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SDL_gamecontroller.c

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/*
Simple DirectMedia Layer
Feb 15, 2013
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Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
/* This is the game controller API for Simple DirectMedia Layer */
#include "SDL_events.h"
#include "SDL_assert.h"
#include "SDL_sysjoystick.h"
#include "SDL_hints.h"
#if !SDL_EVENTS_DISABLED
#include "../events/SDL_events_c.h"
#endif
#define ABS(_x) ((_x) < 0 ? -(_x) : (_x))
/* a list of currently opened game controllers */
static SDL_GameController *SDL_gamecontrollers = NULL;
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/* keep track of the hat and mask value that transforms this hat movement into a button/axis press */
struct _SDL_HatMapping
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int hat;
Uint8 mask;
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};
#define k_nMaxReverseEntries 20
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/**
* We are encoding the "HAT" as 0xhm. where h == hat ID and m == mask
* MAX 4 hats supported
*/
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#define k_nMaxHatEntries 0x3f + 1
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/* our in memory mapping db between joystick objects and controller mappings*/
struct _SDL_ControllerMapping
{
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SDL_JoystickGUID guid;
const char *name;
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/* mapping of axis/button id to controller version */
int axes[SDL_CONTROLLER_AXIS_MAX];
int buttonasaxis[SDL_CONTROLLER_AXIS_MAX];
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int buttons[SDL_CONTROLLER_BUTTON_MAX];
int axesasbutton[SDL_CONTROLLER_BUTTON_MAX];
struct _SDL_HatMapping hatasbutton[SDL_CONTROLLER_BUTTON_MAX];
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/* reverse mapping, joystick indices to buttons */
SDL_GameControllerAxis raxes[k_nMaxReverseEntries];
SDL_GameControllerAxis rbuttonasaxis[k_nMaxReverseEntries];
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SDL_GameControllerButton rbuttons[k_nMaxReverseEntries];
SDL_GameControllerButton raxesasbutton[k_nMaxReverseEntries];
SDL_GameControllerButton rhatasbutton[k_nMaxHatEntries];
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};
/* our hard coded list of mapping support */
typedef struct _ControllerMapping_t
{
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SDL_JoystickGUID guid;
char *name;
char *mapping;
struct _ControllerMapping_t *next;
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} ControllerMapping_t;
/* default mappings we support */
const char *s_ControllerMappings [] =
{
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#ifdef SDL_JOYSTICK_DINPUT
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"xinput,X360 Controller,a:b10,b:b11,y:b13,x:b12,start:b4,guide:b14,back:b5,dpup:b0,dpleft:b2,dpdown:b1,dpright:b3,leftshoulder:b8,rightshoulder:b9,leftstick:b6,rightstick:b7,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5",
"341a3608000000000000504944564944,Afterglow PS3 Controller,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7",
"88880803000000000000504944564944,PS3 Controller,a:b2,b:b1,x:b0,y:b3,start:b11,back:b8,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.4,dpdown:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:b6,righttrigger:b7,guide:b12",
"4c056802000000000000504944564944,PS3 Controller,a:b14,b:b13,y:b12,x:b15,start:b3,guide:b16,back:b0,leftstick:b1,rightstick:b2,leftshoulder:b10,rightshoulder:b11,dpup:b4,dpleft:b7,dpdown:b6,dpright:b5,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b8,righttrigger:b9,",
"25090500000000000000504944564944,PS3 DualShock,a:b2,b:b1,x:b0,y:b3,start:b8,guide:,back:b9,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.4,dpdown:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b4,righttrigger:b5",
Mar 25, 2013
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"ffff0000000000000000504944564944,GameStop Gamepad,a:b0,b:b1,y:b3,x:b2,start:b9,guide:,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,",
Apr 3, 2013
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"6d0416c2000000000000504944564944,Generic DirectInput Controller,a:b1,b:b2,y:b3,x:b0,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,",
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#elif defined(__MACOSX__)
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"5e040000000000008e02000000000000,X360 Controller,a:b0,b:b1,y:b3,x:b2,start:b8,guide:b10,back:b9,dpup:b11,dpleft:b13,dpdown:b12,dpright:b14,leftshoulder:b4,rightshoulder:b5,leftstick:b6,rightstick:b7,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5",
"4c050000000000006802000000000000,PS3 Controller,a:b14,b:b13,x:b12,y:b15,start:b3,guide:b16,back:b0,leftstick:b1,rightstick:b2,leftshoulder:b10,rightshoulder:b11,dpup:b4,dpleft:b6,dpdown:b7,dpright:b5,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b8,righttrigger:b9",
Mar 25, 2013
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"0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,y:b3,x:b2,start:b9,guide:,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,",
Apr 3, 2013
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"6d040000000000001fc2000000000000,Logitech F710 Gamepad Controller (XInput),a:b0,b:b1,y:b3,x:b2,start:b8,guide:b10,back:b9,leftstick:b6,rightstick:b7,leftshoulder:b4,rightshoulder:b5,dpup:b11,dpleft:b13,dpdown:b12,dpright:b14,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,",
May 18, 2013
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"6d0400000000000016c2000000000000,Logitech F310 Gamepad Controller (DInput),a:b1,b:b2,y:b3,x:b0,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,", /* Guide button doesn't seem to be sent in DInput mode. */
"6d0400000000000019c2000000000000,Logitech Wireless Gamepad Controller (DInput),a:b1,b:b2,y:b3,x:b0,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,", /* This includes F710 in DInput mode and the "Logitech Cordless RumblePad 2", at the very least. */
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#elif defined(__LINUX__)
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"030000005e0400008e02000014010000,X360 Controller,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5",
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"030000005e0400008e02000010010000,X360 Controller,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,",
"030000005e0400001907000000010000,X360 Wireless Controller,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:b13,dpleft:b11,dpdown:b14,dpright:b12,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,",
May 18, 2013
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"030000004c0500006802000011010000,PS3 Controller,a:b14,b:b13,x:b15,y:b12,start:b3,guide:b16,back:b0,leftstick:b1,rightstick:b2,leftshoulder:b10,rightshoulder:b11,dpup:b4,dpleft:b7,dpdown:b6,dpright:b5,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b8,righttrigger:b9",
Mar 13, 2013
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"030000006d0400001fc2000005030000,Logitech F710 Gamepad Controller (XInput),a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,",
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"030000006d04000019c2000011010000,Logitech F710 Gamepad Controller (DInput),a:b1,b:b2,y:b3,x:b0,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,", /* Guide button doesn't seem to be sent in DInput mode. */
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"030000006d0400001dc2000014400000,Logitech F310 Gamepad (XInput),a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,",
Mar 13, 2013
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"030000006d04000019c2000010010000,Logitech Cordless RumblePad 2,a:b1,b:b2,y:b3,x:b0,start:b9,guide:,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,",
Mar 25, 2013
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"0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,y:b3,x:b2,start:b9,guide:,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,",
May 16, 2013
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"03000000ba2200002010000001010000,Jess Technology USB Game Controller,start:b9,a:b2,b:b1,x:b3,y:b0,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b6,righttrigger:b7,leftshoulder:b4,rightshoulder:b5,guide:,back:b8",
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NULL
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};
static ControllerMapping_t *s_pSupportedControllers = NULL;
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#ifdef SDL_JOYSTICK_DINPUT
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static ControllerMapping_t *s_pXInputMapping = NULL;
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#endif
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/* The SDL game controller structure */
struct _SDL_GameController
{
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SDL_Joystick *joystick; /* underlying joystick device */
int ref_count;
Uint8 hatState[4]; /* the current hat state for this controller */
struct _SDL_ControllerMapping mapping; /* the mapping object for this controller */
struct _SDL_GameController *next; /* pointer to next game controller we have allocated */
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int SDL_PrivateGameControllerAxis(SDL_GameController * gamecontroller, SDL_GameControllerAxis axis, Sint16 value);
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int SDL_PrivateGameControllerButton(SDL_GameController * gamecontroller, SDL_GameControllerButton button, Uint8 state);
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/*
* Event filter to fire controller events from joystick ones
*/
int SDL_GameControllerEventWatcher(void *userdata, SDL_Event * event)
{
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switch( event->type )
{
case SDL_JOYAXISMOTION:
{
SDL_GameController *controllerlist;
if ( event->jaxis.axis >= k_nMaxReverseEntries ) break;
controllerlist = SDL_gamecontrollers;
while ( controllerlist )
{
if ( controllerlist->joystick->instance_id == event->jaxis.which )
{
if ( controllerlist->mapping.raxes[event->jaxis.axis] >= 0 ) /* simple axis to axis, send it through */
{
SDL_GameControllerAxis axis = controllerlist->mapping.raxes[event->jaxis.axis];
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Sint16 value = event->jaxis.value;
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switch (axis)
{
case SDL_CONTROLLER_AXIS_TRIGGERLEFT:
case SDL_CONTROLLER_AXIS_TRIGGERRIGHT:
/* Shift it to be 0 - 32767. */
value = value / 2 + 16384;
default:
break;
}
SDL_PrivateGameControllerAxis( controllerlist, axis, value );
}
else if ( controllerlist->mapping.raxesasbutton[event->jaxis.axis] >= 0 ) /* simulate an axis as a button */
{
SDL_PrivateGameControllerButton( controllerlist, controllerlist->mapping.raxesasbutton[event->jaxis.axis], ABS(event->jaxis.value) > 32768/2 ? SDL_PRESSED : SDL_RELEASED );
}
break;
}
controllerlist = controllerlist->next;
}
}
break;
case SDL_JOYBUTTONDOWN:
case SDL_JOYBUTTONUP:
{
SDL_GameController *controllerlist;
if ( event->jbutton.button >= k_nMaxReverseEntries ) break;
controllerlist = SDL_gamecontrollers;
while ( controllerlist )
{
if ( controllerlist->joystick->instance_id == event->jbutton.which )
{
if ( controllerlist->mapping.rbuttons[event->jbutton.button] >= 0 ) /* simple button as button */
{
SDL_PrivateGameControllerButton( controllerlist, controllerlist->mapping.rbuttons[event->jbutton.button], event->jbutton.state );
}
else if ( controllerlist->mapping.rbuttonasaxis[event->jbutton.button] >= 0 ) /* an button pretending to be an axis */
{
SDL_PrivateGameControllerAxis( controllerlist, controllerlist->mapping.rbuttonasaxis[event->jbutton.button], event->jbutton.state > 0 ? 32767 : 0 );
}
break;
}
controllerlist = controllerlist->next;
}
}
break;
case SDL_JOYHATMOTION:
{
SDL_GameController *controllerlist;
if ( event->jhat.hat >= 4 ) break;
controllerlist = SDL_gamecontrollers;
while ( controllerlist )
{
if ( controllerlist->joystick->instance_id == event->jhat.which )
{
Uint8 bSame = controllerlist->hatState[event->jhat.hat] & event->jhat.value;
/* Get list of removed bits (button release) */
Uint8 bChanged = controllerlist->hatState[event->jhat.hat] ^ bSame;
/* the hat idx in the high nibble */
int bHighHat = event->jhat.hat << 4;
if ( bChanged & SDL_HAT_DOWN )
SDL_PrivateGameControllerButton( controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_DOWN], SDL_RELEASED );
if ( bChanged & SDL_HAT_UP )
SDL_PrivateGameControllerButton( controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_UP], SDL_RELEASED );
if ( bChanged & SDL_HAT_LEFT )
SDL_PrivateGameControllerButton( controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_LEFT], SDL_RELEASED );
if ( bChanged & SDL_HAT_RIGHT )
SDL_PrivateGameControllerButton( controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_RIGHT], SDL_RELEASED );
/* Get list of added bits (button press) */
bChanged = event->jhat.value ^ bSame;
if ( bChanged & SDL_HAT_DOWN )
SDL_PrivateGameControllerButton( controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_DOWN], SDL_PRESSED );
if ( bChanged & SDL_HAT_UP )
SDL_PrivateGameControllerButton( controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_UP], SDL_PRESSED );
if ( bChanged & SDL_HAT_LEFT )
SDL_PrivateGameControllerButton( controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_LEFT], SDL_PRESSED );
if ( bChanged & SDL_HAT_RIGHT )
SDL_PrivateGameControllerButton( controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_RIGHT], SDL_PRESSED );
/* update our state cache */
controllerlist->hatState[event->jhat.hat] = event->jhat.value;
break;
}
controllerlist = controllerlist->next;
}
}
break;
case SDL_JOYDEVICEADDED:
{
if ( SDL_IsGameController(event->jdevice.which ) )
{
SDL_Event deviceevent;
deviceevent.type = SDL_CONTROLLERDEVICEADDED;
deviceevent.cdevice.which = event->jdevice.which;
SDL_PushEvent(&deviceevent);
}
}
break;
case SDL_JOYDEVICEREMOVED:
{
SDL_GameController *controllerlist = SDL_gamecontrollers;
while ( controllerlist )
{
if ( controllerlist->joystick->instance_id == event->jdevice.which )
{
SDL_Event deviceevent;
deviceevent.type = SDL_CONTROLLERDEVICEREMOVED;
deviceevent.cdevice.which = event->jdevice.which;
SDL_PushEvent(&deviceevent);
break;
}
controllerlist = controllerlist->next;
}
}
break;
default:
break;
}
return 1;
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* Helper function to scan the mappings database for a controller with the specified GUID
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ControllerMapping_t *SDL_PrivateGetControllerMappingForGUID(SDL_JoystickGUID *guid)
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ControllerMapping_t *pSupportedController = s_pSupportedControllers;
while ( pSupportedController )
{
if ( !SDL_memcmp( guid, &pSupportedController->guid, sizeof(*guid) ) )
{
return pSupportedController;
}
pSupportedController = pSupportedController->next;
}
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return NULL;
}
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/*
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* Helper function to determine pre-calculated offset to certain joystick mappings
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*/
ControllerMapping_t *SDL_PrivateGetControllerMapping(int device_index)
{
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#ifdef SDL_JOYSTICK_DINPUT
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if ( SDL_SYS_IsXInputDeviceIndex(device_index) && s_pXInputMapping )
{
return s_pXInputMapping;
}
else
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{
SDL_JoystickGUID jGUID = SDL_JoystickGetDeviceGUID( device_index );
return SDL_PrivateGetControllerMappingForGUID(&jGUID);
}
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return NULL;
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static const char* map_StringForControllerAxis[] = {
"leftx",
"lefty",
"rightx",
"righty",
"lefttrigger",
"righttrigger",
NULL
};
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/*
* convert a string to its enum equivalent
*/
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Feb 25, 2013
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SDL_GameControllerAxis SDL_GameControllerGetAxisFromString( const char *pchString )
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int entry;
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if ( !pchString || !pchString[0] )
return SDL_CONTROLLER_AXIS_INVALID;
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for ( entry = 0; map_StringForControllerAxis[entry]; ++entry)
{
if ( !SDL_strcasecmp( pchString, map_StringForControllerAxis[entry] ) )
return entry;
}
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353
return SDL_CONTROLLER_AXIS_INVALID;
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Mar 5, 2013
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/*
* convert an enum to its string equivalent
*/
const char* SDL_GameControllerGetStringForAxis( SDL_GameControllerAxis axis )
{
if (axis > SDL_CONTROLLER_AXIS_INVALID && axis < SDL_CONTROLLER_AXIS_MAX)
{
return map_StringForControllerAxis[axis];
}
return NULL;
}
static const char* map_StringForControllerButton[] = {
"a",
"b",
"x",
"y",
"back",
"guide",
"start",
"leftstick",
"rightstick",
"leftshoulder",
"rightshoulder",
"dpup",
"dpdown",
"dpleft",
"dpright",
NULL
};
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/*
* convert a string to its enum equivalent
*/
Feb 25, 2013
Feb 25, 2013
390
SDL_GameControllerButton SDL_GameControllerGetButtonFromString( const char *pchString )
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Mar 5, 2013
392
int entry;
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May 18, 2013
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if ( !pchString || !pchString[0] )
return SDL_CONTROLLER_BUTTON_INVALID;
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396
for ( entry = 0; map_StringForControllerButton[entry]; ++entry)
May 18, 2013
May 18, 2013
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{
if ( !SDL_strcasecmp( pchString, map_StringForControllerButton[entry] ) )
return entry;
}
return SDL_CONTROLLER_BUTTON_INVALID;
Mar 5, 2013
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/*
* convert an enum to its string equivalent
*/
const char* SDL_GameControllerGetStringForButton( SDL_GameControllerButton axis )
{
if (axis > SDL_CONTROLLER_BUTTON_INVALID && axis < SDL_CONTROLLER_BUTTON_MAX)
{
return map_StringForControllerButton[axis];
}
return NULL;
}
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/*
* given a controller button name and a joystick name update our mapping structure with it
*/
void SDL_PrivateGameControllerParseButton( const char *szGameButton, const char *szJoystickButton, struct _SDL_ControllerMapping *pMapping )
{
May 18, 2013
May 18, 2013
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int iSDLButton = 0;
SDL_GameControllerButton button;
SDL_GameControllerAxis axis;
button = SDL_GameControllerGetButtonFromString( szGameButton );
axis = SDL_GameControllerGetAxisFromString( szGameButton );
iSDLButton = SDL_atoi( &szJoystickButton[1] );
if ( szJoystickButton[0] == 'a' )
{
if ( iSDLButton >= k_nMaxReverseEntries )
{
SDL_SetError("Axis index too large: %d", iSDLButton );
return;
}
if ( axis != SDL_CONTROLLER_AXIS_INVALID )
{
pMapping->axes[ axis ] = iSDLButton;
pMapping->raxes[ iSDLButton ] = axis;
}
else if ( button != SDL_CONTROLLER_BUTTON_INVALID )
{
pMapping->axesasbutton[ button ] = iSDLButton;
pMapping->raxesasbutton[ iSDLButton ] = button;
}
else
{
SDL_assert( !"How did we get here?" );
}
}
else if ( szJoystickButton[0] == 'b' )
{
if ( iSDLButton >= k_nMaxReverseEntries )
{
SDL_SetError("Button index too large: %d", iSDLButton );
return;
}
if ( button != SDL_CONTROLLER_BUTTON_INVALID )
{
pMapping->buttons[ button ] = iSDLButton;
pMapping->rbuttons[ iSDLButton ] = button;
}
else if ( axis != SDL_CONTROLLER_AXIS_INVALID )
{
pMapping->buttonasaxis[ axis ] = iSDLButton;
pMapping->rbuttonasaxis[ iSDLButton ] = axis;
}
else
{
SDL_assert( !"How did we get here?" );
}
}
else if ( szJoystickButton[0] == 'h' )
{
int hat = SDL_atoi( &szJoystickButton[1] );
int mask = SDL_atoi( &szJoystickButton[3] );
if (hat >= 4) {
SDL_SetError("Hat index too large: %d", iSDLButton );
}
if ( button != SDL_CONTROLLER_BUTTON_INVALID )
{
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483
int ridx;
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May 18, 2013
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pMapping->hatasbutton[ button ].hat = hat;
pMapping->hatasbutton[ button ].mask = mask;
ridx = (hat << 4) | mask;
pMapping->rhatasbutton[ ridx ] = button;
}
else if ( axis != SDL_CONTROLLER_AXIS_INVALID )
{
SDL_assert( !"Support hat as axis" );
}
else
{
SDL_assert( !"How did we get here?" );
}
}
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}
/*
* given a controller mapping string update our mapping object
*/
static void
SDL_PrivateGameControllerParseControllerConfigString( struct _SDL_ControllerMapping *pMapping, const char *pchString )
{
May 18, 2013
May 18, 2013
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char szGameButton[20];
char szJoystickButton[20];
SDL_bool bGameButton = SDL_TRUE;
int i = 0;
const char *pchPos = pchString;
SDL_memset( szGameButton, 0x0, sizeof(szGameButton) );
SDL_memset( szJoystickButton, 0x0, sizeof(szJoystickButton) );
while ( pchPos && *pchPos )
{
if ( *pchPos == ':' )
{
i = 0;
bGameButton = SDL_FALSE;
}
else if ( *pchPos == ' ' )
{
}
else if ( *pchPos == ',' )
{
i = 0;
bGameButton = SDL_TRUE;
SDL_PrivateGameControllerParseButton( szGameButton, szJoystickButton, pMapping );
SDL_memset( szGameButton, 0x0, sizeof(szGameButton) );
SDL_memset( szJoystickButton, 0x0, sizeof(szJoystickButton) );
}
else if ( bGameButton )
{
if ( i >= sizeof(szGameButton))
{
SDL_SetError( "Button name too large: %s", szGameButton );
return;
}
szGameButton[i] = *pchPos;
i++;
}
else
{
if ( i >= sizeof(szJoystickButton))
{
SDL_SetError( "Joystick button name too large: %s", szJoystickButton );
return;
}
szJoystickButton[i] = *pchPos;
i++;
}
pchPos++;
}
SDL_PrivateGameControllerParseButton( szGameButton, szJoystickButton, pMapping );
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}
/*
* Make a new button mapping struct
*/
Dec 11, 2012
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566
void SDL_PrivateLoadButtonMapping( struct _SDL_ControllerMapping *pMapping, SDL_JoystickGUID guid, const char *pchName, const char *pchMapping )
May 18, 2013
May 18, 2013
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int j;
pMapping->guid = guid;
pMapping->name = pchName;
/* set all the button mappings to non defaults */
for ( j = 0; j < SDL_CONTROLLER_AXIS_MAX; j++ )
{
pMapping->axes[j] = -1;
pMapping->buttonasaxis[j] = -1;
}
for ( j = 0; j < SDL_CONTROLLER_BUTTON_MAX; j++ )
{
pMapping->buttons[j] = -1;
pMapping->axesasbutton[j] = -1;
pMapping->hatasbutton[j].hat = -1;
}
for ( j = 0; j < k_nMaxReverseEntries; j++ )
{
pMapping->raxes[j] = SDL_CONTROLLER_AXIS_INVALID;
pMapping->rbuttonasaxis[j] = SDL_CONTROLLER_AXIS_INVALID;
pMapping->rbuttons[j] = SDL_CONTROLLER_BUTTON_INVALID;
pMapping->raxesasbutton[j] = SDL_CONTROLLER_BUTTON_INVALID;
}
for (j = 0; j < k_nMaxHatEntries; j++)
{
pMapping->rhatasbutton[j] = SDL_CONTROLLER_BUTTON_INVALID;
}
SDL_PrivateGameControllerParseControllerConfigString( pMapping, pchMapping );
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}
/*
* grab the guid string from a mapping string
*/
char *SDL_PrivateGetControllerGUIDFromMappingString( const char *pMapping )
{
May 18, 2013
May 18, 2013
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const char *pFirstComma = SDL_strchr( pMapping, ',' );
if ( pFirstComma )
{
char *pchGUID = SDL_malloc( pFirstComma - pMapping + 1 );
if ( !pchGUID )
{
SDL_OutOfMemory();
return NULL;
}
SDL_memcpy( pchGUID, pMapping, pFirstComma - pMapping );
pchGUID[ pFirstComma - pMapping ] = 0;
return pchGUID;
}
return NULL;
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}
/*
* grab the name string from a mapping string
*/
char *SDL_PrivateGetControllerNameFromMappingString( const char *pMapping )
{
May 18, 2013
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630
const char *pFirstComma, *pSecondComma;
Jan 25, 2013
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char *pchName;
pFirstComma = SDL_strchr( pMapping, ',' );
if ( !pFirstComma )
return NULL;
May 18, 2013
May 18, 2013
637
pSecondComma = SDL_strchr( pFirstComma + 1, ',' );
Jan 25, 2013
Jan 25, 2013
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if ( !pSecondComma )
return NULL;
pchName = SDL_malloc( pSecondComma - pFirstComma );
if ( !pchName )
{
SDL_OutOfMemory();
return NULL;
}
SDL_memcpy( pchName, pFirstComma + 1, pSecondComma - pFirstComma );
pchName[ pSecondComma - pFirstComma - 1 ] = 0;
return pchName;
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}
/*
* grab the button mapping string from a mapping string
*/
Mar 5, 2013
Mar 5, 2013
656
char *SDL_PrivateGetControllerMappingFromMappingString( const char *pMapping )
May 18, 2013
May 18, 2013
658
const char *pFirstComma, *pSecondComma;
Jan 25, 2013
Jan 25, 2013
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pFirstComma = SDL_strchr( pMapping, ',' );
if ( !pFirstComma )
return NULL;
May 18, 2013
May 18, 2013
664
pSecondComma = SDL_strchr( pFirstComma + 1, ',' );
Jan 25, 2013
Jan 25, 2013
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if ( !pSecondComma )
return NULL;
Mar 5, 2013
Mar 5, 2013
668
return SDL_strdup(pSecondComma + 1); /* mapping is everything after the 3rd comma */
Mar 5, 2013
Mar 5, 2013
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void SDL_PrivateGameControllerRefreshMapping( ControllerMapping_t *pControllerMapping )
{
SDL_GameController *gamecontrollerlist = SDL_gamecontrollers;
while ( gamecontrollerlist )
{
if ( !SDL_memcmp( &gamecontrollerlist->mapping.guid, &pControllerMapping->guid, sizeof(pControllerMapping->guid) ) )
{
SDL_Event event;
event.type = SDL_CONTROLLERDEVICEREMAPPED;
event.cdevice.which = gamecontrollerlist->joystick->instance_id;
SDL_PushEvent(&event);
May 18, 2013
May 18, 2013
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683
/* Not really threadsafe. Should this lock access within SDL_GameControllerEventWatcher? */
Mar 5, 2013
Mar 5, 2013
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SDL_PrivateLoadButtonMapping(&gamecontrollerlist->mapping, pControllerMapping->guid, pControllerMapping->name, pControllerMapping->mapping);
}
May 18, 2013
May 18, 2013
686
Mar 5, 2013
Mar 5, 2013
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gamecontrollerlist = gamecontrollerlist->next;
}
}
/*
* Add or update an entry into the Mappings Database
*/
int
SDL_GameControllerAddMapping( const char *mappingString )
{
May 18, 2013
May 18, 2013
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char *pchGUID;
char *pchName;
char *pchMapping;
Mar 5, 2013
Mar 5, 2013
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SDL_JoystickGUID jGUID;
ControllerMapping_t *pControllerMapping;
#ifdef SDL_JOYSTICK_DINPUT
SDL_bool is_xinput_mapping = SDL_FALSE;
#endif
Mar 7, 2013
Mar 7, 2013
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pchGUID = SDL_PrivateGetControllerGUIDFromMappingString( mappingString );
if (!pchGUID) {
return -1;
}
Mar 5, 2013
Mar 5, 2013
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#ifdef SDL_JOYSTICK_DINPUT
if ( !SDL_strcasecmp( pchGUID, "xinput" ) ) {
is_xinput_mapping = SDL_TRUE;
}
#endif
Mar 7, 2013
Mar 7, 2013
715
jGUID = SDL_JoystickGetGUIDFromString(pchGUID);
Mar 5, 2013
Mar 5, 2013
716
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SDL_free(pchGUID);
May 18, 2013
May 18, 2013
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pControllerMapping = SDL_PrivateGetControllerMappingForGUID(&jGUID);
pchName = SDL_PrivateGetControllerNameFromMappingString( mappingString );
if (!pchName) return -1;
pchMapping = SDL_PrivateGetControllerMappingFromMappingString( mappingString );
if (!pchMapping) {
SDL_free( pchName );
return -1;
}
if (pControllerMapping) {
/* Update existing mapping */
SDL_free( pControllerMapping->name );
pControllerMapping->name = pchName;
SDL_free( pControllerMapping->mapping );
pControllerMapping->mapping = pchMapping;
/* refresh open controllers */
SDL_PrivateGameControllerRefreshMapping( pControllerMapping );
return 0;
} else {
pControllerMapping = SDL_malloc( sizeof(*pControllerMapping) );
if (!pControllerMapping) {
SDL_free( pchName );
SDL_free( pchMapping );
return SDL_OutOfMemory();
}
Mar 5, 2013
Mar 5, 2013
745
#ifdef SDL_JOYSTICK_DINPUT
May 18, 2013
May 18, 2013
746
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if ( is_xinput_mapping )
{
s_pXInputMapping = pControllerMapping;
}
Mar 5, 2013
Mar 5, 2013
750
#endif
May 18, 2013
May 18, 2013
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pControllerMapping->guid = jGUID;
pControllerMapping->name = pchName;
pControllerMapping->mapping = pchMapping;
pControllerMapping->next = s_pSupportedControllers;
s_pSupportedControllers = pControllerMapping;
return 1;
}
Mar 5, 2013
Mar 5, 2013
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}
/*
* Get the mapping string for this GUID
*/
char *
SDL_GameControllerMappingForGUID( SDL_JoystickGUID guid )
{
May 18, 2013
May 18, 2013
766
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769
char *pMappingString = NULL;
ControllerMapping_t *mapping = SDL_PrivateGetControllerMappingForGUID(&guid);
if (mapping) {
char pchGUID[33];
Mar 5, 2013
Mar 5, 2013
770
size_t needed;
May 18, 2013
May 18, 2013
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SDL_JoystickGetGUIDString(guid, pchGUID, sizeof(pchGUID));
/* allocate enough memory for GUID + ',' + name + ',' + mapping + \0 */
needed = SDL_strlen(pchGUID) + 1 + SDL_strlen(mapping->name) + 1 + SDL_strlen(mapping->mapping) + 1;
pMappingString = SDL_malloc( needed );
SDL_snprintf( pMappingString, needed, "%s,%s,%s", pchGUID, mapping->name, mapping->mapping );
}
return pMappingString;
Mar 5, 2013
Mar 5, 2013
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}
/*
* Get the mapping string for this device
*/
char *
SDL_GameControllerMapping( SDL_GameController * gamecontroller )
{
May 18, 2013
May 18, 2013
786
return SDL_GameControllerMappingForGUID( gamecontroller->mapping.guid );
Mar 5, 2013
Mar 5, 2013
787
}
Mar 7, 2013
Mar 7, 2013
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static void
SDL_GameControllerLoadHints()
{
const char *hint = SDL_GetHint(SDL_HINT_GAMECONTROLLERCONFIG);
if ( hint && hint[0] ) {
int nchHints = SDL_strlen( hint );
char *pUserMappings = SDL_malloc( nchHints + 1 );
char *pTempMappings = pUserMappings;
SDL_memcpy( pUserMappings, hint, nchHints );
while ( pUserMappings ) {
char *pchNewLine = NULL;
pchNewLine = SDL_strchr( pUserMappings, '\n' );
if ( pchNewLine )
*pchNewLine = '\0';
SDL_GameControllerAddMapping( pUserMappings );
if ( pchNewLine )
pUserMappings = pchNewLine + 1;
else
pUserMappings = NULL;
}
SDL_free(pTempMappings);
}
}
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/*
* Initialize the game controller system, mostly load our DB of controller config mappings
*/
int
SDL_GameControllerInit(void)
{
May 18, 2013
May 18, 2013
822
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int i = 0;
const char *pMappingString = NULL;
s_pSupportedControllers = NULL;
pMappingString = s_ControllerMappings[i];
while ( pMappingString )
{
SDL_GameControllerAddMapping( pMappingString );
i++;
pMappingString = s_ControllerMappings[i];
}
/* load in any user supplied config */
Mar 7, 2013
Mar 7, 2013
835
SDL_GameControllerLoadHints();
May 18, 2013
May 18, 2013
837
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/* watch for joy events and fire controller ones if needed */
SDL_AddEventWatch( SDL_GameControllerEventWatcher, NULL );
Mar 7, 2013
Mar 7, 2013
839
May 18, 2013
May 18, 2013
840
return (0);
841
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}
/*
* Get the implementation dependent name of a controller
*/
const char *
SDL_GameControllerNameForIndex(int device_index)
{
May 18, 2013
May 18, 2013
850
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ControllerMapping_t *pSupportedController = SDL_PrivateGetControllerMapping(device_index);
if ( pSupportedController )
{
return pSupportedController->name;
}
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return NULL;
}
/*
* Return 1 if the joystick at this device index is a supported controller
*/
Feb 13, 2013
Feb 13, 2013
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SDL_bool
SDL_IsGameController(int device_index)
May 18, 2013
May 18, 2013
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ControllerMapping_t *pSupportedController = SDL_PrivateGetControllerMapping(device_index);
if ( pSupportedController )
{
return SDL_TRUE;
}
Feb 13, 2013
Feb 13, 2013
870
May 18, 2013
May 18, 2013
871
return SDL_FALSE;
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}
/*
* Open a controller for use - the index passed as an argument refers to
* the N'th controller on the system. This index is the value which will
* identify this controller in future controller events.
*
* This function returns a controller identifier, or NULL if an error occurred.
*/
SDL_GameController *
SDL_GameControllerOpen(int device_index)
{
SDL_GameController *gamecontroller;
May 18, 2013
May 18, 2013
885
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SDL_GameController *gamecontrollerlist;
ControllerMapping_t *pSupportedController = NULL;
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if ((device_index < 0) || (device_index >= SDL_NumJoysticks())) {
SDL_SetError("There are %d joysticks available", SDL_NumJoysticks());
return (NULL);
}
May 18, 2013
May 18, 2013
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gamecontrollerlist = SDL_gamecontrollers;
/* If the controller is already open, return it */
while ( gamecontrollerlist )
{
if ( SDL_SYS_GetInstanceIdOfDeviceIndex(device_index) == gamecontrollerlist->joystick->instance_id ) {
gamecontroller = gamecontrollerlist;
++gamecontroller->ref_count;
return (gamecontroller);
}
gamecontrollerlist = gamecontrollerlist->next;
May 18, 2013
May 18, 2013
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/* Find a controller mapping */
pSupportedController = SDL_PrivateGetControllerMapping(device_index);
if ( !pSupportedController ) {
SDL_SetError("Couldn't find mapping for device (%d)", device_index );
return (NULL);
}
May 18, 2013
May 18, 2013
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/* Create and initialize the joystick */
gamecontroller = (SDL_GameController *) SDL_malloc((sizeof *gamecontroller));
if (gamecontroller == NULL) {
SDL_OutOfMemory();
return NULL;
}
Feb 11, 2013
Feb 11, 2013
918
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SDL_memset(gamecontroller, 0, (sizeof *gamecontroller));
gamecontroller->joystick = SDL_JoystickOpen(device_index);
May 18, 2013
May 18, 2013
921
if ( !gamecontroller->joystick ) {
922
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SDL_free(gamecontroller);
return NULL;
}
May 18, 2013
May 18, 2013
926
SDL_PrivateLoadButtonMapping( &gamecontroller->mapping, pSupportedController->guid, pSupportedController->name, pSupportedController->mapping );
May 18, 2013
May 18, 2013
928
/* Add joystick to list */
929
++gamecontroller->ref_count;
May 18, 2013
May 18, 2013
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/* Link the joystick in the list */
gamecontroller->next = SDL_gamecontrollers;
SDL_gamecontrollers = gamecontroller;
May 18, 2013
May 18, 2013
934
SDL_SYS_JoystickUpdate( gamecontroller->joystick );
935
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return (gamecontroller);
}
Feb 25, 2013
Feb 25, 2013
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/*
* Manually pump for controller updates.
*/
void
SDL_GameControllerUpdate(void)
{
/* Just for API completeness; the joystick API does all the work. */
SDL_JoystickUpdate();
}
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953
/*
* Get the current state of an axis control on a controller
*/
Sint16
Feb 25, 2013
Feb 25, 2013
954
SDL_GameControllerGetAxis(SDL_GameController * gamecontroller, SDL_GameControllerAxis axis)
May 18, 2013
May 18, 2013
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
if ( !gamecontroller )
return 0;
if (gamecontroller->mapping.axes[axis] >= 0 )
{
return ( SDL_JoystickGetAxis( gamecontroller->joystick, gamecontroller->mapping.axes[axis]) );
}
else if (gamecontroller->mapping.buttonasaxis[axis] >= 0 )
{
Uint8 value;
value = SDL_JoystickGetButton( gamecontroller->joystick, gamecontroller->mapping.buttonasaxis[axis] );
if ( value > 0 )
return 32767;
return 0;
}
return 0;
972
973
974
975
976
977
978
}
/*
* Get the current state of a button on a controller
*/
Uint8
Feb 25, 2013
Feb 25, 2013
979
SDL_GameControllerGetButton(SDL_GameController * gamecontroller, SDL_GameControllerButton button)
May 18, 2013
May 18, 2013
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
if ( !gamecontroller )
return 0;
if ( gamecontroller->mapping.buttons[button] >= 0 )
{
return ( SDL_JoystickGetButton( gamecontroller->joystick, gamecontroller->mapping.buttons[button] ) );
}
else if ( gamecontroller->mapping.axesasbutton[button] >= 0 )
{
Sint16 value;
value = SDL_JoystickGetAxis( gamecontroller->joystick, gamecontroller->mapping.axesasbutton[button] );
if ( ABS(value) > 32768/2 )
return 1;
return 0;
}
else if ( gamecontroller->mapping.hatasbutton[button].hat >= 0 )
{
Uint8 value;
value = SDL_JoystickGetHat( gamecontroller->joystick, gamecontroller->mapping.hatasbutton[button].hat );