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SDL_mouse_c.h
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/*
SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2010 Sam Lantinga
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This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#ifndef _SDL_mouse_c_h
#define _SDL_mouse_c_h
struct SDL_Cursor
{
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struct SDL_Cursor *next;
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void *driverdata;
};
/* Initialize the mouse subsystem */
extern int SDL_MouseInit(void);
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/* Clear the mouse state */
extern void SDL_ResetMouse(void);
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/* Set the mouse focus window */
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extern void SDL_SetMouseFocus(SDL_Window * window);
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/* Send a mouse motion event */
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extern int SDL_SendMouseMotion(SDL_Window * window, int relative, int x, int y);
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/* Send a mouse button event */
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extern int SDL_SendMouseButton(SDL_Window * window, Uint8 state, Uint8 button);
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/* Send a mouse wheel event */
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extern int SDL_SendMouseWheel(SDL_Window * window, int x, int y);
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/* Shutdown the mouse subsystem */
extern void SDL_MouseQuit(void);
#endif /* _SDL_mouse_c_h */
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