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SDL_thread.c
315 lines (276 loc) · 7.78 KB
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/*
SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2006 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#include "SDL_config.h"
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/* System independent thread management routines for SDL */
#include "SDL_mutex.h"
#include "SDL_thread.h"
#include "SDL_thread_c.h"
#include "SDL_systhread.h"
#define ARRAY_CHUNKSIZE 32
/* The array of threads currently active in the application
(except the main thread)
The manipulation of an array here is safer than using a linked list.
*/
static int SDL_maxthreads = 0;
static int SDL_numthreads = 0;
static SDL_Thread **SDL_Threads = NULL;
static SDL_mutex *thread_lock = NULL;
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int
SDL_ThreadsInit(void)
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{
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int retval;
retval = 0;
thread_lock = SDL_CreateMutex();
if (thread_lock == NULL) {
retval = -1;
}
return (retval);
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}
/* This should never be called...
If this is called by SDL_Quit(), we don't know whether or not we should
clean up threads here. If any threads are still running after this call,
they will no longer have access to any per-thread data.
*/
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void
SDL_ThreadsQuit(void)
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{
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SDL_mutex *mutex;
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mutex = thread_lock;
thread_lock = NULL;
if (mutex != NULL) {
SDL_DestroyMutex(mutex);
}
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}
/* Routines for manipulating the thread list */
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static void
SDL_AddThread(SDL_Thread * thread)
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{
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/* WARNING:
If the very first threads are created simultaneously, then
there could be a race condition causing memory corruption.
In practice, this isn't a problem because by definition there
is only one thread running the first time this is called.
*/
if (!thread_lock) {
if (SDL_ThreadsInit() < 0) {
return;
}
}
SDL_mutexP(thread_lock);
/* Expand the list of threads, if necessary */
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#ifdef DEBUG_THREADS
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printf("Adding thread (%d already - %d max)\n",
SDL_numthreads, SDL_maxthreads);
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#endif
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if (SDL_numthreads == SDL_maxthreads) {
SDL_Thread **threads;
threads = (SDL_Thread **) SDL_realloc(SDL_Threads,
(SDL_maxthreads +
ARRAY_CHUNKSIZE) *
(sizeof *threads));
if (threads == NULL) {
SDL_OutOfMemory();
goto done;
}
SDL_maxthreads += ARRAY_CHUNKSIZE;
SDL_Threads = threads;
}
SDL_Threads[SDL_numthreads++] = thread;
done:
SDL_mutexV(thread_lock);
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}
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static void
SDL_DelThread(SDL_Thread * thread)
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{
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int i;
if (!thread_lock) {
return;
}
SDL_mutexP(thread_lock);
for (i = 0; i < SDL_numthreads; ++i) {
if (thread == SDL_Threads[i]) {
break;
}
}
if (i < SDL_numthreads) {
if (--SDL_numthreads > 0) {
while (i < SDL_numthreads) {
SDL_Threads[i] = SDL_Threads[i + 1];
++i;
}
} else {
SDL_maxthreads = 0;
SDL_free(SDL_Threads);
SDL_Threads = NULL;
}
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#ifdef DEBUG_THREADS
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printf("Deleting thread (%d left - %d max)\n",
SDL_numthreads, SDL_maxthreads);
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#endif
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}
SDL_mutexV(thread_lock);
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if (SDL_Threads == NULL) {
SDL_ThreadsQuit();
}
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}
/* The default (non-thread-safe) global error variable */
static SDL_error SDL_global_error;
/* Routine to get the thread-specific error variable */
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SDL_error *
SDL_GetErrBuf(void)
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{
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SDL_error *errbuf;
errbuf = &SDL_global_error;
if (SDL_Threads) {
int i;
Uint32 this_thread;
this_thread = SDL_ThreadID();
SDL_mutexP(thread_lock);
for (i = 0; i < SDL_numthreads; ++i) {
if (this_thread == SDL_Threads[i]->threadid) {
errbuf = &SDL_Threads[i]->errbuf;
break;
}
}
SDL_mutexV(thread_lock);
}
return (errbuf);
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}
/* Arguments and callback to setup and run the user thread function */
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typedef struct
{
int (SDLCALL * func) (void *);
void *data;
SDL_Thread *info;
SDL_sem *wait;
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} thread_args;
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void
SDL_RunThread(void *data)
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{
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thread_args *args;
int (SDLCALL * userfunc) (void *);
void *userdata;
int *statusloc;
/* Perform any system-dependent setup
- this function cannot fail, and cannot use SDL_SetError()
*/
SDL_SYS_SetupThread();
/* Get the thread id */
args = (thread_args *) data;
args->info->threadid = SDL_ThreadID();
/* Figure out what function to run */
userfunc = args->func;
userdata = args->data;
statusloc = &args->info->status;
/* Wake up the parent thread */
SDL_SemPost(args->wait);
/* Run the function */
*statusloc = userfunc(userdata);
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}
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#ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD
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#undef SDL_CreateThread
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DECLSPEC SDL_Thread *SDLCALL
SDL_CreateThread(int (SDLCALL * fn) (void *), void *data,
pfnSDL_CurrentBeginThread pfnBeginThread,
pfnSDL_CurrentEndThread pfnEndThread)
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#else
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DECLSPEC SDL_Thread *SDLCALL
SDL_CreateThread(int (SDLCALL * fn) (void *), void *data)
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#endif
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{
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SDL_Thread *thread;
thread_args *args;
int ret;
/* Allocate memory for the thread info structure */
thread = (SDL_Thread *) SDL_malloc(sizeof(*thread));
if (thread == NULL) {
SDL_OutOfMemory();
return (NULL);
}
SDL_memset(thread, 0, (sizeof *thread));
thread->status = -1;
/* Set up the arguments for the thread */
args = (thread_args *) SDL_malloc(sizeof(*args));
if (args == NULL) {
SDL_OutOfMemory();
SDL_free(thread);
return (NULL);
}
args->func = fn;
args->data = data;
args->info = thread;
args->wait = SDL_CreateSemaphore(0);
if (args->wait == NULL) {
SDL_free(thread);
SDL_free(args);
return (NULL);
}
/* Add the thread to the list of available threads */
SDL_AddThread(thread);
/* Create the thread and go! */
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#ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD
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ret = SDL_SYS_CreateThread(thread, args, pfnBeginThread, pfnEndThread);
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#else
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ret = SDL_SYS_CreateThread(thread, args);
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#endif
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if (ret >= 0) {
/* Wait for the thread function to use arguments */
SDL_SemWait(args->wait);
} else {
/* Oops, failed. Gotta free everything */
SDL_DelThread(thread);
SDL_free(thread);
thread = NULL;
}
SDL_DestroySemaphore(args->wait);
SDL_free(args);
/* Everything is running now */
return (thread);
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}
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void
SDL_WaitThread(SDL_Thread * thread, int *status)
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{
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if (thread) {
SDL_SYS_WaitThread(thread);
if (status) {
*status = thread->status;
}
SDL_DelThread(thread);
SDL_free(thread);
}
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}
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Uint32
SDL_GetThreadID(SDL_Thread * thread)
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{
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Uint32 id;
if (thread) {
id = thread->threadid;
} else {
id = SDL_ThreadID();
}
return (id);
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}
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void
SDL_KillThread(SDL_Thread * thread)
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{
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if (thread) {
SDL_SYS_KillThread(thread);
SDL_WaitThread(thread, NULL);
}
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}
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/* vi: set ts=4 sw=4 expandtab: */