Skip to content
This repository has been archived by the owner on Feb 11, 2021. It is now read-only.

Latest commit

 

History

History
371 lines (340 loc) · 11.5 KB

testsprite2.c

File metadata and controls

371 lines (340 loc) · 11.5 KB
 
1
2
3
/* Simple program: Move N sprites around on the screen as fast as possible */
#include <stdlib.h>
Jul 15, 2006
Jul 15, 2006
4
#include <stdio.h>
5
6
#include <time.h>
Jul 18, 2006
Jul 18, 2006
7
#include "common.h"
8
9
10
11
#define NUM_SPRITES 100
#define MAX_SPEED 1
Jul 18, 2006
Jul 18, 2006
12
static CommonState *state;
13
14
static int num_sprites;
static SDL_TextureID *sprites;
Aug 28, 2006
Aug 28, 2006
15
16
17
18
19
static SDL_bool cycle_color;
static SDL_bool cycle_alpha;
static int cycle_direction = 1;
static int current_alpha = 0;
static int current_color = 0;
20
21
22
static SDL_Rect *positions;
static SDL_Rect *velocities;
static int sprite_w, sprite_h;
Dec 20, 2008
Dec 20, 2008
23
static SDL_BlendMode blendMode = SDL_BLENDMODE_MASK;
Aug 5, 2006
Aug 5, 2006
24
static SDL_TextureScaleMode scaleMode = SDL_TEXTURESCALEMODE_NONE;
25
26
27
28
29
30
31
32
33
34
35
36
37
38
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void
quit(int rc)
{
if (sprites) {
SDL_free(sprites);
}
if (positions) {
SDL_free(positions);
}
if (velocities) {
SDL_free(velocities);
}
Jul 18, 2006
Jul 18, 2006
39
CommonQuit(state);
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
exit(rc);
}
int
LoadSprite(char *file)
{
int i;
SDL_Surface *temp;
/* Load the sprite image */
temp = SDL_LoadBMP(file);
if (temp == NULL) {
fprintf(stderr, "Couldn't load %s: %s", file, SDL_GetError());
return (-1);
}
sprite_w = temp->w;
sprite_h = temp->h;
/* Set transparent pixel as the pixel at (0,0) */
if (temp->format->palette) {
SDL_SetColorKey(temp, SDL_SRCCOLORKEY, *(Uint8 *) temp->pixels);
Jun 10, 2009
Jun 10, 2009
61
62
63
} else {
switch (temp->format->BitsPerPixel) {
case 15:
Jun 10, 2009
Jun 10, 2009
64
65
SDL_SetColorKey(temp, SDL_SRCCOLORKEY,
(*(Uint16 *) temp->pixels) & 0x00007FFF);
Jun 10, 2009
Jun 10, 2009
66
67
68
69
70
break;
case 16:
SDL_SetColorKey(temp, SDL_SRCCOLORKEY, *(Uint16 *) temp->pixels);
break;
case 24:
Jun 10, 2009
Jun 10, 2009
71
72
SDL_SetColorKey(temp, SDL_SRCCOLORKEY,
(*(Uint32 *) temp->pixels) & 0x00FFFFFF);
Jun 10, 2009
Jun 10, 2009
73
74
75
76
77
break;
case 32:
SDL_SetColorKey(temp, SDL_SRCCOLORKEY, *(Uint32 *) temp->pixels);
break;
}
78
79
80
}
/* Create textures from the image */
Jul 18, 2006
Jul 18, 2006
81
82
for (i = 0; i < state->num_windows; ++i) {
SDL_SelectRenderer(state->windows[i]);
Aug 11, 2007
Aug 11, 2007
83
sprites[i] = SDL_CreateTextureFromSurface(0, temp);
84
85
86
87
88
if (!sprites[i]) {
fprintf(stderr, "Couldn't create texture: %s\n", SDL_GetError());
SDL_FreeSurface(temp);
return (-1);
}
Aug 28, 2006
Aug 28, 2006
89
90
SDL_SetTextureBlendMode(sprites[i], blendMode);
SDL_SetTextureScaleMode(sprites[i], scaleMode);
91
92
93
94
95
96
97
98
99
100
101
102
}
SDL_FreeSurface(temp);
/* We're ready to roll. :) */
return (0);
}
void
MoveSprites(SDL_WindowID window, SDL_TextureID sprite)
{
int i, n;
int window_w, window_h;
Sep 19, 2009
Sep 19, 2009
103
SDL_Rect temp;
Nov 25, 2008
Nov 25, 2008
104
SDL_Rect *position, *velocity;
105
106
107
108
109
110
SDL_SelectRenderer(window);
/* Query the sizes */
SDL_GetWindowSize(window, &window_w, &window_h);
Aug 28, 2006
Aug 28, 2006
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
/* Cycle the color and alpha, if desired */
if (cycle_color) {
current_color += cycle_direction;
if (current_color < 0) {
current_color = 0;
cycle_direction = -cycle_direction;
}
if (current_color > 255) {
current_color = 255;
cycle_direction = -cycle_direction;
}
SDL_SetTextureColorMod(sprite, 255, (Uint8) current_color,
(Uint8) current_color);
}
if (cycle_alpha) {
current_alpha += cycle_direction;
if (current_alpha < 0) {
current_alpha = 0;
cycle_direction = -cycle_direction;
}
if (current_alpha > 255) {
current_alpha = 255;
cycle_direction = -cycle_direction;
}
SDL_SetTextureAlphaMod(sprite, (Uint8) current_alpha);
}
Sep 19, 2009
Sep 19, 2009
138
/* Draw a gray background */
Dec 20, 2008
Dec 20, 2008
139
140
SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF);
SDL_RenderFill(NULL);
Sep 19, 2009
Sep 19, 2009
141
Sep 19, 2009
Sep 19, 2009
142
/* Test points */
Sep 19, 2009
Sep 19, 2009
143
144
145
146
147
148
SDL_SetRenderDrawColor(0xFF, 0x00, 0x00, 0xFF);
SDL_RenderPoint(0, 0);
SDL_RenderPoint(window_w-1, 0);
SDL_RenderPoint(0, window_h-1);
SDL_RenderPoint(window_w-1, window_h-1);
Sep 19, 2009
Sep 19, 2009
149
150
151
152
153
154
155
/* Test horizontal and vertical lines */
SDL_SetRenderDrawColor(0x00, 0xFF, 0x00, 0xFF);
SDL_RenderLine(1, 0, window_w-2, 0);
SDL_RenderLine(1, window_h-1, window_w-2, window_h-1);
SDL_RenderLine(0, 1, 0, window_h-2);
SDL_RenderLine(window_w-1, 1, window_w-1, window_h-2);
Sep 19, 2009
Sep 19, 2009
156
/* Test fill and copy */
Sep 19, 2009
Sep 19, 2009
157
SDL_SetRenderDrawColor(0xFF, 0xFF, 0xFF, 0xFF);
Sep 19, 2009
Sep 19, 2009
158
temp.x = 1;
Sep 19, 2009
Sep 19, 2009
159
160
161
162
temp.y = 1;
temp.w = sprite_w;
temp.h = sprite_h;
SDL_RenderFill(&temp);
Sep 19, 2009
Sep 19, 2009
163
164
165
SDL_RenderCopy(sprite, NULL, &temp);
temp.x = window_w-sprite_w-1;
temp.y = 1;
Sep 19, 2009
Sep 19, 2009
166
167
168
temp.w = sprite_w;
temp.h = sprite_h;
SDL_RenderFill(&temp);
Sep 19, 2009
Sep 19, 2009
169
SDL_RenderCopy(sprite, NULL, &temp);
Sep 19, 2009
Sep 19, 2009
170
temp.x = 1;
Sep 19, 2009
Sep 19, 2009
171
temp.y = window_h-sprite_h-1;
Sep 19, 2009
Sep 19, 2009
172
173
temp.w = sprite_w;
temp.h = sprite_h;
Sep 19, 2009
Sep 19, 2009
174
SDL_RenderFill(&temp);
Sep 19, 2009
Sep 19, 2009
175
176
177
178
179
SDL_RenderCopy(sprite, NULL, &temp);
temp.x = window_w-sprite_w-1;
temp.y = window_h-sprite_h-1;
temp.w = sprite_w;
temp.h = sprite_h;
Sep 19, 2009
Sep 19, 2009
180
SDL_RenderFill(&temp);
Sep 19, 2009
Sep 19, 2009
181
182
183
184
185
186
187
188
189
SDL_RenderCopy(sprite, NULL, &temp);
/* Test diagonal lines */
SDL_SetRenderDrawColor(0x00, 0xFF, 0x00, 0xFF);
SDL_RenderLine(sprite_w, sprite_h,
window_w-sprite_w-2, window_h-sprite_h-2);
SDL_RenderLine(window_w-sprite_w-2, sprite_h,
sprite_w, window_h-sprite_h-2);
Sep 19, 2009
Sep 19, 2009
190
191
/* Move the sprite, bounce at the wall, and draw */
n = 0;
192
193
194
195
196
197
198
199
200
for (i = 0; i < num_sprites; ++i) {
position = &positions[i];
velocity = &velocities[i];
position->x += velocity->x;
if ((position->x < 0) || (position->x >= (window_w - sprite_w))) {
velocity->x = -velocity->x;
position->x += velocity->x;
}
position->y += velocity->y;
Dec 5, 2008
Dec 5, 2008
201
if ((position->y < 0) || (position->y >= (window_h - sprite_h))) {
202
203
204
205
206
velocity->y = -velocity->y;
position->y += velocity->y;
}
/* Blit the sprite onto the screen */
Aug 28, 2006
Aug 28, 2006
207
SDL_RenderCopy(sprite, NULL, position);
208
209
210
211
212
213
214
215
216
217
218
219
220
}
/* Update the screen! */
SDL_RenderPresent();
}
int
main(int argc, char *argv[])
{
int i, done;
SDL_Event event;
Uint32 then, now, frames;
Jul 18, 2006
Jul 18, 2006
221
222
223
224
225
226
227
/* Initialize parameters */
num_sprites = NUM_SPRITES;
/* Initialize test framework */
state = CommonCreateState(argv, SDL_INIT_VIDEO);
if (!state) {
return 1;
Jul 18, 2006
Jul 18, 2006
229
230
for (i = 1; i < argc;) {
int consumed;
Jul 18, 2006
Jul 18, 2006
232
233
consumed = CommonArg(state, i);
if (consumed == 0) {
Jul 19, 2006
Jul 19, 2006
234
235
236
237
consumed = -1;
if (SDL_strcasecmp(argv[i], "--blend") == 0) {
if (argv[i + 1]) {
if (SDL_strcasecmp(argv[i + 1], "none") == 0) {
Dec 20, 2008
Dec 20, 2008
238
blendMode = SDL_BLENDMODE_NONE;
Jul 19, 2006
Jul 19, 2006
239
consumed = 2;
Jul 19, 2006
Jul 19, 2006
240
} else if (SDL_strcasecmp(argv[i + 1], "mask") == 0) {
Dec 20, 2008
Dec 20, 2008
241
blendMode = SDL_BLENDMODE_MASK;
Jul 19, 2006
Jul 19, 2006
242
consumed = 2;
Jul 19, 2006
Jul 19, 2006
243
} else if (SDL_strcasecmp(argv[i + 1], "blend") == 0) {
Dec 20, 2008
Dec 20, 2008
244
blendMode = SDL_BLENDMODE_BLEND;
Jul 19, 2006
Jul 19, 2006
245
246
consumed = 2;
} else if (SDL_strcasecmp(argv[i + 1], "add") == 0) {
Dec 20, 2008
Dec 20, 2008
247
blendMode = SDL_BLENDMODE_ADD;
Jul 19, 2006
Jul 19, 2006
248
249
consumed = 2;
} else if (SDL_strcasecmp(argv[i + 1], "mod") == 0) {
Dec 20, 2008
Dec 20, 2008
250
blendMode = SDL_BLENDMODE_MOD;
Jul 19, 2006
Jul 19, 2006
251
252
253
consumed = 2;
}
}
Jul 19, 2006
Jul 19, 2006
254
255
256
} else if (SDL_strcasecmp(argv[i], "--scale") == 0) {
if (argv[i + 1]) {
if (SDL_strcasecmp(argv[i + 1], "none") == 0) {
Aug 5, 2006
Aug 5, 2006
257
scaleMode = SDL_TEXTURESCALEMODE_NONE;
Jul 19, 2006
Jul 19, 2006
258
259
consumed = 2;
} else if (SDL_strcasecmp(argv[i + 1], "fast") == 0) {
Aug 5, 2006
Aug 5, 2006
260
scaleMode = SDL_TEXTURESCALEMODE_FAST;
Jul 19, 2006
Jul 19, 2006
261
262
consumed = 2;
} else if (SDL_strcasecmp(argv[i + 1], "slow") == 0) {
Aug 5, 2006
Aug 5, 2006
263
scaleMode = SDL_TEXTURESCALEMODE_SLOW;
Jul 19, 2006
Jul 19, 2006
264
265
consumed = 2;
} else if (SDL_strcasecmp(argv[i + 1], "best") == 0) {
Aug 5, 2006
Aug 5, 2006
266
scaleMode = SDL_TEXTURESCALEMODE_BEST;
Jul 19, 2006
Jul 19, 2006
267
268
269
consumed = 2;
}
}
Aug 28, 2006
Aug 28, 2006
270
271
272
273
274
275
} else if (SDL_strcasecmp(argv[i], "--cyclecolor") == 0) {
cycle_color = SDL_TRUE;
consumed = 1;
} else if (SDL_strcasecmp(argv[i], "--cyclealpha") == 0) {
cycle_alpha = SDL_TRUE;
consumed = 1;
Jul 19, 2006
Jul 19, 2006
276
277
278
279
} else if (SDL_isdigit(*argv[i])) {
num_sprites = SDL_atoi(argv[i]);
consumed = 1;
}
Jul 18, 2006
Jul 18, 2006
280
}
Jul 19, 2006
Jul 19, 2006
281
if (consumed < 0) {
Jul 19, 2006
Jul 19, 2006
282
fprintf(stderr,
Aug 28, 2006
Aug 28, 2006
283
"Usage: %s %s [--blend none|mask|blend|add|mod] [--scale none|fast|slow|best] [--cyclecolor] [--cyclealpha]\n",
Jul 19, 2006
Jul 19, 2006
284
argv[0], CommonUsage(state));
Jul 19, 2006
Jul 19, 2006
285
286
quit(1);
}
Jul 18, 2006
Jul 18, 2006
287
i += consumed;
Jul 18, 2006
Jul 18, 2006
289
290
if (!CommonInit(state)) {
quit(2);
291
292
293
}
/* Create the windows, initialize the renderers, and load the textures */
Jul 18, 2006
Jul 18, 2006
294
295
296
sprites =
(SDL_TextureID *) SDL_malloc(state->num_windows * sizeof(*sprites));
if (!sprites) {
297
298
299
fprintf(stderr, "Out of memory!\n");
quit(2);
}
Jul 18, 2006
Jul 18, 2006
300
301
for (i = 0; i < state->num_windows; ++i) {
SDL_SelectRenderer(state->windows[i]);
Dec 20, 2008
Dec 20, 2008
302
303
SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF);
SDL_RenderFill(NULL);
304
305
306
307
308
309
310
311
312
313
314
315
316
}
if (LoadSprite("icon.bmp") < 0) {
quit(2);
}
/* Allocate memory for the sprite info */
positions = (SDL_Rect *) SDL_malloc(num_sprites * sizeof(SDL_Rect));
velocities = (SDL_Rect *) SDL_malloc(num_sprites * sizeof(SDL_Rect));
if (!positions || !velocities) {
fprintf(stderr, "Out of memory!\n");
quit(2);
}
srand(time(NULL));
Aug 5, 2006
Aug 5, 2006
317
if (scaleMode != SDL_TEXTURESCALEMODE_NONE) {
Jul 19, 2006
Jul 19, 2006
318
319
320
sprite_w += sprite_w / 2;
sprite_h += sprite_h / 2;
}
321
for (i = 0; i < num_sprites; ++i) {
Jul 18, 2006
Jul 18, 2006
322
323
positions[i].x = rand() % (state->window_w - sprite_w);
positions[i].y = rand() % (state->window_h - sprite_h);
324
325
326
327
328
329
330
331
332
333
positions[i].w = sprite_w;
positions[i].h = sprite_h;
velocities[i].x = 0;
velocities[i].y = 0;
while (!velocities[i].x && !velocities[i].y) {
velocities[i].x = (rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED;
velocities[i].y = (rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED;
}
}
Jul 19, 2006
Jul 19, 2006
334
/* Main render loop */
335
336
337
338
339
340
341
frames = 0;
then = SDL_GetTicks();
done = 0;
while (!done) {
/* Check for events */
++frames;
while (SDL_PollEvent(&event)) {
Jul 18, 2006
Jul 18, 2006
342
CommonEvent(state, &event, &done);
343
344
345
346
347
switch (event.type) {
case SDL_WINDOWEVENT:
switch (event.window.event) {
case SDL_WINDOWEVENT_EXPOSED:
SDL_SelectRenderer(event.window.windowID);
Dec 20, 2008
Dec 20, 2008
348
349
SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF);
SDL_RenderFill(NULL);
350
351
352
353
354
355
356
break;
}
break;
default:
break;
}
}
Jul 18, 2006
Jul 18, 2006
357
358
for (i = 0; i < state->num_windows; ++i) {
MoveSprites(state->windows[i], sprites[i]);
359
360
361
362
363
364
}
}
/* Print out some timing information */
now = SDL_GetTicks();
if (now > then) {
Nov 25, 2008
Nov 25, 2008
365
double fps = ((double) frames * 1000) / (now - then);
Nov 25, 2008
Nov 25, 2008
366
printf("%2.2f frames per second\n", fps);
367
368
369
370
371
}
quit(0);
}
/* vi: set ts=4 sw=4 expandtab: */