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SDL_winmm.h

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/*
Simple DirectMedia Layer
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Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#ifndef _SDL_winmm_h
#define _SDL_winmm_h
#include "../SDL_sysaudio.h"
/* Hidden "this" pointer for the audio functions */
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#define _THIS SDL_AudioDevice *this
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#define NUM_BUFFERS 2 /* -- Don't lower this! */
struct SDL_PrivateAudioData
{
HWAVEOUT hout;
HWAVEIN hin;
HANDLE audio_sem;
Uint8 *mixbuf; /* The raw allocated mixing buffer */
WAVEHDR wavebuf[NUM_BUFFERS]; /* Wave audio fragments */
int next_buffer;
};
#endif /* _SDL_winmm_h */
/* vi: set ts=4 sw=4 expandtab: */