| DISPATCHED_STACK_ROUTINE_SELECTOR_SIZE(kFourByteCode)
slouken@0
   104
				| DISPATCHED_STACK_ROUTINE_PARAMETER(1, SIZE_CODE(sizeof(Boolean)));
slouken@0
   105
slouken@0
   106
	CallUniversalProc((UniversalProcPtr) procData, procInfo, 0x01, showIt);
slouken@0
   107
}
slouken@0
   108
#endif /* powerc */
slouken@0
   109
#endif /* !TARGET_API_MAC_CARBON */
slouken@0
   110
slouken@0
   111
/* Macintosh toolbox driver bootstrap functions */
slouken@0
   112
slouken@0
   113
static int ROM_Available(void)
slouken@0
   114
{
slouken@0
   115
	return(1);
slouken@0
   116
}
slouken@0
   117
slouken@0
   118
static void ROM_DeleteDevice(SDL_VideoDevice *device)
slouken@0
   119
{
slouken@1336
   120
	SDL_free(device->hidden);
slouken@1336
   121
	SDL_free(device);
slouken@0
   122
}
slouken@0
   123
slouken@0
   124
static SDL_VideoDevice *ROM_CreateDevice(int devindex)
slouken@0
   125
{
slouken@0
   126
	SDL_VideoDevice *device;
slouken@0
   127
slouken@0
   128
	/* Initialize all variables that we clean on shutdown */
slouken@1336
   129
	device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice));
slouken@0
   130
	if ( device ) {
slouken@1336
   131
		SDL_memset(device, 0, (sizeof *device));
slouken@0
   132
		device->hidden = (struct SDL_PrivateVideoData *)
slouken@1336
   133
				SDL_malloc((sizeof *device->hidden));
slouken@0
   134
	}
slouken@0
   135
	if ( (device == NULL) || (device->hidden == NULL) ) {
slouken@0
   136
		SDL_OutOfMemory();
slouken@0
   137
		if ( device ) {
slouken@1336
   138
			SDL_free(device);
slouken@0
   139
		}
slouken@0
   140
		return(0);
slouken@0
   141
	}
slouken@1336
   142
	SDL_memset(device->hidden, 0, (sizeof *device->hidden));
slouken@0
   143
slouken@0
   144
	/* Set the function pointers */
slouken@0
   145
	device->VideoInit = ROM_VideoInit;
slouken@0
   146
	device->ListModes = ROM_ListModes;
slouken@0
   147
	device->SetVideoMode = ROM_SetVideoMode;
slouken@0
   148
	device->SetColors = ROM_SetColors;
slouken@0
   149
	device->UpdateRects = NULL;
slouken@0
   150
	device->VideoQuit = ROM_VideoQuit;
slouken@0
   151
	device->AllocHWSurface = ROM_AllocHWSurface;
slouken@0
   152
	device->CheckHWBlit = NULL;
slouken@0
   153
	device->FillHWRect = NULL;
slouken@0
   154
	device->SetHWColorKey = NULL;
slouken@0
   155
	device->SetHWAlpha = NULL;
slouken@0
   156
	device->LockHWSurface = ROM_LockHWSurface;
slouken@0
   157
	device->UnlockHWSurface = ROM_UnlockHWSurface;
slouken@0
   158
	device->FlipHWSurface = NULL;
slouken@0
   159
	device->FreeHWSurface = ROM_FreeHWSurface;
slouken@1361
   160
#if SDL_VIDEO_OPENGL
slouken@0
   161
	device->GL_MakeCurrent = Mac_GL_MakeCurrent;
slouken@0
   162
	device->GL_SwapBuffers = Mac_GL_SwapBuffers;
slouken@774
   163
	device->GL_LoadLibrary = Mac_GL_LoadLibrary;
slouken@774
   164
	device->GL_GetProcAddress = Mac_GL_GetProcAddress;
slouken@916
   165
#endif	// Have OpenGL
slouken@0
   166
	device->SetCaption = Mac_SetCaption;
slouken@0
   167
	device->SetIcon = NULL;
slouken@0
   168
	device->IconifyWindow = NULL;
slouken@0
   169
	device->GrabInput = NULL;
slouken@0
   170
	device->GetWMInfo = NULL;
slouken@0
   171
	device->FreeWMCursor = Mac_FreeWMCursor;
slouken@0
   172
	device->CreateWMCursor = Mac_CreateWMCursor;
slouken@0
   173
	device->ShowWMCursor = Mac_ShowWMCursor;
slouken@0
   174
	device->WarpWMCursor = Mac_WarpWMCursor;
slouken@0
   175
	device->InitOSKeymap = Mac_InitOSKeymap;
slouken@0
   176
	device->PumpEvents = Mac_PumpEvents;
slouken@0
   177
slouken@0
   178
	device->free = ROM_DeleteDevice;
slouken@0
   179
slouken@0
   180
	return device;
slouken@0
   181
}
slouken@0
   182
slouken@0
   183
VideoBootStrap TOOLBOX_bootstrap = {
slouken@0
   184
	"toolbox", "MacOS ROM Toolbox",
slouken@0
   185
	ROM_Available, ROM_CreateDevice
slouken@0
   186
};
slouken@0
   187
slouken@0
   188
slouken@0
   189
static int ROM_VideoInit(_THIS, SDL_PixelFormat *vformat)
slouken@0
   190
{
slouken@0
   191
	long info;
slouken@0
   192
	
slouken@0
   193
	/* Check out some things about the system */
slouken@0
   194
	Gestalt(gestaltQuickdrawVersion, &info);
slouken@0
   195
	if ( info == gestaltOriginalQD ) {
slouken@0
   196
		SDL_SetError("Color Quickdraw not available");
slouken@0
   197
		return(-1);
slouken@0
   198
	}
slouken@0
   199
slouken@0
   200
	/* Start ROMintosh events */
slouken@0
   201
	Mac_InitEvents(this);
slouken@0
   202
slouken@0
   203
	/* Get a handle to the main monitor */
slouken@0
   204
	SDL_Display = GetMainDevice();
slouken@0
   205
slouken@0
   206
	/* Determine pixel format */
slouken@0
   207
	vformat->BitsPerPixel = (**(**SDL_Display).gdPMap).pixelSize;
slouken@0
   208
	switch (vformat->BitsPerPixel) {
slouken@0
   209
		case 16:	/* 5-5-5 RGB */
slouken@0
   210
			vformat->Rmask = 0x00007c00;
slouken@0
   211
			vformat->Gmask = 0x000003e0;
slouken@0
   212
			vformat->Bmask = 0x0000001f;
slouken@0
   213
			break;
slouken@0
   214
		default:
slouken@0
   215
			break;
slouken@0
   216
	}
slouken@0
   217
slouken@0
   218
	/* Create our palette */
slouken@0
   219
	SDL_CTab = (CTabHandle)NewHandle(sizeof(ColorSpec)*256 + 8);
slouken@0
   220
	if ( SDL_CTab == nil ) {
slouken@0
   221
		SDL_OutOfMemory();
slouken@0
   222
		return(-1);
slouken@0
   223
	}
slouken@0
   224
	(**SDL_CTab).ctSeed = GetCTSeed();
slouken@0
   225
	(**SDL_CTab).ctFlags = 0;
slouken@0
   226
	(**SDL_CTab).ctSize = 255;
slouken@0
   227
	CTabChanged(SDL_CTab);
slouken@0
   228
	SDL_CPal = NewPalette(256, SDL_CTab, pmExplicit+pmTolerant, 0);
slouken@0
   229
slouken@0
   230
	/* Get a list of available fullscreen modes */
slouken@1336
   231
	SDL_modelist = (SDL_Rect **)SDL_malloc((1+1)*sizeof(SDL_Rect *));
slouken@0
   232
	if ( SDL_modelist ) {
slouken@1336
   233
		SDL_modelist[0] = (SDL_Rect *)SDL_malloc(sizeof(SDL_Rect));
slouken@0
   234
		if ( SDL_modelist[0] ) {
slouken@0
   235
			SDL_modelist[0]->x = 0;
slouken@0
   236
			SDL_modelist[0]->y = 0;
slouken@0
   237
			SDL_modelist[0]->w = (**SDL_Display).gdRect.right;
slouken@0
   238
			SDL_modelist[0]->h = (**SDL_Display).gdRect.bottom;
slouken@0
   239
		}
slouken@0
   240
		SDL_modelist[1] = NULL;
slouken@0
   241
	}
slouken@0
   242
slouken@0
   243
	/* Fill in some window manager capabilities */
slouken@0
   244
	this->info.wm_available = 1;
slouken@0
   245
slouken@0
   246
	/* We're done! */
slouken@0
   247
	return(0);
slouken@0
   248
}
slouken@0
   249
slouken@0
   250
static SDL_Rect **ROM_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
slouken@0
   251
{
slouken@0
   252
	if ( this->screen->format->BitsPerPixel == format->BitsPerPixel ) {
slouken@0
   253
		if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
slouken@0
   254
			return(SDL_modelist);
slouken@0
   255
		} else {
slouken@0
   256
			return((SDL_Rect **)-1);
slouken@0
   257
		}
slouken@0
   258
	} else {
slouken@0
   259
		return((SDL_Rect **)0);
slouken@0
   260
	}
slouken@0
   261
}
slouken@0
   262
slouken@0
   263
static void ROM_HideMenuBar(_THIS)
slouken@0
   264
{
slouken@0
   265
#if !TARGET_API_MAC_CARBON /* This seems not to be available? -sts Aug 2000 */
slouken@0
   266
	RgnHandle		drawRgn = nil;
slouken@0
   267
	RgnHandle		tempRgn = nil;
slouken@0
   268
	RgnHandle		grayRgn = nil;
slouken@0
   269
	WindowPtr		window = nil;
slouken@0
   270
	GDHandle		gd = nil;
slouken@0
   271
	GrafPtr			savePort;
slouken@0
   272
	long			response;
slouken@0
   273
	short			height;
slouken@0
   274
	EventRecord		theEvent;
slouken@0
   275
slouken@0
   276
	height = GetMBarHeight();
slouken@0
   277
	
slouken@0
   278
	if ( height > 0 ) {
slouken@0
   279
		tempRgn = NewRgn();
slouken@0
   280
		drawRgn = NewRgn();
slouken@0
   281
		gSaveGrayRgn = NewRgn();
slouken@0
   282
		if ( ! tempRgn || ! drawRgn || ! gSaveGrayRgn ) {
slouken@0
   283
			goto CLEANUP;
slouken@0
   284
		}
slouken@0
   285
		grayRgn = GetGrayRgn(); /* No need to check for this */
slouken@0
   286
	
slouken@0
   287
		GetPort(&savePort);
slouken@0
   288
slouken@0
   289
		/* Hide the control strip if it's present, and record its 
slouken@0
   290
		   previous position into the dirty region for redrawing. 
slouken@0
   291
		   This isn't necessary, but may help catch stray bits. */
slouken@0
   292
		CopyRgn(grayRgn, tempRgn);
slouken@0
   293
		if (!Gestalt(gestaltControlStripAttr, &response) && 
slouken@0
   294
			(response & (1L << gestaltControlStripExists))) {
slouken@0
   295
			gSaveCSVis = SBIsControlStripVisible();
slouken@0
   296
			if (gSaveCSVis)
slouken@0
   297
				SBShowHideControlStrip(false);
slouken@0
   298
		}
slouken@0
   299
		DiffRgn(grayRgn, tempRgn, drawRgn);
slouken@0
   300
slouken@0
   301
		/* Save the gray region once the control strip is hidden*/
slouken@0
   302
		CopyRgn(grayRgn, gSaveGrayRgn);
slouken@0
   303
slouken@0
   304
		/* Change the menu height in lowmem */
slouken@0
   305
		gSaveMenuBar = height;
slouken@0
   306
		LMSetMBarHeight(0);
slouken@0
   307
		
slouken@0
   308
		/* Walk the monitor rectangles, and combine any pieces that
slouken@0
   309
		   aren't in GrayRgn: menubar, round corners, fake floaters. */
slouken@0
   310
		for(gd = GetDeviceList(); gd; gd = GetNextDevice(gd)) 
slouken@0
   311
			{
slouken@0
   312
			if (!TestDeviceAttribute(gd, screenDevice)) continue;
slouken@0
   313
			if (!TestDeviceAttribute(gd, screenActive)) continue;
slouken@0
   314
slouken@0
   315
			RectRgn(tempRgn, &(*gd)->gdRect);	/* Get the whole screen */
slouken@0
   316
			DiffRgn(tempRgn, grayRgn, tempRgn); /* Subtract out GrayRgn */
slouken@0
   317
			UnionRgn(tempRgn, drawRgn, drawRgn);/* Combine all the bits */
slouken@0
   318
			}
slouken@0
   319
			
slouken@0
   320
		/* Add the bits into the GrayRgn */
slouken@0
   321
		UnionRgn(drawRgn, grayRgn, grayRgn);
slouken@0
   322
slouken@0
   323
		/* Modify the vis regions of exposed windows */
slouken@0
   324
		window = (FrontWindow()) ? FrontWindow() : (WindowPtr) -1L;
slouken@0
   325
		PaintBehind(window, drawRgn);
slouken@0
   326
		CalcVisBehind(window, drawRgn);
slouken@0
   327
slouken@0
   328
		SetPort(savePort);
slouken@0
   329
		
slouken@0
   330
		/* Yield time so that floaters can catch up */
slouken@0
   331
		EventAvail(0, &theEvent);
slouken@0
   332
		EventAvail(0, &theEvent);
slouken@0
   333
		EventAvail(0, &theEvent);
slouken@0
   334
		EventAvail(0, &theEvent);
slouken@0
   335
		}
slouken@0
   336
slouken@0
   337
CLEANUP:
slouken@0
   338
slouken@0
   339
	if (tempRgn) DisposeRgn(tempRgn);
slouken@0
   340
	if (drawRgn) DisposeRgn(drawRgn);
slouken@0
   341
#endif /* !TARGET_API_MAC_CARBON */
slouken@0
   342
}
slouken@0
   343
	
slouken@0
   344
static void ROM_ShowMenuBar(_THIS)
slouken@0
   345
{
slouken@0
   346
#if !TARGET_API_MAC_CARBON /* This seems not to be available? -sts Aug 2000 */
slouken@0
   347
	RgnHandle		drawRgn = nil;
slouken@0
   348
	RgnHandle		menuRgn = nil;
slouken@0
   349
	RgnHandle		tempRgn = nil;
slouken@0
   350
	RgnHandle		grayRgn = nil;
slouken@0
   351
	WindowPtr		window = nil;
slouken@0
   352
	GrafPtr			wMgrPort;
slouken@0
   353
	GrafPtr			savePort;
slouken@0
   354
	Rect			menuRect;
slouken@0
   355
	long			response;
slouken@0
   356
	short			height;
slouken@0
   357
	EventRecord		theEvent;
slouken@0
   358
	RGBColor		saveRGB;
slouken@0
   359
	RGBColor		blackRGB = { 0, 0, 0 };
slouken@0
   360
slouken@0
   361
	height = GetMBarHeight();
slouken@0
   362
	
slouken@0
   363
	if ((height <= 0) && (gSaveMenuBar > 0)) {
slouken@0
   364
		drawRgn = NewRgn();
slouken@0
   365
		menuRgn = NewRgn();
slouken@0
   366
		tempRgn = NewRgn();
slouken@0
   367
		if ( ! tempRgn || ! drawRgn || ! gSaveGrayRgn ) {
slouken@0
   368
			goto CLEANUP;
slouken@0
   369
		}
slouken@0
   370
		grayRgn = GetGrayRgn(); /* No need to check for this */
slouken@0
   371
	
slouken@0
   372
		GetPort(&savePort);
slouken@0
   373
		GetWMgrPort(&wMgrPort);
slouken@0
   374
slouken@0
   375
		/* Set the height properly */
slouken@0
   376
		LMSetMBarHeight(gSaveMenuBar);
slouken@0
   377
slouken@0
   378
		/* Restore the old GrayRgn: rounded corners, etc, but not
slouken@0
   379
		   the menubar -- subtract that out first! */
slouken@0
   380
		if (gSaveGrayRgn)
slouken@0
   381
			{
slouken@0
   382
			menuRect = (*GetMainDevice())->gdRect;
slouken@0
   383
			menuRect.bottom = menuRect.top + gSaveMenuBar;
slouken@0
   384
			RectRgn(menuRgn, &menuRect);
slouken@0
   385
slouken@0
   386
			DiffRgn(grayRgn, gSaveGrayRgn, drawRgn); 	/* What do we inval? */
slouken@0
   387
			DiffRgn(drawRgn, menuRgn, drawRgn);			/* Clip out the menu */
slouken@0
   388
			
slouken@0
   389
			/* Now redraw the corners and other bits black */
slouken@0
   390
			SetPort(wMgrPort);
slouken@0
   391
			GetClip(tempRgn);
slouken@0
   392
			SetClip(drawRgn);
slouken@0
   393
			GetForeColor(&saveRGB);
slouken@0
   394
			RGBForeColor(&blackRGB);
slouken@0
   395
			PaintRgn(drawRgn);
slouken@0
   396
			RGBForeColor(&saveRGB);
slouken@0
   397
			SetClip(tempRgn);
slouken@0
   398
			SetPort(savePort);
slouken@0
   399
			
slouken@0
   400
			UnionRgn(drawRgn, menuRgn, drawRgn);		/* Put back the menu */
slouken@0
   401
slouken@0
   402
			/* Now actually restore the GrayRgn */
slouken@0
   403
			CopyRgn(gSaveGrayRgn, grayRgn);
slouken@0
   404
			DisposeRgn(gSaveGrayRgn);
slouken@0
   405
			gSaveGrayRgn = nil;
slouken@0
   406
			}
slouken@0
   407
slouken@0
   408
		/* Modify the vis regions of exposed windows and draw menubar */
slouken@0
   409
		window = (FrontWindow()) ? FrontWindow() : (WindowPtr) -1L;
slouken@0
   410
		PaintBehind(window, drawRgn);
slouken@0
   411
		CalcVisBehind(window, drawRgn);
slouken@0
   412
		DrawMenuBar();
slouken@0
   413
slouken@0
   414
		SetPort(savePort);
slouken@0
   415
		gSaveMenuBar = 0;
slouken@0
   416
slouken@0
   417
		/* Now show the control strip if it's present */
slouken@0
   418
		if (!Gestalt(gestaltControlStripAttr, &response) && 
slouken@0
   419
				(response & (1L << gestaltControlStripExists)))
slouken@0
   420
			{
slouken@0
   421
			if (gSaveCSVis && !SBIsControlStripVisible())
slouken@0
   422
				SBShowHideControlStrip(true);
slouken@0
   423
			gSaveCSVis = true;
slouken@0
   424
			}
slouken@0
   425
slouken@0
   426
		/* Yield time so that floaters can catch up */
slouken@0
   427
		EventAvail(0, &theEvent);
slouken@0
   428
		EventAvail(0, &theEvent);
slouken@0
   429
		EventAvail(0, &theEvent);
slouken@0
   430
		EventAvail(0, &theEvent);
slouken@0
   431
		}
slouken@0
   432
slouken@0
   433
CLEANUP:
slouken@0
   434
slouken@0
   435
	if (drawRgn) DisposeRgn(drawRgn);
slouken@0
   436
	if (menuRgn) DisposeRgn(menuRgn);
slouken@0
   437
	if (tempRgn) DisposeRgn(tempRgn);
slouken@0
   438
#endif /* !TARGET_API_MAC_CARBON */
slouken@0
   439
}
slouken@0
   440
slouken@0
   441
/* Various screen update functions available */
slouken@0
   442
static void ROM_DirectUpdate(_THIS, int numrects, SDL_Rect *rects);
slouken@0
   443
static void ROM_WindowUpdate(_THIS, int numrects, SDL_Rect *rects);
slouken@0
   444
slouken@0
   445
static void ROM_UnsetVideoMode(_THIS, SDL_Surface *current)
slouken@0
   446
{
slouken@0
   447
	/* Free the current window, if any */
slouken@0
   448
	if ( SDL_Window != nil ) {
slouken@0
   449
		GWorldPtr memworld;
slouken@0
   450
		
slouken@0
   451
		/* Handle OpenGL support */
slouken@0
   452
		Mac_GL_Quit(this);
slouken@0
   453
slouken@0
   454
		memworld = (GWorldPtr)GetWRefCon(SDL_Window);
slouken@0
   455
		if ( memworld != nil ) {
slouken@0
   456
			UnlockPixels(GetGWorldPixMap(memworld));
slouken@0
   457
			DisposeGWorld(memworld);
slouken@0
   458
		}
slouken@0
   459
		if ( (current->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
slouken@0
   460
#if USE_QUICKTIME
slouken@0
   461
			EndFullScreen(fullscreen_ctx, nil);
slouken@0
   462
			SDL_Window = nil;
slouken@0
   463
#else
slouken@0
   464
			ROM_ShowMenuBar(this);
slouken@0
   465
#endif
slouken@0
   466
		}
slouken@0
   467
	}
slouken@0
   468
	current->pixels = NULL;
slouken@0
   469
	current->flags &= ~(SDL_HWSURFACE|SDL_FULLSCREEN);
slouken@0
   470
}
slouken@0
   471
slouken@0
   472
static SDL_Surface *ROM_SetVideoMode(_THIS, SDL_Surface *current,
slouken@0
   473
				int width, int height, int bpp, Uint32 flags)
slouken@0
   474
{
slouken@0
   475
	Rect wrect, orect;
slouken@0
   476
#if TARGET_API_MAC_CARBON
slouken@0
   477
	Rect tmprect;
slouken@0
   478
#endif
slouken@0
   479
slouken@0
   480
	/* Free any previous video mode */
slouken@0
   481
	ROM_UnsetVideoMode(this, current);
slouken@0
   482
slouken@0
   483
	/* Create the ROM window and SDL video surface */
slouken@0
   484
	current->flags = 0;		/* Clear flags */
slouken@0
   485
	current->w = width;
slouken@0
   486
	current->h = height;
slouken@0
   487
	SetRect(&wrect, 0, 0, width, height);
slouken@0
   488
	if ( SDL_Window ) {
slouken@0
   489
		/* If we recreate the window, don't move it around */
slouken@0
   490
#if TARGET_API_MAC_CARBON
slouken@0
   491
		orect = *GetWindowPortBounds(SDL_Window, &tmprect);
slouken@0
   492
#else
slouken@0
   493
		orect = SDL_Window->portRect;
slouken@0
   494
#endif
slouken@0
   495
		OffsetRect(&wrect, orect.left, orect.top);
slouken@0
   496
	} else {
slouken@0
   497
		/* Center the window the first time we show it */
slouken@0
   498
		OffsetRect(&wrect,
slouken@0
   499
		(SDL_modelist[0]->w-width)/2, (SDL_modelist[0]->h-height)/2);
slouken@0
   500
	}
slouken@0
   501
slouken@1402
   502
#if defined(__MACOSX__) && !USE_QUICKTIME
slouken@0
   503
	/* Hum.. fullscreen mode is broken */
slouken@0
   504
	flags &= ~SDL_FULLSCREEN;
slouken@0
   505
#endif
slouken@0
   506
	if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
slouken@0
   507
		/* Create the fullscreen window and use screen bits */
slouken@0
   508
		current->flags |= SDL_HWSURFACE|SDL_FULLSCREEN;
slouken@0
   509
		if ( SDL_Window ) {
slouken@0
   510
			DisposeWindow(SDL_Window);
slouken@0
   511
		}
slouken@0
   512
#if USE_QUICKTIME
slouken@0
   513
		BeginFullScreen(&fullscreen_ctx, nil, 0,0, &SDL_Window, nil, 0);
slouken@0
   514
#else
slouken@0
   515
		SDL_Window = NewCWindow(nil, &wrect, "\p", true, plainDBox,
slouken@0
   516
						(WindowPtr)-1, false, 0);
slouken@0
   517
		ROM_HideMenuBar(this);
slouken@0
   518
#endif
slouken@0
   519
		current->pitch = (**(**SDL_Display).gdPMap).rowBytes & 0x3FFF;
slouken@0
   520
		current->pixels = (**(**SDL_Display).gdPMap).baseAddr;
slouken@0
   521
		this->UpdateRects = ROM_DirectUpdate;
slouken@0
   522
	} else {
slouken@0
   523
		GWorldPtr memworld;
slouken@0
   524
		PixMapHandle pixmap;
slouken@0
   525
		int style;
slouken@0
   526
slouken@0
   527
		style = noGrowDocProc;
slouken@0
   528
		if ( flags & SDL_NOFRAME ) {
slouken@0
   529
			style = plainDBox;
slouken@0
   530
			current->flags |= SDL_NOFRAME;
slouken@0
   531
		} else
slouken@0
   532
		if ( flags & SDL_RESIZABLE ) {
slouken@0
   533
			style = zoomDocProc;
slouken@0
   534
			current->flags |= SDL_RESIZABLE;
slouken@0
   535
		}
slouken@0
   536
		if ( SDL_Window && (style == current_style) ) {
slouken@0
   537
			/* Resize existing window, if necessary */
slouken@0
   538
			if ( ((orect.right-orect.left) != width) ||
slouken@0
   539
			     ((orect.bottom-orect.top) != height) ) {
slouken@0
   540
				SizeWindow(SDL_Window, width, height, false);
slouken@0
   541
			}
slouken@0
   542
		} else {
slouken@0
   543
			/* Recreate the window in the new style */
slouken@0
   544
			if ( SDL_Window ) {
slouken@0
   545
				DisposeWindow(SDL_Window);
slouken@0
   546
			}
slouken@0
   547
			SDL_Window = NewCWindow(nil, &wrect, "\p", true,
slouken@0
   548
			                        style, (WindowPtr)-1, true, 0);
slouken@0
   549
slouken@0
   550
			/* Set the window title, if any */
slouken@0
   551
			{ char *title;
slouken@0
   552
				SDL_WM_GetCaption(&title, NULL);
slouken@0
   553
				if ( title ) {
slouken@0
   554
					Mac_SetCaption(this, title, NULL);
slouken@0
   555
				}
slouken@0
   556
			}
slouken@0
   557
		}
slouken@0
   558
		current_style = style;
slouken@0
   559
		SetPalette(SDL_Window, SDL_CPal, false);
slouken@0
   560
		ActivatePalette(SDL_Window);
slouken@0
   561
		if ( NewGWorld(&memworld, 0,
slouken@0
   562
#if TARGET_API_MAC_CARBON
slouken@0
   563
			       GetWindowPortBounds(SDL_Window, &tmprect),
slouken@0
   564
#else
slouken@0
   565
			       &SDL_Window->portRect,
slouken@0
   566
#endif
slouken@0
   567
			       SDL_CTab, nil, 0) != noErr ) {
slouken@0
   568
			SDL_SetError("NewGWorld() failed");
slouken@0
   569
			return(NULL);
slouken@0
   570
		}
slouken@0
   571
		SetWRefCon(SDL_Window, (long)memworld);
slouken@0
   572
		pixmap = GetGWorldPixMap(memworld);
slouken@0
   573
		LockPixels(pixmap);
slouken@0
   574
		current->pitch = (**pixmap).rowBytes & 0x3FFF;
slouken@0
   575
		current->pixels = GetPixBaseAddr(pixmap);
slouken@0
   576
		this->UpdateRects = ROM_WindowUpdate;
slouken@0
   577
	}
slouken@0
   578
	SetPortWindowPort(SDL_Window);
slouken@0
   579
	SelectWindow(SDL_Window);
slouken@0
   580
slouken@0
   581
	/* Handle OpenGL support */
slouken@0
   582
	if ( flags & SDL_OPENGL ) {
slouken@0
   583
		if ( Mac_GL_Init(this) == 0 ) {
slouken@0
   584
			current->flags |= SDL_OPENGL;
slouken@0
   585
		} else {
slouken@0
   586
			current = NULL;
slouken@0
   587
		}
slouken@0
   588
	}
slouken@0
   589
	
slouken@0
   590
	if ( (flags & SDL_HWPALETTE) && (flags & SDL_FULLSCREEN) )
slouken@0
   591
	   current->flags |= SDL_HWPALETTE;
slouken@0
   592
	   
slouken@0
   593
	/* We're live! */
slouken@0
   594
	return(current);
slouken@0
   595
}
slouken@0
   596
slouken@0
   597
/* We don't actually allow hardware surfaces other than the main one */
slouken@0
   598
static int ROM_AllocHWSurface(_THIS, SDL_Surface *surface)
slouken@0
   599
{
slouken@0
   600
	return(-1);
slouken@0
   601
}
slouken@0
   602
static void ROM_FreeHWSurface(_THIS, SDL_Surface *surface)
slouken@0
   603
{
slouken@0
   604
	return;
slouken@0
   605
}
slouken@0
   606
static int ROM_LockHWSurface(_THIS, SDL_Surface *surface)
slouken@0
   607
{
slouken@0
   608
	return(0);
slouken@0
   609
}
slouken@0
   610
static void ROM_UnlockHWSurface(_THIS, SDL_Surface *surface)
slouken@0
   611
{
slouken@0
   612
	return;
slouken@0
   613
}
slouken@0
   614
slouken@0
   615
static void ROM_DirectUpdate(_THIS, int numrects, SDL_Rect *rects)
slouken@0
   616
{
slouken@0
   617
	/* The application is already updating the visible video memory */
slouken@0
   618
	return;
slouken@0
   619
}
slouken@0
   620
slouken@0
   621
static void ROM_WindowUpdate(_THIS, int numrects, SDL_Rect *rects)
slouken@0
   622
{
slouken@0
   623
	GWorldPtr memworld;
slouken@0
   624
	GrafPtr saveport;
slouken@0
   625
	CGrafPtr thePort;
slouken@0
   626
	const BitMap *memBits;
slouken@0
   627
	const BitMap *winBits;
slouken@0
   628
	int i;
slouken@0
   629
	Rect update;
slouken@0
   630
	
slouken@0
   631
	/* Copy from the offscreen GWorld to the window port */
slouken@0
   632
	GetPort(&saveport);
slouken@0
   633
	SetPortWindowPort(SDL_Window);
slouken@0
   634
	thePort = GetWindowPort(SDL_Window);
slouken@0
   635
	memworld = (GWorldPtr)GetWRefCon(SDL_Window);
slouken@0
   636
#if TARGET_API_MAC_CARBON
slouken@0
   637
	memBits = GetPortBitMapForCopyBits((CGrafPtr) memworld);
slouken@0
   638
#else
slouken@0
   639
	memBits = &((GrafPtr)memworld)->portBits;
slouken@0
   640
#endif
slouken@0
   641
#if TARGET_API_MAC_CARBON
slouken@0
   642
	winBits = GetPortBitMapForCopyBits(thePort);
slouken@0
   643
#else
slouken@0
   644
	winBits = &SDL_Window->portBits;
slouken@0
   645
#endif
slouken@0
   646
	for ( i=0; i<numrects; ++i ) {
slouken@0
   647
		update.left = rects[i].x;
slouken@0
   648
		update.right = rects[i].x+rects[i].w;
slouken@0
   649
		update.top = rects[i].y;
slouken@0
   650
		update.bottom = rects[i].y+rects[i].h;
slouken@0
   651
		CopyBits(memBits, winBits,
slouken@0
   652
			 &update, &update, srcCopy, nil);
slouken@0
   653
	}
slouken@0
   654
#if TARGET_API_MAC_CARBON
slouken@0
   655
	if ( QDIsPortBuffered(thePort) ) {
slouken@0
   656
		QDFlushPortBuffer(thePort, NULL);
slouken@0
   657
	}
slouken@0
   658
#endif
slouken@0
   659
	SetPort(saveport);
slouken@0
   660
}
slouken@0
   661
slouken@0
   662
static int ROM_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
slouken@0
   663
{
slouken@0
   664
	CTabHandle cTab;
slouken@0
   665
	int i;
slouken@0
   666
slouken@0
   667
	/* Get the colortable from the either the display or window */
slouken@0
   668
	if ( (this->screen->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
slouken@0
   669
		cTab = (**(**SDL_Display).gdPMap).pmTable;
slouken@0
   670
	} else {
slouken@0
   671
		cTab = SDL_CTab;
slouken@0
   672
	}
slouken@0
   673
slouken@0
   674
	/* Verify the range of colors */
slouken@0
   675
	if ( (firstcolor+ncolors) > ((**cTab).ctSize+1) ) {
slouken@0
   676
		return(0);
slouken@0
   677
	}
slouken@0
   678
	
slouken@0
   679
	/* Set the screen palette and update the display */
slouken@0
   680
	for ( i=0; i< ncolors; ++i ) {
slouken@0
   681
	        int j = firstcolor + i;
slouken@0
   682
		(**cTab).ctTable[j].value = j;
slouken@0
   683
		(**cTab).ctTable[j].rgb.red = colors[i].r << 8 | colors[i].r;
slouken@0
   684
		(**cTab).ctTable[j].rgb.green = colors[i].g << 8 | colors[i].g;
slouken@0
   685
		(**cTab).ctTable[j].rgb.blue = colors[i].b << 8 | colors[i].b;
slouken@0
   686
	}
slouken@0
   687
//	if ( (this->screen->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) 
slouken@0
   688
{
slouken@0
   689
		GDevice **odisplay;
slouken@0
   690
		odisplay = GetGDevice();
slouken@0
   691
		SetGDevice(SDL_Display);
slouken@0
   692
		SetEntries(0, (**cTab).ctSize, (ColorSpec *)&(**cTab).ctTable);
slouken@0
   693
		SetGDevice(odisplay);
slouken@0
   694
	}
slouken@0
   695
	return(1);
slouken@0
   696
}
slouken@0
   697
slouken@0
   698
void ROM_VideoQuit(_THIS)
slouken@0
   699
{
slouken@0
   700
	int i;
slouken@0
   701
slouken@0
   702
	/* Free current video mode */
slouken@0
   703
	ROM_UnsetVideoMode(this, this->screen);
slouken@0
   704
	if ( SDL_Window ) {
slouken@0
   705
		DisposeWindow(SDL_Window);
slouken@0
   706
		SDL_Window = nil;
slouken@0
   707
	}
slouken@0
   708
slouken@0
   709
	/* Free palette and restore original one */
slouken@0
   710
	if ( SDL_CTab != nil ) {
slouken@0
   711
		DisposeHandle((Handle)SDL_CTab);
slouken@0
   712
		SDL_CTab = nil;
slouken@0
   713
	}
slouken@0
   714
	if ( SDL_CPal != nil ) {
slouken@0
   715
		DisposePalette(SDL_CPal);
slouken@0
   716
		SDL_CPal = nil;
slouken@0
   717
	}
slouken@0
   718
	RestoreDeviceClut(GetMainDevice());
slouken@0
   719
slouken@0
   720
	/* Free list of video modes */
slouken@0
   721
	if ( SDL_modelist != NULL ) {
slouken@0
   722
		for ( i=0; SDL_modelist[i]; ++i ) {
slouken@1336
   723
			SDL_free(SDL_modelist[i]);
slouken@0
   724
		}
slouken@1336
   725
		SDL_free(SDL_modelist);
slouken@0
   726
		SDL_modelist = NULL;
slouken@0
   727
	}
slouken@0
   728
}
slouken@0
   729