Skip to content
This repository has been archived by the owner on Feb 11, 2021. It is now read-only.

Latest commit

 

History

History
279 lines (242 loc) · 8.49 KB

testgamecontroller.c

File metadata and controls

279 lines (242 loc) · 8.49 KB
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
/*
Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.
*/
/* Simple program to test the SDL game controller routines */
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "SDL.h"
Dec 23, 2012
Dec 23, 2012
21
22
#ifndef SDL_JOYSTICK_DISABLED
Apr 3, 2013
Apr 3, 2013
24
25
#define SCREEN_WIDTH 320
#define SCREEN_HEIGHT 480
Apr 3, 2013
Apr 3, 2013
27
28
#define SCREEN_WIDTH 640
#define SCREEN_HEIGHT 480
29
30
31
32
33
34
35
36
37
38
39
40
41
42
#endif
#define MAX_NUM_AXES 6
#define MAX_NUM_HATS 2
static SDL_bool s_ForceQuit = SDL_FALSE;
static void
DrawRect(SDL_Renderer *r, const int x, const int y, const int w, const int h)
{
const SDL_Rect area = { x, y, w, h };
SDL_RenderFillRect(r, &area);
}
Feb 25, 2013
Feb 25, 2013
43
static const char *
Feb 25, 2013
Feb 25, 2013
44
ControllerAxisName(const SDL_GameControllerAxis axis)
Feb 25, 2013
Feb 25, 2013
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
{
switch (axis)
{
#define AXIS_CASE(ax) case SDL_CONTROLLER_AXIS_##ax: return #ax
AXIS_CASE(INVALID);
AXIS_CASE(LEFTX);
AXIS_CASE(LEFTY);
AXIS_CASE(RIGHTX);
AXIS_CASE(RIGHTY);
AXIS_CASE(TRIGGERLEFT);
AXIS_CASE(TRIGGERRIGHT);
#undef AXIS_CASE
default: return "???";
}
}
static const char *
Feb 25, 2013
Feb 25, 2013
62
ControllerButtonName(const SDL_GameControllerButton button)
Feb 25, 2013
Feb 25, 2013
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
{
switch (button)
{
#define BUTTON_CASE(btn) case SDL_CONTROLLER_BUTTON_##btn: return #btn
BUTTON_CASE(INVALID);
BUTTON_CASE(A);
BUTTON_CASE(B);
BUTTON_CASE(X);
BUTTON_CASE(Y);
BUTTON_CASE(BACK);
BUTTON_CASE(GUIDE);
BUTTON_CASE(START);
BUTTON_CASE(LEFTSTICK);
BUTTON_CASE(RIGHTSTICK);
BUTTON_CASE(LEFTSHOULDER);
BUTTON_CASE(RIGHTSHOULDER);
BUTTON_CASE(DPAD_UP);
BUTTON_CASE(DPAD_DOWN);
BUTTON_CASE(DPAD_LEFT);
BUTTON_CASE(DPAD_RIGHT);
#undef BUTTON_CASE
default: return "???";
}
}
88
89
90
void
WatchGameController(SDL_GameController * gamecontroller)
{
Feb 25, 2013
Feb 25, 2013
91
const char *name = SDL_GameControllerName(gamecontroller);
Feb 25, 2013
Feb 25, 2013
92
const char *basetitle = "Game Controller Test: ";
Feb 25, 2013
Feb 25, 2013
93
const size_t titlelen = SDL_strlen(basetitle) + SDL_strlen(name) + 1;
Feb 25, 2013
Feb 25, 2013
94
char *title = SDL_malloc(titlelen);
95
96
97
98
99
100
SDL_Window *window = NULL;
SDL_Renderer *screen = NULL;
int done = 0;
SDL_Event event;
int i;
Feb 25, 2013
Feb 25, 2013
101
if (title) {
Feb 25, 2013
Feb 25, 2013
102
SDL_snprintf(title, titlelen, "%s%s", basetitle, name);
Feb 25, 2013
Feb 25, 2013
103
104
}
105
/* Create a window to display controller axis position */
Feb 25, 2013
Feb 25, 2013
106
window = SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED,
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
SDL_WINDOWPOS_CENTERED, SCREEN_WIDTH,
SCREEN_HEIGHT, SDL_WINDOW_SHOWN);
if (window == NULL) {
fprintf(stderr, "Couldn't create window: %s\n", SDL_GetError());
return;
}
screen = SDL_CreateRenderer(window, -1, 0);
if (screen == NULL) {
fprintf(stderr, "Couldn't create renderer: %s\n", SDL_GetError());
SDL_DestroyWindow(window);
return;
}
SDL_SetRenderDrawColor(screen, 0x00, 0x00, 0x00, SDL_ALPHA_OPAQUE);
SDL_RenderClear(screen);
SDL_RenderPresent(screen);
Apr 3, 2013
Apr 3, 2013
124
SDL_RaiseWindow(window);
125
126
127
/* Print info about the controller we are watching */
printf("Watching controller %s\n", name ? name : "Unknown Controller");
May 18, 2013
May 18, 2013
128
129
130
131
132
133
134
135
136
137
/* Loop, getting controller events! */
while (!done) {
/* blank screen, set up for drawing this frame. */
SDL_SetRenderDrawColor(screen, 0x00, 0x00, 0x00, SDL_ALPHA_OPAQUE);
SDL_RenderClear(screen);
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_CONTROLLERAXISMOTION:
Feb 25, 2013
Feb 25, 2013
138
printf("Controller %d axis %d ('%s') value: %d\n",
Feb 25, 2013
Feb 25, 2013
140
141
142
event.caxis.axis,
ControllerAxisName(event.caxis.axis),
event.caxis.value);
143
144
break;
case SDL_CONTROLLERBUTTONDOWN:
Feb 25, 2013
Feb 25, 2013
145
146
147
printf("Controller %d button %d ('%s') down\n",
event.cbutton.which, event.cbutton.button,
ControllerButtonName(event.cbutton.button));
148
149
break;
case SDL_CONTROLLERBUTTONUP:
Feb 25, 2013
Feb 25, 2013
150
151
152
printf("Controller %d button %d ('%s') up\n",
event.cbutton.which, event.cbutton.button,
ControllerButtonName(event.cbutton.button));
153
154
155
156
157
158
159
160
break;
case SDL_KEYDOWN:
if (event.key.keysym.sym != SDLK_ESCAPE) {
break;
}
/* Fall through to signal quit */
case SDL_QUIT:
done = 1;
Feb 25, 2013
Feb 25, 2013
161
s_ForceQuit = SDL_TRUE;
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
break;
default:
break;
}
}
/* Update visual controller state */
SDL_SetRenderDrawColor(screen, 0x00, 0xFF, 0x00, SDL_ALPHA_OPAQUE);
for (i = 0; i <SDL_CONTROLLER_BUTTON_MAX; ++i) {
if (SDL_GameControllerGetButton(gamecontroller, i) == SDL_PRESSED) {
DrawRect(screen, i * 34, SCREEN_HEIGHT - 34, 32, 32);
}
}
SDL_SetRenderDrawColor(screen, 0xFF, 0x00, 0x00, SDL_ALPHA_OPAQUE);
for (i = 0; i < SDL_CONTROLLER_AXIS_MAX / 2; ++i) {
/* Draw the X/Y axis */
int x, y;
x = (((int) SDL_GameControllerGetAxis(gamecontroller, i * 2 + 0)) + 32768);
x *= SCREEN_WIDTH;
x /= 65535;
if (x < 0) {
x = 0;
} else if (x > (SCREEN_WIDTH - 16)) {
x = SCREEN_WIDTH - 16;
}
y = (((int) SDL_GameControllerGetAxis(gamecontroller, i * 2 + 1)) + 32768);
y *= SCREEN_HEIGHT;
y /= 65535;
if (y < 0) {
y = 0;
} else if (y > (SCREEN_HEIGHT - 16)) {
y = SCREEN_HEIGHT - 16;
}
DrawRect(screen, x, y, 16, 16);
}
SDL_SetRenderDrawColor(screen, 0x00, 0x00, 0xFF, SDL_ALPHA_OPAQUE);
SDL_RenderPresent(screen);
May 18, 2013
May 18, 2013
202
Apr 3, 2013
Apr 3, 2013
203
204
if ( !done )
done = SDL_GameControllerGetAttached( gamecontroller ) == 0;
205
206
207
208
209
210
211
212
213
214
}
SDL_DestroyRenderer(screen);
SDL_DestroyWindow(window);
}
int
main(int argc, char *argv[])
{
int i;
Apr 3, 2013
Apr 3, 2013
215
216
217
int nController = 0;
int retcode = 0;
char guid[64];
218
219
220
221
222
SDL_GameController *gamecontroller;
/* Initialize SDL (Note: video is required to start event loop) */
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER ) < 0) {
fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
Apr 3, 2013
Apr 3, 2013
223
return 1;
224
225
226
227
}
/* Print information about the controller */
for (i = 0; i < SDL_NumJoysticks(); ++i) {
Apr 3, 2013
Apr 3, 2013
228
229
230
231
232
233
234
235
236
237
238
239
240
241
const char *name;
const char *description = "Joystick (not recognized as game controller)";
SDL_JoystickGetGUIDString(SDL_JoystickGetDeviceGUID(i),
guid, sizeof (guid));
if ( SDL_IsGameController(i) )
{
nController++;
name = SDL_GameControllerNameForIndex(i);
} else {
name = SDL_JoystickNameForIndex(i);
}
printf("%s %d: %s (guid %s)\n", description, i, name ? name : "Unknown", guid);
Apr 3, 2013
Apr 3, 2013
243
printf("There are %d game controller(s) attached (%d joystick(s))\n", nController, SDL_NumJoysticks());
Apr 3, 2013
Apr 3, 2013
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
int device = atoi(argv[1]);
if (device >= SDL_NumJoysticks()) {
printf("%i is an invalid joystick index.\n", device);
retcode = 1;
} else {
SDL_JoystickGetGUIDString(SDL_JoystickGetDeviceGUID(device),
guid, sizeof (guid));
printf("Attempting to open device %i, guid %s\n", device, guid);
gamecontroller = SDL_GameControllerOpen(device);
if (gamecontroller == NULL) {
printf("Couldn't open joystick %d: %s\n", device, SDL_GetError());
retcode = 1;
} else {
WatchGameController(gamecontroller);
SDL_GameControllerClose(gamecontroller);
}
}
}
SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER);
return retcode;
Dec 23, 2012
Dec 23, 2012
269
270
271
272
273
274
275
276
277
278
279
#else
int
main(int argc, char *argv[])
{
fprintf(stderr, "SDL compiled without Joystick support.\n");
exit(1);
}
#endif