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SDL_dspaudio.c

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341 lines (300 loc) · 9 KB
 
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/*
SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2006 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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Modified in Oct 2004 by Hannu Savolainen
hannu@opensound.com
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*/
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#include "SDL_config.h"
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/* Allow access to a raw mixing buffer */
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#include <stdio.h> /* For perror() */
#include <string.h> /* For strerror() */
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#include <errno.h>
#include <unistd.h>
#include <fcntl.h>
#include <signal.h>
#include <sys/time.h>
#include <sys/ioctl.h>
#include <sys/stat.h>
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#if SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H
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/* This is installed on some systems */
#include <soundcard.h>
#else
/* This is recommended by OSS */
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#include <sys/soundcard.h>
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#endif
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#include "SDL_timer.h"
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#include "SDL_audio.h"
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#include "../SDL_audiomem.h"
#include "../SDL_audio_c.h"
#include "../SDL_audiodev_c.h"
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#include "SDL_dspaudio.h"
/* The tag name used by DSP audio */
#define DSP_DRIVER_NAME "dsp"
/* Open the audio device for playback, and don't block if busy */
#define OPEN_FLAGS (O_WRONLY|O_NONBLOCK)
/* Audio driver functions */
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static int DSP_OpenAudio (_THIS, SDL_AudioSpec * spec);
static void DSP_WaitAudio (_THIS);
static void DSP_PlayAudio (_THIS);
static Uint8 *DSP_GetAudioBuf (_THIS);
static void DSP_CloseAudio (_THIS);
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/* Audio driver bootstrap functions */
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static int
Audio_Available (void)
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{
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int fd;
int available;
available = 0;
fd = SDL_OpenAudioPath (NULL, 0, OPEN_FLAGS, 0);
if (fd >= 0) {
available = 1;
close (fd);
}
return (available);
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}
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static void
Audio_DeleteDevice (SDL_AudioDevice * device)
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{
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SDL_free (device->hidden);
SDL_free (device);
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}
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static SDL_AudioDevice *
Audio_CreateDevice (int devindex)
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{
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SDL_AudioDevice *this;
/* Initialize all variables that we clean on shutdown */
this = (SDL_AudioDevice *) SDL_malloc (sizeof (SDL_AudioDevice));
if (this) {
SDL_memset (this, 0, (sizeof *this));
this->hidden = (struct SDL_PrivateAudioData *)
SDL_malloc ((sizeof *this->hidden));
}
if ((this == NULL) || (this->hidden == NULL)) {
SDL_OutOfMemory ();
if (this) {
SDL_free (this);
}
return (0);
}
SDL_memset (this->hidden, 0, (sizeof *this->hidden));
audio_fd = -1;
/* Set the function pointers */
this->OpenAudio = DSP_OpenAudio;
this->WaitAudio = DSP_WaitAudio;
this->PlayAudio = DSP_PlayAudio;
this->GetAudioBuf = DSP_GetAudioBuf;
this->CloseAudio = DSP_CloseAudio;
this->free = Audio_DeleteDevice;
return this;
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}
AudioBootStrap DSP_bootstrap = {
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DSP_DRIVER_NAME, "OSS /dev/dsp standard audio",
Audio_Available, Audio_CreateDevice
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};
/* This function waits until it is possible to write a full sound buffer */
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static void
DSP_WaitAudio (_THIS)
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{
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/* Not needed at all since OSS handles waiting automagically */
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}
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static void
DSP_PlayAudio (_THIS)
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{
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if (write (audio_fd, mixbuf, mixlen) == -1) {
perror ("Audio write");
this->enabled = 0;
}
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#ifdef DEBUG_AUDIO
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fprintf (stderr, "Wrote %d bytes of audio data\n", mixlen);
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#endif
}
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static Uint8 *
DSP_GetAudioBuf (_THIS)
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{
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return (mixbuf);
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}
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static void
DSP_CloseAudio (_THIS)
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{
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if (mixbuf != NULL) {
SDL_FreeAudioMem (mixbuf);
mixbuf = NULL;
}
if (audio_fd >= 0) {
close (audio_fd);
audio_fd = -1;
}
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}
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static int
DSP_OpenAudio (_THIS, SDL_AudioSpec * spec)
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{
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char audiodev[1024];
int format;
int value;
int frag_spec;
Uint16 test_format;
/* Open the audio device */
audio_fd = SDL_OpenAudioPath (audiodev, sizeof (audiodev), OPEN_FLAGS, 0);
if (audio_fd < 0) {
SDL_SetError ("Couldn't open %s: %s", audiodev, strerror (errno));
return (-1);
}
mixbuf = NULL;
/* Make the file descriptor use blocking writes with fcntl() */
{
long flags;
flags = fcntl (audio_fd, F_GETFL);
flags &= ~O_NONBLOCK;
if (fcntl (audio_fd, F_SETFL, flags) < 0) {
SDL_SetError ("Couldn't set audio blocking mode");
DSP_CloseAudio (this);
return (-1);
}
}
/* Get a list of supported hardware formats */
if (ioctl (audio_fd, SNDCTL_DSP_GETFMTS, &value) < 0) {
perror ("SNDCTL_DSP_GETFMTS");
SDL_SetError ("Couldn't get audio format list");
DSP_CloseAudio (this);
return (-1);
}
/* Try for a closest match on audio format */
format = 0;
for (test_format = SDL_FirstAudioFormat (spec->format);
!format && test_format;) {
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#ifdef DEBUG_AUDIO
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fprintf (stderr, "Trying format 0x%4.4x\n", test_format);
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#endif
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switch (test_format) {
case AUDIO_U8:
if (value & AFMT_U8) {
format = AFMT_U8;
}
break;
case AUDIO_S16LSB:
if (value & AFMT_S16_LE) {
format = AFMT_S16_LE;
}
break;
case AUDIO_S16MSB:
if (value & AFMT_S16_BE) {
format = AFMT_S16_BE;
}
break;
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#if 0
/*
* These formats are not used by any real life systems so they are not
* needed here.
*/
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case AUDIO_S8:
if (value & AFMT_S8) {
format = AFMT_S8;
}
break;
case AUDIO_U16LSB:
if (value & AFMT_U16_LE) {
format = AFMT_U16_LE;
}
break;
case AUDIO_U16MSB:
if (value & AFMT_U16_BE) {
format = AFMT_U16_BE;
}
break;
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#endif
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default:
format = 0;
break;
}
if (!format) {
test_format = SDL_NextAudioFormat ();
}
}
if (format == 0) {
SDL_SetError ("Couldn't find any hardware audio formats");
DSP_CloseAudio (this);
return (-1);
}
spec->format = test_format;
/* Set the audio format */
value = format;
if ((ioctl (audio_fd, SNDCTL_DSP_SETFMT, &value) < 0) ||
(value != format)) {
perror ("SNDCTL_DSP_SETFMT");
SDL_SetError ("Couldn't set audio format");
DSP_CloseAudio (this);
return (-1);
}
/* Set the number of channels of output */
value = spec->channels;
if (ioctl (audio_fd, SNDCTL_DSP_CHANNELS, &value) < 0) {
perror ("SNDCTL_DSP_CHANNELS");
SDL_SetError ("Cannot set the number of channels");
DSP_CloseAudio (this);
return (-1);
}
spec->channels = value;
/* Set the DSP frequency */
value = spec->freq;
if (ioctl (audio_fd, SNDCTL_DSP_SPEED, &value) < 0) {
perror ("SNDCTL_DSP_SPEED");
SDL_SetError ("Couldn't set audio frequency");
DSP_CloseAudio (this);
return (-1);
}
spec->freq = value;
/* Calculate the final parameters for this audio specification */
SDL_CalculateAudioSpec (spec);
/* Determine the power of two of the fragment size */
for (frag_spec = 0; (0x01U << frag_spec) < spec->size; ++frag_spec);
if ((0x01U << frag_spec) != spec->size) {
SDL_SetError ("Fragment size must be a power of two");
DSP_CloseAudio (this);
return (-1);
}
frag_spec |= 0x00020000; /* two fragments, for low latency */
/* Set the audio buffering parameters */
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#ifdef DEBUG_AUDIO
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fprintf (stderr, "Requesting %d fragments of size %d\n",
(frag_spec >> 16), 1 << (frag_spec & 0xFFFF));
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#endif
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if (ioctl (audio_fd, SNDCTL_DSP_SETFRAGMENT, &frag_spec) < 0) {
perror ("SNDCTL_DSP_SETFRAGMENT");
}
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#ifdef DEBUG_AUDIO
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{
audio_buf_info info;
ioctl (audio_fd, SNDCTL_DSP_GETOSPACE, &info);
fprintf (stderr, "fragments = %d\n", info.fragments);
fprintf (stderr, "fragstotal = %d\n", info.fragstotal);
fprintf (stderr, "fragsize = %d\n", info.fragsize);
fprintf (stderr, "bytes = %d\n", info.bytes);
}
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#endif
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/* Allocate mixing buffer */
mixlen = spec->size;
mixbuf = (Uint8 *) SDL_AllocAudioMem (mixlen);
if (mixbuf == NULL) {
DSP_CloseAudio (this);
return (-1);
}
SDL_memset (mixbuf, spec->silence, spec->size);
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/* Get the parent process id (we're the parent of the audio thread) */
parent = getpid ();
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/* We're ready to rock and roll. :-) */
return (0);
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}
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/* vi: set ts=4 sw=4 expandtab: */