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SDL_aavideo.c
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/*
SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2006 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#include "SDL_config.h"
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/* AAlib based SDL video driver implementation.
*/
#include <unistd.h>
#include <sys/stat.h>
#include "SDL_video.h"
#include "SDL_mouse.h"
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#include "../SDL_sysvideo.h"
#include "../SDL_pixels_c.h"
#include "../../events/SDL_events_c.h"
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#include "SDL_aavideo.h"
#include "SDL_aaevents_c.h"
#include "SDL_aamouse_c.h"
#include <aalib.h>
/* Initialization/Query functions */
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static int AA_VideoInit (_THIS, SDL_PixelFormat * vformat);
static SDL_Rect **AA_ListModes (_THIS, SDL_PixelFormat * format,
Uint32 flags);
static SDL_Surface *AA_SetVideoMode (_THIS, SDL_Surface * current, int width,
int height, int bpp, Uint32 flags);
static int AA_SetColors (_THIS, int firstcolor, int ncolors,
SDL_Color * colors);
static void AA_VideoQuit (_THIS);
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/* Hardware surface functions */
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static int AA_AllocHWSurface (_THIS, SDL_Surface * surface);
static int AA_LockHWSurface (_THIS, SDL_Surface * surface);
static int AA_FlipHWSurface (_THIS, SDL_Surface * surface);
static void AA_UnlockHWSurface (_THIS, SDL_Surface * surface);
static void AA_FreeHWSurface (_THIS, SDL_Surface * surface);
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/* Cache the VideoDevice struct */
static struct SDL_VideoDevice *local_this;
/* AAlib driver bootstrap functions */
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static int
AA_Available (void)
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{
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return 1; /* Always available ! */
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}
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static void
AA_DeleteDevice (SDL_VideoDevice * device)
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{
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SDL_free (device->hidden);
SDL_free (device);
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}
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static SDL_VideoDevice *
AA_CreateDevice (int devindex)
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{
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SDL_VideoDevice *device;
/* Initialize all variables that we clean on shutdown */
device = (SDL_VideoDevice *) SDL_malloc (sizeof (SDL_VideoDevice));
if (device) {
SDL_memset (device, 0, (sizeof *device));
device->hidden = (struct SDL_PrivateVideoData *)
SDL_malloc ((sizeof *device->hidden));
}
if ((device == NULL) || (device->hidden == NULL)) {
SDL_OutOfMemory ();
if (device) {
SDL_free (device);
}
return (0);
}
SDL_memset (device->hidden, 0, (sizeof *device->hidden));
/* Set the function pointers */
device->VideoInit = AA_VideoInit;
device->ListModes = AA_ListModes;
device->SetVideoMode = AA_SetVideoMode;
device->CreateYUVOverlay = NULL;
device->SetColors = AA_SetColors;
device->UpdateRects = NULL;
device->VideoQuit = AA_VideoQuit;
device->AllocHWSurface = AA_AllocHWSurface;
device->CheckHWBlit = NULL;
device->FillHWRect = NULL;
device->SetHWColorKey = NULL;
device->SetHWAlpha = NULL;
device->LockHWSurface = AA_LockHWSurface;
device->UnlockHWSurface = AA_UnlockHWSurface;
device->FlipHWSurface = NULL;
device->FreeHWSurface = AA_FreeHWSurface;
device->SetCaption = NULL;
device->SetIcon = NULL;
device->IconifyWindow = NULL;
device->GrabInput = NULL;
device->GetWMInfo = NULL;
device->InitOSKeymap = AA_InitOSKeymap;
device->PumpEvents = AA_PumpEvents;
device->free = AA_DeleteDevice;
return device;
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}
VideoBootStrap AALIB_bootstrap = {
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"aalib", "ASCII Art Library",
AA_Available, AA_CreateDevice
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};
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static void AA_ResizeHandler (aa_context *);
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int
AA_VideoInit (_THIS, SDL_PixelFormat * vformat)
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{
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int keyboard;
int i;
/* Initialize all variables that we clean on shutdown */
for (i = 0; i < SDL_NUMMODES; ++i) {
SDL_modelist[i] = SDL_malloc (sizeof (SDL_Rect));
SDL_modelist[i]->x = SDL_modelist[i]->y = 0;
}
/* Modes sorted largest to smallest */
SDL_modelist[0]->w = 1024;
SDL_modelist[0]->h = 768;
SDL_modelist[1]->w = 800;
SDL_modelist[1]->h = 600;
SDL_modelist[2]->w = 640;
SDL_modelist[2]->h = 480;
SDL_modelist[3]->w = 320;
SDL_modelist[3]->h = 400;
SDL_modelist[4]->w = 320;
SDL_modelist[4]->h = 240;
SDL_modelist[5]->w = 320;
SDL_modelist[5]->h = 200;
SDL_modelist[6] = NULL;
/* Initialize the library */
AA_mutex = SDL_CreateMutex ();
aa_parseoptions (NULL, NULL, NULL, NULL);
AA_context = aa_autoinit (&aa_defparams);
if (!AA_context) {
SDL_SetError ("Unable to initialize AAlib");
return (-1);
}
/* Enable mouse and keyboard support */
if (!aa_autoinitkbd (AA_context, AA_SENDRELEASE)) {
SDL_SetError ("Unable to initialize AAlib keyboard");
return (-1);
}
if (!aa_autoinitmouse (AA_context, AA_SENDRELEASE)) {
fprintf (stderr, "Warning: Unable to initialize AAlib mouse");
}
AA_rparams = aa_getrenderparams ();
local_this = this;
aa_resizehandler (AA_context, AA_ResizeHandler);
fprintf (stderr, "Using AAlib driver: %s (%s)\n",
AA_context->driver->name, AA_context->driver->shortname);
AA_in_x11 = (SDL_strcmp (AA_context->driver->shortname, "X11") == 0);
/* Determine the screen depth (use default 8-bit depth) */
vformat->BitsPerPixel = 8;
vformat->BytesPerPixel = 1;
/* We're done! */
return (0);
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}
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SDL_Rect **
AA_ListModes (_THIS, SDL_PixelFormat * format, Uint32 flags)
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{
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if (format->BitsPerPixel != 8)
return NULL;
if (flags & SDL_FULLSCREEN) {
return SDL_modelist;
} else {
return (SDL_Rect **) - 1;
}
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}
/* From aavga.c
AAlib does not give us the choice of the actual resolution, thus we have to simulate additional
resolution by scaling down manually each frame
*/
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static void
fastscale (register char *b1, register char *b2, int x1, int x2, int y1,
int y2)
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{
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register int ex, spx = 0, ddx, ddx1;
int ddy1, ddy, spy = 0, ey;
int x;
char *bb1 = b1;
if (!x1 || !x2 || !y1 || !y2)
return;
ddx = x1 + x1;
ddx1 = x2 + x2;
if (ddx1 < ddx)
spx = ddx / ddx1, ddx %= ddx1;
ddy = y1 + y1;
ddy1 = y2 + y2;
if (ddy1 < ddy)
spy = (ddy / ddy1) * x1, ddy %= ddy1;
ey = -ddy1;
for (; y2; y2--) {
ex = -ddx1;
for (x = x2; x; x--) {
*b2 = *b1;
b2++;
b1 += spx;
ex += ddx;
if (ex > 0) {
b1++;
ex -= ddx1;
}
}
bb1 += spy;
ey += ddy;
if (ey > 0) {
bb1 += x1;
ey -= ddy1;
}
b1 = bb1;
}
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}
/* Various screen update functions available */
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static void AA_DirectUpdate (_THIS, int numrects, SDL_Rect * rects);
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SDL_Surface *
AA_SetVideoMode (_THIS, SDL_Surface * current,
int width, int height, int bpp, Uint32 flags)
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{
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int mode;
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if (AA_buffer) {
SDL_free (AA_buffer);
}
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AA_buffer = SDL_malloc (width * height);
if (!AA_buffer) {
SDL_SetError ("Couldn't allocate buffer for requested mode");
return (NULL);
}
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/* printf("Setting mode %dx%d\n", width, height); */
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SDL_memset (aa_image (AA_context), 0,
aa_imgwidth (AA_context) * aa_imgheight (AA_context));
SDL_memset (AA_buffer, 0, width * height);
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/* Allocate the new pixel format for the screen */
if (!SDL_ReallocFormat (current, 8, 0, 0, 0, 0)) {
return (NULL);
}
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/* Set up the new mode framebuffer */
current->flags = SDL_FULLSCREEN;
AA_w = current->w = width;
AA_h = current->h = height;
current->pitch = current->w;
current->pixels = AA_buffer;
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AA_x_ratio = ((double) aa_imgwidth (AA_context)) / ((double) width);
AA_y_ratio = ((double) aa_imgheight (AA_context)) / ((double) height);
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/* Set the blit function */
this->UpdateRects = AA_DirectUpdate;
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/* We're done */
return (current);
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}
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static void
AA_ResizeHandler (aa_context * context)
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{
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aa_resize (context);
local_this->hidden->x_ratio =
((double) aa_imgwidth (context)) / ((double) local_this->screen->w);
local_this->hidden->y_ratio =
((double) aa_imgheight (context)) / ((double) local_this->screen->h);
fastscale (local_this->hidden->buffer, aa_image (context),
local_this->hidden->w, aa_imgwidth (context),
local_this->hidden->h, aa_imgheight (context));
aa_renderpalette (context, local_this->hidden->palette,
local_this->hidden->rparams, 0, 0,
aa_scrwidth (context), aa_scrheight (context));
aa_flush (context);
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}
/* We don't actually allow hardware surfaces other than the main one */
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static int
AA_AllocHWSurface (_THIS, SDL_Surface * surface)
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{
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return (-1);
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}
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static void
AA_FreeHWSurface (_THIS, SDL_Surface * surface)
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{
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return;
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}
/* We need to wait for vertical retrace on page flipped displays */
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static int
AA_LockHWSurface (_THIS, SDL_Surface * surface)
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{
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/* TODO ? */
return (0);
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}
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static void
AA_UnlockHWSurface (_THIS, SDL_Surface * surface)
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{
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return;
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}
/* FIXME: How is this done with AAlib? */
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static int
AA_FlipHWSurface (_THIS, SDL_Surface * surface)
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{
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SDL_mutexP (AA_mutex);
aa_flush (AA_context);
SDL_mutexV (AA_mutex);
return (0);
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}
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static void
AA_DirectUpdate (_THIS, int numrects, SDL_Rect * rects)
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{
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int i;
SDL_Rect *rect;
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fastscale (AA_buffer, aa_image (AA_context), AA_w,
aa_imgwidth (AA_context), AA_h, aa_imgheight (AA_context));
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#if 1
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aa_renderpalette (AA_context, AA_palette, AA_rparams, 0, 0,
aa_scrwidth (AA_context), aa_scrheight (AA_context));
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#else
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/* Render only the rectangles in the list */
printf ("Update rects : ");
for (i = 0; i < numrects; ++i) {
rect = &rects[i];
printf ("(%d,%d-%d,%d)", rect->x, rect->y, rect->w, rect->h);
aa_renderpalette (AA_context, AA_palette, AA_rparams,
rect->x * AA_x_ratio, rect->y * AA_y_ratio,
rect->w * AA_x_ratio, rect->h * AA_y_ratio);
}
printf ("\n");
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#endif
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SDL_mutexP (AA_mutex);
aa_flush (AA_context);
SDL_mutexV (AA_mutex);
return;
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}
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int
AA_SetColors (_THIS, int firstcolor, int ncolors, SDL_Color * colors)
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{
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int i;
for (i = 0; i < ncolors; i++) {
aa_setpalette (AA_palette, firstcolor + i,
colors[i].r >> 2, colors[i].g >> 2, colors[i].b >> 2);
}
return (1);
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}
/* Note: If we are terminated, this could be called in the middle of
another SDL video routine -- notably UpdateRects.
*/
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void
AA_VideoQuit (_THIS)
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{
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int i;
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aa_uninitkbd (AA_context);
aa_uninitmouse (AA_context);
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/* Free video mode lists */
for (i = 0; i < SDL_NUMMODES; ++i) {
if (SDL_modelist[i] != NULL) {
SDL_free (SDL_modelist[i]);
SDL_modelist[i] = NULL;
}
}
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aa_close (AA_context);
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SDL_DestroyMutex (AA_mutex);
this->screen->pixels = NULL;
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}
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/* vi: set ts=4 sw=4 expandtab: */