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SDL_romvideo.c
762 lines (668 loc) · 22.8 KB
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/*
SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2006 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#include "SDL_config.h"
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#if defined(__APPLE__) && defined(__MACH__)
#include <Carbon/Carbon.h>
#if USE_QUICKTIME
#include <QuickTime/Movies.h>
#endif
#elif TARGET_API_MAC_CARBON && (UNIVERSAL_INTERFACES_VERSION > 0x0335)
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#include <Carbon.h>
/* The fullscreen code requires the QuickTime framework, and the window
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is still at the back on Mac OS X, which is where this code is needed.
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*/
#if USE_QUICKTIME
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#include <Movies.h>
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#endif
#else
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#include <Quickdraw.h>
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#include <LowMem.h>
#include <Gestalt.h>
#include <Devices.h>
#include <DiskInit.h>
#include <QDOffscreen.h>
#endif
#include "SDL_video.h"
#include "SDL_syswm.h"
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#include "../SDL_sysvideo.h"
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#include "SDL_romvideo.h"
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#include "../maccommon/SDL_macgl_c.h"
#include "../maccommon/SDL_macwm_c.h"
#include "../maccommon/SDL_macmouse_c.h"
#include "../maccommon/SDL_macevents_c.h"
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/* Initialization/Query functions */
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static int ROM_VideoInit (_THIS, SDL_PixelFormat * vformat);
static SDL_Rect **ROM_ListModes (_THIS, SDL_PixelFormat * format,
Uint32 flags);
static SDL_Surface *ROM_SetVideoMode (_THIS, SDL_Surface * current, int width,
int height, int bpp, Uint32 flags);
static int ROM_SetColors (_THIS, int firstcolor, int ncolors,
SDL_Color * colors);
static void ROM_VideoQuit (_THIS);
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/* Hardware surface functions */
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static int ROM_AllocHWSurface (_THIS, SDL_Surface * surface);
static int ROM_LockHWSurface (_THIS, SDL_Surface * surface);
static void ROM_UnlockHWSurface (_THIS, SDL_Surface * surface);
static void ROM_FreeHWSurface (_THIS, SDL_Surface * surface);
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#if !TARGET_API_MAC_CARBON /* This seems not to be available? -sts Aug 2000 */
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/* Saved state for the menu bar */
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static RgnHandle gSaveGrayRgn = nil;
static short gSaveMenuBar = 0;
static Boolean gSaveCSVis = true;
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#if powerc
/* Mixed mode glue to activate the 68K emulator and twiddle a register */
#define ONEWORDSTUB(p1) \
{ 0x41FA, 0x0010, 0x209F, (p1), 0x41FA, \
0x0008, 0x2F10, 0x4E75, 0x0000, 0x0000, 0x0000 }
#define TWOWORDSTUB(p1,p2) \
{ 0x41FA, 0x0012, 0x209F, (p1), (p2), 0x41FA, \
0x0008, 0x2F10, 0x4E75, 0x0000, 0x0000, 0x0000 }
#define THREEWORDSTUB(p1,p2,p3) \
{ 0x41FA, 0x0014, 0x209F, (p1), (p2), (p3), 0x41FA, \
0x0008, 0x2F10, 0x4E75, 0x0000, 0x0000, 0x0000 }
/* ControlStrip inline glue for PowerPC */
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static pascal Boolean
SBIsControlStripVisible (void)
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{
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static short procData[] = TWOWORDSTUB (0x7000, 0xAAF2);
ProcInfoType procInfo = kD0DispatchedPascalStackBased
| RESULT_SIZE (SIZE_CODE (sizeof (Boolean)))
| DISPATCHED_STACK_ROUTINE_SELECTOR_SIZE (kFourByteCode);
return ((Boolean)
CallUniversalProc ((UniversalProcPtr) procData, procInfo, 0x00));
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}
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static pascal void
SBShowHideControlStrip (Boolean showIt)
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{
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static short procData[] = THREEWORDSTUB (0x303C, 0x0101, 0xAAF2);
ProcInfoType procInfo = kD0DispatchedPascalStackBased
| DISPATCHED_STACK_ROUTINE_SELECTOR_SIZE (kFourByteCode)
| DISPATCHED_STACK_ROUTINE_PARAMETER (1,
SIZE_CODE (sizeof (Boolean)));
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CallUniversalProc ((UniversalProcPtr) procData, procInfo, 0x01, showIt);
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}
#endif /* powerc */
#endif /* !TARGET_API_MAC_CARBON */
/* Macintosh toolbox driver bootstrap functions */
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static int
ROM_Available (void)
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{
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return (1);
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}
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static void
ROM_DeleteDevice (SDL_VideoDevice * device)
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{
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SDL_free (device->hidden);
SDL_free (device);
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}
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static SDL_VideoDevice *
ROM_CreateDevice (int devindex)
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{
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SDL_VideoDevice *device;
/* Initialize all variables that we clean on shutdown */
device = (SDL_VideoDevice *) SDL_malloc (sizeof (SDL_VideoDevice));
if (device) {
SDL_memset (device, 0, (sizeof *device));
device->hidden = (struct SDL_PrivateVideoData *)
SDL_malloc ((sizeof *device->hidden));
}
if ((device == NULL) || (device->hidden == NULL)) {
SDL_OutOfMemory ();
if (device) {
SDL_free (device);
}
return (0);
}
SDL_memset (device->hidden, 0, (sizeof *device->hidden));
/* Set the function pointers */
device->VideoInit = ROM_VideoInit;
device->ListModes = ROM_ListModes;
device->SetVideoMode = ROM_SetVideoMode;
device->SetColors = ROM_SetColors;
device->UpdateRects = NULL;
device->VideoQuit = ROM_VideoQuit;
device->AllocHWSurface = ROM_AllocHWSurface;
device->CheckHWBlit = NULL;
device->FillHWRect = NULL;
device->SetHWColorKey = NULL;
device->SetHWAlpha = NULL;
device->LockHWSurface = ROM_LockHWSurface;
device->UnlockHWSurface = ROM_UnlockHWSurface;
device->FlipHWSurface = NULL;
device->FreeHWSurface = ROM_FreeHWSurface;
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#if SDL_VIDEO_OPENGL
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device->GL_MakeCurrent = Mac_GL_MakeCurrent;
device->GL_SwapBuffers = Mac_GL_SwapBuffers;
device->GL_LoadLibrary = Mac_GL_LoadLibrary;
device->GL_GetProcAddress = Mac_GL_GetProcAddress;
#endif // Have OpenGL
device->SetCaption = Mac_SetCaption;
device->SetIcon = NULL;
device->IconifyWindow = NULL;
device->GrabInput = NULL;
device->GetWMInfo = NULL;
device->FreeWMCursor = Mac_FreeWMCursor;
device->CreateWMCursor = Mac_CreateWMCursor;
device->ShowWMCursor = Mac_ShowWMCursor;
device->WarpWMCursor = Mac_WarpWMCursor;
device->InitOSKeymap = Mac_InitOSKeymap;
device->PumpEvents = Mac_PumpEvents;
device->free = ROM_DeleteDevice;
return device;
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}
VideoBootStrap TOOLBOX_bootstrap = {
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"toolbox", "MacOS ROM Toolbox",
ROM_Available, ROM_CreateDevice
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};
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static int
ROM_VideoInit (_THIS, SDL_PixelFormat * vformat)
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{
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long info;
/* Check out some things about the system */
Gestalt (gestaltQuickdrawVersion, &info);
if (info == gestaltOriginalQD) {
SDL_SetError ("Color Quickdraw not available");
return (-1);
}
/* Start ROMintosh events */
Mac_InitEvents (this);
/* Get a handle to the main monitor */
SDL_Display = GetMainDevice ();
/* Determine the current screen size */
this->info.current_w = (**SDL_Display).gdRect.right;
this->info.current_h = (**SDL_Display).gdRect.bottom;
/* Determine pixel format */
vformat->BitsPerPixel = (**(**SDL_Display).gdPMap).pixelSize;
switch (vformat->BitsPerPixel) {
case 16: /* 5-5-5 RGB */
vformat->Rmask = 0x00007c00;
vformat->Gmask = 0x000003e0;
vformat->Bmask = 0x0000001f;
break;
default:
break;
}
/* Create our palette */
SDL_CTab = (CTabHandle) NewHandle (sizeof (ColorSpec) * 256 + 8);
if (SDL_CTab == nil) {
SDL_OutOfMemory ();
return (-1);
}
(**SDL_CTab).ctSeed = GetCTSeed ();
(**SDL_CTab).ctFlags = 0;
(**SDL_CTab).ctSize = 255;
CTabChanged (SDL_CTab);
SDL_CPal = NewPalette (256, SDL_CTab, pmExplicit + pmTolerant, 0);
/* Get a list of available fullscreen modes */
SDL_modelist = (SDL_Rect **) SDL_malloc ((1 + 1) * sizeof (SDL_Rect *));
if (SDL_modelist) {
SDL_modelist[0] = (SDL_Rect *) SDL_malloc (sizeof (SDL_Rect));
if (SDL_modelist[0]) {
SDL_modelist[0]->x = 0;
SDL_modelist[0]->y = 0;
SDL_modelist[0]->w = (**SDL_Display).gdRect.right;
SDL_modelist[0]->h = (**SDL_Display).gdRect.bottom;
}
SDL_modelist[1] = NULL;
}
/* Fill in some window manager capabilities */
this->info.wm_available = 1;
/* We're done! */
return (0);
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}
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static SDL_Rect **
ROM_ListModes (_THIS, SDL_PixelFormat * format, Uint32 flags)
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{
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if (this->screen->format->BitsPerPixel == format->BitsPerPixel) {
if ((flags & SDL_FULLSCREEN) == SDL_FULLSCREEN) {
return (SDL_modelist);
} else {
return ((SDL_Rect **) - 1);
}
} else {
return ((SDL_Rect **) 0);
}
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}
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static void
ROM_HideMenuBar (_THIS)
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{
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#if !TARGET_API_MAC_CARBON /* This seems not to be available? -sts Aug 2000 */
RgnHandle drawRgn = nil;
RgnHandle tempRgn = nil;
RgnHandle grayRgn = nil;
WindowPtr window = nil;
GDHandle gd = nil;
GrafPtr savePort;
long response;
short height;
EventRecord theEvent;
height = GetMBarHeight ();
if (height > 0) {
tempRgn = NewRgn ();
drawRgn = NewRgn ();
gSaveGrayRgn = NewRgn ();
if (!tempRgn || !drawRgn || !gSaveGrayRgn) {
goto CLEANUP;
}
grayRgn = GetGrayRgn (); /* No need to check for this */
GetPort (&savePort);
/* Hide the control strip if it's present, and record its
previous position into the dirty region for redrawing.
This isn't necessary, but may help catch stray bits. */
CopyRgn (grayRgn, tempRgn);
if (!Gestalt (gestaltControlStripAttr, &response) &&
(response & (1L << gestaltControlStripExists))) {
gSaveCSVis = SBIsControlStripVisible ();
if (gSaveCSVis)
SBShowHideControlStrip (false);
}
DiffRgn (grayRgn, tempRgn, drawRgn);
/* Save the gray region once the control strip is hidden */
CopyRgn (grayRgn, gSaveGrayRgn);
/* Change the menu height in lowmem */
gSaveMenuBar = height;
LMSetMBarHeight (0);
/* Walk the monitor rectangles, and combine any pieces that
aren't in GrayRgn: menubar, round corners, fake floaters. */
for (gd = GetDeviceList (); gd; gd = GetNextDevice (gd)) {
if (!TestDeviceAttribute (gd, screenDevice))
continue;
if (!TestDeviceAttribute (gd, screenActive))
continue;
RectRgn (tempRgn, &(*gd)->gdRect); /* Get the whole screen */
DiffRgn (tempRgn, grayRgn, tempRgn); /* Subtract out GrayRgn */
UnionRgn (tempRgn, drawRgn, drawRgn); /* Combine all the bits */
}
/* Add the bits into the GrayRgn */
UnionRgn (drawRgn, grayRgn, grayRgn);
/* Modify the vis regions of exposed windows */
window = (FrontWindow ())? FrontWindow () : (WindowPtr) - 1L;
PaintBehind (window, drawRgn);
CalcVisBehind (window, drawRgn);
SetPort (savePort);
/* Yield time so that floaters can catch up */
EventAvail (0, &theEvent);
EventAvail (0, &theEvent);
EventAvail (0, &theEvent);
EventAvail (0, &theEvent);
}
CLEANUP:
if (tempRgn)
DisposeRgn (tempRgn);
if (drawRgn)
DisposeRgn (drawRgn);
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#endif /* !TARGET_API_MAC_CARBON */
}
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static void
ROM_ShowMenuBar (_THIS)
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{
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#if !TARGET_API_MAC_CARBON /* This seems not to be available? -sts Aug 2000 */
RgnHandle drawRgn = nil;
RgnHandle menuRgn = nil;
RgnHandle tempRgn = nil;
RgnHandle grayRgn = nil;
WindowPtr window = nil;
GrafPtr wMgrPort;
GrafPtr savePort;
Rect menuRect;
long response;
short height;
EventRecord theEvent;
RGBColor saveRGB;
RGBColor blackRGB = { 0, 0, 0 };
height = GetMBarHeight ();
if ((height <= 0) && (gSaveMenuBar > 0)) {
drawRgn = NewRgn ();
menuRgn = NewRgn ();
tempRgn = NewRgn ();
if (!tempRgn || !drawRgn || !gSaveGrayRgn) {
goto CLEANUP;
}
grayRgn = GetGrayRgn (); /* No need to check for this */
GetPort (&savePort);
GetWMgrPort (&wMgrPort);
/* Set the height properly */
LMSetMBarHeight (gSaveMenuBar);
/* Restore the old GrayRgn: rounded corners, etc, but not
the menubar -- subtract that out first! */
if (gSaveGrayRgn) {
menuRect = (*GetMainDevice ())->gdRect;
menuRect.bottom = menuRect.top + gSaveMenuBar;
RectRgn (menuRgn, &menuRect);
DiffRgn (grayRgn, gSaveGrayRgn, drawRgn); /* What do we inval? */
DiffRgn (drawRgn, menuRgn, drawRgn); /* Clip out the menu */
/* Now redraw the corners and other bits black */
SetPort (wMgrPort);
GetClip (tempRgn);
SetClip (drawRgn);
GetForeColor (&saveRGB);
RGBForeColor (&blackRGB);
PaintRgn (drawRgn);
RGBForeColor (&saveRGB);
SetClip (tempRgn);
SetPort (savePort);
UnionRgn (drawRgn, menuRgn, drawRgn); /* Put back the menu */
/* Now actually restore the GrayRgn */
CopyRgn (gSaveGrayRgn, grayRgn);
DisposeRgn (gSaveGrayRgn);
gSaveGrayRgn = nil;
}
/* Modify the vis regions of exposed windows and draw menubar */
window = (FrontWindow ())? FrontWindow () : (WindowPtr) - 1L;
PaintBehind (window, drawRgn);
CalcVisBehind (window, drawRgn);
DrawMenuBar ();
SetPort (savePort);
gSaveMenuBar = 0;
/* Now show the control strip if it's present */
if (!Gestalt (gestaltControlStripAttr, &response) &&
(response & (1L << gestaltControlStripExists))) {
if (gSaveCSVis && !SBIsControlStripVisible ())
SBShowHideControlStrip (true);
gSaveCSVis = true;
}
/* Yield time so that floaters can catch up */
EventAvail (0, &theEvent);
EventAvail (0, &theEvent);
EventAvail (0, &theEvent);
EventAvail (0, &theEvent);
}
CLEANUP:
if (drawRgn)
DisposeRgn (drawRgn);
if (menuRgn)
DisposeRgn (menuRgn);
if (tempRgn)
DisposeRgn (tempRgn);
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#endif /* !TARGET_API_MAC_CARBON */
}
/* Various screen update functions available */
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static void ROM_DirectUpdate (_THIS, int numrects, SDL_Rect * rects);
static void ROM_WindowUpdate (_THIS, int numrects, SDL_Rect * rects);
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static void
ROM_UnsetVideoMode (_THIS, SDL_Surface * current)
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{
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/* Free the current window, if any */
if (SDL_Window != nil) {
GWorldPtr memworld;
/* Handle OpenGL support */
Mac_GL_Quit (this);
memworld = (GWorldPtr) GetWRefCon (SDL_Window);
if (memworld != nil) {
UnlockPixels (GetGWorldPixMap (memworld));
DisposeGWorld (memworld);
}
if ((current->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN) {
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#if USE_QUICKTIME
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EndFullScreen (fullscreen_ctx, nil);
SDL_Window = nil;
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#else
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ROM_ShowMenuBar (this);
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#endif
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}
}
current->pixels = NULL;
current->flags &= ~(SDL_HWSURFACE | SDL_FULLSCREEN);
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}
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static SDL_Surface *
ROM_SetVideoMode (_THIS, SDL_Surface * current,
int width, int height, int bpp, Uint32 flags)
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{
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Rect wrect, orect;
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#if TARGET_API_MAC_CARBON
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Rect tmprect;
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#endif
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/* Free any previous video mode */
ROM_UnsetVideoMode (this, current);
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/* Create the ROM window and SDL video surface */
current->flags = 0; /* Clear flags */
current->w = width;
current->h = height;
SetRect (&wrect, 0, 0, width, height);
if (SDL_Window) {
/* If we recreate the window, don't move it around */
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#if TARGET_API_MAC_CARBON
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orect = *GetWindowPortBounds (SDL_Window, &tmprect);
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#else
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orect = SDL_Window->portRect;
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#endif
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OffsetRect (&wrect, orect.left, orect.top);
} else {
/* Center the window the first time we show it */
OffsetRect (&wrect,
(SDL_modelist[0]->w - width) / 2,
(SDL_modelist[0]->h - height) / 2);
}
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#if defined(__MACOSX__) && !USE_QUICKTIME
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/* Hum.. fullscreen mode is broken */
flags &= ~SDL_FULLSCREEN;
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#endif
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if ((flags & SDL_FULLSCREEN) == SDL_FULLSCREEN) {
/* Create the fullscreen window and use screen bits */
current->flags |= SDL_HWSURFACE | SDL_FULLSCREEN;
if (SDL_Window) {
DisposeWindow (SDL_Window);
}
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#if USE_QUICKTIME
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BeginFullScreen (&fullscreen_ctx, nil, 0, 0, &SDL_Window, nil, 0);
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#else
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SDL_Window = NewCWindow (nil, &wrect, "\p", true, plainDBox,
(WindowPtr) - 1, false, 0);
ROM_HideMenuBar (this);
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#endif
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current->pitch = (**(**SDL_Display).gdPMap).rowBytes & 0x3FFF;
current->pixels = (**(**SDL_Display).gdPMap).baseAddr;
this->UpdateRects = ROM_DirectUpdate;
} else {
GWorldPtr memworld;
PixMapHandle pixmap;
int style;
style = noGrowDocProc;
if (flags & SDL_NOFRAME) {
style = plainDBox;
current->flags |= SDL_NOFRAME;
} else if (flags & SDL_RESIZABLE) {
style = zoomDocProc;
current->flags |= SDL_RESIZABLE;
}
if (SDL_Window && (style == current_style)) {
/* Resize existing window, if necessary */
if (((orect.right - orect.left) != width) ||
((orect.bottom - orect.top) != height)) {
SizeWindow (SDL_Window, width, height, false);
}
} else {
/* Recreate the window in the new style */
if (SDL_Window) {
DisposeWindow (SDL_Window);
}
SDL_Window = NewCWindow (nil, &wrect, "\p", true,
style, (WindowPtr) - 1, true, 0);
/* Set the window title, if any */
{
char *title;
SDL_WM_GetCaption (&title, NULL);
if (title) {
Mac_SetCaption (this, title, NULL);
}
}
}
current_style = style;
SetPalette (SDL_Window, SDL_CPal, false);
ActivatePalette (SDL_Window);
if (NewGWorld (&memworld, 0,
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#if TARGET_API_MAC_CARBON
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GetWindowPortBounds (SDL_Window, &tmprect),
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#else
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&SDL_Window->portRect,
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#endif
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SDL_CTab, nil, 0) != noErr) {
SDL_SetError ("NewGWorld() failed");
return (NULL);
}
SetWRefCon (SDL_Window, (long) memworld);
pixmap = GetGWorldPixMap (memworld);
LockPixels (pixmap);
current->pitch = (**pixmap).rowBytes & 0x3FFF;
current->pixels = GetPixBaseAddr (pixmap);
this->UpdateRects = ROM_WindowUpdate;
}
SetPortWindowPort (SDL_Window);
SelectWindow (SDL_Window);
/* Handle OpenGL support */
if (flags & SDL_INTERNALOPENGL) {
if (Mac_GL_Init (this) == 0) {
current->flags |= SDL_INTERNALOPENGL;
} else {
current = NULL;
}
}
if ((flags & SDL_HWPALETTE) && (flags & SDL_FULLSCREEN))
current->flags |= SDL_HWPALETTE;
/* We're live! */
return (current);
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}
/* We don't actually allow hardware surfaces other than the main one */
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static int
ROM_AllocHWSurface (_THIS, SDL_Surface * surface)
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{
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return (-1);
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}
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static void
ROM_FreeHWSurface (_THIS, SDL_Surface * surface)
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{
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return;
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}
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static int
ROM_LockHWSurface (_THIS, SDL_Surface * surface)
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{
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return (0);
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}
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static void
ROM_UnlockHWSurface (_THIS, SDL_Surface * surface)
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{
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return;
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}
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static void
ROM_DirectUpdate (_THIS, int numrects, SDL_Rect * rects)
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{
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/* The application is already updating the visible video memory */
return;
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}
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static void
ROM_WindowUpdate (_THIS, int numrects, SDL_Rect * rects)
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{
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GWorldPtr memworld;
GrafPtr saveport;
CGrafPtr thePort;
const BitMap *memBits;
const BitMap *winBits;
int i;
Rect update;
/* Copy from the offscreen GWorld to the window port */
GetPort (&saveport);
SetPortWindowPort (SDL_Window);
thePort = GetWindowPort (SDL_Window);
memworld = (GWorldPtr) GetWRefCon (SDL_Window);
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#if TARGET_API_MAC_CARBON && ACCESSOR_CALLS_ARE_FUNCTIONS
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memBits = GetPortBitMapForCopyBits ((CGrafPtr) memworld);
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#else
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memBits = &((GrafPtr) memworld)->portBits;
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#endif
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#if TARGET_API_MAC_CARBON && ACCESSOR_CALLS_ARE_FUNCTIONS
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winBits = GetPortBitMapForCopyBits (thePort);
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#else
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winBits = &SDL_Window->portBits;
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#endif
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for (i = 0; i < numrects; ++i) {
update.left = rects[i].x;
update.right = rects[i].x + rects[i].w;
update.top = rects[i].y;
update.bottom = rects[i].y + rects[i].h;
CopyBits (memBits, winBits, &update, &update, srcCopy, nil);
}
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#if TARGET_API_MAC_CARBON
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if (QDIsPortBuffered (thePort)) {
QDFlushPortBuffer (thePort, NULL);
}
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#endif
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SetPort (saveport);
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}
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static int
ROM_SetColors (_THIS, int firstcolor, int ncolors, SDL_Color * colors)
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{
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CTabHandle cTab;
int i;
/* Get the colortable from the either the display or window */
if ((this->screen->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN) {
cTab = (**(**SDL_Display).gdPMap).pmTable;
} else {
cTab = SDL_CTab;
}
/* Verify the range of colors */
if ((firstcolor + ncolors) > ((**cTab).ctSize + 1)) {
return (0);
}
/* Set the screen palette and update the display */
for (i = 0; i < ncolors; ++i) {
int j = firstcolor + i;
(**cTab).ctTable[j].value = j;
(**cTab).ctTable[j].rgb.red = colors[i].r << 8 | colors[i].r;
(**cTab).ctTable[j].rgb.green = colors[i].g << 8 | colors[i].g;
(**cTab).ctTable[j].rgb.blue = colors[i].b << 8 | colors[i].b;
}
// if ( (this->screen->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN )
{
GDevice **odisplay;
odisplay = GetGDevice ();
SetGDevice (SDL_Display);
SetEntries (0, (**cTab).ctSize, (ColorSpec *) & (**cTab).ctTable);
SetGDevice (odisplay);
}
return (1);
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}
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void
ROM_VideoQuit (_THIS)
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{
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int i;
/* Free current video mode */
ROM_UnsetVideoMode (this, this->screen);
if (SDL_Window) {
DisposeWindow (SDL_Window);
SDL_Window = nil;
}
/* Free palette and restore original one */
if (SDL_CTab != nil) {
DisposeHandle ((Handle) SDL_CTab);
SDL_CTab = nil;
}
if (SDL_CPal != nil) {
DisposePalette (SDL_CPal);
SDL_CPal = nil;
}
RestoreDeviceClut (GetMainDevice ());
/* Free list of video modes */
if (SDL_modelist != NULL) {
for (i = 0; SDL_modelist[i]; ++i) {
SDL_free (SDL_modelist[i]);
}
SDL_free (SDL_modelist);
SDL_modelist = NULL;
}
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}
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/* vi: set ts=4 sw=4 expandtab: */