This repository has been archived by the owner on Feb 11, 2021. It is now read-only.
/
SDL_blit.h
569 lines (529 loc) · 15.5 KB
1
2
/*
SDL - Simple DirectMedia Layer
3
Copyright (C) 1997-2006 Sam Lantinga
4
5
This library is free software; you can redistribute it and/or
6
modify it under the terms of the GNU Lesser General Public
7
License as published by the Free Software Foundation; either
8
version 2.1 of the License, or (at your option) any later version.
9
10
11
12
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13
Lesser General Public License for more details.
14
15
16
17
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18
19
Sam Lantinga
20
slouken@libsdl.org
21
*/
22
#include "SDL_config.h"
23
24
25
26
#ifndef _SDL_blit_h
#define _SDL_blit_h
27
28
#ifdef __MMX__
#include <mmintrin.h>
29
30
31
#endif
#ifdef __3dNOW__
#include <mm3dnow.h>
32
33
34
35
#endif
#ifdef __SSE__
#include <xmmintrin.h>
#endif
36
37
38
#ifdef __SSE2__
#include <emmintrin.h>
#endif
39
40
#include "SDL_cpuinfo.h"
41
42
#include "SDL_endian.h"
43
/* SDL blit copy flags */
44
45
46
47
48
49
50
51
52
53
54
#define SDL_COPY_MODULATE_COLOR 0x00000001
#define SDL_COPY_MODULATE_ALPHA 0x00000002
#define SDL_COPY_MASK 0x00000010
#define SDL_COPY_BLEND 0x00000020
#define SDL_COPY_ADD 0x00000040
#define SDL_COPY_MOD 0x00000080
#define SDL_COPY_COLORKEY 0x00000100
#define SDL_COPY_NEAREST 0x00000200
#define SDL_COPY_RLE_DESIRED 0x00001000
#define SDL_COPY_RLE_COLORKEY 0x00002000
#define SDL_COPY_RLE_ALPHAKEY 0x00004000
55
56
/* SDL blit CPU flags */
57
58
59
60
61
62
63
#define SDL_CPU_ANY 0x00000000
#define SDL_CPU_MMX 0x00000001
#define SDL_CPU_3DNOW 0x00000002
#define SDL_CPU_SSE 0x00000004
#define SDL_CPU_SSE2 0x00000008
#define SDL_CPU_ALTIVEC_PREFETCH 0x00000010
#define SDL_CPU_ALTIVEC_NOPREFETCH 0x00000020
64
65
66
typedef struct
{
67
68
69
Uint8 *src;
int src_w, src_h;
int src_pitch;
70
int src_skip;
71
72
73
Uint8 *dst;
int dst_w, dst_h;
int dst_pitch;
74
int dst_skip;
75
76
SDL_PixelFormat *src_fmt;
SDL_PixelFormat *dst_fmt;
77
Uint8 *table;
78
79
80
int flags;
Uint32 colorkey;
Uint8 r, g, b, a;
81
82
} SDL_BlitInfo;
83
typedef void (SDLCALL * SDL_BlitFunc) (SDL_BlitInfo * info);
84
85
86
typedef struct
{
87
88
89
90
91
92
Uint32 src_format;
Uint32 dst_format;
int flags;
int cpu;
SDL_BlitFunc func;
} SDL_BlitFuncEntry;
93
94
/* Blit mapping definition */
95
96
97
98
typedef struct SDL_BlitMap
{
SDL_Surface *dst;
int identity;
99
100
SDL_blit blit;
void *data;
101
SDL_BlitInfo info;
102
103
104
105
/* the version count matches the destination; mismatch indicates
an invalid mapping */
unsigned int format_version;
106
107
108
} SDL_BlitMap;
/* Functions found in SDL_blit.c */
109
extern int SDL_CalculateBlit(SDL_Surface * surface);
110
111
112
113
114
115
/* Functions found in SDL_blit_*.c */
extern SDL_BlitFunc SDL_CalculateBlit0(SDL_Surface * surface);
extern SDL_BlitFunc SDL_CalculateBlit1(SDL_Surface * surface);
extern SDL_BlitFunc SDL_CalculateBlitN(SDL_Surface * surface);
extern SDL_BlitFunc SDL_CalculateBlitA(SDL_Surface * surface);
116
117
118
119
120
/*
* Useful macros for blitting routines
*/
121
122
123
#if defined(__GNUC__)
#define DECLARE_ALIGNED(t,v,a) t __attribute__((aligned(a))) v
#elif defined(_MSC_VER)
124
#define DECLARE_ALIGNED(t,v,a) __declspec(align(a)) t v
125
126
127
128
#else
#define DECLARE_ALIGNED(t,v,a) t v
#endif
129
130
131
132
133
134
#define FORMAT_EQUAL(A, B) \
((A)->BitsPerPixel == (B)->BitsPerPixel \
&& ((A)->Rmask == (B)->Rmask) && ((A)->Amask == (B)->Amask))
/* Load pixel of the specified format from a buffer and get its R-G-B values */
/* FIXME: rescale values to 0..255 here? */
135
#define RGB_FROM_PIXEL(Pixel, fmt, r, g, b) \
136
{ \
137
138
139
r = (((Pixel&fmt->Rmask)>>fmt->Rshift)<<fmt->Rloss); \
g = (((Pixel&fmt->Gmask)>>fmt->Gshift)<<fmt->Gloss); \
b = (((Pixel&fmt->Bmask)>>fmt->Bshift)<<fmt->Bloss); \
140
}
141
#define RGB_FROM_RGB565(Pixel, r, g, b) \
142
{ \
143
144
145
r = (((Pixel&0xF800)>>11)<<3); \
g = (((Pixel&0x07E0)>>5)<<2); \
b = ((Pixel&0x001F)<<3); \
146
}
147
#define RGB_FROM_RGB555(Pixel, r, g, b) \
148
{ \
149
150
151
r = (((Pixel&0x7C00)>>10)<<3); \
g = (((Pixel&0x03E0)>>5)<<3); \
b = ((Pixel&0x001F)<<3); \
152
}
153
#define RGB_FROM_RGB888(Pixel, r, g, b) \
154
{ \
155
156
157
r = ((Pixel&0xFF0000)>>16); \
g = ((Pixel&0xFF00)>>8); \
b = (Pixel&0xFF); \
158
}
159
#define RETRIEVE_RGB_PIXEL(buf, bpp, Pixel) \
160
161
162
do { \
switch (bpp) { \
case 2: \
163
Pixel = *((Uint16 *)(buf)); \
164
165
166
167
168
break; \
\
case 3: { \
Uint8 *B = (Uint8 *)(buf); \
if(SDL_BYTEORDER == SDL_LIL_ENDIAN) { \
169
Pixel = B[0] + (B[1] << 8) + (B[2] << 16); \
170
} else { \
171
Pixel = (B[0] << 16) + (B[1] << 8) + B[2]; \
172
173
174
175
176
} \
} \
break; \
\
case 4: \
177
Pixel = *((Uint32 *)(buf)); \
178
179
180
break; \
\
default: \
181
Pixel = 0; /* appease gcc */ \
182
183
184
185
break; \
} \
} while(0)
186
#define DISEMBLE_RGB(buf, bpp, fmt, Pixel, r, g, b) \
187
188
189
do { \
switch (bpp) { \
case 2: \
190
Pixel = *((Uint16 *)(buf)); \
191
192
193
194
195
break; \
\
case 3: { \
Uint8 *B = (Uint8 *)buf; \
if(SDL_BYTEORDER == SDL_LIL_ENDIAN) { \
196
Pixel = B[0] + (B[1] << 8) + (B[2] << 16); \
197
} else { \
198
Pixel = (B[0] << 16) + (B[1] << 8) + B[2]; \
199
200
201
202
203
} \
} \
break; \
\
case 4: \
204
Pixel = *((Uint32 *)(buf)); \
205
206
207
break; \
\
default: \
208
Pixel = 0; /* prevent gcc from complaining */ \
209
210
break; \
} \
211
RGB_FROM_PIXEL(Pixel, fmt, r, g, b); \
212
213
214
} while(0)
/* Assemble R-G-B values into a specified pixel format and store them */
215
#define PIXEL_FROM_RGB(Pixel, fmt, r, g, b) \
216
{ \
217
Pixel = ((r>>fmt->Rloss)<<fmt->Rshift)| \
218
219
220
((g>>fmt->Gloss)<<fmt->Gshift)| \
((b>>fmt->Bloss)<<fmt->Bshift); \
}
221
#define RGB565_FROM_RGB(Pixel, r, g, b) \
222
{ \
223
Pixel = ((r>>3)<<11)|((g>>2)<<5)|(b>>3); \
224
}
225
#define RGB555_FROM_RGB(Pixel, r, g, b) \
226
{ \
227
Pixel = ((r>>3)<<10)|((g>>3)<<5)|(b>>3); \
228
}
229
#define RGB888_FROM_RGB(Pixel, r, g, b) \
230
{ \
231
Pixel = (r<<16)|(g<<8)|b; \
232
233
234
235
236
}
#define ASSEMBLE_RGB(buf, bpp, fmt, r, g, b) \
{ \
switch (bpp) { \
case 2: { \
237
Uint16 Pixel; \
238
\
239
240
PIXEL_FROM_RGB(Pixel, fmt, r, g, b); \
*((Uint16 *)(buf)) = Pixel; \
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
} \
break; \
\
case 3: { \
if(SDL_BYTEORDER == SDL_LIL_ENDIAN) { \
*((buf)+fmt->Rshift/8) = r; \
*((buf)+fmt->Gshift/8) = g; \
*((buf)+fmt->Bshift/8) = b; \
} else { \
*((buf)+2-fmt->Rshift/8) = r; \
*((buf)+2-fmt->Gshift/8) = g; \
*((buf)+2-fmt->Bshift/8) = b; \
} \
} \
break; \
\
case 4: { \
258
Uint32 Pixel; \
259
\
260
261
PIXEL_FROM_RGB(Pixel, fmt, r, g, b); \
*((Uint32 *)(buf)) = Pixel; \
262
263
264
265
266
267
268
269
270
} \
break; \
} \
}
#define ASSEMBLE_RGB_AMASK(buf, bpp, fmt, r, g, b, Amask) \
{ \
switch (bpp) { \
case 2: { \
Uint16 *bufp; \
271
Uint16 Pixel; \
272
273
\
bufp = (Uint16 *)buf; \
274
275
PIXEL_FROM_RGB(Pixel, fmt, r, g, b); \
*bufp = Pixel | (*bufp & Amask); \
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
} \
break; \
\
case 3: { \
if(SDL_BYTEORDER == SDL_LIL_ENDIAN) { \
*((buf)+fmt->Rshift/8) = r; \
*((buf)+fmt->Gshift/8) = g; \
*((buf)+fmt->Bshift/8) = b; \
} else { \
*((buf)+2-fmt->Rshift/8) = r; \
*((buf)+2-fmt->Gshift/8) = g; \
*((buf)+2-fmt->Bshift/8) = b; \
} \
} \
break; \
\
case 4: { \
Uint32 *bufp; \
294
Uint32 Pixel; \
295
296
\
bufp = (Uint32 *)buf; \
297
298
PIXEL_FROM_RGB(Pixel, fmt, r, g, b); \
*bufp = Pixel | (*bufp & Amask); \
299
300
301
302
303
304
} \
break; \
} \
}
/* FIXME: Should we rescale alpha into 0..255 here? */
305
#define RGBA_FROM_PIXEL(Pixel, fmt, r, g, b, a) \
306
{ \
307
308
309
310
r = ((Pixel&fmt->Rmask)>>fmt->Rshift)<<fmt->Rloss; \
g = ((Pixel&fmt->Gmask)>>fmt->Gshift)<<fmt->Gloss; \
b = ((Pixel&fmt->Bmask)>>fmt->Bshift)<<fmt->Bloss; \
a = ((Pixel&fmt->Amask)>>fmt->Ashift)<<fmt->Aloss; \
311
}
312
#define RGBA_FROM_8888(Pixel, fmt, r, g, b, a) \
313
{ \
314
315
316
317
r = (Pixel&fmt->Rmask)>>fmt->Rshift; \
g = (Pixel&fmt->Gmask)>>fmt->Gshift; \
b = (Pixel&fmt->Bmask)>>fmt->Bshift; \
a = (Pixel&fmt->Amask)>>fmt->Ashift; \
318
}
319
#define RGBA_FROM_RGBA8888(Pixel, r, g, b, a) \
320
{ \
321
322
323
324
r = (Pixel>>24); \
g = ((Pixel>>16)&0xFF); \
b = ((Pixel>>8)&0xFF); \
a = (Pixel&0xFF); \
325
}
326
#define RGBA_FROM_ARGB8888(Pixel, r, g, b, a) \
327
{ \
328
329
330
331
r = ((Pixel>>16)&0xFF); \
g = ((Pixel>>8)&0xFF); \
b = (Pixel&0xFF); \
a = (Pixel>>24); \
332
}
333
#define RGBA_FROM_ABGR8888(Pixel, r, g, b, a) \
334
{ \
335
336
337
338
r = (Pixel&0xFF); \
g = ((Pixel>>8)&0xFF); \
b = ((Pixel>>16)&0xFF); \
a = (Pixel>>24); \
339
}
340
#define DISEMBLE_RGBA(buf, bpp, fmt, Pixel, r, g, b, a) \
341
342
343
do { \
switch (bpp) { \
case 2: \
344
Pixel = *((Uint16 *)(buf)); \
345
346
347
348
349
break; \
\
case 3: {/* FIXME: broken code (no alpha) */ \
Uint8 *b = (Uint8 *)buf; \
if(SDL_BYTEORDER == SDL_LIL_ENDIAN) { \
350
Pixel = b[0] + (b[1] << 8) + (b[2] << 16); \
351
} else { \
352
Pixel = (b[0] << 16) + (b[1] << 8) + b[2]; \
353
354
355
356
357
} \
} \
break; \
\
case 4: \
358
Pixel = *((Uint32 *)(buf)); \
359
360
361
break; \
\
default: \
362
Pixel = 0; /* stop gcc complaints */ \
363
364
break; \
} \
365
366
RGBA_FROM_PIXEL(Pixel, fmt, r, g, b, a); \
Pixel &= ~fmt->Amask; \
367
368
369
} while(0)
/* FIXME: this isn't correct, especially for Alpha (maximum != 255) */
370
#define PIXEL_FROM_RGBA(Pixel, fmt, r, g, b, a) \
371
{ \
372
Pixel = ((r>>fmt->Rloss)<<fmt->Rshift)| \
373
374
((g>>fmt->Gloss)<<fmt->Gshift)| \
((b>>fmt->Bloss)<<fmt->Bshift)| \
375
((a>>fmt->Aloss)<<fmt->Ashift); \
376
377
378
379
380
}
#define ASSEMBLE_RGBA(buf, bpp, fmt, r, g, b, a) \
{ \
switch (bpp) { \
case 2: { \
381
Uint16 Pixel; \
382
\
383
384
PIXEL_FROM_RGBA(Pixel, fmt, r, g, b, a); \
*((Uint16 *)(buf)) = Pixel; \
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
} \
break; \
\
case 3: { /* FIXME: broken code (no alpha) */ \
if(SDL_BYTEORDER == SDL_LIL_ENDIAN) { \
*((buf)+fmt->Rshift/8) = r; \
*((buf)+fmt->Gshift/8) = g; \
*((buf)+fmt->Bshift/8) = b; \
} else { \
*((buf)+2-fmt->Rshift/8) = r; \
*((buf)+2-fmt->Gshift/8) = g; \
*((buf)+2-fmt->Bshift/8) = b; \
} \
} \
break; \
\
case 4: { \
402
Uint32 Pixel; \
403
\
404
405
PIXEL_FROM_RGBA(Pixel, fmt, r, g, b, a); \
*((Uint32 *)(buf)) = Pixel; \
406
407
408
409
410
} \
break; \
} \
}
411
/* Blend the RGB values of two Pixels based on a source alpha value */
412
413
414
415
416
417
418
#define ALPHA_BLEND(sR, sG, sB, A, dR, dG, dB) \
do { \
dR = (((sR-dR)*(A))>>8)+dR; \
dG = (((sG-dG)*(A))>>8)+dG; \
dB = (((sB-dB)*(A))>>8)+dB; \
} while(0)
419
/* Blend the RGB values of two Pixels based on a source alpha value */
420
421
422
423
424
425
426
427
428
429
430
431
432
#define ACCURATE_ALPHA_BLEND(sR, sG, sB, sA, dR, dG, dB) \
do { \
unsigned tR, tG, tB, tA; \
tA = 255 - sA; \
tR = 1 + (sR * sA) + (dR * tA); \
dR = (tR + (tR >> 8)) >> 8; \
tG = 1 + (sG * sA) + (dG * tA); \
dG = (tG + (tG >> 8)) >> 8; \
tB = 1 + (sB * sA) + (dB * tA); \
dB = (tB + (tB >> 8)) >> 8; \
} while(0)
433
/* This is a very useful loop for optimizing blitters */
434
435
436
#if defined(_MSC_VER) && (_MSC_VER == 1300)
/* There's a bug in the Visual C++ 7 optimizer when compiling this code */
#else
437
#define USE_DUFFS_LOOP
438
#endif
439
440
441
442
443
#ifdef USE_DUFFS_LOOP
/* 8-times unrolled loop */
#define DUFFS_LOOP8(pixel_copy_increment, width) \
{ int n = (width+7)/8; \
444
switch (width & 7) { \
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
case 0: do { pixel_copy_increment; \
case 7: pixel_copy_increment; \
case 6: pixel_copy_increment; \
case 5: pixel_copy_increment; \
case 4: pixel_copy_increment; \
case 3: pixel_copy_increment; \
case 2: pixel_copy_increment; \
case 1: pixel_copy_increment; \
} while ( --n > 0 ); \
} \
}
/* 4-times unrolled loop */
#define DUFFS_LOOP4(pixel_copy_increment, width) \
{ int n = (width+3)/4; \
460
switch (width & 3) { \
461
462
463
464
465
466
467
468
case 0: do { pixel_copy_increment; \
case 3: pixel_copy_increment; \
case 2: pixel_copy_increment; \
case 1: pixel_copy_increment; \
} while ( --n > 0 ); \
} \
}
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
/* 2 - times unrolled loop */
#define DUFFS_LOOP_DOUBLE2(pixel_copy_increment, \
double_pixel_copy_increment, width) \
{ int n, w = width; \
if( w & 1 ) { \
pixel_copy_increment; \
w--; \
} \
if ( w > 0 ) { \
n = ( w + 2) / 4; \
switch( w & 2 ) { \
case 0: do { double_pixel_copy_increment; \
case 2: double_pixel_copy_increment; \
} while ( --n > 0 ); \
} \
} \
}
/* 2 - times unrolled loop 4 pixels */
#define DUFFS_LOOP_QUATRO2(pixel_copy_increment, \
double_pixel_copy_increment, \
quatro_pixel_copy_increment, width) \
{ int n, w = width; \
if(w & 1) { \
pixel_copy_increment; \
w--; \
} \
if(w & 2) { \
double_pixel_copy_increment; \
w -= 2; \
} \
if ( w > 0 ) { \
n = ( w + 7 ) / 8; \
switch( w & 4 ) { \
case 0: do { quatro_pixel_copy_increment; \
case 4: quatro_pixel_copy_increment; \
} while ( --n > 0 ); \
} \
} \
}
510
511
512
513
514
515
/* Use the 8-times version of the loop by default */
#define DUFFS_LOOP(pixel_copy_increment, width) \
DUFFS_LOOP8(pixel_copy_increment, width)
#else
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
/* Don't use Duff's device to unroll loops */
#define DUFFS_LOOP_DOUBLE2(pixel_copy_increment, \
double_pixel_copy_increment, width) \
{ int n = width; \
if( n & 1 ) { \
pixel_copy_increment; \
n--; \
} \
n=n>>1; \
for(; n > 0; --n) { \
double_pixel_copy_increment; \
} \
}
/* Don't use Duff's device to unroll loops */
#define DUFFS_LOOP_QUATRO2(pixel_copy_increment, \
double_pixel_copy_increment, \
quatro_pixel_copy_increment, width) \
{ int n = width; \
if(n & 1) { \
pixel_copy_increment; \
n--; \
} \
if(n & 2) { \
double_pixel_copy_increment; \
n -= 2; \
} \
n=n>>2; \
for(; n > 0; --n) { \
quatro_pixel_copy_increment; \
} \
}
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
/* Don't use Duff's device to unroll loops */
#define DUFFS_LOOP(pixel_copy_increment, width) \
{ int n; \
for ( n=width; n > 0; --n ) { \
pixel_copy_increment; \
} \
}
#define DUFFS_LOOP8(pixel_copy_increment, width) \
DUFFS_LOOP(pixel_copy_increment, width)
#define DUFFS_LOOP4(pixel_copy_increment, width) \
DUFFS_LOOP(pixel_copy_increment, width)
#endif /* USE_DUFFS_LOOP */
/* Prevent Visual C++ 6.0 from printing out stupid warnings */
#if defined(_MSC_VER) && (_MSC_VER >= 600)
#pragma warning(disable: 4550)
#endif
#endif /* _SDL_blit_h */
569
/* vi: set ts=4 sw=4 expandtab: */