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SDL_androidtouch.c

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60 lines (48 loc) · 1.74 KB
 
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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2010 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#include <android/log.h>
#include "SDL_events.h"
#include "../../events/SDL_mouse_c.h"
#include "SDL_androidtouch.h"
#define ACTION_DOWN 0
#define ACTION_UP 1
#define ACTION_MOVE 2
#define ACTION_CANCEL 3
#define ACTION_OUTSIDE 4
void Android_OnTouch(int action, float x, float y, float p)
{
if (!Android_Window) {
return;
}
if ((action != ACTION_CANCEL) && (action != ACTION_OUTSIDE)) {
SDL_SetMouseFocus(Android_Window);
SDL_SendMouseMotion(Android_Window, 0, (int)x, (int)y);
switch(action) {
case ACTION_DOWN:
SDL_SendMouseButton(Android_Window, SDL_PRESSED, SDL_BUTTON_LEFT);
break;
case ACTION_UP:
SDL_SendMouseButton(Android_Window, SDL_RELEASED, SDL_BUTTON_LEFT);
break;
}
} else {
SDL_SetMouseFocus(NULL);
}
}
/* vi: set ts=4 sw=4 expandtab: */