BUGS
author Sam Lantinga <slouken@lokigames.com>
Thu, 10 May 2001 20:13:29 +0000
changeset 21 75a95f82bc1f
parent 0 74212992fb08
child 27 a7e598a8d8be
permissions -rw-r--r--
Updated the Amiga OS port of SDL (thanks Gabriele)
slouken@0
     1
slouken@0
     2
All:
slouken@0
     3
	Audio rate conversion is only implemented by multiplying or dividing
slouken@0
     4
	by a power of two.  This is a side-effect of the requirement that the
slouken@0
     5
	raw audio buffer size be a power of two, and can hopefully be fixed.
slouken@0
     6
	This means 8 KHz audio converted to 22 KHz ends up being 16 KHz. :-/
slouken@0
     7
slouken@0
     8
	When the implementation is writing directly to video memory the mouse
slouken@0
     9
	cursor doesn't work properly.  Applications which do this should use
slouken@0
    10
	their own mouse cursor and call SDL_ShowCursor(0) to hide the system
slouken@0
    11
	cursor.
slouken@0
    12
slouken@0
    13
Linux:
slouken@0
    14
	Wide UNICODE character input (Kanji, etc.) is not yet supported.
slouken@0
    15
	It requires handling of keyboard mapping events and using the XIM
slouken@0
    16
	input translation extension.  I will implement it as requested.
slouken@0
    17
	Latin-1 keyboard input works fine.
slouken@0
    18
slouken@0
    19
	The AAlib, GGI, and SVGAlib video drivers are not heavily tested.
slouken@0
    20
slouken@0
    21
Win32:
slouken@0
    22
	The MCI driver can't tell if the CD-ROM drive is paused or stopped.
slouken@0
    23
slouken@0
    24
	The SDL_INIT_EVENTTHREAD flag is not supported on Win32
slouken@0
    25
	(Idea: create a separate DirectInput polling thread)
slouken@0
    26
	The main purpose of this flag is for smooth cursor motion in
slouken@0
    27
	fullscreen environments.
slouken@0
    28
slouken@0
    29
	Wide UNICODE character input (Kanji, etc.) is not yet supported.
slouken@0
    30
	This requires the ToUnicode() API which is only implemented on
slouken@0
    31
	Windows NT/2000, not on Windows 95/98.
slouken@0
    32
	Latin-1 keyboard input works fine.
slouken@0
    33
slouken@0
    34
	Joysticks are only supported under the Win32 MultiMedia API,
slouken@0
    35
	DirectInput support is not yet implemented.
slouken@0
    36
slouken@0
    37
BeOS:
slouken@0
    38
	BePPC is not supported, apparently not even by Be Inc.
slouken@0
    39
slouken@0
    40
	SDL_WM_GrabInput() is not implemented.
slouken@0
    41
	Does anyone know how to do this?  SDL_WM_GrabInput() is designed
slouken@0
    42
	to prevent the user from switching input and mouse focus away from
slouken@0
    43
	the SDL application.
slouken@0
    44
slouken@0
    45
	Continuous relative mouse motion is not implemented.
slouken@0
    46
slouken@0
    47
	The CD driver doesn't detect SCSI CD-ROMs yet.
slouken@0
    48
slouken@0
    49
	Wide UNICODE character input (Kanji, etc.) has not been tested.
slouken@0
    50
	Latin-1 keyboard input works fine.
slouken@0
    51
slouken@0
    52
MacOS:
slouken@0
    53
	Palette handling isn't implemented in windowed mode yet.
slouken@0
    54
slouken@0
    55
	Audio hasn't been extensively tested, in particular the locking
slouken@0
    56
	isn't implemented and mixer routines may not call malloc() or free()
slouken@0
    57
	because they are called at interrupt time.
slouken@0
    58
slouken@0
    59
	SDL_WM_GrabInput() is not implemented.
slouken@0
    60
	Does anyone know how to do this?  SDL_WM_GrabInput() is designed
slouken@0
    61
	to prevent the user from switching input and mouse focus away from
slouken@0
    62
	the SDL application.
slouken@0
    63
slouken@0
    64
	Continuous relative mouse motion is not implemented.
slouken@0
    65
slouken@0
    66
	SDL_AddTimer() and SDL_RemoveTimer() haven't been implemented yet.
slouken@0
    67
slouken@0
    68
	Not all of the keys are properly recognized on the keyboard.
slouken@0
    69
slouken@0
    70
MacOS X:
slouken@0
    71
	Fullscreen mode doesn't work - it requires the QuickTime framework
slouken@0
    72
	and that the new SDL window gets raised to the top of the Z order.
slouken@0
    73
slouken@0
    74
	Palette handling isn't implemented in windowed mode yet.
slouken@0
    75
slouken@0
    76
	Native sound and video routines are not finished, though Carbon
slouken@0
    77
	seems to work fairly well.
slouken@0
    78
slouken@0
    79
	Joysticks and CD-ROM functions are not implemented yet.
slouken@0
    80
slouken@0
    81
	SDL_WM_GrabInput() is not implemented.
slouken@0
    82
	Does anyone know how to do this?  SDL_WM_GrabInput() is designed
slouken@0
    83
	to prevent the user from switching input and mouse focus away from
slouken@0
    84
	the SDL application.
slouken@0
    85
slouken@0
    86
	Continuous relative mouse motion is not implemented.
slouken@0
    87
slouken@0
    88
	Not all of the keys are properly recognized on the keyboard.
slouken@0
    89
slouken@0
    90
	MacOS X seems to have a broken pthread_cancel() implementation.
slouken@0
    91
slouken@0
    92
FreeBSD:
slouken@0
    93
	pthread_cancel() isn't supported by FreeBSD 3.X, so threads don't
slouken@0
    94
	work on versions of FreeBSD earlier than 4.0.
slouken@0
    95
slouken@0
    96
	The CD-ROM handling doesn't work completely.
slouken@0
    97
slouken@0
    98
	Wide UNICODE character input (Kanji, etc.) is not yet supported.
slouken@0
    99
	It requires handling of keyboard mapping events and using the XIM
slouken@0
   100
	input translation extension.  I will implement it as requested.
slouken@0
   101
	Latin-1 keyboard input works fine.
slouken@0
   102
slouken@0
   103
Solaris:
slouken@0
   104
	The joystick functions are not implemented yet.
slouken@0
   105
slouken@0
   106
	Wide UNICODE character input (Kanji, etc.) is not yet supported.
slouken@0
   107
	It requires handling of keyboard mapping events and using the XIM
slouken@0
   108
	input translation extension.  I will implement it as requested.
slouken@0
   109
	Latin-1 keyboard input works fine.
slouken@0
   110
slouken@0
   111
IRIX:
slouken@0
   112
	The CD-ROM handling doesn't work completely.
slouken@0
   113
slouken@0
   114
	The joystick functions are not implemented yet.
slouken@0
   115
slouken@0
   116
	Wide UNICODE character input (Kanji, etc.) is not yet supported.
slouken@0
   117
	It requires handling of keyboard mapping events and using the XIM
slouken@0
   118
	input translation extension.  I will implement it as requested.
slouken@0
   119
	Latin-1 keyboard input works fine.
slouken@0
   120
slouken@0
   121
OpenBSD:  -= NOT YET SUPPORTED =-
slouken@0
   122
	This is reported to work, but I haven't verified this.
slouken@0
   123
slouken@0
   124
	Wide UNICODE character input (Kanji, etc.) is not yet supported.
slouken@0
   125
	It requires handling of keyboard mapping events and using the XIM
slouken@0
   126
	input translation extension.  I will implement it as requested.
slouken@0
   127
	Latin-1 keyboard input works fine.
slouken@0
   128
slouken@0
   129
OSF/Tru64:  -= NOT YET SUPPORTED =-
slouken@0
   130
	The audio functions are not implemented yet.
slouken@0
   131
slouken@0
   132
	Joysticks and CD-ROM functions are not implemented yet.
slouken@0
   133
slouken@0
   134
	Wide UNICODE character input (Kanji, etc.) is not yet supported.
slouken@0
   135
	It requires handling of keyboard mapping events and using the XIM
slouken@0
   136
	input translation extension.  I will implement it as requested.
slouken@0
   137
	Latin-1 keyboard input works fine.
slouken@0
   138
slouken@0
   139
AIX:  -= NOT YET SUPPORTED =-
slouken@0
   140
	This port has only been tested with AIX 4.3.3
slouken@0
   141
slouken@0
   142
	The OpenGL support doesn't work yet.
slouken@0
   143
slouken@0
   144
	The joystick subsystem isn't implemented yet.
slouken@0
   145
slouken@0
   146
	Endian detection doesn't work yet - needs a unique CPP symbol.
slouken@0
   147
slouken@0
   148
	Wide UNICODE character input (Kanji, etc.) is not yet supported.
slouken@0
   149
	It requires handling of keyboard mapping events and using the XIM
slouken@0
   150
	input translation extension.  I will implement it as requested.
slouken@0
   151
	Latin-1 keyboard input works fine.
slouken@0
   152
slouken@0
   153
	The AIX port was done by Carsten.Griwodz@KOM.tu-darmstadt.de
slouken@0
   154
	More information on this port is available at:
slouken@0
   155
	http://www.kom.e-technik.tu-darmstadt.de/~griff/SDL/
slouken@0
   156
slouken@0
   157
QNX:  -= NOT YET SUPPORTED =-
slouken@0
   158
	Configuration doesn't work right, Makefiles still need to be
slouken@0
   159
	tweaked (need to add libraries to any apps that use sdl_config
slouken@0
   160
	to figure out what libs they need).
slouken@0
   161
 
slouken@0
   162
	Only static libraries are being made, no shared ones.
slouken@0
   163
 
slouken@0
   164
	The only hardware surface is the primary view surface.
slouken@0
   165
 
slouken@0
   166
	Mouse events don't seem to be working right.
slouken@0
   167
 
slouken@0
   168
	Fullscreen doesn't display correctly.
slouken@0
   169
 
slouken@0
   170
	The software surfaces could use some speed up.
slouken@0
   171
 
slouken@0
   172
	It doesn't look like the OpenGL stuff is there. (did a grep for
slouken@0
   173
	PdCreateOpenGLContext, nothing found).
slouken@0
   174
 
slouken@0
   175
	The mouse cursor doesn't look right.
slouken@0
   176
slouken@0
   177
AmigaOS:  -= NOT YET SUPPORTED =-
slouken@0
   178
	The OpenGL support isn't implemented yet.
slouken@0
   179
slouken@0
   180
	SDL_WM_GrabInput() is not implemented.
slouken@0
   181
	Does anyone know how to do this?  SDL_WM_GrabInput() is designed
slouken@0
   182
	to prevent the user from switching input and mouse focus away from
slouken@0
   183
	the SDL application.
slouken@0
   184
slouken@0
   185
	Continuous relative mouse motion is not implemented.
slouken@0
   186
slouken@0
   187
	The AmigaOS port was done by Gabriele.Greco@galactica.it