Skip to content
This repository has been archived by the owner on Feb 11, 2021. It is now read-only.

Latest commit

 

History

History
60 lines (60 loc) · 2.58 KB

SDL_BlitSurface.3

File metadata and controls

60 lines (60 loc) · 2.58 KB
 
Sep 14, 2001
Sep 14, 2001
1
.TH "SDL_BlitSurface" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference"
Apr 26, 2001
Apr 26, 2001
2
.SH "NAME"
Dec 29, 2007
Dec 29, 2007
3
SDL_BlitSurface \- This performs a fast blit from the source surface to the destination surface\&.
Apr 26, 2001
Apr 26, 2001
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBint \fBSDL_BlitSurface\fP\fR(\fBSDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect\fR);
.SH "DESCRIPTION"
.PP
This performs a fast blit from the source surface to the destination surface\&.
.PP
Only the position is used in the \fBdstrect\fR (the width and height are ignored)\&.
.PP
If either \fBsrcrect\fR or \fBdstrect\fR are \fBNULL\fP, the entire surface (\fBsrc\fR or \fBdst\fR) is copied\&.
.PP
The final blit rectangle is saved in \fBdstrect\fR after all clipping is performed (\fBsrcrect\fR is not modified)\&.
.PP
The blit function should not be called on a locked surface\&.
.PP
Jun 10, 2001
Jun 10, 2001
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
The results of blitting operations vary greatly depending on whether \fBSDL_SRCAPLHA\fP is set or not\&. See \fISDL_SetAlpha\fR for an explaination of how this affects your results\&. Colorkeying and alpha attributes also interact with surface blitting, as the following pseudo-code should hopefully explain\&.
.PP
.nf
\f(CWif (source surface has SDL_SRCALPHA set) {
if (source surface has alpha channel (that is, format->Amask != 0))
blit using per-pixel alpha, ignoring any colour key
else {
if (source surface has SDL_SRCCOLORKEY set)
blit using the colour key AND the per-surface alpha value
else
blit using the per-surface alpha value
}
} else {
if (source surface has SDL_SRCCOLORKEY set)
blit using the colour key
else
ordinary opaque rectangular blit
}\fR
.fi
Apr 26, 2001
Apr 26, 2001
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
.PP
.SH "RETURN VALUE"
.PP
If the blit is successful, it returns \fB0\fR, otherwise it returns \fB-1\fR\&.
.PP
If either of the surfaces were in video memory, and the blit returns \fB-2\fR, the video memory was lost, so it should be reloaded with artwork and re-blitted:
.PP
.nf
\f(CW while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) {
while ( SDL_LockSurface(image)) < 0 )
Sleep(10);
-- Write image pixels to image->pixels --
SDL_UnlockSurface(image);
}\fR
.fi
.PP
This happens under DirectX 5\&.0 when the system switches away from your fullscreen application\&. Locking the surface will also fail until you have access to the video memory again\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_LockSurface\fP\fR, \fI\fBSDL_FillRect\fP\fR, \fI\fBSDL_Surface\fR\fR, \fI\fBSDL_Rect\fR\fR
Sep 14, 2001
Sep 14, 2001
60
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01